Multithreaded search in c - c

I'm supposed to have two threads that search for the minimum element in an array: the first one searches the first half, and the second thread searches the other half. However, when I run my code, it seems that it chooses a thread randomly. I'm not sure what I'm doing wrong, but it probably has to do with the "mid" part. I tried dividing an array into two, finding the midpoint and then writing the conditions from there, but I probably went wrong somewhere. I also tried putting array[i] in the conditions, but in that case only thread2 executes.
EDIT: I'm really trying my best here, but I'm not getting anywhere. I edited the code in a way that made sense to me, and I probably typecasted "min" wrong but now it doesn't even execute it just gives me an error, even though it compiles just fine. I'm just a beginner, and while I do understand everything you guys are talking about, I have a hard time implementing the ideas, so really, any help with fixing this is appreciated!
EDIT2: Okay so the previous code made no sense at all, I do apologize but I was exhausted while writing it. Anyway, I came up with something else that works partially! I split the array into two halves, however only the first element is accessible when using the pointer. But would it work if the whole array was being accessed and if so how can I fix that then?
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <string.h>
#define size 20
void *smallest(void *arg);
pthread_t th, th2;
int array[size], i, min;
int main(int argc, char *argv[]) {
srand ( time(NULL) );
for(i = 0; i < size; i++)
{
array[i] = (rand() % 100)+1;
printf("%d ", array[i]);
}
int *array1 = malloc(10 * sizeof(int));
int *array2 = malloc(10 * sizeof(int));
memcpy(array1, array, 10 * sizeof(int));
memcpy(array2, array + 10, 10 * sizeof(int));
printf("\nFirst half gives %d \n", *array1);
printf("Second half gives %d \n", *array2);
pthread_create(&th, NULL, smallest, (void*) array1);
pthread_create(&th2, NULL, smallest, (void*) array2);
pthread_join(th, NULL);
pthread_join(th2, NULL);
//printf("\nFirst half gives %d\n", array1);
//printf("Second half gives %d\n", array2);
if (*array1 < *array2) {
printf("\nThread1 finds the number\n");
printf("The smallest element is %i\n", *array1);
}
else {
printf("\nThread2 finds the number\n");
printf("The smallest element is %i\n", *array2);
}
return 0;
}
void *smallest(void* arg){
int *array = (int*)arg;
min = array[0];
for (i = 0; i < size; i++) {
if (array[i] < min) {
min = array[i];
}
}
pthread_exit(NULL);
}

The code you've set up never runs more than one thread. Notice that if you run the first branch of the if statement, you fire off one thread to search half the array, wait for it to finish, then continue onward, and if the else branch executes, the same thing happens in the second half of the array. Fundamentally, you probably want to rethink your strategy here by having the code always launch two threads and join each of them only after both threads have started running.
The condition within your if statement also seems like it's mistaken. You're asking whether the middle element of the array is greater than its index. I assume this isn't what you're trying to do.
Finally, the code you have in each thread always looks at the entire array, not just a half of it. I would recommend rewriting the thread routine so that its argument represents the start and end indices of the range to take the minimum of. You would then update the code in main so that when you fire off the thread, you specify which range to search.
I would structure things like this:
Fire off a thread to find the minimum of the first half of the array.
Fire off a thread to find the minimum of the second half of the array.
Join both threads.
Use the results from each thread to find the minimum.
As one final note, since you'll have two different threads each running at the same time, you'll need to watch for data races as both threads try to read or write the minimum value. Consider having each thread use its exit code to signal where the minimum is and then resolving the true minimum back in main. This eliminates the race condition. Alternatively, have one global minimum value, but guard it with a mutex.

1) You´re redeclaring the global variables in the main function, so there´s actually no point in declaring i, low, high, min:
int array[size], i, low, high, min;
The problem you´re having is with the scope of the variables when you redeclare the variables in the main function, the global ones with the same name become "invisible"
int *low = array;
int *high = array + (size/2);
int mid = (*low + *high) / 2;
So when you run the threads all the values of your variables(low, high, min;
) are 0, this is because they are never actually modified by the main and because they start in 0 default(startup code,etc).
Anyways I wouldn´t really recommend(it´s really frowned upon) using global variables unless it´s a really small proyect for personal use.
2) Another crucial problem is that you´re ignorning the main idea behind threads which is running both simultaneously
if (array[mid] > mid) {
pthread_create(&th, NULL, &smallest, NULL);
pthread_join(th, NULL);
printf("\nThread1 finds the number\n");
}
else if (array[mid] < mid) {
pthread_create(&th2, NULL, &smallest, NULL);
pthread_join(th2, NULL);
printf("\nThread2 finds the number\n");
}
You´re actually only running one thread when executing.
Try something like this:
pthread_create(&th, NULL, &smallest, NULL);
pthread_create(&th2, NULL, &smallest, NULL);
pthread_join(th2, NULL);
pthread_join(th, NULL);
3) You are trying to have two threads access the same variable this can result in undefined behaviour, you MUST use a muthex to avoid a number from not actually being stored.
This guide is pretty complete regarding mutexes but if you need anyhelp please let me know.

This is a single threaded version of what you are asking.
#include <stdio.h>
#include <stdlib.h>
/*
I can not run pthread on my system.
So this is some code that should kind of work the same way
*/
typedef int pthread_t;
typedef int pthread_attr_t;
typedef void*(*threadfunc)(void*);
int pthread_create(pthread_t *thread, const pthread_attr_t *attr, void *(*start_routine)(void*), void *arg)
{
start_routine(arg);
return 0;
}
int pthread_join(pthread_t thread, void **value_ptr)
{
return 0;
}
struct context
{
int* begin;
int* end;
int* result;
};
//the function has to be castable to the threadfunction type
//that way you do not have to worry about casting the argument.
//be careful though - if something does not match these errors may be hard to track
void * smallest(context * c) //signature needet for start routine
{
c->result = c->begin;
for (int* current = c->begin; current < c->end; ++current)
{
if (*current < *c->result)
{
c->result = current;
}
}
return 0; // not needet with the way the argument is set up.
}
int main(int argc, char *argv[])
{
pthread_t t1, t2;
#define size 20
int array[size];
srand(0);
for (int i = 0; i < size; ++i)
{
array[i] = (rand() % 100) + 1;
printf("%d ", array[i]);
}
//prepare data
//one surefire way of messing up in multithreading is sharing data between threads.
//even a simple approach like storing in a variable who is accessing will not solve the issues
//to properly lock data you would have to dive into the memory model.
//either lock with mutexes or memory barriers or just don' t share data between threads.
context c1;
context c2;
c1.begin = array;
c1.end = array + (size / 2);
c2.begin = c1.end + 1;
c2.end = array + size;
//start threads - here your threads would go
//note the casting - you may wnt to wrap this in its own function
//there is error potential here, especially due to maintainance etc...
pthread_create(&t1, 0, (void*(*)(void*))smallest, &c1); //without typedef
pthread_create(&t2, 0, (threadfunc)smallest, &c2); //without typedef
pthread_join(t1, 0);//instead of zero you could have a return value here
pthread_join(t1, 0);//as far as i read 0 throws the return value away
//return value could be useful for error handling
//evaluate
if (*c1.result < *c2.result)
{
printf("\nThread1 finds the number\n");
printf("The smallest element is %i\n", *c1.result);
}
else
{
printf("\nThread2 finds the number\n");
printf("The smallest element is %i\n", *c2.result);
}
return 0;
}
Edit:
I edited some stubs in to give you an idea of how to use multithreading.
I never used pthread but this should likely work.
I used this source for prototype information.

Related

Why does my simple counting program take longer to run with multiple threads? (in C)

Here's my code:
#define COUNT_TO 100000000
#define MAX_CORES 4
static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
long long i = 0;
void* start_counting(void *arg){
for(;;){
pthread_mutex_lock(&mutex);
if(i >= COUNT_TO){
pthread_mutex_unlock(&mutex);
return NULL;
}
i++;
pthread_mutex_unlock(&mutex);
//printf("i = %lld\n", i);
}
}
int main(int argc, char* argv[]){
int i = 0;
pthread_t * thread_group = malloc(sizeof(pthread_t) * MAX_CORES);
for(i = 0; i < MAX_CORES; i++){
pthread_create(&thread_group[i], NULL, start_counting, NULL);
}
for(i = 0; i < MAX_CORES; i++){
pthread_join(thread_group[i], NULL);
}
return 0;
}
This is what your threads do:
Read the value of i.
Increment the value we read.
Write back the incremented value of i.
Go to step 1.
Cleary, another thread cannot read the value of i after a different thread has accomplished step 1 but before it has completed step 3. So there can be no overlap between two threads doing steps 1, 2, or 3.
So all your threads are fighting over access to the same resource -- i (or the mutex that protects it). No thread can make useful forward progress without exclusive access to one or both of those. Given that, there is no benefit to using multiple threads since only one of them can accomplish useful work at a time.

Trying to understand Race Conditions/Threads in C

For staters, I am a student who wasn't a CS undergrad, but am moving into a CS masters. So I welcome any and all help anyone is willing to give.
The purpose of this was to create N threads between 2-4, then using a randomly generated array of lower case characters, make them uppercase.
This needed to be done using the N threads (defined by the command line when executed), dividing the work up as evenly as possible, using pthread.
My main question I'm trying to ask, is if I avoided race conditions between my threads?
I am also struggling to understand dividing the work among the threads. As I understand (correct me if I'm wrong), in general the threads functioning will be chosen at random during execution. So, I'm assuming I need to do something along the lines of dynamically dividing the array among the N number of threads and setting it so that each thread will perform the uppercasing of a same sized subsection of the array?
I know there are likely a number of other discrepancies I need to get better at within my code, but I haven't coded long and just started using C/C++ about a month ago.
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <pthread.h>
#include <ctype.h>
//Global variable for threads
char randChars[60];
int j=0;
//Used to avoid race conditions
pthread_mutex_t mutex1 = PTHREAD_MUTEX_INITIALIZER;
//Establish the threads
void* upperThread(void* argp)
{
while(randChars[j])
{
pthread_mutex_lock( &mutex1 );
putchar (toupper(randChars[j]));
j++;
pthread_mutex_unlock( &mutex1 );
}
return NULL;
}
int main(int argc, char **argv)
{
//Initializae variables and thread
int N,randNum,t;
long i;
pthread_t pth[N];
pthread_mutex_init(&mutex1, NULL);
char randChar = ' ';
//Check number of command inputs given
if(argc!=2)
{
fprintf(stderr,"usage: %s <enter a value for N>\n", argv[0]);
exit(0);
}
N = atoi(argv[1]);
//Checks command inputs for correct values
if(N<2||N>4){
printf("Please input a value between 2 and 4 for the number of threads.\n");
exit(0);
}
//Seed random to create a randomized value
srand(time(NULL));
printf("original lower case version:\n");
for (i=0; i<61; i++)
{
//Generate a random integer in lower alphabetical range
randNum = rand()%26;
randNum = randNum+97;
//Convert int to char and add to array
randChar = (char) randNum;
randChars[i] = randChar;
printf("%c", randChar);
}
//Create N threads
for (i=0; i<N; i++)
{
pthread_create(pth + i, NULL, upperThread, (void *)i);
}
printf("\n\nupper case version:\n");
//Join the threads
for(t=0; t < N; t++)
{
pthread_join(pth[t], NULL);
}
printf("\n");
pthread_exit(NULL);
return 0;
}
The example you provided is not a good multithreaded program. The reason is that your threads will constantly wait for the one which holds the lock. Which basically makes your program sequential. I would change your upperThread to
void* upperThread(void* argp){
int temp;
while(randChars[j]){
pthread_mutex_lock( &mutex1 );
temp = j;
j++;
pthread_mutex_unlock( &mutex1 );
putchar (toupper(randChars[temp]));
}
return NULL;
}
This way your threads will wait for one that holds the lock until it extracts the value of j , increment it and release the lock and then do the rest of its operations.
The general rule is that you have to acquire the lock only when you deal with critical section or critical data in this case it is an index of your string. Read about critical sections and racing conditions here

Why is my for loop becoming an infinite loop here?

I have this code right now:
void performAction(int n){
int i;
int returnValue;
pthread_t p;
for(i=1; i < n; i++){
printf("Iteration %d",i);
pthread_create(&p, NULL, donothing, NULL);
pthread_join(p, (void**)&returnValue);
if(returnValue == 0){
printf("Terminated");
}
}
}
void* donothing(){
pthread_exit ((void*)0);
}
My task is to start n processes with pthread create and immediately join them, to wait for their termination.
I get to the printf("Terminated"); after every "Iteration %d", but it never seems to increment.
Right now all I get is an infinite loop of this output:
Iteration 1
Terminated
Iteration 1
Terminated
...
Why is this a infinite loop here? I don't quite understand it.
culprit is probably this line:
pthread_join(p, (void**)&returnValue);
you cast a pointer to int to a pointer to void *. Let me guess, you're on amd64? void * takes 8 bytes then, while int takes 4 bytes. So you're probably overwriting your i in the same stack frame.
The right thing would be to declare void *returnValue and call it like this:
pthread_join(p, &returnValue);
Then you can for example check (int)returnValue.

Compute the summation of a given interval using multiple threads

For my homework, I need to compute the squares of integers in the interval (0,N) (e.g. (0,50) in a way that the load is distributed equally among threads (e.g. 5 threads). I have been advised to use small chunks from the interval and assign it to the thread. For that, I am using a queue. Here's my code:
#include <stdio.h>
#include <pthread.h>
#define QUEUE_SIZE 50
typedef struct {
int q[QUEUE_SIZE];
int first,last;
int count;
} queue;
void init_queue(queue *q)
{
q->first = 0;
q->last = QUEUE_SIZE - 1;
q->count = 0;
}
void enqueue(queue *q,int x)
{
q->last = (q->last + 1) % QUEUE_SIZE;
q->q[ q->last ] = x;
q->count = q->count + 1;
}
int dequeue(queue *q)
{
int x = q->q[ q->first ];
q->first = (q->first + 1) % QUEUE_SIZE;
q->count = q->count - 1;
return x;
}
queue q; //declare the queue data structure
void* threadFunc(void* data)
{
int my_data = (int)data; /* data received by thread */
int sum=0, tmp;
while (q.count)
{
tmp = dequeue(&q);
sum = sum + tmp*tmp;
usleep(1);
}
printf("SUM = %d\n", sum);
printf("Hello from new thread %u - I was created in iteration %d\n",pthread_self(), my_data);
pthread_exit(NULL); /* terminate the thread */
}
int main(int argc, char* argv[])
{
init_queue(&q);
int i;
for (i=0; i<50; i++)
{
enqueue(&q, i);
}
pthread_t *tid = malloc(5 * sizeof(pthread_t) );
int rc; //return value
for(i=0; i<5; i++)
{
rc = pthread_create(&tid[i], NULL, threadFunc, (void*)i);
if(rc) /* could not create thread */
{
printf("\n ERROR: return code from pthread_create is %u \n", rc);
return(-1);
}
}
for(i=0; i<5; i++)
{
pthread_join(tid[i], NULL);
}
}
The output is not always correct. Most of the time it is correct, 40425, but sometimes, the value is bigger. Is it because of the threads are running in parallel and accessing the queue at the same time (the processor on my laptop is is intel i7)? I would appreciate the feedback on my concerns.
I think contrary to what some of the other people here suggested, you don't need any synchronization primitives like semaphores or mutexes at all. Something like this:
Given some array like
int values[50];
I'd create a couple of threads (say: 5), each of which getting a pointer to a struct with the offset into the values array and a number of squares to compute, like
typedef struct ThreadArgs {
int *values;
size_t numSquares;
} ThreadArgs;
You can then start your threads, each of which being told to process 10 numbers:
for ( i = 0; i < 5; ++i ) {
ThreadArgs *args = malloc( sizeof( ThreadArgs ) );
args->values = values + 10 * i;
args->numSquares = 10;
pthread_create( ...., threadFunc, args );
}
Each thread then simply computes the squares it was assigned, like:
void *threadFunc( void *data )
{
ThreadArgs *args = data;
int i;
for ( i = 0; i < args->numSquares; ++i ) {
args->values[i] = args->values[i] * args->values[i];
}
free( args );
}
At the end, you'd just use a pthread_join to wait for all threads to finish, after which you have your squares in the values array.
All your threads read from the same queue. This leads to a race condition. For instance, if the number 10 was read simultaneously by two threads, your result will be offset by 100. You should protect your queue with a mutex. Put the following print in deque function to know which numbers are repeated:
printf("Dequeing %d in thread %d\n", x, pthread_self());
Your code doesn't show where the results are accumulated to a single variable. You should protect that variable with a mutex as well.
Alternatively, you can pass the start number as the input parameter to each thread from the loop so that each thread can work on its set of numbers. First thread will work on 1-10, the second one on 11-20 and so on. In this approach, you have to use mutex only the part where the threads update the global sum variable at the end of their execution.
First you need to define what it means to be "distributed equally among threads." If you mean that each thread does the same amount of work as the other threads, then I would create a single queue, put all the numbers in the queue, and start all threads (which are the same code.) Each thread tries to get a value from the queue which must be protected by a mutex unless it is thread safe, calculates the partial answer from the value taken from the thread, and adds the result to the total which must also be protected by a mutex. If you mean that each thread will execute an equal amount of times as each of the other threads, then you need to make a priority queue and put all the numbers in the queue along with the thread number that should compute on it. Each thread then tries to get a value from the queue that matches its thread number. From the thread point of view, it should try to get a value from the queue, do the work, then try to get another value. If there are no more values to get, then the thread should exit. The main program does a join on all threads and the program exits when all threads have exited.

Returning single integer value from thread

I need help returning integer value from thread. I have tried several things and can't get it to work. I am new to C and yes this is homework, but I am stuck and need some help on this. I have created the pointer in the thread but when I pass it back to main, it does not show the right value. I have tried malloc and that does not work either. Any tips would be appreciated.
Here is the Code:
#include<stdio.h>
#include<stdlib.h>
#include<math.h>
#include<pthread.h>
#include "FindNextHigher.h"
#include "SortNumber.h"
void *thread_next(void *arg)
{
/* Call FindNextHigher */
int *num =(int *)arg;
int next = FindNextHigher(*num);
printf("next= %d\n", next);
/* Convert int to pointer to pass and print to check*/
int *next_ptr=&next;
printf("nextptr= %d\n", *next_ptr);
return (void *)next_ptr;
}
int main(int argc, char *argv[])
{
FILE* f = fopen(argv[1], "r");
int i, num, *next_ptr;
printf("next_ptr = %d\n", *next_ptr);
pthread_t thread1, thread2, thread3, thread4;
void *exit_status;
for(i=1; i<=20; i++)
{
fscanf(f, "%d", &num);
if (i==1 || i<=60){
pthread_create(&thread1, NULL, thread_next, &num);
pthread_join(thread1, &exit_status);
printf("Threadid 1 processes number %d which is %d and the next higher number is %d\n", i, num, *next_ptr);
if (i==60){
printf("--------------Process finished for Thread 1----------");
}
}
else {
if (i==61 || i<=120){
pthread_create(&thread2, NULL, thread_next, &num);
pthread_join(thread2, &exit_status);
printf("Threadid 2 processes number %d which is %d and the next higher number is %d\n", i, num, *next_ptr);
if (i==120){
printf("--------------Process finished for Thread 2----------");
}
}
else{
if (i==121 || i<=180){
pthread_create(&thread3, NULL, thread_next, &num);
pthread_join(thread3, &exit_status);
printf("Threadid 3 processes number %d which is %d and the next higher number is %d\n", i, num, *next_ptr);
if (i==180){
printf("--------------Process finished for Thread 3----------");
}
}
else{
if (i==181 || i<=240){
pthread_create(&thread4, NULL, thread_next, &num);
pthread_join(thread4, &exit_status);
printf("Threadid 4 processes number %d which is %d and the next higher number is %d\n", i, num, *next_ptr);
if (i==240){
printf("--------------Process finished for Thread 4----------");
}
}
}
}
}
}
return 0;
}
There are some bugs. First of all, you don't initialize next_ptr before printing it.
Next, you share a pointer to the same instance of a variable between 4 threads, without any synchronization mechanism to protect the access to it. You will need to use a critical section or a mutex/semaphore.
First, there are somethings you'd want to watch out for:
int i, num, *next_ptr;
...
for(i=1; i<=20; i++)
{
fscanf(f, "%d", &num);
...
pthread_create(&thread1, NULL, thread_next, &num);
You are sending the same address (&num) to all threads, while reading the number for each thread separately. Since all of them have a pointer to the same number, most likely they are all going to take the last value (or arbitrarily any of their assigned or later values). So as argument, you would need to have as many nums as you have threads.
To return the integer, you can either return the integer cast to a void *, which would work, but it's not entirely standard. One solution would be to provide a place for the return value by the argument:
struct arg_and_return
{
int num;
int ret;
};
struct arg_and_return ar;
fscanf(f, "%d", &ar.num);
pthread_create(&thread, NULL, thread_func, &ar);
And within thread, fill in ((struct arg_and_return *)arg)->ret. Of course, still you need as many ars as you have threads.
You should not return a pointer to a variable that is local to your thread function, as next is in your code. The reason is pretty much the same as for any other function -- the variable's lifetime is over when the function exits (when the thread terminates), so a pointer to it is unreliable. Instead, try one of the following:
Use a variable from main and pass its address to your thread function when you start it, then modify it from the thread (but don't touch it from outside the thread while the thread is still running, unless you use a mutex).
Or, dynamically allocate the int in the thread and return a pointer to it; you would then free it from your main thread when you're done with it.
Or, if you're sure the representations are compatible, you can cast the int to be returned to a pointer type and return it, then cast back to int in your main thread. This is a common approach, but you need to be sure that it works on your system (it usually does if pointers are at least as large as ints, but you shouldn't take for granted that it will).

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