printf with unmatched format and parameters - c

i'm trying to understand the printf function.
I know after i read about this function that the c compiler automatically casts all the parameters which are smaller than int like chars and shorts to int.
I also know that long long int (8 bytes) is not casted and pushed to the stack as it is.
so i wrote this simple c code:
#include <stdio.h>
int main()
{
long long int a = 0x4444444443434343LL;
// note that 0x44444444 is 4 times 0x44 which is D in ascii.
// and 0x43434343 is 4 times 0x43 which is C in ascii.
printf("%c %c\n", a);
return 0;
}
that creates the a variable whose size is 8 bytes and pushes it to the stack.
i also know that the printf loops through the format string and when it sees %c it will increment the pointer by 4 (because it knows that a char was converted to int - example below)
something like:
char c = (char) va_arg(list, int) -->
(*(int *)((pointer += sizeof(int)) - sizeof(int)))
as you can see it gets the 4 bytes when the pointer points, and increment it by 4
My question is:
in my logic, it should print on little endian machines C D
this is not what happens and i ask why? im sure some of you know more than me about the implementation and thats why i ask his question.
EDIT: the actual result is C with some garbage character follows it.
i know some might say that its undefined behavior - it really depends on the implementation and i just want to know the logic of the implementation..

Your logic would have explained the behavior of early C compilers in the 70s and 80s. Newer ABIs use a variety of methods to pass arguments to functions, including variable argument functions. You have to study your system ABI to understand how parameters are passed in your case, inferring from constructions that have explicit undefined behavior does not help.
By the way, types shorter than int are not cast or casted, they are promoted to int. Note that float values are converted to double when passed to variable argument functions. Non integer types and integer types larger than int are passed according to the ABI, which means they may be passed in regular registers or even special registers, not necessarily on the stack.
printf relies on macros defined in <stdarg.h> to hide these implementation details, and thus can be written in a portable manner for architectures with different ABIs and different standard type sizes.

There is a fundamental misunderstanding here, as revealed by the comment
according to the format string here the compiler should know that 4 bytes were pushed, convert 4 bytes to char and print it...
But the problem is that there is no rule saying that C uses a single, byte-addressed stack for everything.
Different processor architectures can -- and do -- use a variety of techniques for passing arguments to functions. Some arguments may be passed on a conventional stack, but others may be passed in registers, or via other techniques. Arguments of different types may be passed in different types of registers (32 vs. 64 bit, integer vs. floating point, etc.).
Obviously a C compiler has to know how to properly pass arguments for the platform it's compiling for. Obviously a variadic function like printf has to be carefully written to fetch its variable arguments correctly, based on the platform it's being used on. But a format specifier like %d does not, repeat not, simply mean "pop 4 bytes from the stack and treat them as an int". Similarly, %c does not mean "pop 4 bytes and print the resulting integer as a character". When printf encounters the format specifier %c or %d, it needs to arrange to fetch the next argument of type int, whatever it takes to do that. And if, in fact, the next argument actually passed by the calling code was not of type int -- for example if, as here, the next argument was actually of type long long int -- there's just no way of knowing in general what might happen.
Specifically, when printf has just seen a %d or %c specifier, what it does internally is the equivalent of calling
va_arg(argp, int)
And this literally says, "fetch the next argument of type int". And then it's actually up to the author of va_arg (and the rest of the functions and macros declared in <stdarg.h>) to know exactly what it takes to fetch the next argument of type int on this particular platform.
Clearly it is possible to know what will actually happen on a particular platform. (Obviously the author of va_arg had to know!) But you won't figure it out based on the C language itself, or by making guesses about what you think ought to happen. You're going to have to read about the ABI -- the Application Binary Interface -- that specifies the details of function calling conventions on your platform. These details can be hard to find, because very few programmers actually care about them.
I said that "printf has to be carefully written to fetch its variable arguments correctly", but actually I misspoke slightly, because as I said later, "it's actually up to the author of va_arg to know exactly what it takes". You're right, it is possible to write a reasonably portable implementation of printf. There's an example in the C FAQ list.
If you want to know more about function calling conventions, another interesting topic to read about is Foreign Function Interfaces or FFI. (For example, there's another library libffi that helps you to -- portably! -- perform some more exotic tasks involved in manipulating function arguments.)

There are simply too many notes types
C specifies 11 integer types signed char, char, … unsigned long long as distinct types. Aside from char must match signed char or unsigned char, these could be implemented as 10 different encodings or just 2 (Use 64-bit signed or unsigned for all).
The standard library has a printf() specifiers for each of those 11. (Due to sub-int promotions, there are additional concerns).
So far no real issues.
Yet C has lots of other types with printf() specifiers:
ju uintmax_t
jd intmax_t
zu size_t
td ptrdiff_t
PRIdLEASTN int_leastN_t where N is 8, 16, 32, 64
PRIuLEASTN uint_leastN_t
PRIdN intN_
PRIuN uintN_t
Many others
In general1 these additional types, could be distinct from or compatible with the 11 above.
Any time code uses these other types in a printf(), the distinct/compatible issue will arise and prevent many compilers from detecting/providing the best suggested matching print specifier.
1 Various conditions/limitations exist.

Related

Is there any case where %p format specifier will not print address in 0x.. format

In C, I am reading an address from console and storing it in a variable.
I need to log the address in hex (0x...) format.
I have 2 options:
%p
%x
I have tried option 2 (%x). And it works differently on 32 and 64 bit platforms. This resulted in inaccurate program behavior.
Now second option (%p) is also implementation defined.
So I would like to know which one should be used to have consistent behavior across all compilers and platforms.
The C standard does not guarantee any method of printing pointers is completely “consistent” across all implementations and cannot do so since pointers are inherently specific to memory models, which are not controlled by the C standard.
You can control some aspects of printing a pointer, such as ensuring it is always printed with hexadecimal, by converting it to uintptr_t and using the usual printf conversion controls:
#include <inttypes.h> // Define PRIxPTR.
#include <stdint.h> // Define uintptr_t.
#include <stdio.h> // Declare printf.
void PrintPointer(const volatile void *p)
{
printf("0x%08" PRIxPTR, (uintptr_t) p);
}
This will ensure the pointer is printed using hexadecimal to represent its bits. The uintptr_t must contain sufficient information to reproduce the pointer value (or an equivalent), so the display will necessarily contain sufficient information about the pointer. However, the order and meaning of the bits is not defined by the C standard. The 08 guarantees at least eight digits are printed (with leading zeros as needed), which gives you some uniformity across mixed architectures of 32- and 64-bit pointers, but C implementations could use any number of bits, so a pointer could be printed with more digits. You could use just "0x%" if you do not consider fixing the number of digits to be part of the “consistent” formatting.
The uintptr_t type is optional but is likely to be provided in modern C implementations.
(The const and volatile qualifiers are irrelevant to the routine itself; they are included merely so that pointers with them, or without them, can be passed to the routine without complaint from the compiler.)

Why can I printf with the wrong specifier and still get output?

My question involves the memory layout and mechanics behind the C printf() function. Say I have the following code:
#include <stdio.h>
int main()
{
short m_short;
int m_int;
m_int = -5339876;
m_short = m_int;
printf("%x\n", m_int);
printf("%x\n", m_short);
return 0;
}
On GCC 7.5.0 this program outputs:
ffae851c
ffff851c
My question is, where is the ffff actually coming from in the second hex number? If I'm correct, those fs should be outside the bounds of the short, but printf is getting them from somewhere.
When I properly format with specifier %hx, the output is rightly:
ffae851c
851c
As far as I have studied, the compiler simply truncates the top half of the number, as shown in the second output. So in the first output, are the first four fs from the program actually reading into memory that it shouldn't? Or does the C compiler behind-the-scenes still reserve a full integer even for a short, sign-extended, but the high half shall be undefined behavior, if used?
Note: I am performing research, in a real-world application, I would never try to abuse the language.
When a char or short (including signed and unsigned versions) is used as a function argument where there is no specific type (as with the ... arguments to printf(format,...))1, it is automatically promoted to an int (assuming it is not already as wide as an int2).
So printf("%x\n", m_short); has an int argument. What is the value of that argument? In the assignment m_short = m_int;, you attempted to assign it the value −5339876 (represented with bytes 0xffae851c). However, −5339876 will not fit in this 16-bit short. In assignments, a conversion is automatically performed, and, when a conversion of an integer to a signed integer type does not fit, the result is implementation-defined. It appears your implementation, as many do, uses two’s complement and simply takes the low bits of the integer. Thus, it puts the bytes 0x851c in m_short, representing the value −31460.
Recall that this is being promoted back to int for use as the argument to printf. In this case, it fits in an int, so the result is still −31460. In a two’s complement int, that is represented with the bytes 0xffff851c.
Now we know what is being passed to printf: An int with bytes 0xffff851c representing the value −31460. However, you are printing it with %x, which is supposed to receive an unsigned int. With this mismatch, the behavior is not defined by the C standard. However, it is a relatively minor mismatch, and many C implementations let it slide. (GCC and Clang do not warn even with -Wall.)
Let’s suppose your C implementation does not treat printf as a special known function and simply generates code for the call as you have written it, and that you later link this program with a C library. In this case, the compiler must pass the argument according to the specification of the Application Binary Interface (ABI) for your platform. (The ABI specifies, among other things, how arguments are passed to functions.) To conform to the ABI, the C compiler will put the address of the format string in one place and the bits of the int in another, and then it will call printf.
The printf routine will read the format string, see %x, and look for the corresponding argument, which should be an unsigned int. In every C implementation and ABI I know of, an int and an unsigned int are passed in the same place. It may be a processor register or a place on the stack. Let’s say it is in register r13. So the compiler designed your calling routine to put the int with bytes 0xffff851c in r13, and the printf routine looked for an unsigned int in r13 and found bytes 0xffff851c.
So the result is that printf interprets the bytes 0xffff851c as if they were an unsigned int, formats them with %x, and prints “ffff851c”.
Essentially, you got away with this because (a) a short is promoted to an int, which is the same size as the unsigned int that printf was expecting, and (b) most C implementations are not strict about mismatching integer types of the same width with printf. If you had instead tried printing an int using %ld, you might have gotten different results, such as “garbage” bits in the high bits of the printed value. Or you might have a case where the argument you passed is supposed to be in a completely different place from the argument printf expected, so none of the bits are correct. In some architectures, passing arguments incorrectly could corrupt the stack and break the program in a variety of ways.
Footnotes
1 This automatic promotion happens in many other expressions too.
2 There are some technical details regarding these automatic integer promotions that need not concern us at the moment.

Use of format specifiers for conversions

I am unable to deduce the internal happenings inside the machine when we print data using format specifiers.
I was trying to understand the concept of signed and unsigned integers and the found the following:
unsigned int b=-12;
printf("%d\n",b); //prints -12
printf("%u\n\n",b); //prints 4294967284
I am guessing that b actually stores the binary version of -12 as 11111111111111111111111111110100.
So, since b is unsigned , b technically stores 4294967284.
But still the format specifier %d causes the binary value of b to be printed as its signed version i,e, -12.
However,
printf("%f\n",2); //prints 0.000000
printf("%f\n",100); //prints 0.000000
printf("%d\n",3.2); //prints 2147483639
printf("%d\n",3.1); //prints 2147483637
I kind of expected the 2 to be printed as 2.00000 and 3.2 to be printed as 3 as per type conversion norms.
Why does this not happen and what exactly takes place at machine level ?
Mismatching format specifier and argument type (like using the floating point specifier "%f" to print an int value) leads to undefined behavior.
Remember that 2 is an integer value, and vararg functions (like printf) doesn't really know the types of the arguments. The printf function have to rely on the format specifier to assume the argument is of the specified type.
To better understand how you get the results you get, to understand "the internal happenings", we first must make two assumptions:
The system uses 32 bits for the int type
The system uses 64 bits for the double type
Now what happens with
printf("%f\n",2); //prints 0.000000
is that the printf function sees the "%f" specifier, and fetch the next argument as a 64-bit double value. Since the int value you provided in the argument list is only 32 bits, half of the bits in the double value will be unknown. The printf function will then print the (invalid) double value. If you're unlucky some of the unknown bits might lead the value to be a trap value which can cause a crash.
Similarly with
printf("%d\n",3.2); //prints 2147483639
the printf function fetches the next argument as a 32-bit int value, losing half of the bits in the 64-bit double value provided as the actual argument. Exactly which 32 bits are copied into the internal int value depends on endianness. Integers don't have trap values so no crashes happens, just an unexpected value will be printed.
what exactly takes place at machine level ?
The stdio.h functions are quite far from the machine level. They provide a standardized abstraction layer on top of various OS API. Whereas "machine level" would refer to the generated assembler. The behavior you experience is mostly related to details of the C language rather than the machine.
On the machine level, there exists no signed numbers, but everything is treated as raw binary data. The compiler can turn raw binary data into a signed number by using an instruction that tells the CPU: "use what's stored at this location and treat it as a signed number". Specifically, as a two's complement signed number on all common computers. But this is irrelevant when explaining why your code misbehaves.
The integer constant 12 is of type int. When we write -12 we apply the unary - operator on that. The result is still of type int but now of value -12.
Then you attempt to store this negative number in an unsigned int. This triggers an implicit conversion to unsigned int, which should be carried out according to the C standard:
Otherwise, if the new type is unsigned, the value is converted by repeatedly adding or
subtracting one more than the maximum value that can be represented in the new type
until the value is in the range of the new type
The maximum value of a 32 bit unsigned int is 2^32 - 1, which equals 4.29*10^9 - 1. "One more than the maximum" gives 4.29*10^9. If we calculate-12 + 4.29*10^9 we get 4294967284. This is in range of an unsigned int and is the result you see later.
Now as it happens, the printf family of functions is very unsafe. If you provide a wrong format specifier which doesn't matches the type, they might crash or display the wrong result etc - the program invokes undefined behavior.
So when you use %d or %i reserved for signed int, but pass an unsigned int, anything can happen. "Anything" includes the compiler trying to convert the passed type to match the passed format specifier. That's what happened when you used %d.
When you pass values of types completely mismatching the format specifier, the program just prints gibberish though. Because you are still invoking undefined behavior.
I kind of expected the 2 to be printed as 2.00000 and 3.2 to be printed as 3 as per type conversion norms.
The reason why the printf family can't do anything intelligent like assuming that 2 should be converted to 2.0, is because they are variadic (variable argument) functions. Meaning they can take any number of arguments. In order to make that possible, the parameters are essentially passed as raw binary through something called va_list, and all type information is lost. The printf implementation is therefore left with no type information but the format string you gave it. This is why variadic functions are so unsafe to use.
Unlike a regular function which has more type safety - if you declare void foo (float f) and pass the integer constant 2 (type int), it will attempt to implicitly convert from integer to float, and perhaps also give a conversion warning.
The behaviors you observe are the result of printf interpreting the bits given to it as the type specified by the format specifier. In particular, at least for your system:
The bits for an int argument and an unsigned argument in the same position within the argument list would be passed in the same place, so when you give printf one and tell it to format the other, it uses the bits you give it as if they were the bits of the other.
The bits for an int argument and a double argument would be passed in different places—possibly a general register for the int argument and a special floating-point register for the double argument, so when you give printf one and tell it to format the other, it does not get the bits for the double to use for the int; it gets completely unrelated bits that were left lying around by previous operations.
Whenever a function is called, values for its arguments must be placed in certain places. These places vary according to the software and hardware used, and they vary by the type and number of arguments. However, for any particular argument type, argument position, and specific software and hardware used, there is a specific place (or combination of places) where the bits of that argument should be stored to be passed to the function. The rules for this are part of the Application Binary Interface (ABI) for the software and hardware being used.
First, let us neglect any compiler optimization or transformation and examine what happens when the compiler implements a function call in source code directly as a function call in assembly language. The compiler will take the arguments you provide for printf and write them to the places designated for those types of arguments. When printf executes, it examines the format string. When it sees a format specifier, it figures out what type of argument it should have, and it looks for the value of that argument in the place for that type of argument.
Now, there are two things that can happen. Say you passed an unsigned but used a format specifier for int, like %d. In every ABI I have seen, an unsigned and an int argument (in the same position within the list of arguments) are passed in the same place. So, when printf looks for the bits for the int it is expected, it will get the bits for the unsigned you passed.
Then printf will interpret those bits as if they encoded the value for an int, and it will print the results. In other words, the bits of your unsigned value are reinterpreted as the bits of an int.1
This explains why you see “-12” when you pass the unsigned value 4,294,967,284 to printf to be formatted with %d. When the bits 11111111111111111111111111110100 are interpreted as an unsigned, they represent the value 4,294,967,284. When they are interpreted as an int, they represent the value −12 on your system. (This encoding system is called two’s complement. Other encoding systems include one’s complement and sign-and-magnitude, in which these bits would represent −1 and −2,147,483,636, respectively. Those systems are rare for plain integer types these days.)
That is the first of two things that can happen, and it is common when you pass the wrong type but it is similar to the correct type in size and nature—it is passed in the same place as the wrong type. The second thing that can happen is that the argument you pass is passed in a different place than the argument that is expected. For example, if you pass a double as an argument, it is, in many systems, placed in separate set of registers for floating-point values. When printf goes looking for an int argument for %d, it will not find the bits of your double at all. Instead, what it finds in the place where it looks for an int argument might be whatever bits happened to be left in a register or memory location from previous operations, or it might be the bits of the next argument in the list of arguments. In any case, this means that the value printf prints for the %d will have nothing to do with the double value you passed, because the bits of the double are not involved in any way—a complete different set of bits is used.
This is also part of the reason the C standard says it does not define the behavior when the wrong argument type is passed for a printf conversion. Once you have messed up the argument list by passing double where an int should have been, all the following arguments may be in the wrong places too. They might be in different registers from where they are expected, or they might be in different stack locations from where they are expected. printf has no way to recover from this mistake.
As stated, all of the above neglects compiler optimization. The rules of C arose out of various needs, such as accommodating the problems above and making C portable to a variety of systems. However, once those rules are written, compilers can take advantage of them to allow optimization. The C standard permits a compiler to make any transformation of a program as long as the changed program has the same behavior as the original program under the rules of the C standard. This permission allows compilers to speed up programs tremendously in some circumstances. But a consequence is that, if your program has behavior not defined by the C standard (and not defined by any other rules the compiler follows), it is allowed to transform your program into anything. Over the years, compilers have grown increasingly aggressive about their optimizations, and they continue to grow. This means, aside from the simple behaviors described above, when you pass incorrect arguments to printf, the compiler is allowed to produce completely different results. Therefore, although you may commonly see the behaviors I describe above, you may not rely on them.
Footnote
1 Note that this is not a conversion. A conversion is an operation whose input is one type and whose output is another type but has the same value (or as nearly the same as is possible, in some sense, as when we convert a double 3.5 to an int 3). In some cases, a conversion does not require any change to the bits—an unsigned 3 and an int 3 use the same bits to represent 3, so the conversion does not change the bits, and the result is the same as a reinterpretation. But they are conceptually different.

Why is the 'sizeof' operator returning a value of 4 for a character? [duplicate]

In C++, sizeof('a') == sizeof(char) == 1. This makes intuitive sense, since 'a' is a character literal, and sizeof(char) == 1 as defined by the standard.
In C however, sizeof('a') == sizeof(int). That is, it appears that C character literals are actually integers. Does anyone know why? I can find plenty of mentions of this C quirk but no explanation for why it exists.
discussion on same subject
"More specifically the integral promotions. In K&R C it was virtually (?)
impossible to use a character value without it being promoted to int first,
so making character constant int in the first place eliminated that step.
There were and still are multi character constants such as 'abcd' or however
many will fit in an int."
The original question is "why?"
The reason is that the definition of a literal character has evolved and changed, while trying to remain backwards compatible with existing code.
In the dark days of early C there were no types at all. By the time I first learnt to program in C, types had been introduced, but functions didn't have prototypes to tell the caller what the argument types were. Instead it was standardised that everything passed as a parameter would either be the size of an int (this included all pointers) or it would be a double.
This meant that when you were writing the function, all the parameters that weren't double were stored on the stack as ints, no matter how you declared them, and the compiler put code in the function to handle this for you.
This made things somewhat inconsistent, so when K&R wrote their famous book, they put in the rule that a character literal would always be promoted to an int in any expression, not just a function parameter.
When the ANSI committee first standardised C, they changed this rule so that a character literal would simply be an int, since this seemed a simpler way of achieving the same thing.
When C++ was being designed, all functions were required to have full prototypes (this is still not required in C, although it is universally accepted as good practice). Because of this, it was decided that a character literal could be stored in a char. The advantage of this in C++ is that a function with a char parameter and a function with an int parameter have different signatures. This advantage is not the case in C.
This is why they are different. Evolution...
I don't know the specific reasons why a character literal in C is of type int. But in C++, there is a good reason not to go that way. Consider this:
void print(int);
void print(char);
print('a');
You would expect that the call to print selects the second version taking a char. Having a character literal being an int would make that impossible. Note that in C++ literals having more than one character still have type int, although their value is implementation defined. So, 'ab' has type int, while 'a' has type char.
using gcc on my MacBook, I try:
#include <stdio.h>
#define test(A) do{printf(#A":\t%i\n",sizeof(A));}while(0)
int main(void){
test('a');
test("a");
test("");
test(char);
test(short);
test(int);
test(long);
test((char)0x0);
test((short)0x0);
test((int)0x0);
test((long)0x0);
return 0;
};
which when run gives:
'a': 4
"a": 2
"": 1
char: 1
short: 2
int: 4
long: 4
(char)0x0: 1
(short)0x0: 2
(int)0x0: 4
(long)0x0: 4
which suggests that a character is 8 bits, like you suspect, but a character literal is an int.
Back when C was being written, the PDP-11's MACRO-11 assembly language had:
MOV #'A, R0 // 8-bit character encoding for 'A' into 16 bit register
This kind of thing's quite common in assembly language - the low 8 bits will hold the character code, other bits cleared to 0. PDP-11 even had:
MOV #"AB, R0 // 16-bit character encoding for 'A' (low byte) and 'B'
This provided a convenient way to load two characters into the low and high bytes of the 16 bit register. You might then write those elsewhere, updating some textual data or screen memory.
So, the idea of characters being promoted to register size is quite normal and desirable. But, let's say you need to get 'A' into a register not as part of the hard-coded opcode, but from somewhere in main memory containing:
address: value
20: 'X'
21: 'A'
22: 'A'
23: 'X'
24: 0
25: 'A'
26: 'A'
27: 0
28: 'A'
If you want to read just an 'A' from this main memory into a register, which one would you read?
Some CPUs may only directly support reading a 16 bit value into a 16 bit register, which would mean a read at 20 or 22 would then require the bits from 'X' be cleared out, and depending on the endianness of the CPU one or other would need shifting into the low order byte.
Some CPUs may require a memory-aligned read, which means that the lowest address involved must be a multiple of the data size: you might be able to read from addresses 24 and 25, but not 27 and 28.
So, a compiler generating code to get an 'A' into the register may prefer to waste a little extra memory and encode the value as 0 'A' or 'A' 0 - depending on endianness, and also ensuring it is aligned properly (i.e. not at an odd memory address).
My guess is that C's simply carried this level of CPU-centric behaviour over, thinking of character constants occupying register sizes of memory, bearing out the common assessment of C as a "high level assembler".
(See 6.3.3 on page 6-25 of http://www.dmv.net/dec/pdf/macro.pdf)
I remember reading K&R and seeing a code snippet that would read a character at a time until it hit EOF. Since all characters are valid characters to be in a file/input stream, this means that EOF cannot be any char value. What the code did was to put the read character into an int, then test for EOF, then convert to a char if it wasn't.
I realize this doesn't exactly answer your question, but it would make some sense for the rest of the character literals to be sizeof(int) if the EOF literal was.
int r;
char buffer[1024], *p; // don't use in production - buffer overflow likely
p = buffer;
while ((r = getc(file)) != EOF)
{
*(p++) = (char) r;
}
I haven't seen a rationale for it (C char literals being int types), but here's something Stroustrup had to say about it (from Design and Evolution 11.2.1 - Fine-Grain Resolution):
In C, the type of a character literal such as 'a' is int.
Surprisingly, giving 'a' type char in C++ doesn't cause any compatibility problems.
Except for the pathological example sizeof('a'), every construct that can be expressed
in both C and C++ gives the same result.
So for the most part, it should cause no problems.
The historical reason for this is that C, and its predecessor B, were originally developed on various models of DEC PDP minicomputers with various word sizes, which supported 8-bit ASCII but could only perform arithmetic on registers. (Not the PDP-11, however; that came later.) Early versions of C defined int to be the native word size of the machine, and any value smaller than an int needed to be widened to int in order to be passed to or from a function, or used in a bitwise, logical or arithmetic expression, because that was how the underlying hardware worked.
That is also why the integer promotion rules still say that any data type smaller than an int is promoted to int. C implementations are also allowed to use one’s-complement math instead of two’s-complement for similar historical reasons. The reason that octal character escapes and octal constants are first-class citizens compared to hex is likewise that those early DEC minicomputers had word sizes divisible into three-byte chunks but not four-byte nibbles.
I don't know, but I'm going to guess it was easier to implement it that way and it didn't really matter. It wasn't until C++ when the type could determine which function would get called that it needed to be fixed.
This is only tangential to the language spec, but in hardware the CPU usually only has one register size -- 32 bits, let's say -- and so whenever it actually works on a char (by adding, subtracting, or comparing it) there is an implicit conversion to int when it is loaded into the register. The compiler takes care of properly masking and shifting the number after each operation so that if you add, say, 2 to (unsigned char) 254, it'll wrap around to 0 instead of 256, but inside the silicon it is really an int until you save it back to memory.
It's sort of an academic point because the language could have specified an 8-bit literal type anyway, but in this case the language spec happens to reflect more closely what the CPU is really doing.
(x86 wonks may note that there is eg a native addh op that adds the short-wide registers in one step, but inside the RISC core this translates to two steps: add the numbers, then extend sign, like an add/extsh pair on the PowerPC)
This is the correct behavior, called "integral promotion". It can happen in other cases too (mainly binary operators, if I remember correctly).
EDIT: Just to be sure, I checked my copy of Expert C Programming: Deep Secrets, and I confirmed that a char literal does not start with a type int. It is initially of type char but when it is used in an expression, it is promoted to an int. The following is quoted from the book:
Character literals have type int and
they get there by following the rules
for promotion from type char. This is
too briefly covered in K&R 1, on page
39 where it says:
Every char in an expression is
converted into an int....Notice that
all float's in an expression are
converted to double....Since a
function argument is an expression,
type conversions also take place when
arguments are passed to functions: in
particular, char and short become int,
float becomes double.

sizeof operator different behaviour? [duplicate]

In C++, sizeof('a') == sizeof(char) == 1. This makes intuitive sense, since 'a' is a character literal, and sizeof(char) == 1 as defined by the standard.
In C however, sizeof('a') == sizeof(int). That is, it appears that C character literals are actually integers. Does anyone know why? I can find plenty of mentions of this C quirk but no explanation for why it exists.
discussion on same subject
"More specifically the integral promotions. In K&R C it was virtually (?)
impossible to use a character value without it being promoted to int first,
so making character constant int in the first place eliminated that step.
There were and still are multi character constants such as 'abcd' or however
many will fit in an int."
The original question is "why?"
The reason is that the definition of a literal character has evolved and changed, while trying to remain backwards compatible with existing code.
In the dark days of early C there were no types at all. By the time I first learnt to program in C, types had been introduced, but functions didn't have prototypes to tell the caller what the argument types were. Instead it was standardised that everything passed as a parameter would either be the size of an int (this included all pointers) or it would be a double.
This meant that when you were writing the function, all the parameters that weren't double were stored on the stack as ints, no matter how you declared them, and the compiler put code in the function to handle this for you.
This made things somewhat inconsistent, so when K&R wrote their famous book, they put in the rule that a character literal would always be promoted to an int in any expression, not just a function parameter.
When the ANSI committee first standardised C, they changed this rule so that a character literal would simply be an int, since this seemed a simpler way of achieving the same thing.
When C++ was being designed, all functions were required to have full prototypes (this is still not required in C, although it is universally accepted as good practice). Because of this, it was decided that a character literal could be stored in a char. The advantage of this in C++ is that a function with a char parameter and a function with an int parameter have different signatures. This advantage is not the case in C.
This is why they are different. Evolution...
I don't know the specific reasons why a character literal in C is of type int. But in C++, there is a good reason not to go that way. Consider this:
void print(int);
void print(char);
print('a');
You would expect that the call to print selects the second version taking a char. Having a character literal being an int would make that impossible. Note that in C++ literals having more than one character still have type int, although their value is implementation defined. So, 'ab' has type int, while 'a' has type char.
using gcc on my MacBook, I try:
#include <stdio.h>
#define test(A) do{printf(#A":\t%i\n",sizeof(A));}while(0)
int main(void){
test('a');
test("a");
test("");
test(char);
test(short);
test(int);
test(long);
test((char)0x0);
test((short)0x0);
test((int)0x0);
test((long)0x0);
return 0;
};
which when run gives:
'a': 4
"a": 2
"": 1
char: 1
short: 2
int: 4
long: 4
(char)0x0: 1
(short)0x0: 2
(int)0x0: 4
(long)0x0: 4
which suggests that a character is 8 bits, like you suspect, but a character literal is an int.
Back when C was being written, the PDP-11's MACRO-11 assembly language had:
MOV #'A, R0 // 8-bit character encoding for 'A' into 16 bit register
This kind of thing's quite common in assembly language - the low 8 bits will hold the character code, other bits cleared to 0. PDP-11 even had:
MOV #"AB, R0 // 16-bit character encoding for 'A' (low byte) and 'B'
This provided a convenient way to load two characters into the low and high bytes of the 16 bit register. You might then write those elsewhere, updating some textual data or screen memory.
So, the idea of characters being promoted to register size is quite normal and desirable. But, let's say you need to get 'A' into a register not as part of the hard-coded opcode, but from somewhere in main memory containing:
address: value
20: 'X'
21: 'A'
22: 'A'
23: 'X'
24: 0
25: 'A'
26: 'A'
27: 0
28: 'A'
If you want to read just an 'A' from this main memory into a register, which one would you read?
Some CPUs may only directly support reading a 16 bit value into a 16 bit register, which would mean a read at 20 or 22 would then require the bits from 'X' be cleared out, and depending on the endianness of the CPU one or other would need shifting into the low order byte.
Some CPUs may require a memory-aligned read, which means that the lowest address involved must be a multiple of the data size: you might be able to read from addresses 24 and 25, but not 27 and 28.
So, a compiler generating code to get an 'A' into the register may prefer to waste a little extra memory and encode the value as 0 'A' or 'A' 0 - depending on endianness, and also ensuring it is aligned properly (i.e. not at an odd memory address).
My guess is that C's simply carried this level of CPU-centric behaviour over, thinking of character constants occupying register sizes of memory, bearing out the common assessment of C as a "high level assembler".
(See 6.3.3 on page 6-25 of http://www.dmv.net/dec/pdf/macro.pdf)
I remember reading K&R and seeing a code snippet that would read a character at a time until it hit EOF. Since all characters are valid characters to be in a file/input stream, this means that EOF cannot be any char value. What the code did was to put the read character into an int, then test for EOF, then convert to a char if it wasn't.
I realize this doesn't exactly answer your question, but it would make some sense for the rest of the character literals to be sizeof(int) if the EOF literal was.
int r;
char buffer[1024], *p; // don't use in production - buffer overflow likely
p = buffer;
while ((r = getc(file)) != EOF)
{
*(p++) = (char) r;
}
I haven't seen a rationale for it (C char literals being int types), but here's something Stroustrup had to say about it (from Design and Evolution 11.2.1 - Fine-Grain Resolution):
In C, the type of a character literal such as 'a' is int.
Surprisingly, giving 'a' type char in C++ doesn't cause any compatibility problems.
Except for the pathological example sizeof('a'), every construct that can be expressed
in both C and C++ gives the same result.
So for the most part, it should cause no problems.
The historical reason for this is that C, and its predecessor B, were originally developed on various models of DEC PDP minicomputers with various word sizes, which supported 8-bit ASCII but could only perform arithmetic on registers. (Not the PDP-11, however; that came later.) Early versions of C defined int to be the native word size of the machine, and any value smaller than an int needed to be widened to int in order to be passed to or from a function, or used in a bitwise, logical or arithmetic expression, because that was how the underlying hardware worked.
That is also why the integer promotion rules still say that any data type smaller than an int is promoted to int. C implementations are also allowed to use one’s-complement math instead of two’s-complement for similar historical reasons. The reason that octal character escapes and octal constants are first-class citizens compared to hex is likewise that those early DEC minicomputers had word sizes divisible into three-byte chunks but not four-byte nibbles.
I don't know, but I'm going to guess it was easier to implement it that way and it didn't really matter. It wasn't until C++ when the type could determine which function would get called that it needed to be fixed.
This is only tangential to the language spec, but in hardware the CPU usually only has one register size -- 32 bits, let's say -- and so whenever it actually works on a char (by adding, subtracting, or comparing it) there is an implicit conversion to int when it is loaded into the register. The compiler takes care of properly masking and shifting the number after each operation so that if you add, say, 2 to (unsigned char) 254, it'll wrap around to 0 instead of 256, but inside the silicon it is really an int until you save it back to memory.
It's sort of an academic point because the language could have specified an 8-bit literal type anyway, but in this case the language spec happens to reflect more closely what the CPU is really doing.
(x86 wonks may note that there is eg a native addh op that adds the short-wide registers in one step, but inside the RISC core this translates to two steps: add the numbers, then extend sign, like an add/extsh pair on the PowerPC)
This is the correct behavior, called "integral promotion". It can happen in other cases too (mainly binary operators, if I remember correctly).
EDIT: Just to be sure, I checked my copy of Expert C Programming: Deep Secrets, and I confirmed that a char literal does not start with a type int. It is initially of type char but when it is used in an expression, it is promoted to an int. The following is quoted from the book:
Character literals have type int and
they get there by following the rules
for promotion from type char. This is
too briefly covered in K&R 1, on page
39 where it says:
Every char in an expression is
converted into an int....Notice that
all float's in an expression are
converted to double....Since a
function argument is an expression,
type conversions also take place when
arguments are passed to functions: in
particular, char and short become int,
float becomes double.

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