Using custom icon assets with DesktopAppConverter UWP - wpf

I'm using DesktopAppConverter to convert my WPF application into a windows store compatible app. Right now I'm able to get the AppX built but the problem is to do with my application assets.
At the moment, DesktopAppConverter is taking my existing Icon (which looks great in WPF) and using it to somehow create all the different Assets at different resolutions for the UWP app. The icons it creates are coming out looking terrible, really blocky and clearly upscaled.
The way I'm looking at it is that there's 2 options.
1 - I specify a really large Icon file in my WPF app that might somehow end up being scaled better inside DesktopAppConverter. The problem here is that with a large resolution Ico file, I end up with a crazy large file (Ico's don't compress very well from what I understand).
2 - I specify a folder of correctly scaled assets (created using UWP Tile Generator) when building through DesktopAppConverter. This is what I'd like to do. I don't really want to be tweaking my Assets every time.
The 3rd choice is the one I'm heading towards, but don't really want to do. It involves building with AppX, then replacing the assets, then using MakeAppX, then re-signing with the SignTool. All of that seems really unnecessary, so I'm hoping someone from MSFT can let me know I'm missing something fundamental.
Thanks.

The easiest way to handle the visual assets for your app package is to use the package manifest editor in Visual Studio 2017.
To use it for your converted app, create an empty UWP project and add the output of the conversion (incl. your appx manifest) in this project. Now you can use the editor to manage the visual assets, build your packages for store submission and much more.
Here is a document that describes the process:
https://learn.microsoft.com/en-us/windows/uwp/porting/desktop-to-uwp-packaging-dot-net
Thanks,
Stefan Wick - Windows Developer Platform

Related

Is DotFuscator Community acceptable to Google Play Store?

Does anyone know if DotFuscator Community Edition is acceptable to Google Play Store? I'm asking because it's been futile for me. No matter what I do when loading to Play Store, it tells me that I should consider obfuscating. It seems to work locally fine. I can see the files it produces, and it provides relevant obfuscation. What's up with Google? I have tried both, manually entering the statements in Project file and the UI method as well. When using the UI mode I manually copied the obfuscated assemblies in the bin/release folder before archiving the bundle to no avail.

How to set up DotNetNuke for development

I am part of a team of .NET developers and we're trying to use the DNN platform as a way to have a website template so that we will not have to spend weeks or months building core functionality, such as authentication, permissions, navigation, etc. However, I'm very confused as to how the platform works as well as how it's installed. I'v spent many hours researching online at http://www.dnnsoftware.com/ as well as other sites, which only added to my confusion. Here are some specific questions which are still unanswered:
Do we install the source code or not? http://www.dnnsoftware.com/wiki/how-to-install-the-source-package-of-dotnetnuke says that it's not recommended to install source code. On the other hand, http://www.dnnsoftware.com/wiki/packages says that we should use the source code if we are developers (which we are).
If we don't use source code, how do we write code which will be used to add functionality, style, or business logic to our site? Where exactly do we put this code?
I keep on seeing the term "module" being thrown around. What in the world is a module?? Is it a separate .csproj file? Is it a .cs file saved as part of the website? If so, how would we incorporate it without the source code?
Like any other application, we need to be able to maintain full control of builds and deployments. With this, we can see history of what we did, roll back changes if necessary, etc. Currently, for our other projects, we build with TeamCity and deploy with OctopusDeploy. Where does that fit into working with DNN without source? I also know that DNN is set up as a web site project not a web application project (see here http://www.dnnsoftware.com/forums/threadid/338902/scope/posts/threadpage/1) and web site projects is a technology not really being maintained by the newer versions of Visual Studio, and may be harder to deploy as well. Assuming I DON'T want to convert (http://blogs.msdn.com/b/webdev/archive/2009/10/29/converting-a-web-site-project-to-a-web-application-project.aspx), how would I build/deploy the web site project?
http://blogs.msdn.com/b/webdev/archive/2009/10/29/converting-a-web-site-project-to-a-web-application-project.aspx seems to state that it's not recommended to remove dependencies from DNN and replace them with other ones. If that's really true, it makes the whole platform seem very fragile and makes me wonder if I'm using the wrong tool altogether. Was DNN really meant for developers or not? (And if not, what was then intended use?)
Start here->
http://www.christoc.com/Tutorials/All-Tutorials/aid/1
1) Don't touch the DNN source, trust me, it isn't worth the headache
2) You add functionality, override style, etc, through the use of Extension (modules and skins)
3) A separate CSProj (check out my templates http://www.christoc.com/Tutorials/All-Tutorials/aid/2
4) You will deploy by taking the ZIP file from each extension and either uploading through the host/extension page, or taking the ZIp file and putting it into /install/module/ in the root of your deployment target, then have a process call /install/install.aspx?mode=installresources
5) DNN is for sure meant for developers, but it is a framework, build on the framework, don't go in and start jacking the framework itself.
I would start by getting a DNN site running on your local. This is fairly straight forward for any .NET developer.
A module is an extension for the DNN framework that you can essentially (once correctly installed) drop on a DNN page (referred to as tab). All your business logic will go in your own modules and the code for these modules will be the only things that you will have to source control. Do not make core changes to DNN as they will be blown away if you ever upgrade.
You do not need to use Christoc's module template if your module will only need to be deployed once. I find that it brings in a lot of unnecessary components and references that you probably will not need. Create your module's using webUserControls that inherit from DotNetNuke.Entities.Modules.PortalModuleBase. Drop the .ascx file in its own folder under DNN's DesktopModules folder and all required .dll's in DNN's bin folder. In DNN, go to Host>Extensions and create a new extention. To the extension add a module control and add your ascx files as controls (leave your default view's key blank). Other views should have unique keys and you can navigate to them in DNN using EditUrl("KeyName").
Drop your module on a DNN page and go from there.
This is of course an over simplification but it should get you going. There are many tutorials online that I advise you watch to learn the basics like Globals.NavigateUrl() to navigate between tabs and how DNN is put together. This forum topic might assist you http://www.dnnsoftware.com/answers/dnn-7-module-development-step-by-step-tutorial

How do I deploy a 3D Silverlight 5 web application to a third-party hosting server?

What I want to do
I've been playing around with the newly released Silverlight 5 and Silverlight 5 Toolkit (December 2011), and I would like to try deploying my 3D Silverlight test application to a third-party hosting server (AppHarbor in my case, but I'm open to other options).
My test application is simply the default Silverlight 3D application that you get when you create a new Silverlight 3D app:
Blog: http://blogs.msdn.com/b/eternalcoding/archive/2011/12/10/silverlight-toolkit-september-2011-for-silverlight-5-what-s-new.aspx
It looks like AppHarbor (and most other hosting sites) require that you copy the required Silverlight 5 DLLs into your project, because they don't have the required SDKs/Toolkits installed on their servers.
Seems fine in theory, but I have no idea how to actually do this with Silverlight.
The problem
The problem is two-fold:
I'm not sure exactly which DLLs need to be manually copied into my project, and I'm not sure how they should be included and referenced.
After some experimentation with copying a few of the Silverlight XNA DLLs into my project and referencing the local project DLLs (instead of the SDK-installed and Toolkit-installed DLLs), the basic 3D Silverlight app now crashes when I run it in the browser -- locally. (The Silverlight plugin crashes.) I didn't have this problem before I started fiddling with the references and DLLs; the default project works just fine. So I haven't even gotten to deploying to a hosting server, because it no longer runs locally.
An aside
On the latter point above (Silverlight plugin crashing), the issue seems to be related to the 3D Silverlight functionality, which apparently requires elevated trust/permissions -- admittedly, I don't fully understand how that all works yet.
Generally speaking -- irrespective of all of this DLL/reference fiddling -- it seems like I need to check "Require elevated trust when running in-browser" in the Silverlight3dApp project properties to get the spinning 3D cube app to show up in the browser. Alternatively, if I leave that unchecked, I need to manually right-click the Silverlight 5 app in the browser and enable 3D graphics on the Permissions tab. (Side note: I'm interested in how this will effect my end-users if I ever do get this deployed. Will they have to manually adjust permissions in the same way? Anyway, that's a question for a different day.)
The point of this aside:
The Silverlight plugin does not crash if I leave everything the way it is by default.
If I copy the Silverlight DLLs into my project and reference them locally, the Silverlight plugin crashes if 3D permissions are enabled.
If I copy the Silverlight DLLs into my project and reference them locally, the Silverlight plugin does not crash if 3D permissions are disabled.
The question
Has anyone successfully deployed that basic Silverlight 5 3D app to a server without Silverlight 5 (and the Silverlight 5 Toolkit) installed?
How did you do it? What files need to be copied into my project and referenced locally? Which references (if any) need to be removed?
Sub-question: If anyone has any insights about the elevated trust/permissions issue, I would love to hear those as well.
For AppHarbor I create a folder in the Silverlight project (lib) and copy all assemblies that I am dependent on and mark all the assemblies with copy to output.
Next I use subst to make a virtual drive that points to this folder and I add all the references to the assemblies on that virtual drive. (This is not needed for AppHarbor but this way I can check out my code to any folder on any machine I want without messing up the paths)
Note that you also need to add these dll's to the repository (git/mercurial) because a standard .hgignore file will skip the *.dll files.
Have you verified you are running the latest runtime for Silverlight? Did you have a previous developer runtime installed? http://www.microsoft.com/getsilverlight/get-started/install/
Hmm... I'm going to go with the above answer. I'm using the latest Silverlight 5 runtime and Silverlight 5 Toolkit and have not had any issues. Here's an app where I'm loading and animating an FBX model in Silverlight (it does require you to right click and set the permissions) and it works fine:
http://www.dustinhorne.com/necodecamp.html
As an aside I'm wrestling with whether to run in elevated trust or force the user to allow 3D acceleration. Personally I hate making the whole app elevated trust just for the 3D stuff from a security standpoint, although if you want to run it out of browser you may want to do that anyway and sign the app with a code signing certificate.

How to make an setup just like Devexpress installation (v11.1.8)?

I want to pack my file in to a single executable file "setup.exe", my application is written in c# and WPF, I know that there are a lot of applications out in the store for creating a installation pack, but the point is which one would help me to build my installation pack just like Devexpress dose ?
For an UI similar to DevExpress you will need a setup authoring tool which offers an external UI and rich graphics.
Advanced Installer and InstallShield have some great UI themes which can get you started. You can also find a list of setup tools here:
http://en.wikipedia.org/wiki/List_of_installation_software
You'll probably have to roll a custom solution for this one. I expect nothing less of the Devexpress team then creating their own installer.
If you're application is not heavily bound into the registry and all kind of windows folders it should not be that hard to create an application that extracts some files into a directory and create some great UI while copying.

Coded UI Testing of Silverlight in Sharepoint 2010

I am creating a Coded UI test for our system which runs on Sharepoint 2010. Part of the test sequence is creating a site; Sharepoint's UI for creating sites runs on Silverlight. Therefore, I need to create a Coded UI test for a Silverlight component which is part of out-of-the-box Sharepoint rather then part of our application. When I try to record a test, I get the following message:
No Silverlight controls where detected. Verify that the application under test is built using Silverlight assemblies with a version of 4.0 or greater and that a reference to the Microsoft.VisualStudio.TestTools.UITest.Extension.SilverlightUIAutomationHelper.dll assembly has been added to the project. For more information, see http://go.microsoft.com/fwlink/?LinkId=204562
I have two questions:
1) How can I find out the Silverlight version which Sharepoint components are built against? If they are built against Silverlight version 3.5 or earlier - I suppose the problem is unresolvable?
2) Assuming the previous question is answered - how can I make Sharepoint's Silverlight components reference the SilverlightUIAutomationHelper.dll library? That seems problematic at best to me...
Silverlight version installed on the test machine is 4; Visual Studio Feature Pack 2 is installed.
Thanks.
You can't make SharePoint's Silverlight components reference the automation helper library unless you have the source code and can recompile them. So the answer to your first question doesn't really matter.
You could modify Sharepoint XAPs to simply add Microsoft.VisualStudio.TestTools.UITest.Extension.SilverlightUIAutomationHelper.dll in there. You don't really need the code itself to reference it, it just has to part of the package. The XAP file is just a zip file so you should be able to modify this.
You will have to find where Sharepoint is getting the XAPs from and change the source (obviously you don't want to do this in prod boxes and there's even a license restriction for the Automation dll that prevents you from do it). You could also write a Fiddler AutoResponder to modify the XAP file and add the dll before it gets to the browser. For an example of this have a look at this AutoResponder:
https://bitbucket.org/mamadero/hackingsilverlightdemo/src/2fecb7b59dec/FiddlerAutoResponder

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