Free function fails - c

I am writing a simple program in Linux. Its purpose is to display the GNU version number. But it seems the free() function screams at me. When I execute the program. It shows the following:
* Error in `./a.out': munmap_chunk(): invalid pointer: 0x00007fa89f028d8a *
and Backtrace and memory map.
Below is my code:
# include <stdio.h>
# include <gnu/libc-version.h>
# include <string.h>
# include <stdlib.h>
int main(void){
const char *s;
s = (const char *)malloc(16*sizeof(char));
s = gnu_get_libc_version();
printf("%s\n",s);
free((char *)s);
return 0;
}

You have lost the pointer returned by malloc the moment you reinitialized s with the return value of gnu_get_libc_version. You are now trying to free the pointer returned by gnu_get_libc_version which has not been allocated by malloc.
You need not malloc before calling gnu_get_libc_version and do not need to free after calling it.

s = gnu_get_libc_version();
This does not do what you seem to think it does. It looks like you expect it to populate the memory you've allocated previously, memory that is pointed to by s.
What it actually does is cause s to point somewhere totally different, somewhere that is decided by the function gnu_get_libc_version.
Given the free error and the example usage in the documentation, there's a better-than-even chance this memory is not allocated from the heap, hence attempting to free it will cause undefined behaviour.
Assuming that gnu_get_libc_version does actually return the address of a C-style string and it's not from the heap (and this certainly appears to be the case base on the link above), you don't need to allocate the memory for it. Instead you can just have:
int main(void) {
const char *s = gnu_get_libc_version();
printf("%s\n", s);
return 0;
}
or even the shorter (using puts and the return value directly):
int main(void) {
puts(gnu_get_libc_version());
return 0;
}
If you do want to get the version information into your own allocated buffer (and assuming you have enough memory for it), you can use:
int main(void){
const char *s = malloc(16);
strcpy(s, gnu_get_libc_version());
printf("%s\n", s); // or puts(s)
free(s);
return 0;
}
This copies the string (from the area returned from gnu_get_libc_version) into your own buffer, rather than changing s to point somewhere else.
Notice that I've changed some other things in your original code. The first is to remove the explicit cast of the malloc return value. This is something that should not be done in C as it can hide certain subtle errors. C is perfectly capable of implicitly casting the void * return value to another pointer type.
The second is the cast in free which is also unnecessary for the same reason.
The third and final change is to remove the multiplication by sizeof(char). This value is guaranteed by the standard to be 1 so there's no technical reason why it's needed.

This function gnu_get_libc_version() probably returns a pointer to static memory.

In this line
s = gnu_get_libc_version();
you reassign the s to an other char * which return by gnu_get_libc_version. As the former value of s, which was allocated by malloc, is lost, which results a memory leak. And the char * return by gnu_get_libc_version wasn't allocated by malloc, so when you call free on a pointer which not returned by malloc, some error occurs.
s = gnu_get_libc_version();

Related

Freeing a pointer inside a function, and using it in main

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
char* test() {
char* s = "Hello World";
size_t len = strlen(s);
char* t = malloc(sizeof(char)*(len+1));
strcpy(t, s);
free(t);
return t;
};
int main(void) {
printf("%s\n", test());
return 0;
};
I would like to allocate and de-allocate memory inside the function. I tested this code and works, but I am wondering:
Why does this work?
Is it good practice to use the value of a freed pointer in main ?
Once you call free on a pointer, the memory it pointed to is no longer valid. Attempting to use a pointer to freed memory triggers undefined behavior. In this particular case it happened to work, but there's no guarantee of that.
If the function returns allocated memory, it is the responsibility of the caller to free it:
char* test() {
char* s = "Hello World";
size_t len = strlen(s);
char* t = malloc(sizeof(char)*(len+1));
strcpy(t, s);
return t;
};
int main(void) {
char *t = test();
printf("%s\n", t);
free(t);
return 0;
};
malloc reserves memory for use.
free releases that reservation. In general, it does not make the memory go away, it does not change the contents of that memory, and it does not alter the value of the pointer that held the address.
After free(t), the bytes of t still contain the same bit settings they did before the free. Then return t; returns those bits to the caller.
When main passes those bits to printf, printf uses them as the address to get the characters for %s. Since nothing has changed them, they are printed.
That is why you got the behavior you did with this program. However, none of it is guaranteed. Once free was called with t, the memory reservation was gone. Something else in your program could have used that memory. For example, printf might have allocated a buffer for its own internal use, and that could have used the same memory.
For the most part, malloc and free are just methods of coordinating use of memory, so that different parts of your program do not try to use the same memory at the same time for different purposes. When you only have one part of your program using allocated memory, there are no other parts of your program to interfere with that. So the lack of coordination did not cause your program to fail. If you had multiple routines in your program using allocated memory, then attempting to use memory after it has been released is more likely to encounter problems.
Additionally, once the memory has been freed, the compiler may treat a pointer to it as if it has no fixed value. The return t; statement is not required to return any particular value.
It doesn't matter where do you free() a pointer. Once it is free()d, the pointer is not deferrenciable anymore (neither inside nor ouside the function where it was free()d)
The purpose of free() is to return the memory allocated with malloc() so the semantics are that, once you have freed a chunk of memory, it is not anymore usable.
In C, all parameters are passed by value, so free() cannot change the value expression you passed to it, and this is the reason the pointer is not changed into an invalid pointer value (like NULL) but you are advised that no more uses of the pointer can be done without incurring in Undefined Behaviour.
There could be a solution in the design of free() and it is to pass the pointer variable that holds the pointer by address, and so free() would be able to turn the pointer into a NULL. But this not only takes more work to do, but free() doesn't know how many copies you have made of the value malloc() gave to you... so it is impossible to know how many references you have over there to be nullified. That approach makes it impossible to give free() the responsibility of nullifying the reference to the returned memory.
So, if you think that free doesn't turn the pointer into NULL and for some strange reason you can still use the memory returned, don't do it anymore, because you'll be making mistakes.
You are adviced! :)

When writing a function that returns pointer, why should I allocate memory to the pointer I'm going to return?

I'm a bit weak when it comes to memory allocation and pointers.
So, I want to understand why do I have to allocate memory to pointers in functions as follow:
char *cstring(char c, int n)
{
int i = 0;
char * res;
res = malloc ((n+1)*sizeof(char));
while (i<n)
{
res[i]=c;
i++;
}
res[i] ='\0';
return res;
}
and why is the following not valid?
char *cstring(char c, int n)
{
int i = 0;
char * res;
while (i<n)
{
res[i]=c;
i++;
}
res[i] ='\0';
return res;
}
I understand that I should allocate memory (generally) to pointers so that they have defined memory.
However, I want to mainly understand how is it related to the concept of stack and heap memories!
Thanks in advance!
Pointers need to point to a valid memory location before they can be dereferenced.
In your first example, res is made to point at a block of allocated memory which can subsequently be written to and read from.
In your second example, res remains uninitialized when you attempt to dereference it. This causes undefined behavior. The most likely outcome in this case is that whatever garbage value it happens to contain will not be a valid memory address, so when you attempt to dereference that invalid address your program will crash.
If you declare a variable like that,
int A = 5;
then that means the variable will be on the stack. When functions are called, their local variables are pushed to the stack. The main function is also an example of that. So you don't have to allocate memory manually, your compiler will do this for you in the background before it calls your main function. And that also means if you examine the stack during the execution of the function you can see the value 5.
With this,
int A = 5;
int *PtrToA = &A;
The pointer will be on the stack again. But this time, the value on the stack just shows the memory address of the actual integer value we want. It points to the address of the memory block that holds the value 5. Since A is held in the stack here, pointer will show a memory address on the stack.
Like the case in your question you can allocate memory dynamically. But you have to initialize it before you read it. Because when you request to allocate the memory, your operating system searches for a valid memory field in your programs heap and reserves that for you. Than it gives you back its adddress and gives you the read write permissions so you can use it. But the values in it won't contain what you want. When compiler allocates on stack, the initial values will be unset again. If you do this,
char *res;
res[1] = 3;
variable res will be on the stack and it will contain some random value. So accessing it is just like that,
(rand())[1] = 3;
You can get an access violation error because you may not have permission to write to that memory location.
An important note; after your function call returns, values of local variables on the stack are no more valid. So be careful with that. Do not dereference them after the function call ends.
In conclusion; if you want to use a pointer, be sure it points to a valid memory location. You can allocate it yourself or make it point another memory address.
The second version of your code declares a pointer, but does not initialize it to point to a valid memory address.
Then, the code dereferences that pointer -- during the loop. So, your code would access uninitialized memory in this case. Remember, array indexing is just syntactic sugar for dereferencing -- so your code accesses memory its not supposed to.
The first version of your code initializes the pointer to actually point to something, and hence when you dereference it during the loop, it works.
Of course, in either case, you return the pointer from the function -- its just that in the first version it points to something valid, whereas in the second version it points anywhere.
The moral here is to always initialize your variables. Not doing so could result in undefined behavior in your code (even if it appears to work sometimes). The general advice here is to always compile your code using at least some compilation flags. For example in gcc/clang, consider -Wall -Werror -Wextra. Such options often pick up on simple cases of not initializing variables.
Also, valgrind is a brilliant tool for memory profiling. It can easily detect uses of uninitialized memory at runtime, and also memory leaks.
Simple: because you do not have any allocated memory for the data you wite. In your example you define pointer, you do not initialize it so it will reference random (or rather not possible to predict) place in the memory, then you try to write to this random memory location.
You have 2 Undefined Behaviours here in 5 lines example. Your pointer is not initialized, and you did not allocate any valid memory this pointer to reference.
EDIT:
VALID
char *cstring(char c, int n)
{
char * res;
res = malloc ((n+1)*sizeof(char));
char *cstring(char c, int n)
{
char * res;
static char buff[somesize];
res = buff;
char buff[somesize];
char *cstring(char c, int n)
{
char * res;
res = buff;
INVALID
char *cstring(char c, int n)
{
char * res;
char buff[somesize];
res = buff;

Valgrind memory leak during realloc

I am not sure why Valgrind is reporting memory leak on it?
Pseudocode in .c file:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
char* str_alloc(char *str) {
char* dup = (char*) malloc((strlen(str) + 1) * sizeof(char));
strcpy((char*) dup, (char*) str);
return dup;
}
void function_c(char **name) {
int len = 10;
(void) realloc(*name, 100);
}
void function_b(char **name) {
(void) function_c(name);
}
void function_a(char **name) {
(void) function_b(name);
}
int main() {
char* name = str_alloc("");
function_a(&name);
// Do something with name
free(name);
}
I am ignoring the value of realloc since I am kind of sure that realloc will always be on same pointer. Allocating/Reallocating from my own memory pool which is quite huge.
Of course, I can not write the code for memory pool here.
So, In what cases shall I expect to come as Valgrind leak? Couple of cases which I thought of:
If realloc happens to smaller memory. realloc is guaranteed to take care of it.
If realloc fails, then it is supposed to be memory leak. I understand this.
Any other cases?
There is memory leak because you are loosing the memory allocated by realloc.
Syntax for realloc goes as below.
void *realloc(void *ptr, size_t size);
Note: It is not guaranteed that pointer returned by the realloc will be same as old pointer passed to realloc and one should not depend on it.
Even compiler is also warning you about the same.
warning: ignoring return value of ‘realloc’, declared with attribute
warn_unused_result [-Wunused-result]
(void) realloc(*name, 100);
^
Hence you need to modify your function_c function as below.
void function_c(char **name)
{
char *newPtr = NULL;
newPtr = realloc(*name, 100);
*name = newPtr;
}
I am ignoring the value of realloc since I am kind of sure that realloc will always be on same pointer. Allocating/Reallocating from my own memory pool which is quite huge.
In code that uses the standard malloc/realloc/free interface, you simply cannot make this assumption, even if you think you provided the implementation and you know how it will behave under controlled conditions. Future people working on your code (including yourself, years from now after you've forgotten the details of this project) will assume there's nothing special about how your code uses standard interfaces and they can move the code onto an entirely different C implementation without bringing your special malloc library along.
Also, the C library is entitled to refuse to let you replace these functions, which is what's causing your immediate problem: valgrind forcibly substitutes its own implementation of malloc/realloc/free for whatever you had, an implementation that never returns the same pointer from realloc. This is on purpose, to catch bugs like this one.
If you want to implement a memory pool that makes guarantees such as "resizing an allocation does not move the allocation", then you need to give all of the functions new names (e.g. pool_alloc, pool_resize, pool_free).

Char Pointers and malloc

I was a bit confused with the concept of char pointers so I made a simple code just printing my name provided by user (me). I also wanted to practice malloc so I referenced the pointer to a certain memory in RAM, but I really didn't know what to put after "sizeof(char) *" because that is the user input, which is not yet decided.
Also, after doing that, I freed the memory, but I got an error message on command line saying:
*** Error in `./char': double free or corruption (fasttop): 0x00000000017fe030 ***
Aborted
It seems like I freed the same memory twice or something, but I don't know what to delete or add. Please help!
#include <stdio.h>
#include <cs50.h>
int main (void)
{
char *strings = malloc(sizeof(char) * 10);
printf("What is your name?\n");
//wait for use to type his/her name
strings = get_string();
printf("Hello %s\n", strings);
free (strings);
return 0;
}
The line strings = get_string(); actually assigns the value returned by get_string() to strings. It doesn't write it into the memory you allocated.
So the value returne by malloc() has been overwritten (and lost in this case).
The free(strings) is releasing whatever get_string() returned. The question doesn't provide the code for that but presumably it isn't valid to free() it.
Because the run-time told you it was freed twice I'm guessing you have allocated memory in get_string() then freed it and returned an invalid pointer.
If you want to use the memory you allocated you need to change get_string() to accept a pointer:
void get_string(char *str){
//Do whatever writing you value into str[] as an array of char..
}
Good practice would have:
void get_string(char *str, size_t max){
//Do whatever writing you value into str[] as an array of char..
//Use max to avoid writing beyond the end of the space allocated...
}
Then call as get_string(strings,10);.
EDIT: After a bit of research the flaw has been identified. get_string() doesn't directly free() the string it returns but adds it to a list of allocations made by the library which are freed on exit (in a function called teardown() registered with atexit() or other compiler dependent features).
That is poor design because consumer code is provided no safe way of itself freeing the memory which in a typical use case will not be required for the whole application execution. get_double() is worse because it never returns the allocated data but never reuses it and amounts to a straight memory leak.
The code should either:
Conform to the documentation and require consumer code to free() the string (maybe rename it as say get_string_alloc() for clarity).
Offer a library routine to free the string (get_new_string() and release_string())
There is no very nice way to shift ownership of allocated memory in C but holding onto it for the remainder of execution is definitely not the answer.
Many libraries go round the houses to push allocation onto consumer code but that is onerous when the full size of the space required can't be known such as here.
I'd suggest putting _alloc() at the end of any function that returns objects that consumer code must later free().
So the answer for the question posed is remove the malloc() and the free() because the library handles both. However beware if your program makes many calls to that function and others that internally rely on it (like get_double()) you may run out of memory because the library is sitting on dead space.
The problem is your get_strings overrides your initial malloc. A pointer value is a value. By equating it with something else, you replaced your malloc value.
Memory is allocated at the statement:
strings = get_string();
You dont have to malloc it ( char *strings = malloc(sizeof(char) * 10);
)
Without malloc it will work fine
First You have created a dynamic memory which will be pointed by *strings. But then you are pointing to the local string (from get_string() function) using *strings pointer. when you call free, program is trying delete local (stack) reference and throwing error.
To solve that error, the program should be
#include <stdio.h>
#include <cs50.h>
int main (void)
{
char *strings = malloc(sizeof(char) * 10);
printf("What is your name?\n");
//wait for use to type his/her name
strcpy(strings, get_string()); // Use strcpy instead of assigning
printf("Hello %s\n", strings);
free (strings);
return 0;
}
You don't include the code for get_string(), but you're overwriting strings with its return value which is wrong. The address you pass to free() must come from malloc(), and it seems you're violating that (in addition to losing the original returned address for your 10 bytes).
Assuming get_string() returns static storage (i.e. you don't need to free it) you can do this without involving malloc().
If you really want to, something like this might work:
printf("What is your name?\n");
const char *name = get_string();
const size_t nlen = strlen(name);
char * const name_copy = malloc(nlen + 1);
if(name_copy != NULL)
{
memcpy(name_copy, name, nlen + 1);
printf("Hello %s (from my own memory!)\n", name_copy);
free(name_copy);
}
This is rather convoluted but you get the idea.
char *strings;
No need for new malloc as string returned from get_string() function is already on the heap, you just need to pick up pointer to first character. (get_string() function reference)
strings = get_string();
printf("Hello %s\n", strings);
After printing string you should free memory allocated for it, as it is stated in get_string() function reference
Stores string on heap (via malloc); memory must be freed by caller to
avoid leak.
I think everything else is fine, try this code:
#include <stdio.h>
#include <cs50.h>
int main (void)
{
char *strings;
printf("What is your name?\n");
//wait for use to type his/her name
strings = get_string();
printf("Hello %s\n", strings);
free (strings);
return 0;
}

strdup and memory leaking

Does strdup allocate another memory zone and create another pointer every time?
For example: does the following code result in a memory leak?
void x(char** d, char* s){
*d = strdup(s);
}
int main(){
char* test = NULL;
x(&test, "abcd");
x(&test, "etc");
return 0;
}
Yes, the program leaks memory because it allocates objects and then loses references to them.
The first time this happens is in the line:
x(&test, "etc");
The variable test holds the one and only copy of a pointer that was allocated in a previous call to x. The new call to x overwrites that pointer. At that point, the pointer leaks.
This is what it means to leak memory: to lose all references to an existing dynamically allocated piece of storage.*
The second leak occurs when the main function returns. At that point, the test variable is destroyed, and that variable holds the one and only copy of a pointer to a duplicate of the "etc" string.
Sometimes in C programs, we sometimes not care about leaks of this second type: memory that is not freed when the program terminates, but that is not allocated over and over again in a loop (so it doesn't cause a runaway memory growth problem).
If the program is ever integrated into another program (for instance as a shared library) where the original main function becomes a startup function that could be invoked repeatedly in the same program environment, both the leaks will turn into problems.
The POSIX strdup function behaves similarly to this:
char *strdup(const char *orig)
{
size_t bytes = strlen(orig) + 1;
char *copy = malloc(bytes);
if (copy != 0)
memcpy(copy, orig, bytes);
return copy;
}
Yes; it allocates new storage each time.
If you have a garbage collector (such as Boehm) in your C image, then it's possible that the leaked storage is recycled, and so strdup is able to re-use the same memory for the second allocation. (However, a garbage collector is not going to kick in after just one allocation, unless it is operated in a stress-test mode for flushing out bugs.)
Now if you want to actually reuse the memory with realloc, then you can change your x function along these lines:
#include <stdlib.h>
#include <string.h>
void *strealloc(char *origptr, char *strdata)
{
size_t nbytes = strlen(strdata) + 1;
char *newptr = (char *) realloc(origptr, nbytes); /* cast needed for C++ */
if (newptr)
memcpy(newptr, strdata, nbytes);
return newptr;
}
(By the way, external names starting with str are in an ISO C reserved namespace, but strealloc is too nice a name to refuse.)
Note that the interface is different. We do not pass in a pointer-to-pointer, but instead present a realloc-like interface. The caller can check the return value for null to detect an allocation error, without having the pointer inconveniently overwritten with null in that case.
The main function now looks like:
int main(void)
{
char *test = strealloc(NULL, "abcd");
test = strealloc(test, "etc");
free(test);
return 0;
}
Like before, there is no error checking. If the first strealloc were to fail, test is then null. That doesn't since it gets overwritten anyway, and the first argument of strealloc may be null.
Only one free is needed to plug the memory leak.
* It's possible to have a semantic memory leak with objects that the program hasn't lost a reference to. For instance, suppose that a program keeps adding information to a list which is never used for any purpose and just keeps growing.
Yes, it allocates memory and leaks if you don't free it. From the man page:
The strdup() function returns a pointer to a new string which is a duplicate of the string s. Memory for the new string is obtained with malloc(3), and can be freed with free(3).
new_s = strdup(s) is essentially equivalent to:
new_s = malloc(strlen(s)+1);
strcpy(new_s, s);
Consider the following definition for strdup:
#include <string.h>
char *strdup(const char *string);
strdup reserves storage space for a copy of string by calling malloc. The string argument to this function is expected to contain a null character (\0) marking the end of the string. Remember to free the storage reserved with the call to strdup.
You must free the string yourself.

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