Is there a way to use global property in apache camel - apache-camel

I have a scheduler that puts some value(N or Y) into a topic for every 10 mins(usually 'N', unless something abnormal happens with topic). When the topic goes down, the scheduler will populate a property(kind of inter-scheduler communication), so that it can be used during scheduler's next cycle, as way of telling the scheduler that something bad happened during last cycle, so that, it'll place a different value('Y') in topic in this cycle. But the problem here is normal exchange property isn't helping. The property is always null during every scheduler cycle.
When i went through the http://camel.apache.org/schema/blueprint/camel-blueprint.xsd, looking out for something similar to global properties, i got this one "tns:properties"
which can be set at context level.
Can this be used as a global property?
is there a way to read/write it in my scheduler route?
I'm also thinking about having a bean with an instance variable to hold this inter-scheduler-communication property.
Can anyone suggest the right option?

What you've described sounds to me like a means for maintaining state between processes, and using the properties for that will be problematic for a number of reasons.
I suggest breaking the app into a couple different pieces, and use a shared OSGi service to maintain the state.
public interface MyScheduleState() {
public setSomeValue(String x)
public String getSomeValue()
}
Route 1: Timer starts the task .. check the service for values.. send event. if error occurs, sends error message to some queue://MY.ERRORS
Route 2: Listen for errors on MY.ERRORS and update the OSGi service with new values
This gives you control over the behavior and you can change how the "stateful service" stores its data.. either in memory, on disk as a file or in a cache" and your routes will never know the specifics.

Take a look to http://camel.apache.org/properties.html
It seems to be exactly you are looking for - context properties. You can set a property value on each cycle and it will be available in the next cycle too.

Related

Guava Cache as ValueState in Flink

I am trying to de-duplicate events in my Flink pipeline. I am trying to do that using guava cache.
My requirement is that, I want to de-duplicate over a 1 minute window. But at any given point I want to maintain not more than 10000 elements in the cache.
A small background on my experiment with Flink windowing:
Tumbling Windows: I was able to implement this using Tumbling windows + custom trigger. But the problem is, if an element occurs in the 59th minute and 61st minute, it is not recognized as a duplicate.
Sliding Windows: I also tried sliding window with 10 second overlap + custom trigger. But an element that came in the 55th second is part of 5 different windows and it is written to the sink 5 times.
Please let me know if I should not be seeing the above behavior with windowing.
Back to Guava:
I have Event which looks like this and a EventsWrapper for these events which looks like this. I will be getting a stream of EventsWrappers. I should remove duplicate Events across different EventsWrappers.
Example if I have 2 EventsWrappers like below:
[EventsWrapper{id='ew1', org='org1', events=[Event{id='e1',
name='event1'}, Event{id='e2', name='event2'}]},
EventsWrapper{id='ew2', org='org2', events=[Event{id='e1',
name='event1'}, Event{id='e3', name='event3'}]}
I should emit as output the following:
[EventsWrapper{id='ew1', org='org1', events=[Event{id='e1',
name='event1'}, Event{id='e2', name='event2'}]},
EventsWrapper{id='ew2', org='org2', events=[Event{id='e3', name='event3'}]}
i.e Making sure that e1 event is emitted only once assuming these two events are within the time and size requirements of the cache.
I created a RichFlatmap function where I initiate a guava cache and value state like this. And set the Guava cache in the value state like this. My overall pipeline looks like this.
But each time I try to update the guava cache inside the value state:
eventsState.value().put(eventId, true);
I get the following error:
java.lang.NullPointerException
at com.google.common.cache.LocalCache.hash(LocalCache.java:1696)
at com.google.common.cache.LocalCache.put(LocalCache.java:4180)
at com.google.common.cache.LocalCache$LocalManualCache.put(LocalCache.java:4888)
at events.piepline.DeduplicatingFlatmap.lambda$flatMap$0(DeduplicatingFlatmap.java:59)
at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:176)
On further digging, I found out that the error is because the keyEquivalence inside the Guava cache is null.
I checked by directly setting on the Guava cache(not through state, but directly on the cache) and that works fine.
I felt this could be because, ValueState is not able to serialize GuavaCache. So I added a Serializer like this and registered it like this:
env.registerTypeWithKryoSerializer((Class<Cache<String,Boolean>>)(Class<?>)Cache.class, CacheSerializer.class);
But this din't help either.
I have the following questions:
Any idea what I might be doing wrong with the Guava cache in the above case.
Is what I am seeing with my Tumbling and Slinding windows implementation is what is expected or am I doing something wrong?
What will happen if I don't set the Guava Cache in ValueState, instead just use it as a plain object in the DeduplicatingFlatmap class and operate directly on the Guava Cache instead of operating through the ValueState? My understanding is, the Guava cache won't be part of the Checkpoint. So when the pipeline fails and restarts, the GuavaCahe would have lost all the values in it and it will be empty on restart. Is this understanding correct?
Thanks a lot in advance for the help.
See below.
These windows are behaving as expected.
Your understanding is correct.
Even if you do get it working, using a Guava cache as ValueState will perform very poorly, because RocksDB is going to deserialize the entire cache on every access, and re-serialize it on every update.
Moreover, it looks like you are trying to share a single cache instance across all of the orgs that happen to be multiplexed across a single flatmap instance. That's not going to work, because the RocksDB state backend will make a copy of the cache for each org (a side effect of the serialization involved).
Your requirements aren't entirely clear, but a deduplication query might help. But I'm thinking MapState in combination with timers in a KeyedProcessFunction is more likely to be the building block you need. Here's an example that might help you get started (but you'll be wanting to handle the timers differently).

How can I access the remaining time on the google countdown timer from a watchface?

I'm buliding a watch face and want to display the remaining time on the timer.
I've been looking for ways to access (presumably) "com.google.android.deskclock" for the timer data, but have not found anything on the net.
Thank you for your help.
There's no official API for this, but because the system Clock app exposes this value via a complication, you can access it that way.
Start by specifying the timer complication as a default:
setDefaultComplicationProvider(myComplicationId,
new ComponentName("com.google.android.deskclock",
"com.google.android.deskclock.complications.TimerProviderService"),
ComplicationData.TYPE_SHORT_TEXT);
If your watch face already supports complications, you could just feed this provider into that logic. Otherwise - if you want to do something else with the timer value - you'll need to extract it from the ComplicationData. So, in your WatchFaceService.Engine subclass:
#Override
public void onComplicationDataUpdate(int complicationId, ComplicationData complicationData) {
super.onComplicationDataUpdate(watchFaceComplicationId, data);
if (complicationId == myComplicationId) {
// This is the timer complication
CharSequence timerValue = complicationData.getShortText()
.getText(getBaseContext(), System.currentTimeMillis());
}
}
This gives you the current timerValue to do whatever you'd like with.
A couple of caveats to this approach:
Because this isn't one of the published system providers, there's always a chance that it won't work on some watch somewhere - or that an update may break it.
The user will need to have granted complication permission to your app. If your face is already showing other complications, this may be a non-issue, but otherwise it's your call if this is an acceptable UX.

Can I save changes to objects to another TR besides those they are locked?

When I try to switch to edit mode for a Report source, a popup comes up telling me
"A new task will be created for the following request of user XXX".
A transport request is also being suggested.
I don't want to save my changes in this request however, but in another existing one. I am not aware of any versioning systems being implemented in my system, and don't know how to check that.
Is what i'm trying to achieve possible? And if so, how?
No, this is not possible. There are very good reasons for this being an exclusive lock -- reasons that you should know about before you attempt to change anything. Briefly speaking
The CTS only notes that an object was touched, not what change was made.
When the transport is released, the entire object in its current state is exported - there is no delta/diff logic involved.
Therefore you can't separately transport changes to the same development object. Furthermore, if you serialize this manually, the second transport will always comprise the changes of the first one.
Things get slightly more complicated with partial objects - you can have LIMU METH objects (methods of a class) in different transports, but as soon as you try to lock the R3TR CLAS main class, you'll have to resolve that.

Keeping repository synced with multiple clients

I have a WPF application that uses entity framework. I am going to be implementing a repository pattern to make interactions with EF simple and more testable. Multiple clients can use this application and connect to the same database and do CRUD operations. I am trying to think of a way to synchronize clients repositories when one makes a change to the database. Could anyone give me some direction on how one would solve this type of issue, and some possible patterns that would be beneficial for this type of problem?
I would be very open to any information/books on how to keep clients synchronized, and even be alerted of things other clients are doing(The only thing I could think of was having a server process running that passes messages around). Thank you
The easiest way by far to keep every client UI up to date is just to simply refresh the data every so often. If it's really that important, you can set a DispatcherTimer to tick every minute when you can get the latest data that is being displayed.
Clearly, I'm not suggesting that you refresh an item that is being edited, but if you get the fresh data, you can certainly compare collections with what's being displayed currently. Rather than just replacing the old collection items with the new, you can be more user friendly and just add the new ones, remove the deleted ones and update the newer ones.
You could even detect whether an item being currently edited has been saved by another user since the current user opened it and alert them to the fact. So rather than concentrating on some system to track all data changes, you should put your effort into being able to detect changes between two sets of data and then seamlessly integrating it into the current UI state.
UPDATE >>>
There is absolutely no benefit from holding a complete set of data in your application (or repository). In fact, you may well find that it adds detrimental effects, due to the extra RAM requirements. If you are polling data every few minutes, then it will always be up to date anyway.
So rather than asking for all of the data all of the time, just ask for what the user wants to see (dependant on which view they are currently in) and update it every now and then. I do this by simply fetching the same data that the view requires when it is first opened. I wrote some methods that compare every property of every item with their older counterparts in the UI and switch old for new.
Think of the Equals method... You could do something like this:
public override bool Equals(Release otherRelease)
{
return base.Equals(otherRelease) && Title == otherRelease.Title &&
Artist.Equals(otherRelease.Artist) && Artists.Equals(otherRelease.Artists);
}
(Don't actually use the Equals method though, or you'll run into problems later). And then something like this:
if (!oldRelease.Equals(newRelease)) oldRelease.UpdatePropertyValues(newRelease);
And/Or this:
if (!oldReleases.Contains(newRelease) oldReleases.Add(newRelease);
I'm guessing that you get the picture now.

WPF and Active Objects

I have a collection of "active objects". That is, objects that need to preiodically update themselves. In turn, these objects should be used to update a WPF-based GUI.
In the past I would just have each object include it's own thread, but that only makes sense when working with a finite number of objects with well-defined life-cycles. Now I'm using objects that only exist when needed by a form so the life cycle is unpredicable. Also, I can have dozens of objects all making database and web service calls.
Under normal circumstances the update interval is 1 second, but it can take up to 30 seconds due to timeouts.
So, what design would you recommend?
You may use one dispatcher (scheduler) for all or group of active objects. Dispatcher can process high priority tasks at the first place then other ones.
You can see this article about the long-running active objects with code to find out how to do it. In additional I recommend to look at Half Sync/ Half Async pattern.
If you have questions - welcome.
I am not an expert, but I would just have the objects fire an event indicating when they've changed. The GUI can then refresh the necessary parts of itself (easy when using data binding and INotifyPropertyChanged) whenever it receives an event.
I'd probably try to generalize out some sort of data bus, if possible, and when objects are 'active' have them add themselves to a list of objects to be updated. I'd especially be tempted to use this pattern if the objects are backed by a database, as that way you can aggregate multiple queries, instead of having to do a single query per each object.
If there end up being no listeners for a specific object, no big deal, the data just goes nowhere.
The core updater code can then use a single timer (or multiple, or whatever is appropriate) to determine when to get updates. Doing this as more of a dataflow, and less of a 'state update' will probably save a lot of sanity in the end.

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