WPF MVVM: an issue of organising ViewModels - wpf

what I think I face is a problem of design - one I assume has been solved many times by many people since it seems like it would be very common.
I'm using WPF with XAML and a simple MVVM approach, for the record.
My intention is to create a TreeView, using the MVVM design pattern in WPF.
I have a data model which contains two classes: Scene and Character. Each Scene contains many Characters.
I have created a CharacterViewModel, which is fairly simple (and works fine). Naturally this wraps around the existing Character class.
The Scene class is where I'm getting confused. As I understand it, the SceneViewModel should wrap around the Scene class, just as the CharacterViewModel did for the Character class. But the difference is that Scene contains a list of Characters and thus adds exta complications.
The two options seem to be as follows:
Option 1: Scene contains List of Character and so SceneViewModel also will have that as part of it.
Option 2: Scene contains List of CharacterViewModel and so SceneViewModel will also have that as part of it.
I'm not sure which one to go for to be honest. I suspect it's the second (and this tutorial seems to agree (example 6 is the heading for the section I'm referring to). The first option seems like it would make things really weird (and also why created the CharacterViewModel at all?) but the second seems strange because it seems to muddy the waters regarding what should be in the model part of the program and what should be in the view model part of the program.
I hope I've explained my problem and I also hope someone can offer some help.
Thanks.

Let me first address this statement:
...the SceneViewModel should wrap around the Scene class, just as the CharacterViewModel did for the Character class.
This isn't exactly true. View model should be created for each view. There may be a one-to-one with your model classes, but that isn't a strict part of the MVVM idea. One view may need to present data from multiple "root" model elements (model elements that don't have an explicit relationship like the parent-child relationship in your application), or you may need to have multiple views for a single model element. And to elaborate further, each view model should ideally be isolated from the view technology as much as possible (i.e. a single view model is sufficient to create a WinForms view or a WPF view or an HTML view, etc).
For example, you may have a view that displays data from your Scene class. That view may also display some data for each Character in your Scene. The user may be able to click on a Character and open a view just for that Character (e.g. a popup). In this case, there may be separate view models to represent the Character in the root view and the popup. I tend to name my view model classes according to the root of the view. For an application like yours, I would have something like SceneViewModel and SceneCharacterViewModel (or SceneViewModel_Character, or CharacterInSceneViewModel -- any of these names conveys that the class is for representing a Character in a view for a Scene). This would differentiate that view model from the popup view (which would be Character-centric and would be named something like CharacterViewModel (or even CharacterDialogViewModel or CharacterPopupViewModel or CharacterEditorViewModel).
Keeping collections in sync between the model and view model is annoying but often necessary. Not always necessary, mind you -- there will be cases in which you'll find there are no additional view-model features that you need to add to a model, so it's perfectly acceptable for the view to reference the model directly in this case.
An example of keeping a model collection and view model collection in sync: Suppose your root SceneView has a button for each Character. That button will display a popup for the Character. Suppose further that the Character popup doesn't have a similar button because then it would allow the popup to open another popup (etc). You may want to use an ICommand implementation so that you can just bind the button to the command. It's definitely not appropriate for the ICommand instance to be in the model (even though the command may call a public method on the model). The appropriate place for this would be in the view model for the Character in the Scene view (not the view model for the Character in the popup). For every Character in the model, you would need to create a view model that references the Character and stores additional view-model stuff (the ICommand object).
This means that, as Characters are added/removed from the Scene, you need to create view models specifically for those Characters within the Scene view model. I would typically do this:
At construction time (or whatever time the view model initially receives the model), create a view model for each child object. Put those view models into a public property with a type of something like ReadOnlyCollection<SceneCharacterViewModel>. Your view will bind to that collection.
As child objects are added to the model (either internally or through a public method on the model), the model should notify the view model in an appropriate way. Since the model shouldn't have a direct reference to the view model (not even through an interface -- a model should be completely functional even in a non-UI context, in which there is no view model), the most appropriate way is to use events. You can do this a couple of ways:
Expose events from your model like CharacterAdded, CharacterRemoved or even CharactersUpdated (the last of these would be able to communicate either an add or a remove using a single event)
ObservableCollections (or ReadOnlyObservableCollections), which are most commonly used in view models, can also be used in models, in which case all the events are already available to you. The downside to this is that processing the events off of these collection types isn't the easiest thing.
A third option that is totally different: If your view model or command instance is directly invoking a method like sceneModel.AddCharacter(newCharacterModel), then you can just update your view model immediately after this line without needing any events. I often find myself starting this way because it's simple, but I almost always end up using one of the previous two techniques instead, as those techniques allow the model to notify the view model even in cases where the update is happening internally (e.g., in response to a timed event or asynchronous operation that is controlled by the model).
All of that being said, here's what a "pure" MVVM architecture would look like for your application. Purity can come at the expense of simplicity, so sometimes it's better to take some shortcuts here and there. One common shortcut: In WPF, it's often easier just to put all of your child widget content in the ItemTemplate of the ItemsControl that is being used to diplay your children, rather than creating a separate UserControl for the children.

I guess from your explanation Scene is the Model and SceneViewModel would wrap additional view related functionality to your model in the view model. Same applies for CharacterViewModel.
Whatever your view needs to display you would have a SceneViewModel with a list of CharacterViewodel or vice versa. Or like mentioned your could build up a tree structure with your ViewModels.
My personal view of things is, it is important to stay in the ViewModel universe. So when your construct a view model you would inject your model via a service and build up your ViewModel and only have lists with view models. You would need to do some mapping but there are useful frameworks like automapper, etc already available. But remember there are no hard rules with MVVM.

I didn't understand your choices, However, I think you just need one View Model and it should contain an ObservableCollection of the Scenes. I name it SceneViewModel:
public class SceneViewModel
{
public SceneViewModel()
{
Scene m1 = new Scene() { Name = "Scene1", Characters = new ObservableCollection<Character>() { new Character() { Name="C1" }, new Character() { Name = "C2" } } };
Scene m2 = new Scene() { Name = "Scene2", Characters = new ObservableCollection<Character>() { new Character() { Name = "D1" }, new Character() { Name = "D2" } } };
Scene m3 = new Scene() { Name = "Scene3", Characters = new ObservableCollection<Character>() { new Character() { Name = "R1" }, new Character() { Name = "R2" } } };
_scenes = new ObservableCollection<Scene>() { m1, m2, m3 };
}
ObservableCollection<Scene> _scenes;
public ObservableCollection<Scene> Scenes { get { return _scenes; } set { _scenes = value; } }
}
Scene will have an ObservableCollection of Characters
public class Scene : INotifyPropertyChanged
{
ObservableCollection<Character> _characters;
public ObservableCollection<Character> Characters { get { return _characters; } set { _characters = value; RaisePropertyChanged("Characters"); } }
string _name;
public string Name { get { return _name; } set { _name = value; RaisePropertyChanged("Name"); } }
public event PropertyChangedEventHandler PropertyChanged;
void RaisePropertyChanged(string propname)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propname));
}
}
and at last, Character:
public class Character : INotifyPropertyChanged
{
string _name;
public string Name { get { return _name; } set { _name = value; RaisePropertyChanged("Name"); } }
public event PropertyChangedEventHandler PropertyChanged;
void RaisePropertyChanged(string propname)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propname));
}
}
View
<TreeView DataContext="{Binding}" ItemsSource="{Binding Scenes}">
<TreeView.ItemTemplate>
<HierarchicalDataTemplate ItemsSource="{Binding Path=Characters}">
<TextBlock Text="{Binding Path=Name}"></TextBlock>
<HierarchicalDataTemplate.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Path=Name}"></TextBlock>
</DataTemplate>
</HierarchicalDataTemplate.ItemTemplate>
</HierarchicalDataTemplate>
</TreeView.ItemTemplate>
</TreeView>
public MainWindow()
{
InitializeComponent();
DataContext = new SceneViewModel();
}

Related

Wpf Command Binding to ViewModel or Model?

I have a several models and a TreeView to display them. The HierarchicalDataTemplate displays the Models using ItemsSource.
Ruff outline...
public class ModelA : ObservableBase
{
private string _name = "A";
private Observablecollection<ModelB>_bModels = new Observablecollection<ModelB>();
String Name {
get {return _name;}
set { _name = value; OnPropertyChanged("Name"}}
Observablecollection<ModelB>BModels {
get {retun __bModels; }
set {_bModels = value; OnPropertyChanged("BModels"}}
}
ModelB is similar.
Now the TreeView displays the data correctly and I have added ContextMenus to each level. Initially on a TextBlock.ContextMenu within the HierarchicalData but now as a Resource in the TreeView.Resource.
The commands now call CommandProperties within each Model which is great IF it is the way it should be done BUT it does have a problem with one command which needed to call a CommandProperty from either the other Model or the ViewModel.
I have set it to the ViewModel and it works but I now have commands all over the place.
The question is therefore where should the Commands go ? In the Model they belong to and/or in the ViewModel ?
Commands are "Add A", "Remove A", "Add B", "Remove B"
Root- Add A
A- Add B/Remove A (this)
B- Remove B
B- Remove B
A- Add B/Remove A (this)
B- Remove B
I would show more code if required but it will take up a lot of space, Hopefully you can understand the concept and problem from this.
Basically all bindings should be resolved between the View and the ViewModel. Model should be used just to provide data for ViewModel, from which should it be exposed for the View to display via binding.
The structure of the MVVM application should look more or less like this:
Model - stores data (possibly have some basic data operations implemented, such as calculations)
ViewModel - has implementation of all operations done by the View on the data. For example if you delete row from your DataGrid, your ViewModel should have a command for it, which implements call for method from either Model or some additional layer of your application, that will perform required actions (but ViewModel should not operate on data itself). A ViewModel should also get data from Model and expose it as properties bound with a View in order to display data.
View - provides a user interface to allow user perform actions. It should not implement any actions other than related to displaying things (even in code behind). For example event that binds data in code behind should be prohibited to follow MVVM pattern, but action for switching color of the button when it is clicked can be done either in code behind or in ViewModel (depending on personal preferences), since it's only View related.
Data operations layer - it's pretty common yet optional to use additional layer to manage data operations performed on Model.

MVVM design choice regarding responsibility of ViewModel for simple states

I've recently started to delve into MVVM architectural pattern. I've understood large parts of it but still few doubts remain regarding how much responsibility ViewModel should take on behalf of View.
In other words, how dumb should View be?
For example, for simple state coordination like clearing TextView after user presses SubmitButton. This kind of state coordination requires no more than one-liner to implement using some of the popular data-binding frameworks.
For example in pseudo-ReactiveCocoa:
textView.text <~ submitButton.pressed.map { _ in "" }
However, Martin Fowler wrote in his Presentation Model,
The Presentation Model contains the logic that says that the composer field is only enabled if the check box is checked, so the when the view updates itself from the Presentation Model, the composer field control changes its enablement state
which suggests that even the simple logic like clearing out TextView after pressing Button should be encapsulated inside ViewModel.
Such design choice leads to something like this (again, in pseudo-ReactiveCocoa):
// In View
viewModel.submitButtonPressed <~ submitButton.pressed
textView.text <~ viewModel.textViewText
// In ViewModel
textViewText <~ viewModel.submitButtonPressed.map { _ in "" }
Although it leads to better encapsulation of logics while assuming view with the job of binding only (making it dumb), it does make code a lot more verbose and lead to tighter coupling between View and ViewModel (by requiring ViewModel to be aware of SubmitButton).
I'm still new to MVVM pattern in general and learning stuff every day.
How much responsibility should ViewModel take?
In other words, must View be completely dumb and only handle simple binding (connect its UI elements to bindable property provided by ViewModel) or is it okay for View to handle fairly simple logic like the above?
On a side note, is tight coupling between View and ViewModel okay in MVVM?
In general, the ViewModel takes all responsibility. More specifically, in your scenario, the ViewModel wouldn't know about the submitButton, but rather the View would know that the ViewModel exposes a command (an ICommand) called SubmitCommand, and have the submitButton bind to that command.
Sometimes it can get a bit more involved to completely separate the actions and corresponding logic, for instance when there's no binding available for a command for a specific event. But in those cases a fairly simple attached behavior (i.e. InvokeCommandAction and friends, see the documentation) can bridge that gap to coax flow so the logic can go in to the ViewModel.
Very rarely, there are scenarios (of which none come to mind currently) where it gets so involved that I just skip the whole idea, and separate as much as possible, rather than to have to work out three months later exactly what the hell is going on. But those cases are rare indeed.
In other words, must View be completely dumb and only handle simple binding
It's quite good, when view contains data bindings only, but IRL complex views can contain some view-specific logic. E.g., since single view model could be connected to a several views, focus management is a view's prerogative. Another sample is a logic like "hide element A if element B is disabled", or "change color from A to B if button is checked", etc.
XAML frameworks provide several techniques to make view logic more well-composed: commands, triggers, attached behaviors, value converters. But sometimes you actually need code-behind.
For example, for simple state coordination like clearing TextView
after user presses SubmitButton
To be more clear. This is not a view logic, and must be placed in view model:
public class ViewModel
{
private string someText;
public string SomeText
{
get { return someText; }
set
{
if (someText != value)
{
someText = value;
OnPropertyChanged();
}
}
}
private ICommand submitCommand;
public ICommand SumbitCommand
{
if (submitCommand == null)
{
submitCommand = new RelayCommand(() =>
{
// do submit
// clear text
SomeProperty = null;
});
}
return submitCommand;
}
}
XAML:
<TextBox x:Name="SomeTextBox" Text="{Binding SomeText}"/>
<Button Content="Submit" Command="{Binding SubmitCommand}">
But this is a view logic:
public MyWindow()
{
InitializeComponent();
// SomeTextBox should have initial focus
Loaded += (sender, args) => SomeTextBox.Focus();
}
is tight coupling between View and ViewModel okay in MVVM?
Ideally all components should be loosely coupled, but view must know about view model properties to perform data binding.

Caliburn Micro - ActivateItem using Container

I was going through the Caliburn Micro documenation here. Simultaneously, I was trying to put up some rough code for experiment. I am a little confused about how to activate item using a container and how to pass an object to the ViewModel that we are activating.
Lets consider a master/detail scenario. The master contains a list (say datagrid) and the details contain specific row from the master for update(say tab item inside tab control). In the documentation (for ease of understanding), I believe the detail ViewModel was directly instantiated using code like this
public class ShellViewModel : Conductor<IScreen>.Collection.OneActive {
int count = 1;
public void OpenTab() {
ActivateItem(new TabViewModel {
DisplayName = "Tab " + count++
});
}
}
So, to apply the above fundamental concept in real world app, we need to instantiate the DetailViewModel (TabViewModel above) using container(say MEF). The challenge then is to know whether the particular DetailViewModel is already opened in the TAB Control. The immediate crude thing that came to my mind was maintaining a List of the Opened Tabs (DetailViewModels). But then we are again referencing DetailViewModel in the MasterViewModel defeating the purpose. Is there any options available to solve this issue.
The second thing that is troubling me is how to pass the Objects from MasterViewModel (Selected Detail Item) to the DetailViewModel. If we use the EventAggregator here then each of the opened DetailViewModels will receive the event which I am not sure how to handle.
If anyone can throw some light on the above two issues, I would be grateful
Update:
The Master is Conductor like this
public class MainViewModel : Conductor<IScreen>.Collection.OneActive, IShell {
....
}
And the detail is defined like this
public class TabViewModel : Screen {
....
}
Both are in the same Window.
I'm not sure exactly what the issue is. In your conductor of many, you have an Items collection provided by Caliburn.Micro. When you come to display a detail view, you can check this collection for the existence of that detail view (using the primary key which you have from the master view).
If the item is already in the Items collection then just activate it (using the ActivateItem method). If the item isn't in the collection, then instantiate it (presumably using a factory if you're using MEF), and add it to the Items collection, and then activate it.

WPF/MVVM: Delegating a domain Model collection to a ViewModel

A domain model collection (normally a List or IEnumerable) is delegated to a ViewModel.
Thats means my CustomerViewModel has a order collection of type List or IEnumerable.
No change in the list is recognized by the bound control. But with ObservableCollection it is.
This is a problem in the MVVM design pattern.
How do you cope with it?
UPDATE: Sample of how I do it:
public class SchoolclassViewModel : ViewModelBase
{
private Schoolclass _schoolclass;
private ObservableCollection<PupilViewModel> _pupils = new ObservableCollection<PupilViewModel>();
public SchoolclassViewModel(Schoolclass schoolclass)
{
_schoolclass = schoolclass;
_schoolclass.Pupils = new List<Pupil>();
foreach (var p in schoolclass.Pupils)
Pupils.Add(new PupilViewModel(p));
}
public Schoolclass GetSchoolclass
{
get { return _schoolclass; }
}
public int ID { get; set; }
public string SchoolclassName
{
get { return _schoolclass.SchoolclassName;}
set
{
if(_schoolclass.SchoolclassName != value)
{
_schoolclass.SchoolclassName = value;
this.RaisePropertyChanged("SchoolclassName");
}
}
}
public ObservableCollection<PupilViewModel> Pupils
{
get{ return _pupils;}
set
{
_pupils = value;
this.RaisePropertyChanged("Pupils");
}
}
}
I deal with this by not doing it the way you describe.
If I need to present a Foo object and its related Bar objects in the view, the FooViewModel will generally implement a Bars property of type ObservableCollection<BarViewModel>.
Note that this is irrespective of whether or not the underlying Foo class has a Bars property of type IEnumerable<Bar>. The Foo class might not. The application might not even need to be able to iterate over all of the Bar objects for a Foo, except in the UI.
Edit
When my view is a simple representation of the application's object model, I pretty much do things as you do in your sample. The code in my constructor is generally a bit more compact:
_Bars = new ObservableCollection<BarViewModel>(
_Foo.Bars.Select(x => new BarViewModel(x)));
but it's essentially the same thing.
But this assumes that Foo actually exposes a Bars property. It might not. Or maybe only some Bar objects should appear in the view. Or maybe they should appear intermingled with other objects, and the FooViewModel should expose a CompositeCollection of some kind.
The point I'm making is that the view model is a model of the view. This doesn't necessarily have a direct correspondence to the underlying object model.
To pick a simple example: My program may give the user a way of putting items into five different categories by dragging and dropping them into five different ListBox controls. Ultimately, doing this sets a Category property on the Item object. My view model is going to have a collection of CategoryViewModel objects, each with a property of type ObservableCollection<ItemViewModel>, so that dragging items back and forth between collections is simple to implement.
The thing is, there may not even be a Category class in the application's object model, let alone a collection of Category objects. Item.Category might just be a property of type string. The CategoryViewModel isn't mirroring the application's object model. It only exists to support the view in the UI.
Ok, I'll go ahead and add my thoughts as an answer instead of in the comments. :)
I think the bottom line is that this is just the reality of the way WPF and databinding work. In order for two-way databinding to operate, collections need a means of notifying controls that are bound to them, and the standard lists and collections used in most domain objects don't/won't/shouldn't support this. As I mentioned in a comment, being required to implement INotifyPropertyChanged for non-collection properties is another requirement that may not be met by a standard domain object.
Domain objects are not intended to to be viewmodels, and for this reason you may find that you need to map back and forth between the two types of objects. This is not dissimilar to having to map back and forth between domain objects and data access objects. Each type of object has a different function in the system, and each should be specifically designed to support their own role in the system.
All that said, Agies's idea of using AOP to automatically generate proxy classes is very interesting, and something I intend to look into.
What I do is instead of using ObservableCollection in my domain model is use my own collection type that implements the INotifyCollectionChanged interface amongst other useful standard and custom interfaces. My way of thinking is that much like Rockford Lhotka suggests in his book that change notification is useful in to more than just a presentation layer since other business objects within the domain layer often need some sort of notification when state changes in another object.
With this methodology you could create your own collection type that still has the benefits of change notification and as well as what ever custom behaviors you need. The base class for your collection could be implemented as purely infrastructure code and then a subclass could be created that could contain business logic using the subtype layering techinque used in this book. So in the end you could have a collection that can wrap types of IEnumerable<> and provide the change notification stuff your looking for as well for both your domain model and presentation code.

How have you combined the advantages of the direct View-to-Model approach and MVVM in your WPF projects?

In our application we have many Model objects that have hundreds of properties.
For every property on the model:
public string SubscriptionKind { get; set; }
...100x...
we had to make an INotifyPropertyChanged-enabled property on the ViewModel:
#region ViewModelProperty: SubscriptionKind
private int _subscriptionKind;
public int SubscriptionKind
{
get
{
return _subscriptionKind;
}
set
{
_subscriptionKind = value;
OnPropertyChanged("SubscriptionKind");
}
}
#endregion
...100x...
which meant that when our View sent the Save event, we had to remap all these values of the view model back into the model:
customer.SubscriptionKind = this.SubscriptionKind
...100x...
This became tedious and time-consuming as the models kept changing and we had to map all changes up into the ViewModels.
After awhile we realized that it would be more straight-forward to just connect the DataContext of the View directly to the Model which enables us to bind the XAML elements directly to the Model object properties so that the save event would simply save the object without any mapping whatsoever.
What we lost in this move is:
the ability via UpdateSourceTrigger=PropertyChanged to do fine-grained validation and manipulation in the ViewModel Property Setters, which I really liked: this we don't have anymore since any change in XAML simple changes the dumb property on the Model
the ability (in the future) to create mock views which test our viewmodel's UI logic in a novel way, e.g. "if property SubscriptionKind is set to "Yearly" then (1) change discount to 10%, (2) run "congratulations animation", and (3) make order button more prominent.
Both of these approaches have obvious advantages, e.g. the first way "View-direct-to-Model" approach especially when combined with LINQ-to-SQL is pragmatic and enables you to produce useful software fast, and as long as you use {Binding...} instead of x:Name you still have the ability to "hand off your views to a Blend Designer".
On the other hand, although MVVM requires you to maintain tedious mapping of Model to ViewModel, it gives you powerful validation and testing advantages that the first approach doesn't have.
How have you been able to combine the advantages of these two approaches in your projects?
Since your ViewModel has access to the model, you can also just directly wrap the model's properties:
#region ViewModelProperty: SubscriptionKindprivate
// int _subscriptionKind; - Use the model directly
public int SubscriptionKind
{
get
{
return this.Model.SubscriptionKind;
}
set
{
if (this.Model.SubscriptionKind != value)
{
this.Model.SubscriptionKind = value;
OnPropertyChanged("SubscriptionKind");
}
}
}
#endregion
The advantage here is you can keep your validation in place in the ViewModel if you wish, and have more control over how it's set back to your model, but there is less duplication in place.
Why not use a mapping tool like AutoMapper? It's speedy and you don't have to write all of that mapping code:
Mapper.CreateMap<MyModel, MyViewModel>();
MyViewModel vm = Mapper.Map(myModelInstance);
Really easy and now you get the best of both worlds.
Automapper uses a technique that generates assemblies on the fly to do the mapping. This makes it execute just as fast as if you had written all of that tedious mapping code, but you don't have to.
Since my model objects are business objects, not directly related to the datamodel, I use them directly in the ViewModel.
The first mapping (datamodel to business object model) and the creation of properties are generated by a code generator.
I used a t4 Generator class to create my ViewModels from XAML not sure if this would help your situation.

Resources