I bought a model in fbx form and I want to do some animation on that model . When I tried to import the model in Maya software I got an error:
1.The imported scene has no initial binding position (Bind Pose) for the skin. The plug-in will compute one automatically. However, running the 'Go To Bind Pose' command may create unexpected results.
2. The plug-in does not support the following material types:
Material will be imported as a Phong material.
You have missed to export the Bind Pose.
Export that along with the model and you will get your error fixed.
No default Bind Pose is assigned by default so you should export along with the model.
Try using baking method to export.
Related
I am making a property selling website--an Airbnb clone.
When you open the Airbnb homepage each property has an image slider function. How would one get the images per property? I can create the slider but how should one design the image getting service?
Because of the SQL backend there is a table for the properties and a table for the image paths. Is this a good design?
A possible solution is to return a JSON object containing the property details and all the file paths that match that property id. But this is expensive per render of the home page.
I was trying to integrate CKEditor5 in my MERN Stack Application. Its a kind of blog site which requires a fully functioned rich text editor. I integrated the editor and all other things are working fine except the file upload button.
I am using the predefined Classic Editor, which has all the basic functions. But when I click on the Image button to upload an image from local storage, it shows the error :
filerepository-no-upload-adapter
I tried to add Base64UploadAdapter plugin but then it shows the error :
Uncaught CKEditorError: ckeditor-duplicated-modules
Because of this error, I had to remove that plugin, but I still do not have the file upload function.
I also need some other buttons on my text editor, but I am always getting some kind of errors.
I also tried the CKEditor Custom build editor, but when I imported it to my page, it again gives me ckeditor-duplicated-modules error. I used the following code for importing:
import { CKEditor } from '#ckeditor/ckeditor5-react';
import Editor from 'ckeditor5-custom-build/build/ckeditor';
And yes, I also added the custom builder's folder to my package.json before importing this.
I want all the features that I added in my Custom builder, but that's not working in my case. Can anyone please help me with this? Or else, if that is not possible, please give me a solution for file upload which I need for sure, even if I don't get other buttons except the predefined Classic Editor buttons.
But, if there is any way to fix this ckeditor-duplicated-modules error and use the Custom build only, that would be the best solution for me..!
Thanks in advance.
Hi Thanks in advance for your help.
The project I am developing is an adaptation of
https://codesandbox.io/s/r3f-wouter-routes-7kohn
I have split the project above into a larger project structure making use of web pack and other dependencies. My project with the bug can be viewed here:-
https://codesandbox.io/s/cranky-wood-hmub1
If that codesandbox does not work for you, you can clone from here:-
git clone https://github.com/SILVA-DIGITAL/SILVADIGITAL.git
yarn
yarn start
Steps to re-produce the bug:
Click on knot or bomb ( Top right hand navigation Menu ).
The knot or bomb model loads then disappears. Console mentions a shader error.
Known research:
I believe the bug is found within /components/shapes/index.tsx.
For some reason when switching the route to load a different model, the material class for the model to switch to fails its as if its not cached or does not have time to execute? I have tried wrapping the models in a suspense but that does not make a difference.
Here is the console error:
All objects should be stored in useState() if they are within the render function.
I have a wpf application, which has file menu and can open and save projects. I am using Prism and MEF.
Now I need to have a wizard showing the user:
To continue as usual
MRU history so that he can load the project to the work area by double clicking.
MRU service is also in a module(dll), which we add to the catalog in mefbootstrapper.
What would be the best way to achieve this?
As commented above, there would be no need to show the Wizard before loading the Shell:
Using OnDemand modules as you mentioned, you could create an initial generic ShellView, perform the Bootstrapper tasks and finally show the Wizard with the Shell and Bootstrapper already initialized, and the Wizard would then decide the flow of the app according to the user choice.
As the Modules would be loading OnDemand, you would not be initializing unnecessary Modules or objects.
Regards.
This is more of an annoyance (not a major issue, but it messes with my productivity) than anything.
Our Salesforce organization has a couple of views for Apex Classes, and right now one of the custom List Views that filters them is first to show up when I click the navigation link "Apex Classes" (Setup > Develop > Apex Classes). I'd rather have the All List view show up. Is this possible?
Thanks.
Following link gives an idea to handle this,
http://boards.developerforce.com/t5/Apex-Code-Development/List-view-on-Apex-Classes-doesn-t-default-to-quot-All-quot/td-p/201047
The basic idea is that the Apex/Page list view will use the first created list view as the default, so that users can build their own view and set it as 'Visible only to me', then everyone can get their own default list view.
No, Salesforce doesn't provide any option for defaulting the view for the classes.