WPF: pure XAML when lunch Storyboard base of binding condition - wpf

So i have this Storyboard:
<Storyboard x:Key="animate">
<DoubleAnimation BeginTime="0:0:0" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:2.0"/>
</Storyboard>
My binding value:
public bool IsFound
{
get { return _isFound; }
set
{
_isFound= value;
NotifyPropertyChanged();
}
}
And my Grid that get this Storyboard:
<Grid name="myGrid">
....
<Grid>
if(IsFound)
{
Storyboard storyboard = Resources["animate"] as Storyboard;
if (storyboard != null)
storyboard.Begin(myGrid);
}
So i am looking for something pure XAML instead of checking this IsFound in code behind.

You can use a DataTrigger:
<Style TargetType="Grid" x:Key="MyAnimatedGrid">
<Style.Triggers>
<DataTrigger Binding="{Binding IsFound}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard StoryBoard="{StaticResource animate}" />
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>

Related

EventTrigger sometimes fails to fire

I'm yet again a bit stumped, and was hoping someone could please help.
Apologies in advance to the long code.
Issue - I have a DataTrigger that starts off firing as expected, but it eventually fails and I can't work out why. In the example provided, it moves a rectangle around a Canvas. Each click of the button moves it in this sequence; N, NE, E, SE, S, SW, W, NW. Then it starts the sequence again, starting with N. Once the first sequence is completed, it won't move North. It will only ever move NW again (ie the last successful move).
The property that triggers the DataTrigger is updating.
thanks
XAML;
<Window.Resources>
<Style x:Key="TestRectStyle" TargetType="{x:Type Rectangle}">
<Style.Triggers>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="North">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="0" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="NorthEast">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="East">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="0" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="SouthEast">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="South">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="0" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="SouthWest">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="West">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="0" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="NorthWest">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
<DataTemplate x:Key="TestDataTemplate01" DataType="BO:MyPerson">
<Canvas Width="1000" Height="1000" Background="Transparent">
<Rectangle Width="50" Height="50" Fill="Red" Style="{StaticResource TestRectStyle}" Canvas.Top="300" Canvas.Left="300" />
</Canvas>
</DataTemplate>
</Window.Resources>
<Canvas Width="1000" Height="1000">
<ItemsControl Name="ic_People" ItemTemplate="{StaticResource TestDataTemplate01}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas Width="1000" Height="1000" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
<Button Canvas.Right="0" Click="Button_Click_1" Width="120">Next Move</Button>
</Canvas>
Codebehind;
public partial class Window1 : Window
{
private ObservableCollection<MyPerson> _personList = new ObservableCollection<MyPerson>();
public Window1()
{
InitializeComponent();
MyPerson person1 = new MyPerson();
_personList.Add(person1);
ic_People.ItemsSource = _personList;
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
DoNextMove();
}
private int debugDirection = 0;
private void DoNextMove()
{
if (debugDirection > 15)
debugDirection = 0;
_personList[0].MoveOneTile(debugDirection);
debugDirection += 2; // increase by 2 to as I've not implemented the odd numbers yet
}
}
MyPerson code;
public class MyPerson : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
private string _dirMov = "";
public string UI_DirectionOfMovement
{
get { return _dirMov; }
set
{
_dirMov = value;
OnPropertyChanged("UI_DirectionOfMovement");
}
}
public void MoveOneTile(int directionToMove)
{
this.UI_DirectionOfMovement = "clear"; // clearing it first forces an update
switch (directionToMove)
{
case 0: { this.UI_DirectionOfMovement = "North"; break; }
case 2: { this.UI_DirectionOfMovement = "NorthEast"; break; }
case 4: { this.UI_DirectionOfMovement = "East"; break; }
case 6: { this.UI_DirectionOfMovement = "SouthEast"; break; }
case 8: { this.UI_DirectionOfMovement = "South"; break; }
case 10: { this.UI_DirectionOfMovement = "SouthWest"; break; }
case 12: { this.UI_DirectionOfMovement = "West"; break; }
case 14: { this.UI_DirectionOfMovement = "NorthWest"; break; }
default: { throw new Exception(); }
}
}
public MyPerson()
{
}
}
The problem here ultimately comes down to the fact that animations don't actually change the values of the Canvas.Left and Canvas.Top properties. They only appear to do so, as values obtained from animation override values obtained via data binding.
After each animation finishes, the animation 'holds' the value of the Canvas.Left or Canvas.Top dependency properties at its final value. This 'held' value is what is returned if you get the value of the dependency property, and it overrides any value set via data binding. As you start a second animation, the dependency property's value is obtained by working from the previous animation's held value. As more and more animations happen, WPF has to determine the location of the rectangle by going back through a chain of more and more animations.
I can't say why only the last (NW) animation runs after you've been run all of them. It quite probably has something to do with dependency property value precedence. This page doesn't say what happens if there are multiple animations on a dependency property, but in this situation I would assume that the last animation to start on that property takes precedence. I suspect that the DataTriggers are firing, but the WPF dependency property system for some reason is ignoring values coming from the 'overridden' animations.
I would recommend avoiding having a chain of animations like this. Instead, change your Person objects to keep track of where they are on the canvas, for example, by adding Left and Top properties. You can then bind Canvas.Left and Canvas.Top to these properties. Your DoNextMove method should also set the values of these properties to where the animation moves them to. Do this after changing the value of theUI_DirectionOfMovement property. Finally, stop your animations from 'holding' their final values by setting FillBehavior="Stop" on each DoubleAnimation.
As animated values take precedence over locally-set values, it's not a problem to set the property values for Left and Top at the start of the animation. While the animation is running, the animated values for Canvas.Left and Canvas.Top take precedence over any value set via data binding. As the animation finishes, the animation releases its hold over the Canvas.Left and Canvas.Top dependency properties, and the location of the rectangle reverts to being obtained via data binding. With any luck, this location will be the same as at the end of the animation.

how to fade out a data bound text block when the property it is bound to is changed, using MVVM

i am using the MVVM design pattern and do not want much code in my code behind. coding in XAML and C#.
when a user saves a new record i would like "record saved" to appear in a text Block then fade away.
this is the sort of thing i would like to work:
<TextBlock Name="WorkflowCreated" Text="Record saved">
<TextBlock.Triggers>
<DataTrigger Binding="{Binding Path=NewWorkflowCreated}">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="WorkflowCreated"
Storyboard.TargetProperty="(TextBlock.Opacity)"
From="1.0" To="0.0" Duration="0:0:3"/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</TextBlock.Triggers>
so when NewWorkflowCreated is changed in the viewmodel it would trigger the animation, unfortunately this does not work. i have also tried this:
<TextBlock Name="Message" Text="This is a test.">
<TextBlock.Triggers>
<EventTrigger RoutedEvent="TextBlock.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="Message"
Storyboard.TargetProperty="(TextBlock.Opacity)"
From="1.0" To="0.0" Duration="0:0:3"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</TextBlock.Triggers>
</TextBlock>
any help would be much appreciated. Maybe there is away that requires code in the View model?
You're using a DataTrigger which needs to be in a style.
<Window.DataContext>
<WpfApplication2:TestViewModel/>
</Window.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.Resources>
<Style x:Key="textBoxStyle" TargetType="{x:Type TextBlock}">
<Style.Triggers>
<DataTrigger Binding="{Binding Path=NewWorkflowCreated}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="(TextBlock.Opacity)"
From="1.0" To="0.0" Duration="0:0:3"/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Grid.Resources>
<TextBlock Name="WorkflowCreated" Style="{StaticResource textBoxStyle}" Text="Record saved" />
<Button Content="press me" Grid.Row="1" Click="Button_Click_1"/>
</Grid>
public class TestViewModel : INotifyPropertyChanged
{
private bool _newWorkflowCreated;
public bool NewWorkflowCreated
{
get { return _newWorkflowCreated; }
set {
_newWorkflowCreated = value;
PropertyChanged(this, new PropertyChangedEventArgs("NewWorkflowCreated"));
}
}
#region Implementation of INotifyPropertyChanged
public event PropertyChangedEventHandler PropertyChanged;
#endregion
}
This sort of UI-specific behavior should definitely be handled in the View, not the ViewModel
I would suggest looking into the TextChanged event, and see about kicking off the animation in there
Not my blog but I pretty much found what I was looking for here:
https://michaelscherf.wordpress.com/2009/02/23/how-to-trigger-an-animation-when-textblocks-text-is-changed-during-a-databinding/

How to animate the background of a textblock when changing the value of the bound property?

I have a pretty simple wpftoolkit:datagrid to show stock market bid and ask.
My grid is bound to an ObservableCollection<PriceViewModel>. My PriceViewModel implements INotifyPropertyChanged.
The grid correctly updates and I have managed to get the background color to animate but it is intermittent in apply the animation.
Below is the XAML and snippet of the view model class.
The idea is just to color red when a price update is lower than the previous and green when it's higher...nothing too fancy.
<WpfToolkit:DataGrid Name="PriceDataGrid" RowHeaderWidth="5"
AutoGenerateColumns="False" VerticalContentAlignment="Center" Margin="0,33,0,0" HorizontalAlignment="Left" Width="868">
<WpfToolkit:DataGrid.Columns>
<WpfToolkit:DataGridTemplateColumn Header="Bid" MinWidth="40">
<WpfToolkit:DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<TextBlock Text="{Binding Bid}" Margin="3,1" x:Name="txtTextBlock">
<TextBlock.Background>
<SolidColorBrush Color="Transparent"></SolidColorBrush>
</TextBlock.Background>
</TextBlock>
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding BidUp}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation
BeginTime="00:00:00"
Duration="0:0:0.1"
To="Green"
AutoReverse="True"
Storyboard.TargetName="txtTextBlock"
Storyboard.TargetProperty="(TextBlock.Background).(SolidColorBrush.Color)">
</ColorAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding BidDown}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation
BeginTime="00:00:00"
Duration="0:0:0.1"
To="Red"
AutoReverse="True"
Storyboard.TargetName="txtTextBlock"
Storyboard.TargetProperty="(TextBlock.Background).(SolidColorBrush.Color)">
</ColorAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
</WpfToolkit:DataGridTemplateColumn.CellTemplate>
</WpfToolkit:DataGridTemplateColumn>
<WpfToolkit:DataGridTextColumn Header="Ask" Binding="{Binding Path=Ask}" MinWidth="40" />
</WpfToolkit:DataGrid.Columns>
</WpfToolkit:DataGrid>
And the view model:
public class PriceViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
Price _price;
private bool _bidUp = false;
private bool _bidDown = false;
public bool BidUp
{
get
{
return _bidUp;
}
set
{
_bidUp = value;
OnPropertyChanged("BidUp");
}
}
public bool BidDown
{
get
{
return _bidDown;
}
set
{
_bidDown = value;
OnPropertyChanged("BidDown");
}
}
public double Bid
{
get { return _price.Bid; }
set
{
BidUp = (value > _price.Bid);
BidDown = (value < _price.Bid);
_price.Bid = value;
OnPropertyChanged("Bid");
}
}
public double Ask
{
get { return _price.Ask; }
set
{
AskUp = (value > _price.Ask);
_price.Ask = value;
OnPropertyChanged("Ask");
}
}
public PriceViewModel(Price price)
{
_price = price;
}
private void OnPropertyChanged(string propertyName)
{
if(PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
I tried this and it seems to work better if you stop the Storyboards before you start the new one. To stop a Storyboard, name it and call
<StopStoryboard BeginStoryboardName="bidUpStoryboard"/>
Try it like this
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding BidUp}" Value="True">
<DataTrigger.EnterActions>
<StopStoryboard BeginStoryboardName="bidUpStoryboard"/>
<StopStoryboard BeginStoryboardName="bidDownStoryboard"/>
<BeginStoryboard Name="bidUpStoryboard">
<Storyboard BeginTime="00:00:00">
<ColorAnimation
BeginTime="00:00:00"
Duration="0:0:0.1"
To="Green"
AutoReverse="True"
Storyboard.TargetName="txtTextBlock"
Storyboard.TargetProperty="(TextBlock.Background).(SolidColorBrush.Color)">
</ColorAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding BidDown}" Value="True">
<DataTrigger.EnterActions>
<StopStoryboard BeginStoryboardName="bidUpStoryboard"/>
<StopStoryboard BeginStoryboardName="bidDownStoryboard"/>
<BeginStoryboard Name="bidDownStoryboard">
<Storyboard BeginTime="00:00:00">
<ColorAnimation
BeginTime="00:00:00"
Duration="0:0:0.1"
To="Red"
AutoReverse="True"
Storyboard.TargetName="txtTextBlock"
Storyboard.TargetProperty="(TextBlock.Background).(SolidColorBrush.Color)">
</ColorAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</DataTemplate.Triggers>
Also, if BidUp is set to true two times in a row, it won't trigger the second time since it will go from true to true, so if you want the flashing effect to appear each time a value changes you will have to set it to false at some point. e.g.
public double Bid
{
get { return _price.Bid; }
set
{
BidUp = false;
BidDown = false;
BidUp = (value > _price.Bid);
BidDown = (value < _price.Bid);
_price.Bid = value;
OnPropertyChanged("Bid"); }
}
An alternative may be to have a couple of properties on your PriceViewModel - one for each of the bid and askbackgrounds. You could then have a collection that kept track of what items in the ObserveableCollection had been updated. A timer would periodically check this collection, and reset the cell back colours that were due to be reset.
An example here:
http://noelwatson.com/blog/2012/05/01/WPFBlotterflashingCellsWhenUpdated.aspx

How to remove an WPF animation defined in a style?

I have a problem with removing the animation of a property in WPF. When the storyboards are started using a DataTrigger I cannot remove the animation from the property as one would in other cases. No matter what I try or where: the OrientationProperty is locked to the endvalue of the animation. You can see this in this example because you cannot rotate the ScatterViewItem after the storyboard has finished.
This is the XAML:
<s:SurfaceWindow x:Class="SurfaceApplication1.SurfaceWindow1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="http://schemas.microsoft.com/surface/2008"
x:Name="_this"
Title="SurfaceApplication1"
>
<s:SurfaceWindow.Resources>
<ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
<Storyboard x:Key="flipForward" Completed="FlipCompleted">
<DoubleAnimation By="180"
FillBehavior="HoldEnd"
Duration="0:0:0.5"
Storyboard.TargetProperty="(s:ScatterViewItem.Orientation)" />
</Storyboard>
<Storyboard x:Key="flipBackward" Completed="FlipCompleted">
<DoubleAnimation By="-180"
FillBehavior="HoldEnd"
Duration="0:0:0.5"
Storyboard.TargetProperty="(s:ScatterViewItem.Orientation)" />
</Storyboard>
</s:SurfaceWindow.Resources>
<Grid Background="{StaticResource WindowBackground}" >
<s:ScatterView>
<s:ScatterViewItem x:Name="_item" Orientation="0">
<s:ScatterViewItem.Style>
<Style TargetType="{x:Type s:ScatterViewItem}" BasedOn="{StaticResource {x:Type s:ScatterViewItem}}">
<Style.Triggers>
<DataTrigger Binding="{Binding ElementName=_button,Path=IsChecked}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<StaticResource ResourceKey="flipForward" />
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<StaticResource ResourceKey="flipBackward" />
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</s:ScatterViewItem.Style>
<StackPanel>
<s:SurfaceToggleButton Margin="20" x:Name="_button">Click Me!</s:SurfaceToggleButton>
</StackPanel>
</s:ScatterViewItem>
</s:ScatterView>
</Grid>
</s:SurfaceWindow>
And this is the relevant code behind:
private void FlipCompleted(object sender, EventArgs e)
{
_item.BeginAnimation(ScatterViewItem.OrientationProperty, null); // Doesn't work
((sender as ClockGroup).Timeline as Storyboard).Remove(_item); // Doesn't work either
((sender as ClockGroup).Timeline as Storyboard).Remove(); // Neither does this
}
Does anyone has a hint on how to remove the animation from the OrientationProperty?
Just like you adde a storyboard with BeginStoryboard you can also remove onve with RemoveStoryboard in XAML.
<DataTrigger.EnterActions>
<RemoveStoryboard BeginStoryboardName="flipBackward" />
</DataTrigger.EnterActions>
I am suprised however that BeginAnimation(ScatterViewItem.OrientationProperty, null); didn't do the trick. IMHO it should have ...

WPF - Confusing DataTrigger/DoubleAnimation behaviour

I'm trying to animate the ScaleY property of a LayoutTransform based on a DataTrigger bound to a boolean on my ViewModel class. The animation happens when the value is first seen to be false by the DataTrigger (when the application first starts) and when i first change it to true in a checkbox's checked event but not when i set it to false in the same checkbox's unchecked event.
A simplified version of what i'm doing is listed below.
The ViewModel class is very simple, containing a single boolean DependencyProperty called Selected.
public class VM : DependencyObject
{
public bool Selected
{
get { return (bool)GetValue(SelectedProperty); }
set { SetValue(SelectedProperty, value); }
}
// Using a DependencyProperty as the backing store for Selected. This enables animation, styling, binding, etc...
public static readonly DependencyProperty SelectedProperty =
DependencyProperty.Register("Selected", typeof(bool), typeof(VM), new UIPropertyMetadata(false));
}
The Window.xaml contains a button and a checkbox. When the checkbox is checked, i set the ViewModel's 'Selected' property to true and false when it is unchecked. Here's the code for both the xaml and it's code-behind.
<Window x:Class="DataTriggers.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:y="clr-namespace:DataTriggers"
Title="Window1" Height="300" Width="300">
<Window.Resources>
<y:VM x:Key="VM"/>
<Style TargetType="Button" x:Key="but">
<Style.Triggers>
<DataTrigger Binding="{Binding Selected}" Value="False">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:1"
To="0"
Storyboard.TargetProperty="(LayoutTransform).(ScaleTransform.ScaleY)"/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding Selected}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:1"
To="1"
Storyboard.TargetProperty="(LayoutTransform).(ScaleTransform.ScaleY)"/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Window.Resources>
<StackPanel>
<Button Style="{StaticResource but}" DataContext="{StaticResource VM}">
<Button.LayoutTransform>
<ScaleTransform></ScaleTransform>
</Button.LayoutTransform>
me
</Button>
<CheckBox Checked="CheckBox_Checked" Unchecked="CheckBox_Unchecked"/>
</StackPanel>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
private void CheckBox_Checked(object sender, RoutedEventArgs e)
{
VM vm = this.FindResource("VM") as VM;
vm.Selected = true;
}
private void CheckBox_Unchecked(object sender, RoutedEventArgs e)
{
VM vm = this.FindResource("VM") as VM;
vm.Selected = false;
}
}
I know that the DataTrigger fires when the property is false because if i change the DoubleAnimation to a simple Setter operating on the Opacity property then i see the correct results. So it would seem to be a problem with how I'm using the DoubleAnimation.
Any help would be appriciated.
This is ODD behavior but i decided to refactor the 'False' case into the DataTrigger's ExitActions like this -
<DataTrigger Binding="{Binding Selected}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:1"
To="1"
Storyboard.TargetProperty="(RenderTransform).(ScaleTransform.ScaleY)"/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:1"
To="0"
Storyboard.TargetProperty="(RenderTransform).(ScaleTransform.ScaleY)"/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
That works as intended. I don't know what the difference is between the two cases but at least it's an answer.

Resources