How obtain list of qooxdoo sublasses programmatically - qooxdoo

I am working on a ClojureScript wrapper for qx.mobile and would like to programmatically build a cljs type hierarchy mirroring the qx class hierarchy.
Is there a way to get all the subclasses of a qooxdoo class?
How about a programmatic way to query the superclass of a class?
I am already putting qx.Class.getProperties to good use.
Thx, kt

The programmatic way of getting the superclass of a given class is documented at http://demo.qooxdoo.org/current/apiviewer/#qx.Class
<classname>.superclass
or getting the name of the superclass as a string
<classname>.superclass.classname
which means that e.g.
qx.ui.core.Widget.superclass.classname
will return the string "qx.ui.core.LayoutItem".
Regarding the programmatic way to retreive all subclasses of a class:
This is currently not possible without iterating the whole class hierarchy/tree and testing the objects against being subclasses of the given class.
We discussed at https://gitter.im/qooxdoo/qooxdoo that it maybe would be usefull to create an array for each class holding the subclasses. This could be added to the code of the private method __createClass in qx.Class.
We would like to encourage everyone who needs this (or other) functionalities to join us on https://github.com/qooxdoo/qooxdoo/ and help extending qooxdoo by creating a pull requests. Thank you.

After digging arround a bit in qx.Class we decided to implement a method qx.Class.getSubclasses which returns a hash object with all subclasses of a given class.
var subclasses = qx.Class.getSubclasses(qx.ui.core.Widget);
gets all subclasses of qx.ui.core.Widget.
Landed in qooxdoo master with commit https://github.com/qooxdoo/qooxdoo/pull/9037

Related

AutoFixture AutoDataAttribute Customization Beyond Derived Attribute

I am using the AutoDataAttribute class within AutoFixture.Xunit2 in a lot of projects. The recommended approach to add your own customizations seems to be a derived attribute like the following (note I am using FakeItEasy):
public class AutoFakeItEasyDataAttribute : AutoDataAttribute
{
public AutoFakeItEasyDataAttribute()
: base(() => new Fixture().Customize(new DomainCustomization()))
{
}
}
In an effort to reduce code copying/pasting, I wanted to abstract this derived attribute to a package we could consume in our projects. However, despite attempts utilizing dependency injection with this library and running into CLR issues with the DataAttribute not able to take anything beyond basic "primitives", I have ran into the proverbial "brick-wall". Obviously constructor injection doesn't seem to work here nor property injection to my knowledge (although unlikely that matters as the property isn't allocated until after the constructor call anyway).
The bottom line, I am looking for a way to include this derived attribute into a package but in a way where the domains can be customized for each individual project's needs?
I don't think what you're trying to achieve is possible due to how attributes work in C#. As you mentioned yourself you cannot pass into the attributes but a small set of primitive values, and in xUnit 2 data attributes don't have access to the test class instance, so you can not inject instances via reflection.
You could theoretically inject the IFixture instance into the test class using the library you mentioned (which I think is a horrible practice, that promotes sloppier tests), but then you'd have to give up the decorator notation of AutoFixture and use the declarative notation, to create your test data.

Episerver - Why BlockData doesn't implement IContent

Does anybody knows why BlockData class doesn't directly implement IContent?
I know that during BlockData is being retrieve from database, proxy created by Castle implements IContent.
If StackOverflow isn't suitable place for this kind of a question, please move it.
Johan Björnfot at EPiServer explains some of the details in this post.
Excerpt:
"In previous versions of CMS was pages (PageData) the only content type that the content repository (traditionally DataFactory) handled. In CMS7 this has changed so now content repository (IContentRepository) handles IContent instances. This means that the requirement for a .NET type to be possible to save/load from content repository is that it implements the interface EPiServer.Core.IContent.
There are some implementations of IContent built into CMS like PageData and ContentFolder (used to group shared block instances) and it is also possible to register custom IContent implementations.If you look at BlockData though you will notice that it doesn’t implement IContent, how is then shared block instances handled?
The answer is that during runtime when a shared block instance is created (e.g. through a call to IContentRepository.GetDefault where T is a type inheriting from BlockData) the CMS will create a new .NET type inheriting T using a technic called mixin where the new generated subclass will implement some extra interfaces (including IContent)."
BlockData does implement IContent as it is intended to work both when added to another content item such as a PageData instance (a.k.a. Local Block), and as a standalone instance (a.k.a.Shared Block). In latter case the interface is added by using a mix-in though Castle Windsor so that it can be referenced.
The decision for this construct was based on wanting to be able to use the same rendering templates regardless if a block is local or shared. Therefor the choice stood between having a large number of empty properties on local blocks or the current solution using mixins. Both options were tested and mixins was selected as the preferred solution even though it's not a perfect one.
BlockData "does implement IContent", just do:
var myContent = (IContent)myBlock;
But, if you're by any chance handling a Block which itself is a property (not a ContentReference), that cast will throw an exception.
This will be true for 100% of all cases (... using Math.Round).

CSLA, BusinessCollectionBase, and ITypedList

I'm working on a large Winforms project for a client that is using business objects modeled on pre-.NET 2.0 CSLA. Upgrading to a newer version of CSLA is not an option. My client uses CodeSmith to generate "base" CSLA-style business objects from database tables. All business objects come with a corresponding "List" class.
One of the problems I've run into is binding to Winforms controls, because the generated List classes do not implement ITypedList. I've been told by the client that I can extend the List classes and implement it myself (they provided the code snippet below), but am dealing with quite a few business objects, and am violating DRY every time I extend one of the List classes to implement ITypedList. I'm using the following code in every extended List class:
public class SomeItemListExtended : SomeItemListBase, ITypedList
{
public string GetListName(PropertyDescriptor[] listAccessors)
{
return null;
}
public PropertyDescriptorCollection GetItemProperties(PropertyDescriptor[] listAccessors)
{
return TypeDescriptor.GetProperties(CreateContent().GetType());
}
}
CreateContent simply returns a new instance of the item that the List is a collection of:
public BusinessBase CreateContent()
{
return new SomeItem();
}
I've been trying to figure out if there's a way I can use inheritance to avoid having the same code duplicated in each List class extension, but haven't figured out how to do it without multiple inheritance, which we all know isn't possible anyway. If I create a ListExtensionBase class that implements ITypedList, my extension classes can't inherit from both ListExtensionBase and, in the example above, SomeItemListBase. If I create a base class with a generic parameter, I lose direct access to all of the base class members. I have no control over how SomeItemListBase is generated and have been instructed to use their business object framework as-is. Is there any way I can get around implementing ITypedList with the same code in every single List extension? Should I even be using the same code for each implementation, or should the ITypedList implementations be different for each extension?
Without being able to modify the base classes, I think your stuck with implementing ITypedList separately on each list class.

Model-View-ViewModel pattern violation of DRY?

I read this article today http://dotnetslackers.com/articles/silverlight/Silverlight-3-and-the-Data-Form-Control-part-I.aspx about the use of the MVVM pattern within a silverlight app where you have your domain entities and view spesific entities which basically is a subset of the real entity objects. Isn't this a clear violation of the DRY principle? and if so how can you deal with it in a nice way?
Personally, I don't like what Dino's doing there and I wouldn't approach the problem the same way. I usually think of a VM as a filtered, grouped and sorted collections of Model classes. A VM to me is a direct mapping to the View, so I might create a NewOrderViewModel class that has multiple CollectionViews used by the View (maybe one CV for Customers and another CV for Products, probably both filtered). Creating an entirely new VM class for every class in the Model does violate DRY in my opinion. I would rather use derivation or partial classes to augment the Model where necessary, adding in View specific (often calculated) properties. IMO .NET RIA Services is an excellent implementation of combining M and VM data with the added bonus that it's usable in on both the client and the server. Dino's a brilliant guy, but way to call him out on this one.
DRY is a principle, not a hard rule. You are a human and can differentiate.
E.g. If DRY really was a hard rule you would never assign the same value to two different variables. I guess in any non trivial program you would have more than one variable containing the value 0.
Generally speaking: DRY does usually not apply to data. Those view specific entities would probably only be data transfer objects without any noteworthy logic. Data may be duplicated for all kinds of reasons.
I think the answer really depends on what you feel should be in the ViewModel. For me the ViewModel represents the model of the screen currently being displayed.
So for something like a ViewCategoryViewModel, I don't have a duplication of the fields in Category. I expose a Category object as a property on the ViewModel (under say "SelectedCategory"), any other data the view needs to display and the Commands that screen can take.
There will always be some similarity between the domain model and the view model, but it all comes down to how you choose to create the ViewModel.
It's the same as with Data Transfer Objects (DTO).
The domain for those two object types is different, so it's not a violation of DRY.
Consider the following example:
class Customer
{
public int Age
}
And a corsponding view model:
class CustomerViewModel
{
public string Age;
// WPF validation code is going to be a bit more complicated:
public bool IsValid()
{
return string.IsNullOrEmpty(Age) == false;
}
}
Differnt domains - differnet property types - different objects.

What are the Pros and Cons of having Multiple Inheritance?

What are the pros and cons of having multiple inheritance?
And why don't we have multiple inheritance in C#?
UPDATE
Ok so it is currently avoided because of the issue with clashes resolving which parent method is being called etc. Surely this is a problem for the programmer to resolve. Or maybe this could be resolve simularly as SQL where there is a conflict more information is required i.e. ID might need to become Sales.ID to resolve a conflict in the query.
Here is a good discussion on the pitfalls of multiple inheritance:
Why should I avoid multiple inheritance in C++?
Here is a discussion from the C# team on why they decided not to allow multiple inheritance:
http://blogs.msdn.com/csharpfaq/archive/2004/03/07/85562.aspx
http://dotnetjunkies.com/WebLog/unknownreference/archive/2003/09/04/1401.aspx
It's just another tool in the toolbox. Sometimes, it is exactly the right tool. If it is, having to find a workaround because the language actually prohibits it is a pain and leads to good opportunities to screw it up.
Pros and cons can only be found for a concrete case. I guess that it's quite rare to actually fit a problem, but who are the language designers to decide how I am to tackle a specific problem?
I will give a pro here based on a C++ report-writer I've been converting to REALbasic (which has interfaces but only single-inheritance).
Multiple inheritance makes it easier to compose classes from small mixin base classes that implement functionality and have properties to remember state. When done right, you can get a lot of reuse of small code without having to copy-and-paste similar code to implement interfaces.
Fortunately, REALbasic has extends methods which are like the extension methods recently added to C# in C# 3.0. These help a bit with the problem, especially as they can be applied to arrays. I still ended up with some class hierarchies being deeper as a result of folding in what were previously multiply-inherited classes.
The main con is that if two classes have a method with the same name, the new subclass doesn't know which one to call.
In C# you can do a form of multiple inheritance by including instances of each parent object within the child.
class MyClass
{
private class1 : Class1;
private class2: Class2;
public MyClass
{
class1 = new Class1;
class2 = new Class2;
}
// Then, expose whatever functionality you need to from there.
}
When you inherit from something you are asserting that your class is of that (base) type in every way except that you may implement something slightly differently or add something to it, its actually extremely rare that your class is 2 things at once. Usually it just has behavour common to 2 or more things, and a better way to describe that generally is to have your class implement multiple interfaces. (or possibly encapsulation, depending on your circumstances)
It's one of those help-me-to-not-shoot-myself-in-the-foot quirks, much like in Java.
Although it is nice to extend fields and methods from multiple sources (imagine a Modern Mobile Phone, which inherits from MP3 Players, Cameras, Sat-Navs, and the humble Old School Mobile Phone), clashes cannot be resolved by the compiler alone.

Resources