Setting minimum size for component in codenameone - codenameone

Is there a way to set the minimum size of a component instead of just the preferred size?
I am currently setting the preferred size by overriding the calcPreferredSize method on the component, but the layout shrinks it to an unknown minimum regardless of the preferred size during certain scenarios.
I am using code, not the UI builder.

No, we don't have a way to do that.
We didn't copy the minimum/maximum concepts from AWT/Swing since those never made sense there either and were used in different ways by the layouts. If a component is in a situation where it can't fit we have a problem regardless of the minimum value. You need to place it in a scrollable Y container or give it more space.
Preferred size is a hint the eventual determination of size is done by the layout manager logic.
If you have a specific example of something that misbehaves in terms of layout I'd be happy to help with that.

Related

MeasureOverride and ArrangeOverride. What is really AvailableSize/DesiredSize?

I've been stuck for two days trying to understand the layout principles of WPF.
I have read a bunch of articles and explored the wpf source code.
I know that measure/measureoverride method accepts a availablesize and then sets the DesiredSize property.
This makes sense. It recursively calls to the children and ask them to set their respective desired size.
There are two things (at least) I don't understand. Let us consider a WrapPanel.
Looking at the WPF source code, the MeasureOverride() method accepts an availablesize and then passes this to all the children. It then returns the largest width and largest height of the resulting desiredsize properties in the children. Shouldn't it divide the available space between the children? I would think that it would iterate over the children and then measure the first, then subtract the resulting desiredsize from the total availablesize so that the next child had less space to occupy. As I read the WPF, WrapPanel.MeasureOverride does not appear to set a desiredsize that it would need to fit all the children. It just gives the DesiredSize that any ONE of the children will fit in to.
Due to the nature of the wrappanel, I would expect that for a vertically oriented stackpanel a restriction in height would result in a wider DesiredSize (to fit more columns). Since a restriction in height affects the desired size of a wrap panel, doesn't this logic then belong in the MeasureOverride method? Why is the stacking then only reflected in the ArrangeOverride method?
I think I have some fundamental misunderstanding about the mechanics of these two method.
Can anybody give me a verbal description of DesiredSize and/or AvailableSize that makes this implementation make sense?
How to properly implement MeasureOverride and ArrangeOverride?
As I think this is the actual question you're asking, I will try to give you as much as I know about this topic.
Before we begin, you may want to start with reading Measuring and Arranging Children on MS Docs. It gives you a general idea of how the layout process works, although it doesn't really offer any information on how you should actually implement MeasureOverride and ArrangeOverride.
Note: For the sake of brevity, from here on out, whenever I say "control", I really mean "any class deriving from FrameworkElement".
1. What are the components that affect control's layout?
It is important to be aware that there are numerous parameters that affect the size and arrangement of a control:
Contents (i.e. child controls)
Explicit width and height
Margins
Horizontal and vertical alignment
Layout transform
Layout rounding
Something else I might have overlooked
Luckily, the only component we need to worry about when implementing custom layout, are child controls. This is because the other components are common to all controls, and are handled by the framework completely outside of MeasureOverride and ArrangeOverride. And by completely outside I mean that both input and output are adjusted to account for those components.
In fact, if you inspect the FrameworkElement API, you'll notice that measurement procedure is split into MeasureCore and MeasureOverride, the former taking care of all the required corrections, and that in fact you never call them directly on the child controls - you call Measure(Size) which does all the magic. Same goes to ArrangeCore and ArrangeOverride.
2. How to implement MeasureOverride?
The purpose of measure phase in layout pass is to provide feedback to the parent control on the size that our control would like to be. You may think of it as a hypothetical question:
Given that much available space, what is the minimal space you need to accommodate all your contents?
It goes without saying that this is (usually) required to determine the size of the parent control - after all, we (usually) measure our child controls to determine the size of our control, don't we?
Input
From docs:
The available size that this element can give to child elements. Infinity can
be specified as a value to indicate that the element will size to whatever content
is available.
The availableSize parameter tells us how much space do we have at our disposal. Be aware though that this might be an arbitrary value (including infinite width and/or height), and you should not expect to be given the exact same amount of space upon arrangement phase. After all, the parent control may call Measure(Size) on our control many times with whatever parameters, and then completely ignore it in arrangement phase.
As mentioned before, this parameter is already pre-corrected. For example:
If parent control calls Measure(100x100), and our control has margin set to 20 (on each side), the value of availableSize will be 60x60.
If parent control calls Measure(100x100), and our control has width set to 200, the value of availableSize will be 200x100 (hopefully it will become clear why as you continue reading).
Output
From docs:
The size that this element determines it needs during layout, based on its calculations
of child element sizes.
The resulting desired size should be minimal size required to accommodate all contents. This value must have finite width and height. It typically is, but is not required to be, smaller than availableSize in either dimension.
This value affects the value of DesiredSize property, and affects the value of finalSize parameter of subsequent ArrangeOverride call.
Again, the returned value is subsequently adjusted, so we should not pay attention to anything but child controls when determining this value.
Relation to DesiredSize property value
Size returned by MeasureOverride affects, but not necessarily becomes the value of DesiredSize. The key thing here is that this property is not really intended to be used by the control itself, but rather is a way of communicating the desired size to parent control. Note that Measure does not return any value - parent control needs to access DesiredSize to know the result of the call. Because of that, its value is actually tailored to be viewed by parent control. In particular, it is guaranteed not to exceed the original size passed as parameter of Measure, regardless of the result of child's MeasureOverride.
You may ask "Why do we need this property? Couldn't we simply make Measure return the size?". This I think was done for optimization reasons:
Often we need to access child's desired size in ArrangeOverride, so calling Measure(Size) again would trigger redundant measure pass on child control (and its descendants).
It is possible to invalidate arrange without invalidating measure, which triggers layout pass skipping the measure phase and going straight to the arrange phase. For example, if we reorder controls in a StackPanel, the total size of the child controls does not change, only their arrangement.
Summary
This is how measure phase looks like from perspective of our control:
Parent control calls Measure(Size) on the control.
MeasureCore pre-corrects the provided size to account for margins etc.
MeasureOverride is called with adjusted availableSize.
We do our custom logic to determine the desired size of our control.
Resulting desired size is cached. It is later used to adjust the finalSize parameter of ArrangeOverride. More on that later.
The returned desired size is clipped not to exceed the availableSize.
Clipped desired size is post-corrected to account for margins etc. (step 2. is reverted).
Value from step 7. is set as value of DesiredSize.
Possibly this value is clipped again not to exceed the original size passed as Measure(Size) parameter, but I think that should already be guaranteed by step 6.
3. How to implement ArrangeOverride?
The purpose of arrange phase in layout pass is to position all child controls in relation to the control itself.
Input
From docs:
The final area within the parent that this element should use to arrange itself
and its children.
The finalSize parameter tells us how much space do we have to arrange child controls. We should treat it as final constraint (hence the name), and do not violate it.
Its value is affected by the size of rectangle passed as parameter to Arrange(Rect) by the parent control, but also, as mentioned, by the desired size returned from MeasureOverride. Specifically, it is the maximum of both in either dimension, the rule being that this size is guaranteed not to be smaller than the desired size (let me re-emphasize this pertains to the value returned from MeasureOverride and not the value of DesiredSize). See this comment for reference.
In the light of that, if we use the same logic we used for measurement, we do not need any extra precautions to ensure we'll not violate the constraint.
You may wonder why there's this discrepancy between DesiredSize and finalSize. Well, that's what clipping mechanism benefits from. Consider this - if clipping was disabled (e.g. Canvas), how would the framework render the "overflowed" contents unless they were properly arranged?
To be honest, I'm not sure what will happen if you violate the constraint. Personally, I would consider it a bug if you report a desired size and then are not able to fit in it.
Output
From docs:
The actual size used.
This is the frontier of my ignorance, where knowledge ends and speculation begins.
I'm not really sure how this value affects the whole layout (and rendering) process. I know this affects the value of RenderSize property - it becomes the initial value, which is later modified to account for clipping, rounding, etc. But I have no idea what practical implications it might have.
My personal take on this is that we had our chance to be finicky in MeasureOverride; now it's time put our words into actions. If we're told to arrange the contents within given size, that's exactly what we should do - arrange child controls within finalSize, not less, not more. We don't have to tightly cover the whole area with child controls, and there may be gaps, but these gaps are accounted for, and are part of our control.
Having said that, my recommendation would be to simply return finalSize, as if saying "That's what you instructed me to be, so that's what I am" to the parent control. This approach seems to be notoriously practiced in stock WPF controls, such as:
Border
Canvas
Decorator
DockPanel
Grid
StackPanel
VirtualizingStackPanel
WrapPanel
Possibly others...
4. Epilogue
I guess that's all I know on the subject, or at least all I can think of. I bet you dollars to donuts there's more to it, but I believe this should be enough to get you going and enable you to create some non-trivial layout logic.
Disclaimer
Provided information is merely my understanding of the WPF layout process, and is not guaranteed to be correct. It is combined from experience gathered over the years, some poking around the WPF .NET Core source code, and playing around with code in a good old "throw spaghetti at the wall and see what sticks" fashion.
#grx70 answer is great and amazingly detailed. However, there is much more to know about the WPF layouting system and I wrote a whole article about it on CodeProject: Deep Dive into WPF Layouting and Rendering
Here is an overview how Properties and overwriting of MeasureOverride(), ArrangeOverride() and OnRender() work together to produce and use DesiredSize and RenderSize (which is by the way the exactly same value like ActualHeight and ActuelWidth).
For a detailed description see the article.

Is it possible to manipulate the layout in react and save it?

I want to make a layout with a flexible partitioning in ReactJS.
Elements should change their size by dragging (or equal operation).
When working with fat clients (desktop applications), it is possible to manipulate the layout of the application. E.g. is adjusting the size of a section by pushing the the left mouse button at the border of the section and keep it hold. Moving to the left or right direction will shrink or increase the size of the section. Another handy example is the cell in Excel. You can define it's size by manipulating the row or column size (thus affecting the positioning on any following columns/size).
Is this possible (in ReactJS)?
Is this a ReactJS problem? (or simply affects only CSS or any other technology?)
Let's say you adjusted
the size elements for yourself. Is it possible to save the
customization, so that I as user don't have to adjust it again?
As I found out, it isn't a specific reactjs problem. It's about JS in general.
If you want to store a customized layout with its values, you should use
https://developer.mozilla.org/de/docs/Web/API/Window/localStorage

Codename one SpanLabel text does not occupying full width

I'm using the SpanLabel Component, but on the screen the text content does not occupying the full width when text size is lower
Someone can help please?
This can happen if the width isn't deterministic. The SpanLabel won't be able to reflow and at best will cause only its own Container to resize. There are two solutions:
Deterministic hierarchy - this is generally best but not always possible
Use TextArea - sometimes this works around the issue by reducing the hierarchy depth.
Deterministic layout means that the size of the elements is determined in a clear way by the hierarchy. E.g. BoxLayout.Y is deterministic on the X axis as it gives the components on the X axis all available space. FlowLayout isn't deterministic as it gives components their preferred size.
Some layouts can go back and forth and vary in determinism based on their axis.
This is important because when we layout the components we go from top down. So we go through the Form to its children asking each for their preferred size. If at this point the SpanLabel doesn't know its size it can give the wrong value and we can't really fix that later as we don't reflow the UI. Reflow would create a potential infinite loop and a performance problem at best.
We try to workaround some of this behavior by making a revalidate() call within TextArea but that has its limits. If the hierarchy is too deep the preferred size is already set and won't adapt. SpanLabel is just a Container with a TextArea and a Label (for the icon). So by only using a TextArea you'd slightly simplify the hierarchy and it sometimes might be enough. E.g.
TextArea t = new TextArea(myText);
t.setEditable(false);
t.setFocusable(false);
t.setUIID("Label");

What is the most efficient method of displaying many components using the FlowLayout?

I'm working on a form that shows many our company's products in a FlowLayout, but on some categories that hold many products, performance in scrolling is noticeably affected. I switched to a List so I could leverage the performance benefits of using a renderer, but now I'm not happy with the layout since there's a lot of wasted space, especially if the device is in landscape mode.
My next thought was to use a Table, which I believe also uses renderers to optimize the display of its data; but to mimic a FlowLayout, I'd need to get the preferred width of some placeholder component, then divide the container's width by that to get the number of columns, and then fill the model with that number of columns in mind. I'd also need to change all that if the device changes orientation.
Before I go down that rabbit hole, I'm wondering if I'm making things unnecessarily complicated for myself and if there's already something that I can use to achieve that goal. So to summarize, what would be the most efficient way to display data (that would be shown as buttons) sequentially from left to right, and top to bottom?
I wouldn't use FlowLayout for anything serious although I doubt its the reason for your performance issues, those probably relate to something else. There is a performance how do I video which is a bit old but mostly still relevant: http://www.codenameone.com/how-do-i---improve-application-performance-or-track-down-performance-issues.html
In design terms flow layout is hugely problematic since the elements are not aligned properly thus producing a UI that doesn't look good when spanning multiple rows. I suggest using a grid layout which has a mode called auto fit. By using setAutoFit(true) on a grid of even 1x1 all the elements will take up all available space uniformly based on screen size and adapt with orientation changes.

WPF: find how much space a control needs

In my application I have an area in the main window that at any time can contain one of several different controls.
This controls are generated at runtime and their contents can vary depending on underlying data, so I do not know beforehand how much space they'll take up.
What I want to know is: is there a way to determine at runtime how much space a control needs in order not to be "cut off" or need a scroll? ie: how much space does it need to be COMPLETELY visible?
I tried the "DesiredSize" property and it kinda works, but not always: if the control has been used already (it has already a size) it returns it's last used size rather than the correct one, even if I call "InvalidateMeasure()".
Any ideas??
Call Measure on the control. Give it infinite space as the available size for the calculation. Then check the DesiredSize to get the needed width (and/or height).

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