Is it recommended to compose WPF pages using smaller components? - wpf

Is it common practice in WPF to create custom controls and use them as page components and directives, similar to how it's done in Angular?
Angular example:
<custom:control></custom:control>
<custom:super-bindable-view prop1="{}" prop2={}></custom:super-bindable-view>

It is a common practice, but doing so depends on the situation.
Creating sub-controls, either customs controls or user controls, can help to simplify your XAML. It separates the logic for that component so that your view model doesn't have to get unnecessarily bloated. The downside is that you do create extra binding logic by way of dependency properties and it can obfuscate what your view is supposed to be doing.
The main deciding factor is around reusability. If you want to use the same control in multiple places, then it's probably a good idea. Otherwise you need to ask whether or not pulling out a separate control will make your code easier to understand and maintain.

Related

Reusable screens in Silverlight and XAML

In our project we have to define 15 screens for CRUD operations on core tables.
I want to define 1 screen with a list, navigation and UI markup just once, and want to re-use these screen for every CRUD table.
What is the best approach to achieve this?
I tried inheritance, but caught up with XAML that doesn't allow inheritance (I checked several approaches on the internet/blogs, but couldn't get a good result).
The best way to cope with this is to use Styles, UserControls and possibly Templates to maximize re-use.
The only way to prevent having to define all those UI's is by generating them (design-time or run-time).
Lightswitch is a generator that can do (could have done) this for you.
You can also create your own UI Framework which creates the UI based on meta data but that might be too costly.

View and ViewModel getting too large

While adding extra functionality to the main view I have in my application, I've realized that the amount of code will soon become a problem (currently around 600 lines of code in my viewmodel and I still have plenty to add).
I've been looking around for articles on how to split/design your view into smaller components, but I haven't found a satisfying solution. One person suggested using child viewmodels but that presented with other problems (dependency between the viewmodels).
I've thought of using user controls, but there is nothing on the View that I use on other Views so it kind of defeats the purpose of user controls.
What is a correct approach in this situation?
Thanks,
Adrian
If you want to split a view into component parts, then you need to do view composition. If you are building an MVVM app, then you should really be using an MVVM framework. Something like Caliburn.Micro makes view composition incredibly easy.
There doesn't necessarily have to be dependencies between the view models, they should only know about what they need in order to produce their view. This could be a subset of the business object that the parent view model contains. As the parent view model will have references to all of the child view models, it can pass the relevant parts of the business object to them at the point of their construction.
I would agree with using Caliburn Micro.
However, to play devil's advocate you could split out your ViewModel File into separate files (same class name) and use the partial keyword before the class keyword. Its generally tidier and one step-away (non-breaking precursor) from breaking-up into separate classes.
I also agree Caliburn.Micro is a good solution for splitting your application in smaller components.
In Caliburn.Micro the communication between viewmodels is based on the Event aggregator pattern.
This makes a loose coupling between viewmodels
Splitting up is not ideal.
It looks as if the Caliburn toolkit focuses on events, whereas my application largely relies on ICommand implementations.
To me, the first encounter with Caliburn.Micro has been unsatisfactory.
The setup appeared to be tailored to VS2010 - which sounded promissing to me - because I do have VS2010 pro. But I got lost in the setup's of Silverlight.
Compared to toolkits like Prism it lacks the ease of an start.
It just takes to much time to switch now.
I use my own MVVM paradigm, it is less abstract than the Caliburn, it integrates multilanguage support everywhere, and it just faces one acceptable problem of some sources getting too big because of the nature of the Binding/DataContext paradigm.
For this problem I accept that "partial class" is a solution - even though I know there is a more elegant solution available.
In the heat of my work, I cannot change to another toolkit.
So I gently wait for Microsoft to allow for more flexibility around that Binding/DataContext paradigm.
It may be the case that Caliburn shows more intelligence allocating a viewmodel to some item. Does it ? (I think it does.)
What might be another option is to define a custom (xaml useable) object that triggers a custom allocator which control is to be allocated to which viewmodel. How about that ?

WPF, MVVM, Shell and UserControls

I am building a WPF app that is based on the MVVM pattern (using MVVM Light). It has an outer "shell" to it that gives the main look to the app (status bar, etc.) and then all the content is contained in various user controls that I swap out with the Telerik RadTransitionControl. My two questions related to this are as follows:
I am building my ViewModels using the ViewModelLocator part for Blendability purposes. This involves a basic static class that returns a new instance of a ViewModel for binding and instances are essentially shared as long as the app is running. The question for this is whether I should use a concept such as a "ViewLocator" in that it is a static class that has a static property for all of my views (the app has ~10 so it's not huge) and when I need to transition to a new view I just pull from the static set. The pros of this are ease of use, but are there cons? Is there a better way to pursue this?
What is the best way to transition views? Currently I am passing an enum to my shell view (via messaging) to indicate which view I need, but this seems really hacky and doesn't support passing certain views arguments. I toyed with a custom class, but I would almost need a different one for every view and it seemed like it might be overkill. What is the standard practice executed by WPF devs for this process?
Thanks in advance for the help. I'm fairly new to WPF so I want to make sure I learn the industry standards and avoid hacks wherever possible.
I work on an application that uses the same pattern. We have a static locator and reference the same ViewModel every time we switch to a different part of the application (details view, list view, map view, etc.) We have had a lot of success with the ViewModelLocator pattern - it is pretty easy to understand. We have not done significant testing with running the application for multiple hours.
We use a TabControl with the tab styling removed to transition between the main screens of the application. This gives us one point of entry (the selected index property that we bind on the "naked" Tabcontrol) to change the major screens of the application. For now, we do not use animations.

MVVM and division of amongst multiple developers

Can anyone speak to the ease of dividing work amongst multiple developers when designing and building a medium- to large-complexity Silverlight or WPF application? My team is finding it difficult to cleanly split work when you've got, for example, a number of controls that provide different visualizations of a Model/ViewModel that's fairly complex and has a lot of properties and methods for interacting with data. It seems like a very big portion of the work ends up being the design and build of the Model/ViewModel, and much less inside each of the controls, which are naturally what are easy to ration out to multiple people.
MVVM is especially well suited to this - much more suited than previous user interface options, in my experience.
The "trick" is to break up your application into composite parts. Instead of having one, single, huge Model/ViewModel, have many smaller ViewModels, each responsible for a single part of the program. You would use the same basic structure to break up the View, keeping in mind that you can always nest a view inside of another view if you use UserControls.
This allows you to assign individual Views or ViewModels to individual developers, with almost no overlap.
It sounds your ViewModel and Model classes are too complex.

Using Ninject to inject dependencies into externally constructed objects (user control)

I would like to use Ninject in my WinForms application. I cannot figure out how to use it for my user controls. Sometimes they rely on the services I want to configure through the DI framework. These controls need to be manageable through the designer (thus need default constructors).
So, is there a way to inject dependencies into properties of this user control? Since the designer needs to be able to construct it, kernel.Get<TestClass> won't work here. Is there a method or some code that will let me "fill-in" the dependencies in the Form_OnLoad() method?
I can also think of other examples where I would want to Inject into the properties of an already existing object, but th WinForms user control is the easiest to explain.
I think you need to invert your thinking. In Model View Controller, the View has only one responsibility: to display data.
How that data gets there is the Controller's responsibility, and how the data is represented in memory is determined by the Model.
Although there are no specific MVC frameworks for Windows Forms, it's possible to make crude ones manually, or you could go have a look at the (now retired) Composite Application Block to get an idea about how this can be done (although the CAB is perhaps too complicated for most people's tastes). There are more elegant options available today, but they involve WPF.
In any case, instead of injecting your dependencies into your Views, inject them into Controllers, and have the Controllers instantiate and correctly populate the Views (your Controls).
In this way, you can keep your Controls free of DI concerns, as they should be.
I think the question is what DI tool can you use to get dependency injection to work with windows forms. Everyone does the MVC example because it's easy to implement(the same example if floating around the we as if it were new and original). If you have an answer for doing it using winforms or even WPF - that would be helpful.
This answer here basically says - in any case, I don't know so inject them into controllers and populate the views - really? Back to the MVC? Again - winforms.

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