How can you align a canvas background in WPF? - wpf

I have set a canvas' background to an image of a company logo. I would like for this image to be aligned to the bottom right corner of the canvas.
Is it possible to do this, or would it require for the image to be added into the canvas as a child? That would not work with this program as all children of the canvas are handled differently.
Thank You

Will this work? (It worked for me, anyway.)
<Canvas>
<Canvas.Background>
<ImageBrush ImageSource="someimage.jpg" AlignmentX="Right"
AlignmentY="Bottom" Stretch="None" />
</Canvas.Background>
</Canvas>

AFAIK The WPF Canvas needs child UI elements to be positioned using absolute co-ordinates.
To achieve the right-bottom-anchored effect, I think you'd need to handle the window resize event, recalculate and apply the Top,Left co-ordinates for the child Image element to always stick to the right buttom corner.
<Window x:Class="HelloWPF.Window1" xmlns...
Title="Window1" Height="300" Width="339">
<Canvas>
<Image Canvas.Left="195" Canvas.Top="175" Height="87" Name="image1" Stretch="Fill" Width="122" Source="dilbert2666700071126ni1.gif"/>
</Canvas>
</Window>

How about containing the canvas and image inside of a Grid control like so?
<Window ...>
<Grid>
<Canvas/>
<Image HorizontalAlignment="Right" VerticalAlignment="Bottom" .../>
<Grid>
</Window>

This is my solution using a border inside the canvas to align the image. This solution works well when canvas is resized:
<Canvas x:Name="MiCanvas" Height="250" Width="500" Background="Aqua">
<Border x:Name="MiBorderImage"
Width="{Binding ElementName=MiCanvas, Path=ActualWidth}"
Height="{Binding ElementName=MiCanvas, Path=ActualHeight}"
Background="Transparent">
<Image x:Name="MiImage" Source="/GraphicsLibrary/Logos/MiLogo.png"
HorizontalAlignment="Right"
VerticalAlignment="Bottom"
Stretch="None" />
</Border>
</Canvas>

Related

Canvas is clipped when size is too big

I am using a canvas with the an ImageBrush to dispaly an image. I am setting the size of the canvas to the original size of the image so I can get the coordinates when I move the mouse etc.
The problem is that when I put the canvas in a control (Grid for example) with a smaller size the Canvas is clipped.
<Grid>
<Canvas Width="{Binding ImageWidth}" Height="{Binding ImageHeight}" >
<Canvas.Background>
<ImageBrush ImageSource="{Binding Image, Converter={StaticResource imgConverter}}"/>
</Canvas.Background>
</Canvas>
</Grid>
Is there a way to keep the canvas size without being clipped?
I've been meaning to dig deeper in to the source to work out where the clipping occurs for a while now, but never get around to doing it. I've been using a not-so-nice trick of inserting a Canvas into the visual tree when this happens as a workaround.
There are a number of controls that clip the child visuals; Grid, StackPanel, etc. As I mentioned the usual quick fix is to use a Canvas after the container that causes the clip.
In your snippet are there more containers higher up the visual tree?
If the depth was actually something like this:-
<StackPanel>
<Grid>
<Canvas Width="{Binding ImageWidth}" Height="{Binding ImageHeight}" >
<Canvas.Background>
<ImageBrush ImageSource="{Binding Image, Converter={StaticResource imgConverter}}"/>
</Canvas.Background>
</Canvas>
</Grid>
</StackPanel>
Then this might cause clipping. If you insert another Canvas further up the visual tree then this clipping is removed.
<StackPanel>
<Canvas>
<Grid>
<Canvas Width="{Binding ImageWidth}" Height="{Binding ImageHeight}" >
<Canvas.Background>
<ImageBrush ImageSource="{Binding Image, Converter={StaticResource imgConverter}}"/>
</Canvas.Background>
</Canvas>
</Grid>
</Canvas>
</StackPanel>
This workaround can then become problematic if it alters other layout needs for other controls.

ScaleTransform on an image leaves whitespace

I'm creating a dialog with a single image, and a polygon overlaid. The problem is that the scale of the image is different from that of the polygon, so I want to scale the image down to match the scale of the polygon. But when I use the RenderTransform/ScaleTransform tags, the image gets sized down leaving whitespace at the right and bottom of the dialog. Yes the overlay now works properly, but I'd like to have it fill the available space to fill the window.
<Window x:Class="vw.CollImage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Collection Image" Height="700" Width="700"
WindowStartupLocation="CenterOwner" Grid.IsSharedSizeScope="False"
Icon="Resources\ty.ico">
<Viewbox MinWidth="70" MinHeight="70">
<Grid>
<Image Name="imgColl" HorizontalAlignment="Left" VerticalAlignment="Top" Source="{Binding ImageData}">
<Image.RenderTransform>
<ScaleTransform ScaleX="0.75" ScaleY="0.75"/>
</Image.RenderTransform>
</Image>
<Polyline Stroke="OrangeRed" StrokeThickness="6" Points="{Binding Coordinates}"/>
</Grid>
</Viewbox>
</Window>
Apply it as LayoutTransform instead.

Why is this clipping happening

Notice in the code i didn't put any clipping on the grid, why is this rectangle being displayed clipped to the size of the grid.
I added the offset just to show that even if i move it to the side the fill of the grid is not red.
<Grid Height="135" Width="162">
<Rectangle Width="300" Height="249" HorizontalAlignment="Center" VerticalAlignment="Center" Fill="#FFDB1919" UseLayoutRounding="False">
<Rectangle.Projection>
<PlaneProjection LocalOffsetX="-42"/>
</Rectangle.Projection>
</Rectangle>
</Grid>
Grids have clipping of content on by default.
The quickest fix is to place the rectangle in a canvas (which has no clipping by default):
<Grid Height="135" Width="162">
<Canvas>
<Rectangle Width="300" Height="249" HorizontalAlignment="Center" VerticalAlignment="Center" Fill="#FFDB1919" UseLayoutRounding="False" StrokeThickness="5">
<Rectangle.Projection>
<PlaneProjection LocalOffsetX="-42"/>
</Rectangle.Projection>
</Rectangle>
</Canvas>
</Grid>
This is what happening here:
1. WPF layout is done. it will place the
rectangle in the center as it was specified.
2. The rectangle will be clipped by the Grid.
3. The Projection transformation is applied after all this stuff.
In your case you did move already clipped rectangle by -42 pixels

How to prevent the Visual Brush from stretching its content

In my project I want to display a small logo on the side of a custom control. Since I have no canvas I thought maybe a Visual Brush would be a good Idea to place the logo in the background.
<VisualBrush>
<VisualBrush.Visual>
<Rectangle Width="200" Height="200" Fill="Red" />
</VisualBrush.Visual>
</VisualBrush>
But the Rectangle I am using right now is not 200x200. It takes the complete available space. Thats not what I want. I also tried a Viewbox and set the stretch property but the result is the same because in the end I don't need a simple Rectangle but a canvas with many path objects as children. A Viewbox supports only one child.
This there any way to get around this problem?
You need to set TileMode, Stretch, AlignmentX and AlignmentY properties on your VisualBrush:
<VisualBrush TileMode="None" Stretch="None" AlignmentX="Left" AlignmentY="Top">
<VisualBrush.Visual>
<Rectangle Height="200" Width="200" Fill="Red"></Rectangle>
</VisualBrush.Visual>
</VisualBrush>
Add Grid and this Set Vertical alligment to Top and Horizontal alignment to Right
Sample code
<VisualBrush x:Key="myVisual">
<VisualBrush.Visual>
<Grid>
<Rectangle Height="200" Width="200" Fill="Red" HorizontalAlignment="Right" VerticalAlignment="Top" ></Rectangle>
</Grid>
</VisualBrush.Visual>
</VisualBrush>
For me, I set the following attribute on the VisualBrush, and the VisualBrush now looks exactly like a MediaElement:
Stretch="Uniform"

How to incorporate Canvas into a larger layout in WPF?

Canvas doesn't seem to play well together nicely with the other elements when you try to build it into a layout and have e.g. controls on the side and the canvas is the drawing area.
For instance, why can I put a border around every element except a canvas? In the following code, border wraps canvas but the canvas only has the border on the top but not on the left, right or bottom:
<Window x:Class="WpfApplication25.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="300" Width="300">
<StackPanel>
<TextBlock DockPanel.Dock="Bottom" Text="Move the slider to reveal the answer:"/>
<Slider DockPanel.Dock="Bottom" Name="theSlider"
HorizontalAlignment="Left"
Width="200"
Minimum="0"
Maximum="1"
Value="1"
Cursor="Hand"/>
<Border BorderBrush="Tan" BorderThickness="2">
<Canvas>
<TextBlock Canvas.Left="45" Canvas.Top="50" Text="test" FontSize="16"/>
<Rectangle
Canvas.Left="10"
Canvas.Top="10"
Width="100"
Height="100"
Fill="Silver"
Opacity="{Binding ElementName=theSlider, Path=Value}"
/>
</Canvas>
</Border>
</StackPanel>
</Window>
From what I can tell in XamlPad, the problem appears to be that your Canvas does not have an explicit height/width, and that its HorizontalAlignment defaults to being in the middle of the Border. Without an explicit height and width the Border appears to collapse to 0 height and stretches on the width. My assumption is this is because your Border is in a StackPanel, as placing the Border in a Grid, causes it to behave as expected.
Your best bet is to give the Canvas an explicit Height and Width. Not sure that is what you're looking for though.
As far as I understand what you are trying to achieve, you should place your controls in one cell of a Grid and your Canvas in another.

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