I'm new to Realm and have been through the documentation a few times. I need to persist a [[String]] and have not found a way to do it yet
var tableViewArray = [[String]]()
I see the documentation pointing to Lists but I've been unsuccessful at implementing them. I'm showing my whole process here but just need help persisting my var tableViewArray = [[String]]()in Realm
This is my class
class TableViewArrays {
var tableViewArray = [[String]]() // populates the Main Tableview
/// add picker selection to tableview array
func appendTableViewArray(title: String, detail: String, icon: String ) {
var newRow = [String]()
newRow.append(title)
newRow.append(detail)
newRow.append(icon)
tableViewArray.append(newRow)
}
In the View Controller I instantiate the object
var tableViewArrays = TableViewArrays()
Then call the class function to populate the object
var tableViewArrays.appendTableViewArray(title: String, detail: String, icon: String )
Thank you for taking a look
I would make two Realm objects to be persisted, then nest them. Here's an example:
class RealmString: Object {
dynamic var value = ""
}
class RealmStringArray: Object {
let strings = List<RealmString>()
}
class TableViewArray{
let stringArrays = List<RealmStringArray>()
}
I can't say much about the efficiency of this method, but I suppose it should work for your purpose. Also, if you have a large amount of data, it may become a pain to persist each individual string, then string collection, the string collection collection.
create the classes
class TableViewRow: Object {
dynamic var icon = ""
dynamic var title = ""
dynamic var detail = ""
override var description: String {
return "TableViewRow {\(icon), \(title), \(detail)}" }
}
class EventTableView: Object {
let rows = List<TableViewRow>()
}
then instantiate the objects and append
let defaultTableview = EventTableView()
let rowOne = TableViewRow()
rowOne.icon = "man icon" ; rowOne.title = "War Hans D.O.P." ; rowOne.detail = "Camera Order Nike 2/11/17"
defaultTableview.rows.append(objectsIn: [rowOne])
Related
I'm tryin' to obtain a list of activities ("dd/mm/YY: goal achieved/missed goal") which has to be setted every week. The problem is that I obtain a list of activities with the same date and the same result of the previous one. For example:
28/02/2022: goal achieved
28/02/2022: goal achieved
28/02/2022: goal achieved
and the next day:
01/03/2022: missed goal
01/03/2022: missed goal
01/03/2022: missed goal
01/03/2022: missed goal
I want to obtain, instead, a list like:
28/02/2022: goal achieved
01/03/2022: missed goal
02/03/2022: goal achieved...
These are useful structs:
struct Persistent {
#AppStorage("goalAchieved") static var goalAchieved : Bool = false
#AppStorage("activityList") static var activityList : [String] = []
}
struct obj {
static var currentDate = Date()
static var stringDate = ""
static var activity = Activity(date:Persistent.lastUpdatedDate)
}
This is the ActivityListView:
import SwiftUI
func activitystring(activity:Activity) -> String{
var output = ""
output = "\(activity.date): \(activity.reachedobj(goalAchieved: Persistent.goalAchieved))"
return output
}
struct Activity: Identifiable{
let id = UUID()
let date: String
func reachedobj(goalAchieved: Bool) -> String {
var output = ""
if Persistent.goalAchieved == false { output = "Missed goal" }
if Persistent.goalAchieved == true { output = "Goal Achieved!"}
return output
}
}
struct ActivityRow: View{
var activity: Activity
var body: some View{
Text(activitystring(activity: activity))
Divider()
}
}
struct ActivityListView: View {
var body: some View {
ScrollView{
Text("Week summary").font(.system(size: 15)).foregroundColor(Color.green)
Text("")
ForEach(Persistent.activityList, id: \.self) { activity in
let activity = Activity(date: Persistent.lastUpdatedDate)
ActivityRow(activity: activity)
}
}
}
}
Finally this is the useful code in the ApplicationApp file (main) where I update activity list:
MenuView().onAppear(){
if Persistent.activityList.count>7{
Persistent.activityList.removeAll()
}
obj.currentDate = Date()
let formatter = DateFormatter()
formatter.dateFormat = "dd/MM/YY"
obj.stringDate = formatter.string(from:obj.currentDate)
if Persistent.lastUpdatedDate != obj.stringDate{
Persistent.goalAchieved = false
let activity = Activity(date: Persistent.lastUpdatedDate)
Persistent.activityList.append(activitystring(activity: activity))
Persistent.lastUpdatedDate = obj.stringDate
}
}
What's wrong on this?
You're calling obj.activity in your ForEach and ActivityRow, that's why it repeats that same static property all over the place.
You better just drop your struct obj and try again without it
In your Persistent object you have an array of many activities, called activitylist , but one single boolean that tells if the goal is achieved - goalachieved indeed.
Your view is iterating through the array of Persistent.activitylist, so you will have many lines for one single result - achieved or not achieved. You might actually want to iterate over an array of Persistent objects - meaning that somewhere you should probably store [Persistent] in some variable. In this way, you will see one line only for each result.
If I also may suggest: use the conventions for naming variables, Swift uses "camelCaseConventionForVariables", easier to read than "thewholevariableislowercase"
Edit:
Let me try to change a little bit your code (I would personally change it more radically, but that's not the scope of the answer).
Instead of having only one goalAchieved for all elements on the array activityList, make it a dictionary:
struct Persistent {
// Drop this variable
// #AppStorage("goalAchieved") static var goalAchieved : Bool = false
// Make this a dictionary, the date will be the key and the goalAchieved will be the value
#AppStorage("activityList") static var activityList : [String: Bool] = [:]
}
Add values to the dictionary (#meomeomeo is right, you don't need obj):
MenuView().onAppear() {
if Persistent.activityList.count > 7 {
Persistent.activityList.removeAll()
}
let currentDate = Date()
let formatter = DateFormatter()
formatter.dateFormat = "dd/MM/YY"
let stringDate = formatter.string(from: currentDate)
if Persistent.lastUpdatedDate != stringDate {
let activity = Activity(date: Persistent.lastUpdatedDate)
Persistent.activityList[activitystring(activity: activity))] = false // Will create something like ["01/03/2022": false]
Persistent.lastUpdatedDate = stringDate
}
}
Iterate on the dictionary in your ForEach; for more info: read here.
I have a tableview and each cells are meant to be linked to an array inside a dictionary.
var buttonAction : [String: [ButtonAction]] = [:]
below is the struct of the buttonAction
struct ButtonAction: Codable {
var action: String
var array_linked_of_buttons: [[String:String]]
init(action: String, array_linked_of_buttons: [[String:String]]) {
self.action = action
self.array_linked_of_buttons = array_linked_of_buttons
}
}
It gets a bit complicated to explain the whole code but when I connect two buttons together, I can get the data for the variable "singleAction" which then can be added to the button action dictionary "array_linked_of_buttons".
let singleAction = [linkedButtonUUID: connectorMarker.UUIDpic.uuidString, linkedButtonCategory: "", linkedButtonName: connectorMarker.name]
let mainMarkerAction = mainMarker.buttonAction["button actions array"]!
for existingMarker in mainMarkerAction {
actionArray.append(existingMarker)
}
var actionSub = actionArray[indexRowTag].array_linked_of_buttons
if let addAction = actionSub.filter({$0[linkedButtonUUID] == connectorMarker.UUIDpic.uuidString}).first {
print("MARKER Exists", addAction)
} else {
actionSub.append(singleAction)
print("UPDATED MARKER", actionSub)
}
let action = ButtonAction(action: actionArray[indexRowTag].action, array_linked_of_buttons: actionSub)
//ISSUE--?? mainMarker.buttonAction.updateValue(VALUE forKey: "button actions array")
saveData()
I can workout which item of the dictionary needs to be edited but how do I update that specific value? I am really confused has it just creates a new item but I want to update a previous one.
So for example, I want to append the "array_linked_buttons" of the item 0 and have 4 items instead of 3.
This is how my dictionary looks like if that helps too
I have searched other questioned but I still work it out.
Any help pointing me in the right direction is much appreciated!
Copying instead of changing value happened because you're using struct for ButtonAction which has value semantics and swift create copy on assigning to any variable.
You need to use class instead. Classes have reference semantics, so it won't create new instance on assigning to variable so you'll be able to update property of needed instance.
I worked out i was updating the main dictionary array and not the nested array.
The code below is what I used in the end.
let singleAction = [linkedButtonUUID: connectorMarker.UUIDpic.uuidString, linkedButtonCategory: "", linkedButtonName: connectorMarker.name]
var mainMarkerAction = mainMarker.buttonAction["button actions array"]!
for existingMarker in mainMarkerAction {
actionArray.append(existingMarker)
}
var actionSub = actionArray[indexRowTag].array_linked_of_buttons
if let addAction = actionSub.filter({$0[linkedButtonUUID] == connectorMarker.UUIDpic.uuidString}).first {
print("MARKER HERE", addAction)
} else {
actionArray[indexRowTag].array_linked_of_buttons.append(singleAction)
}
mainMarkerAction[indexRowTag] = actionArray[indexRowTag]
I have a tableView with different kinds of infos, each coming from a different array.
I could not work with dictionaries because then the list would have been unordered and I could not work with classes, because I have different lists with all kinds of dynamic entries (properties are always different etc.)
Here my problem:
I want to implement a search function. But when I use the filter function for one array, it changes of course based on the implemented condition but the other 5 stay the same => I can't reload the tableView because the array information does not match anymore ...
Here the arrays:
var categoryItemUIDs = [String]()
var categoryItemDescriptions = [String]()
var categoryItemLfdNrs = [Int]()
var categoryGivenOuts = [Bool]()
var categoryGivenTos = [String]()
var categoryGivenAts = [String]()
var categoryStorageLocations = [String]()
In the tableView(cellForRowAtIndexPath method):
cell.customTextLabel?.text = categoryItemLfdNrs[indexPath.row]
cell.customDetailTextLabel.text = categoryItemDescriptions[indexPath.row]
Here the searchBar(textDidChange) method:
self.categoryItemDescriptions.filter { $0.lowercased().contains(searchText.lowercased()) }
Now I get an array back with reduced size, but all the other arrays stay the same... Is there maybe another way to avoid this problem? I already tried type aliases but it did not work out.
I would appreciate any help!
Kind regards,
When it goes to such a big count of arrays, the time for your specific type comes.
The simple solution is to create something like
struct Category {
var uid: String
var description: String
// ...
var storageLocation: String
}
The you have simply something like
var items: [Category]
And you can still do simple things in cellForRowAtIndexPath
cell.customTextLabel?.text = items[indexPath.row].lfdnrs
cell.customDetailTextLabel.text = items[indexPath.row].description
And only 1 array to filter
items.filter { $0.description.lowercased().contains(searchText.lowercased()) }
So overall advice is to solve different problem (here I suggested the solution of the having your data in the app problem instead of filtering multiple arrays with one condition)
try
var categoryItemUIDs = ["aaa","bbb","ccc"]
var categoryItemDescriptions = ["ddd","eee","fff"]
var categoryItemLfdNrs = [0,1,2]
struct data {
var id = ""
var desc = ""
var item = 0
init(id :String, desc:String, item:Int)
{
self.id = id
self.desc = desc
self.item = item
}
}
//var cat = [data]()
//for i in 0..<categoryItemUIDs.count {
// cat.append(data(id:categoryItemUIDs[i], desc:categoryItemDescriptions[i],item:categoryItemLfdNrs[i] ))
//}
//more swift
let cat = (0..<categoryItemUIDs.count).map { (i) -> data in
return data(id:categoryItemUIDs[i], desc:categoryItemDescriptions[i],item:categoryItemLfdNrs[i] )
}
print (cat)
let catFilter = cat.filter { $0.id == "aaa" }
print (catFilter)
How can I auto add a new class instance to an array?
Example:
class Product {
var name: String?
}
var products = [Product]()
How can I add a new instance of a Product class to the products Array? How can I append to the array?
I tried some code but I don't know how to reference the class in own class.
I tried something like this:
class Product {
var name: String?
init() {
products.append(Produt)
}
var products = [Product]()
Thanks!
If you want your newly created object stored in products array then you need to declare it as static property so that it is shared by all instance otherwise it will just add first object for your every instance.
class Product {
var name: String?
static var products = [Product]()
init() {
Product.products.append(self)
}
init(name: String) {
self.name = name
Product.products.append(self)
}
}
Now use this products array using Product.products.
_ = Product(name: "One")
_ = Product(name: "two")
print(Product.products)
I dont't know why you need it, but you can use
class Product {
static var products: [Product] = []
var name: String?
init() {
products.append(self)
}
}
Have you tried products.append(self) ?
I am new to using Realm. Is there an easy way to save an array to a realm object? I am receiving my data from a JSON REST call:
class SomeClass: RLMObject {
dynamic var id = 0
dynamic var name = ""
dynamic var array: NSArray
func checkForUpdates() {
// Download JSON data here... The results have an array inside of them.
SomeClass.createOrUpdateInDefaultRealmWithObject(SomeNSDictionary)
}
override class func primaryKey() -> String! {
return "id"
}
}
Is it possible to save the array in the JSON results in Realm?
Thanks.
Realm has a special RLMArray type, which allows storing a collection of RLMObject's tied to a parent RLMObject. For example, say you had the following JSON:
{
"name": "John Doe",
"aliases": [
{"alias": "John"},
{"alias": "JD"}
]
}
You could model this with the following classes:
class Alias: RLMObject {
dynamic var alias = ""
}
class Person: RLMObject {
dynamic var name = ""
dynamic var aliases = RLMArray(objectClassName: "Alias")
}
So you could simply create a Person object with the following API call:
Person.createInRealm(realm, withObject: jsonObject)
You can learn more about how RLMArrays work from Realm's reference documentation: http://realm.io/docs/cocoa/0.80.0/api/Classes/RLMArray.html