Canvas is clipped when size is too big - wpf

I am using a canvas with the an ImageBrush to dispaly an image. I am setting the size of the canvas to the original size of the image so I can get the coordinates when I move the mouse etc.
The problem is that when I put the canvas in a control (Grid for example) with a smaller size the Canvas is clipped.
<Grid>
<Canvas Width="{Binding ImageWidth}" Height="{Binding ImageHeight}" >
<Canvas.Background>
<ImageBrush ImageSource="{Binding Image, Converter={StaticResource imgConverter}}"/>
</Canvas.Background>
</Canvas>
</Grid>
Is there a way to keep the canvas size without being clipped?

I've been meaning to dig deeper in to the source to work out where the clipping occurs for a while now, but never get around to doing it. I've been using a not-so-nice trick of inserting a Canvas into the visual tree when this happens as a workaround.
There are a number of controls that clip the child visuals; Grid, StackPanel, etc. As I mentioned the usual quick fix is to use a Canvas after the container that causes the clip.
In your snippet are there more containers higher up the visual tree?
If the depth was actually something like this:-
<StackPanel>
<Grid>
<Canvas Width="{Binding ImageWidth}" Height="{Binding ImageHeight}" >
<Canvas.Background>
<ImageBrush ImageSource="{Binding Image, Converter={StaticResource imgConverter}}"/>
</Canvas.Background>
</Canvas>
</Grid>
</StackPanel>
Then this might cause clipping. If you insert another Canvas further up the visual tree then this clipping is removed.
<StackPanel>
<Canvas>
<Grid>
<Canvas Width="{Binding ImageWidth}" Height="{Binding ImageHeight}" >
<Canvas.Background>
<ImageBrush ImageSource="{Binding Image, Converter={StaticResource imgConverter}}"/>
</Canvas.Background>
</Canvas>
</Grid>
</Canvas>
</StackPanel>
This workaround can then become problematic if it alters other layout needs for other controls.

Related

Canvas with VisualBrush not rendering Image correctly

I've got a Canvas that I'm setting the Background property to a VisualBrush consisting of an Image. I'm data binding the Canvas' Width and Height to the Images' Width and Height. Here's the XAML:
<Canvas x:Name="imageCanvas" ClipToBounds="True" Width="{Binding ActualWidth, ElementName=dataImage}" Height="{Binding ActualHeight, ElementName=dataImage}"
Loaded="imageCanvas_Loaded" MouseMove="imageCanvas_MouseMove">
<Canvas.Background>
<VisualBrush Stretch="Uniform">
<VisualBrush.Visual>
<Image x:Name="dataImage" ClipToBounds="True" RenderOptions.BitmapScalingMode="HighQuality" Stretch="Uniform" Source="{Binding DataImage, Mode=OneWay}" LayoutTransform="{Binding DataImageLayoutTransform, Mode=OneWay}"/>
</VisualBrush.Visual>
</VisualBrush>
</Canvas.Background>
</Canvas>
Note that Image is using a LayoutTransform. I'm using this to stretch the width of the image. If I disable the LayoutTransform binding and run I get the following (properly) rendered output:
However, when I add the LayoutTransform to stretch the width of the image by a factor of 6, the image looks stretched correctly but it is too small i.e. it is not filling the Canvas uniformly:
I suspect this may have something to do with binding the Canvas Height/Width to the image height width, but it's not clear what the exact problem is. Can anyone provide some insight? Thank you in advance.

Set Size of Rectangle to image size

i'm using this, to show icons that can change their color
<Rectangle Width="100"
Height="100"
Fill="{DynamicResource WhiteBrush">
<Rectangle.OpacityMask>
<ImageBrush Stretch="Uniform" ImageSource={x:Static ImageResources.MyImage}"/>
</Rectangle.OpacityMask>
</Rectangle>
The thing is, that not every Image looks good in 100x100 and if I do not fill these values, nothing is shown. What I wanted to achieve is, that the rectangle automatically takes the needed size of the Image, same as if I would use
<Image Source="{x:Static ImageResources.MyImage}"/>
Any Idea how to achieve this? I already tried to give the ImageBrush a name and reference the size from the rectangle, this doesn't work.
As a workaround I placed an Image at the same position with Visibility=Hidden and get the actualHeight and actualWidth for the Rectangle from there, but that's not an acceptable solution. Any hints welcome.
You could bind the Rectangle's Width and Height:
<Rectangle Fill="{DynamicResource WhiteBrush"
Width="{Binding Width, Source={x:Static ImageResources.MyImage}}"
Height="{Binding Height, Source={x:Static ImageResources.MyImage}}">
<Rectangle.OpacityMask>
<ImageBrush ImageSource="{x:Static ImageResources.MyImage}"/>
</Rectangle.OpacityMask>
</Rectangle>

Why is this clipping happening

Notice in the code i didn't put any clipping on the grid, why is this rectangle being displayed clipped to the size of the grid.
I added the offset just to show that even if i move it to the side the fill of the grid is not red.
<Grid Height="135" Width="162">
<Rectangle Width="300" Height="249" HorizontalAlignment="Center" VerticalAlignment="Center" Fill="#FFDB1919" UseLayoutRounding="False">
<Rectangle.Projection>
<PlaneProjection LocalOffsetX="-42"/>
</Rectangle.Projection>
</Rectangle>
</Grid>
Grids have clipping of content on by default.
The quickest fix is to place the rectangle in a canvas (which has no clipping by default):
<Grid Height="135" Width="162">
<Canvas>
<Rectangle Width="300" Height="249" HorizontalAlignment="Center" VerticalAlignment="Center" Fill="#FFDB1919" UseLayoutRounding="False" StrokeThickness="5">
<Rectangle.Projection>
<PlaneProjection LocalOffsetX="-42"/>
</Rectangle.Projection>
</Rectangle>
</Canvas>
</Grid>
This is what happening here:
1. WPF layout is done. it will place the
rectangle in the center as it was specified.
2. The rectangle will be clipped by the Grid.
3. The Projection transformation is applied after all this stuff.
In your case you did move already clipped rectangle by -42 pixels

How to prevent the Visual Brush from stretching its content

In my project I want to display a small logo on the side of a custom control. Since I have no canvas I thought maybe a Visual Brush would be a good Idea to place the logo in the background.
<VisualBrush>
<VisualBrush.Visual>
<Rectangle Width="200" Height="200" Fill="Red" />
</VisualBrush.Visual>
</VisualBrush>
But the Rectangle I am using right now is not 200x200. It takes the complete available space. Thats not what I want. I also tried a Viewbox and set the stretch property but the result is the same because in the end I don't need a simple Rectangle but a canvas with many path objects as children. A Viewbox supports only one child.
This there any way to get around this problem?
You need to set TileMode, Stretch, AlignmentX and AlignmentY properties on your VisualBrush:
<VisualBrush TileMode="None" Stretch="None" AlignmentX="Left" AlignmentY="Top">
<VisualBrush.Visual>
<Rectangle Height="200" Width="200" Fill="Red"></Rectangle>
</VisualBrush.Visual>
</VisualBrush>
Add Grid and this Set Vertical alligment to Top and Horizontal alignment to Right
Sample code
<VisualBrush x:Key="myVisual">
<VisualBrush.Visual>
<Grid>
<Rectangle Height="200" Width="200" Fill="Red" HorizontalAlignment="Right" VerticalAlignment="Top" ></Rectangle>
</Grid>
</VisualBrush.Visual>
</VisualBrush>
For me, I set the following attribute on the VisualBrush, and the VisualBrush now looks exactly like a MediaElement:
Stretch="Uniform"

How can you align a canvas background in WPF?

I have set a canvas' background to an image of a company logo. I would like for this image to be aligned to the bottom right corner of the canvas.
Is it possible to do this, or would it require for the image to be added into the canvas as a child? That would not work with this program as all children of the canvas are handled differently.
Thank You
Will this work? (It worked for me, anyway.)
<Canvas>
<Canvas.Background>
<ImageBrush ImageSource="someimage.jpg" AlignmentX="Right"
AlignmentY="Bottom" Stretch="None" />
</Canvas.Background>
</Canvas>
AFAIK The WPF Canvas needs child UI elements to be positioned using absolute co-ordinates.
To achieve the right-bottom-anchored effect, I think you'd need to handle the window resize event, recalculate and apply the Top,Left co-ordinates for the child Image element to always stick to the right buttom corner.
<Window x:Class="HelloWPF.Window1" xmlns...
Title="Window1" Height="300" Width="339">
<Canvas>
<Image Canvas.Left="195" Canvas.Top="175" Height="87" Name="image1" Stretch="Fill" Width="122" Source="dilbert2666700071126ni1.gif"/>
</Canvas>
</Window>
How about containing the canvas and image inside of a Grid control like so?
<Window ...>
<Grid>
<Canvas/>
<Image HorizontalAlignment="Right" VerticalAlignment="Bottom" .../>
<Grid>
</Window>
This is my solution using a border inside the canvas to align the image. This solution works well when canvas is resized:
<Canvas x:Name="MiCanvas" Height="250" Width="500" Background="Aqua">
<Border x:Name="MiBorderImage"
Width="{Binding ElementName=MiCanvas, Path=ActualWidth}"
Height="{Binding ElementName=MiCanvas, Path=ActualHeight}"
Background="Transparent">
<Image x:Name="MiImage" Source="/GraphicsLibrary/Logos/MiLogo.png"
HorizontalAlignment="Right"
VerticalAlignment="Bottom"
Stretch="None" />
</Border>
</Canvas>

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