I'm building a react native app and using redux to handle the state. I am running into a situation where one of my containers is not updating immediately when the redux state is changed.
Container:
...
class ContainerClass extends Component<Props, State> {
...
componentWillReceiveProps(nextProps: Object) {
console.log('WILL RECEIVE PROPS:', nextProps);
}
...
render() {
const { data } = this.props;
return <SubComponent data={data} />
}
}
const mapStateToProps = (state) => ({
data: state.data
};
export default connect(mapStateToProps)(ContainerClass);
Reducer:
...
export default function reducer(state = initalState, action) => {
switch(action.type) {
case getType(actions.actionOne):
console.log('SETTING THE STATE');
return { ...state, data: action.payload };
...
...
...
In a different random component, I am dispatching a call with the actionOne action, which I confirm prints out the relevant console.log. However, the console.log in the componentWillReceiveProps in the container is not printed.
The component that dispatches the call is a modal that has appeared over the Container, and closes automatically after the call is dispatched and the state is updated. What is weird is that although the Container isn't updated immediately, if I navigate to a different page and then back to the Container page, the state is in fact updated.
EDIT: Initial state is:
const initialState: Store = {
data: []
}
And the way I dispatch is in a different component which gets called as a new modal (using react-native-navigation) from Container:
fnc() {
...
setData(data.concat(newDatum));
...
}
Where setData and data are the redux dispatch action and the part of the store respectively that is passed in on props from the Container (which has setData and data through mapStateToProps shown above and a mapDispatchToProps which I didn't show).
I solved my problem by updating from react-native v0.56 to v0.57. Apparently there was a problem with react-redux v6 working properly in the react-native v0.56 environment.
Assuming you're using a recent version of React, componentWillReceiveProps is actually deprecated:
Using this lifecycle method often leads to bugs and inconsistencies
You can't really rely on that lifecycle hook in a number of situations. You may want to look at a slightly different approach with componentDidUpdate instead.
I think more important is to get the value after changing in state of redux rather than in which lifecycle you are getting the value . so for getting the value you can use subscribe method of redux in componentDidMount
store.subscribe( ()=> {
var updatedStoreState = store.getState();
})
I believe that getDerivedStateForProps would solve your problem.
static getDerivedStateFromProps(nextProps, prevState) {
if(nextProps.data !== prevState.data) {
//Do something
} else {
//Do something else
}
}
You would check the state from the redux against the state from your component and then act accordingly.
Also, some info from the documentation that you might consider before using this method:
1. getDerivedStateFromProps is invoked right before calling the render method, both on the initial mount and on subsequent updates.
2. This method exists for rare use cases where the state depends on changes in props over time.
3. If you need to perform a side effect (for example, data fetching or an animation) in response to a change in props, use componentDidUpdate lifecycle instead.
You can read more at: https://reactjs.org/docs/react-component.html#static-getderivedstatefromprops
I am struggling to get working on a React-redux application to pass a value via the state from one component on to another. I do not wish to use the reducer and/or dispatch because I am not calling a webservice, I just want to take a value from a textbox form to enable another control on the order component.
Firstly, I can grab the value from control, but when mapstatetoprops is called the variable I set and wish to add to the state is undefined. This also possibly explains why my other problem. On my other component the function to use props is never called because of the state-componentWillReceiveProps
Here is the relevant code snippet :
<ListItemContent>
<Control component={Textfield} model="somemodel" label="MyLabel" onBlur={this.onChangeOfValue}/>
</ListItemContent>
onChangeOfValue = (event) => {
this.setState({
newValueToPassAlong: event.target.value
}); //newValueToPassAlong is set in constructor
};
let mapStateToProps = (state) => {
return {
newValueToGive: state.newValueToPassAlong
} // This is undefined
};
export default connect(mapStateToProps)(form)
So, my question is how do add a new variable to a state using React-redux without the need of reducers, etc and with this can I access this variable in my other component?
Ok action creator preferences aside, if you want to sync something between two components which share a common parent, you have to bring that state into the parent.
class ParentComponent {
onItemChanged = (newData) => {
this.setState({ thing: newData });
}
render() {
return (
<div>
<ChildA onItemChanged={ this.onItemChanged } />
<ChildB thing={ this.state.thing } />
</div>
);
}
}
when you change the value in ChildA, use this.props.onItemChanged with the new value. In ChildB, that value will be synchronised in this.props.thing. React will handle all the Component/prop updates.
That all being said, I genuinely think there's nothing wrong with using an action creator/reducer.
setState() does not immediately mutate this.state but creates a pending state transition. Accessing this.state after calling this method can potentially return the existing value.
Refer documentation for more about setState()
I am loading data from Rest API, Container and Presentational components take it.
Container
componentWillMount() {
this.props.load();
}
componentDidUpdate() {
console.log('updated');
}
render() {
let view;
view = this.props.data ? (<Foo data={this.props.data} />) : (<H2>Loading</H2>)
return (
<div>
{view}
</div>
)
}
load - fetches data and dispatched event in reducer on success load.
#Connect
function select(state) {
const { data } = state.modules;
return {
data: data
};
}
export default connect(select, {
load: actions.data.load
})(ContainerComponent);
As far as I understand, when action is dispatched and Container component receives updated data from store, rerender should happen.
Which is strange, componentDidUpdate, according to the docs, is called when component received updated props and rerendered.
But my Foo (dumb) component never shows up even though everything is successfully dispatched without state mutation.
What could be the cause? Thanks!
One of the most common reasons for a component not to re-render is that you modify the state instead of returning a copy of the state with changes applied.
This is mentioned in the Troubleshooting part of the Redux docs.
As #kjonsson was hinting, the issue is that you directly assign state.modules.data to the data property on the select object. The reference of that data object never changes and thus the component will never re-render. What you have to do is copying state.modules.data using the spread operator, such that whenever state.modules.data changes the data field on the select object will have a new reference.
Below the adjusted code snippet.
function select(state) {
const { data } = state.modules;
return {
data: { ...data }
};
}
export default connect(select, {
load: actions.data.load
})(ContainerComponent);
Please let me know if this helps!
I have a React component that dispatches a redux state change in its componentWillMount function. The reason is that when the component is loaded, it needs to get the id from the url (powered by react-router), and trigger an action that sets up the state with that id's data.
Here is the component:
class Editor extends React.Component {
componentWillMount() {
const { dispatch, params } = this.props
dispatch(editItem(params.id))
}
render() {
const item = this.props.item
console.log("Editing", item)
}
}
export default connect(state => ({item: state.item}))(Editor)
Here's the catch: render is getting called twice. item is undefined on the first call, and valid on the second. Ideally, it should only be called once this.props.item actually exists (after the editItem action has been dispatched and run).
According to the React docs: "If you call setState within this method, render() will see the updated state and will be executed only once despite the state change."
In redux, dispatch is the equivalent of calling setState, as it results in a state change. However, I'm guessing something in the way connect works is still causing render to be called twice.
Is there a way around this besides adding a line like if (!item) return; ?
One thing you might do is create a higher order component that handles the basic pattern of loading a different component (or no component) before the required props are loaded.
export const LoaderWrapper = function(hasLoaded, Component, LoaderComponent, onLoad) {
return props => {
if (hasLoaded(props)) {
return <Component {...props} />
}
else {
if (onLoad) onLoad(props)
return { LoaderComponent ? <LoaderComponent /> : null }
}
}
}
Then you can wrap your component before connecting it to get the desired behaviour.
export default connect(state => ({item: state.item}))(LoaderWrapper(
((props) => !!props.item),
Editor,
null,
(props) => props.dispatch(editItem(props.params.id))
))
You might want to add some currying magic to make sure you can compose these kinds of wrapper functions more nicely. Take a look at recompose for more info.
It looks like there's already an issue in the react-redux library.
https://github.com/rackt/react-redux/issues/210
What does editItem do? Does it add item to the redux state or is it there already?
If it is adding I imagine what is happening is that a render cycle happens with the current props, ie item being blank.
Then it gets rendered again when the props have changed, via setting the item.
One approach to fixing this sort of thing is to create a higher order component that wraps Editor and calls the dispatch action the rendering though is set either to a loading screen or and empty div until item is set. That way you can be assured that Editor will have an item.
But without knowing what editItem does it's sort of hard to know. Maybe you could paste the code for that?
I have an external (to the component), observable object that I want to listen for changes on. When the object is updated it emits change events, and then I want to rerender the component when any change is detected.
With a top-level React.render this has been possible, but within a component it doesn't work (which makes some sense since the render method just returns an object).
Here's a code example:
export default class MyComponent extends React.Component {
handleButtonClick() {
this.render();
}
render() {
return (
<div>
{Math.random()}
<button onClick={this.handleButtonClick.bind(this)}>
Click me
</button>
</div>
)
}
}
Clicking the button internally calls this.render(), but that's not what actually causes the rendering to happen (you can see this in action because the text created by {Math.random()} doesn't change). However, if I simply call this.setState() instead of this.render(), it works fine.
So I guess my question is: do React components need to have state in order to rerender? Is there a way to force the component to update on demand without changing the state?
In class components, you can call this.forceUpdate() to force a rerender.
Documentation: https://facebook.github.io/react/docs/component-api.html
In function components, there's no equivalent of forceUpdate, but you can contrive a way to force updates with the useState hook.
forceUpdate should be avoided because it deviates from a React mindset. The React docs cite an example of when forceUpdate might be used:
By default, when your component's state or props change, your component will re-render. However, if these change implicitly (eg: data deep within an object changes without changing the object itself) or if your render() method depends on some other data, you can tell React that it needs to re-run render() by calling forceUpdate().
However, I'd like to propose the idea that even with deeply nested objects, forceUpdate is unnecessary. By using an immutable data source tracking changes becomes cheap; a change will always result in a new object so we only need to check if the reference to the object has changed. You can use the library Immutable JS to implement immutable data objects into your app.
Normally you should try to avoid all uses of forceUpdate() and only read from this.props and this.state in render(). This makes your component "pure" and your application much simpler and more efficient.forceUpdate()
Changing the key of the element you want re-rendered will work. Set the key prop on your element via state and then when you want to update set state to have a new key.
<Element key={this.state.key} />
Then a change occurs and you reset the key
this.setState({ key: Math.random() });
I want to note that this will replace the element that the key is changing on. An example of where this could be useful is when you have a file input field that you would like to reset after an image upload.
While the true answer to the OP's question would be forceUpdate() I have found this solution helpful in different situations. I also want to note that if you find yourself using forceUpdate you may want to review your code and see if there is another way to do things.
NOTE 1-9-2019:
The above (changing the key) will completely replace the element. If you find yourself updating the key to make changes happen you probably have an issue somewhere else in your code. Using Math.random() in key will re-create the element with each render. I would NOT recommend updating the key like this as react uses the key to determine the best way to re-render things.
In 2021 and 2022, this is the official way to forceUpdate a React Functional Component.
const [, forceUpdate] = useReducer(x => x + 1, 0);
function handleClick() {
forceUpdate();
}
I know the OP is for a class component. But the question was asked in 2015 and now that hooks are available, many may search for forceUpdate in functional components. This little bit is for them.
Edit 18th Apr 2022
It's usually bad practice to force update your components.
A few reasons that can cause the need to use force updates.
Not using state variables where you have to - local, redux, context.
The field from the state object you are trying to access and expecting to update/change is too deeply nested in objects or arrays. Even Redux advises to maintain flat objects or arrays. If only one field value changes in a complex object, React may not figure out that the state object has changed, thus it does not update the component. Keep your state flat and simple.
The key on your list items, as mentioned in another answer. In fact, this can cause other unexpected behaviors as well. I've seen lists where items are repeatedly rendered (duplicates) because the keys aren't identical or the keys are just missing altogether. Always request the backend team to send unique ids everywhere possible! Avoid using array indexes for keys. Do not try to create unique ids on the front-end by using nanoid, uuid or random. Because ids created using above methods change each time the component updates (keys provided to a list need to be static and the same on each render). Creating unique ids is usually a backend concern. Try your best to not bring that requirement to the front-end. The front-end's responsibility is only to paint what data the backend returns and not create data on the fly.
If your useEffect, useCallback dependency arrays do not have the proper values set. Use ESLint to help you with this one! Also, this is one of the biggest causes for memory leaks in React. Clean up your state and event listeners in the return callback to avoid memory leaks. Because such memory leaks are awfully difficult to debug.
Always keep an eye on the console. It's your best friend at work. Solving warning and errors that show up in the console can fix a whole lot of nasty things - bugs and issues that you aren't even aware off.
A few things I can remember that I did wrong. In case it helps..
Actually, forceUpdate() is the only correct solution as setState() might not trigger a re-render if additional logic is implemented in shouldComponentUpdate() or when it simply returns false.
forceUpdate()
Calling forceUpdate() will cause render() to be called on the component, skipping shouldComponentUpdate(). more...
setState()
setState() will always trigger a re-render unless conditional rendering logic is implemented in shouldComponentUpdate(). more...
forceUpdate() can be called from within your component by this.forceUpdate()
Hooks: How can I force component to re-render with hooks in React?
BTW: Are you mutating state or your nested properties don't propagate?
How to update nested state properties in React
Sandbox
I Avoided forceUpdate by doing following
WRONG WAY : do not use index as key
this.state.rows.map((item, index) =>
<MyComponent cell={item} key={index} />
)
CORRECT WAY : Use data id as key, it can be some guid etc
this.state.rows.map((item) =>
<MyComponent item={item} key={item.id} />
)
so by doing such code improvement your component will be UNIQUE and render naturally
When you want two React components to communicate, which are not bound by a relationship (parent-child), it is advisable to use Flux or similar architectures.
What you want to do is to listen for changes of the observable component store, which holds the model and its interface, and saving the data that causes the render to change as state in MyComponent. When the store pushes the new data, you change the state of your component, which automatically triggers the render.
Normally you should try to avoid using forceUpdate() . From the documentation:
Normally you should try to avoid all uses of forceUpdate() and only read from this.props and this.state in render(). This makes your application much simpler and more efficient
use hooks or HOC take your pick
Using hooks or the HOC (higher order component) pattern, you can have automatic updates when your stores change. This is a very light-weight approach without a framework.
useStore Hooks way to handle store updates
interface ISimpleStore {
on: (ev: string, fn: () => void) => void;
off: (ev: string, fn: () => void) => void;
}
export default function useStore<T extends ISimpleStore>(store: T) {
const [storeState, setStoreState] = useState({store});
useEffect(() => {
const onChange = () => {
setStoreState({store});
}
store.on('change', onChange);
return () => {
store.off('change', onChange);
}
}, []);
return storeState.store;
}
withStores HOC handle store updates
export default function (...stores: SimpleStore[]) {
return function (WrappedComponent: React.ComponentType<any>) {
return class WithStore extends PureComponent<{}, {lastUpdated: number}> {
constructor(props: React.ComponentProps<any>) {
super(props);
this.state = {
lastUpdated: Date.now(),
};
this.stores = stores;
}
private stores?: SimpleStore[];
private onChange = () => {
this.setState({lastUpdated: Date.now()});
};
componentDidMount = () => {
this.stores &&
this.stores.forEach((store) => {
// each store has a common change event to subscribe to
store.on('change', this.onChange);
});
};
componentWillUnmount = () => {
this.stores &&
this.stores.forEach((store) => {
store.off('change', this.onChange);
});
};
render() {
return (
<WrappedComponent
lastUpdated={this.state.lastUpdated}
{...this.props}
/>
);
}
};
};
}
SimpleStore class
import AsyncStorage from '#react-native-community/async-storage';
import ee, {Emitter} from 'event-emitter';
interface SimpleStoreArgs {
key?: string;
defaultState?: {[key: string]: any};
}
export default class SimpleStore {
constructor({key, defaultState}: SimpleStoreArgs) {
if (key) {
this.key = key;
// hydrate here if you want w/ localState or AsyncStorage
}
if (defaultState) {
this._state = {...defaultState, loaded: false};
} else {
this._state = {loaded: true};
}
}
protected key: string = '';
protected _state: {[key: string]: any} = {};
protected eventEmitter: Emitter = ee({});
public setState(newState: {[key: string]: any}) {
this._state = {...this._state, ...newState};
this.eventEmitter.emit('change');
if (this.key) {
// store on client w/ localState or AsyncStorage
}
}
public get state() {
return this._state;
}
public on(ev: string, fn:() => void) {
this.eventEmitter.on(ev, fn);
}
public off(ev: string, fn:() => void) {
this.eventEmitter.off(ev, fn);
}
public get loaded(): boolean {
return !!this._state.loaded;
}
}
How to Use
In the case of hooks:
// use inside function like so
const someState = useStore(myStore);
someState.myProp = 'something';
In the case of HOC:
// inside your code get/set your store and stuff just updates
const val = myStore.myProp;
myOtherStore.myProp = 'something';
// return your wrapped component like so
export default withStores(myStore)(MyComponent);
MAKE SURE
To export your stores as a singleton to get the benefit of global change like so:
class MyStore extends SimpleStore {
public get someProp() {
return this._state.someProp || '';
}
public set someProp(value: string) {
this.setState({...this._state, someProp: value});
}
}
// this is a singleton
const myStore = new MyStore();
export {myStore};
This approach is pretty simple and works for me. I also work in large teams and use Redux and MobX and find those to be good as well but just a lot of boilerplate. I just personally like my own approach because I always hated a lot of code for something that can be simple when you need it to be.
So I guess my question is: do React components need to have state in
order to rerender? Is there a way to force the component to update on
demand without changing the state?
The other answers have tried to illustrate how you could, but the point is that you shouldn't. Even the hacky solution of changing the key misses the point. The power of React is giving up control of manually managing when something should render, and instead just concerning yourself with how something should map on inputs. Then supply stream of inputs.
If you need to manually force re-render, you're almost certainly not doing something right.
There are a few ways to rerender your component:
The simplest solution is to use forceUpdate() method:
this.forceUpdate()
One more solution is to create not used key in the state(nonUsedKey)
and call setState function with update of this nonUsedKey:
this.setState({ nonUsedKey: Date.now() } );
Or rewrite all current state:
this.setState(this.state);
Props changing also provides component rerender.
For completeness, you can also achieve this in functional components:
const [, updateState] = useState();
const forceUpdate = useCallback(() => updateState({}), []);
// ...
forceUpdate();
Or, as a reusable hook:
const useForceUpdate = () => {
const [, updateState] = useState();
return useCallback(() => updateState({}), []);
}
// const forceUpdate = useForceUpdate();
See: https://stackoverflow.com/a/53215514/2692307
Please note that using a force-update mechanism is still bad practice as it goes against the react mentality, so it should still be avoided if possible.
You could do it a couple of ways:
1. Use the forceUpdate() method:
There are some glitches that may happen when using the forceUpdate() method. One example is that it ignores the shouldComponentUpdate() method and will re-render the view regardless of whether shouldComponentUpdate() returns false. Because of this using forceUpdate() should be avoided when at all possible.
2. Passing this.state to the setState() method
The following line of code overcomes the problem with the previous example:
this.setState(this.state);
Really all this is doing is overwriting the current state with the current state which triggers a re-rendering. This still isn't necessarily the best way to do things, but it does overcome some of the glitches you might encounter using the forceUpdate() method.
We can use this.forceUpdate() as below.
class MyComponent extends React.Component {
handleButtonClick = ()=>{
this.forceUpdate();
}
render() {
return (
<div>
{Math.random()}
<button onClick={this.handleButtonClick}>
Click me
</button>
</div>
)
}
}
ReactDOM.render(<MyComponent /> , mountNode);
The Element 'Math.random' part in the DOM only gets updated even if you use the setState to re-render the component.
All the answers here are correct supplementing the question for understanding..as we know to re-render a component with out using setState({}) is by using the forceUpdate().
The above code runs with setState as below.
class MyComponent extends React.Component {
handleButtonClick = ()=>{
this.setState({ });
}
render() {
return (
<div>
{Math.random()}
<button onClick={this.handleButtonClick}>
Click me
</button>
</div>
)
}
}
ReactDOM.render(<MyComponent /> , mountNode);
Just another reply to back-up the accepted answer :-)
React discourages the use of forceUpdate() because they generally have a very "this is the only way of doing it" approach toward functional programming. This is fine in many cases, but many React developers come with an OO-background, and with that approach, it's perfectly OK to listen to an observable object.
And if you do, you probably know you MUST re-render when the observable "fires", and as so, you SHOULD use forceUpdate() and it's actually a plus that shouldComponentUpdate() is NOT involved here.
Tools like MobX, that takes an OO-approach, is actually doing this underneath the surface (actually MobX calls render() directly)
forceUpdate(), but every time I've ever heard someone talk about it, it's been followed up with you should never use this.
forceUpdate(); method will work but it is advisable to use setState();
In order to accomplish what you are describing please try this.forceUpdate().
Another way is calling setState, AND preserve state:
this.setState(prevState=>({...prevState}));
I have found it best to avoid forceUpdate(). One way to force re-render is to add dependency of render() on a temporary external variable and change the value of that variable as and when needed.
Here's a code example:
class Example extends Component{
constructor(props){
this.state = {temp:0};
this.forceChange = this.forceChange.bind(this);
}
forceChange(){
this.setState(prevState => ({
temp: prevState.temp++
}));
}
render(){
return(
<div>{this.state.temp &&
<div>
... add code here ...
</div>}
</div>
)
}
}
Call this.forceChange() when you need to force re-render.
ES6 - I am including an example, which was helpful for me:
In a "short if statement" you can pass empty function like this:
isReady ? ()=>{} : onClick
This seems to be the shortest approach.
()=>{}
use useEffect as a mix of componentDidMount, componentDidUpdate, and componentWillUnmount, as stated in the React documentation.
To behave like componentDidMount, you would need to set your useEffect like this:
useEffect(() => console.log('mounted'), []);
The first argument is a callback that will be fired based on the second argument, which is an array of values. If any of the values in that second argument changed, the callback function you defined inside your useEffect will be fired.
In the example I'm showing, however, I'm passing an empty array as my second argument, and that will never be changed, so the callback function will be called once when the component mounts.
That kind of summarizes useEffect. If instead of an empty value, you have an argument, like:
useEffect(() => {
}, [props.lang]);
That means that every time props.lang changes, your callback function will be called. The useEffect will not rerender your component really, unless you're managing some state inside that callback function that could fire a re-render.
If you want to fire a re-render, your render function needs to have a state that you are updating in your useEffect.
For example, in here, the render function starts by showing English as the default language and in my use effect I change that language after 3 seconds, so the render is re-rendered and starts showing "spanish".
function App() {
const [lang, setLang] = useState("english");
useEffect(() => {
setTimeout(() => {
setLang("spanish");
}, 3000);
}, []);
return (
<div className="App">
<h1>Lang:</h1>
<p>{lang}</p>
</div>
);
}
You can use forceUpdate() for more details check (forceUpdate()).