"unrecognized escape sequence" error on windres - c

I'm trying to compile a C program with a icon attached.
I'm following this instructions: How do I add an icon to a mingw-gcc compiled executable?
Both Evan's and Steven's replies.
I'm getting this error 4x:
ico.rc:1: unrecognized escape sequence
when I run:
windres ico.rc -O coff -o ico.res
The working dir is where the executable, source file and 'icon.ico' files are. The icon is just an png converted with
ffmpeg -i icon.png icon.ico
The '.rc' file content is:
id ICON ico.ico
My machine is a Windows 10 32-bits with MINGW, without Microsoft Visual Studio.
How can I compile my program with an icon?

I was searching for the same problem, and found the solution in another site (https://dev-cpp-users.narkive.com/AEWfAsk2/dev-c-problem-with-resource-files), so here I am to share it:
doesn't work because you need to use forward slash (/) as
directory seperator - backslash does not work.
Changing the slashes inside the .rc file was enough for it to work (in cause you also need slashes in the windres command, it can be ). Also, the path inside the .rc file doesn't like accents (eg: áàé).
Edit: I just noticed that the How do I add an icon to a mingw-gcc compiled executable? post says in the example
"path/to/my.ico"
not
"path\to\my.ico"

Related

Windres not compiling .rc file no matter what I do

So I am making a desktop application using C and the Win32 API. I am also using CMake/Make in conjunction with MinGW. Everything went smoothly until I wanted to add an .rc file to the executable. From my understanding you write an .rc file which is then compiled to a .res file, then presumably you are supposed to embed it in the executable. Here's the problem however, when I attempt to compile the .rc file with the GNU utility windres it fails to compile. I always get the following error messages:
C:\ProgramData\chocolatey\lib\mingw\tools\install\mingw64\bin\windres.exe: can't open file `page:': Invalid argument
C:\Code\C\test\resources.rc:4: fatal error: when writing output to : No such file or directory
4 | IDI_TEST_ICON ICON "test.ico"
|
compilation terminated.
C:\ProgramData\chocolatey\lib\mingw\tools\install\mingw64\bin\windres.exe: preprocessing failed.
This occurs with every .rc file I've tried, for completeness however, here is the current test file I am trying to compile:
#include <windows.h>
#include "resource.h"
IDI_TEST_ICON ICON "test.ico"
And the resource.h file:
#define IDI_TEST_ICON 101
So the final question is the following: Why doesn't windres compile the .rc file successfully? And what can I do about in the context of using MinGW?
Edit 1:
Worth noting is that I also converted the .rc file to ANSI format since windres is notorious for yielding peculiar errors when formatted in UTF-8. Yet, the same errors occur.
windres actually generates an object file (in COFF format)
So you should run the command like this:
windres resource.rc -o resource.o
When I check the format of the generated file like this:
file resource.o
I get the following result:
resource.o: Intel amd64 COFF object file, no line number info, not stripped, 1 section, symbol offset=0x3c4c, 1 symbols
So you just need to include the generated .o file in the link step to include the resource.
For example when you run the following command you will get an .exe that won't run, but it will show the icon in Explorer:
gcc -shared -o resource.exe resource.o
After a lot of digging in old forum threads I managed to find a "solution" that works. However I still find it peculiar that this solves the problem. I followed Brecht Sanders advise and downloaded a standalone build from winlibs.com. Even this didn't solve the problem which led me to investigate possible RC_COMPILER_FLAGS which ultimately led me to the --use-temp-file flag.
This flag acts as an alternate approach to compile .rc files since it excludes the use of popen (or the equivalent of it in Windows). According to the documentation this flag should be used if the implemenation of popen is buggy on the host. What is interesting here is that the documentation states that this is known to happen on certain non-english versions of Windows. In my case I am using the Swedish language version of Windows which might explain why this is occuring.
Thus the final solution turns out to be:
windres -i resource.rc -o resource.o --use-temp-file
Which ultimately yields an object file which can then be included in the add_executable call in CMake.

CLIPS compilation

I would like to compile CLIPS on Windows to get object files necessary to a binding with GNAT Ada.
I have downloaded the package clips_core_source_630.zip which provides core & makefiles directories
makefile.g++
makefile.gcc
makefile.lib
makefile.lib++
makefile.win
I tried to compile with MinGW through the commands :
mingw32-make makefile.gcc
or
mingw32-make makefile.g++
But the answer is always : Nothing to be done ! And of course no object file has been generated.
What am I doing wrong with that approach ?
Normally the argument to a make command is the desired target, not the name of the Makefile.
Since the file given as an argument already exists, there is nothing to be done.
If you want to build the project, try just a simple mingw32-make in the directory containing the Makefiles.
If that doesn't work, you can specify the file with -f.
mingw32-make -f makefile.g++

Adding custom path to gcc command

i know there a a few posts already about this but I do not seem to be able to get it right.
I am working on a shared project using geany and gcc. The file structure looks something like this:
`/Documents/.../project/ main directory of project with makefile`
`/Documents/.../project/src here are some sourcefiles and headers`
`/Documents/.../project/src/extended here are some other source and header files`
`/Documents/.../project/src/tools other header and source files`
now lets say I am working on a sourcefile in /tools that includes from extened with
#include"/extended/some_header.h"
because my makefile is configured to search for files from /src. However when I am trying to compile the file I am working on right now (by using geany compile option which just calls gcc) I cannot compile it obviously because it cannot find /extended/some_header.h in the /src folder. I have tried adding
-iquotes/Documents/.../project/src
to the gcc call by geany but it doesn't work either.
The -I flag tells the gcc compiler where it should look for the header files. Passing the -Idir to the compiler is appending the dir path to the head of the search list, effectively making this path higher priority than the previously (or system) defined paths. As for the source path - there is no such an option for gcc itself. Each source file passed to the compiler has to have it's path (absolute or relative). In order to work it around, a Makefile can be provided, defining a list of files to be compiled.

Installing Notepad++ C compiler plugin: linintl-8.dll is missing

Following the instructions on http://iitdu.forumsmotion.com/t108-gcc-compiler-in-notepad
However, upon execution of NPPExec with the code provided (below), ld.exe displays a warning detailing that linintl-8.dll is missing.
// The script code, C source code compiling with GNU CC (GCC) in notepad++ (by "NppExec" plug-in) and compressing with UPX...
//
// Enable? "//" signs remove in code line.
// Sample: C:\Program Files\CodeBlocks\MinGW\bin\gcc.exe "$(FULL_CURRENT_PATH)" -o $(NAME_PART)
YOUR_GCC\BIN\_PATH_HERE\gcc.exe "$(FULL_CURRENT_PATH)" -o $(NAME_PART)
// UPX Compress (with "--best, --ultra-brute" options)
// Enable? "//" signs remove in code line.
// Sample: C:\WINDOWS\system32\upx.exe --best --ultra-brute $(NAME_PART).exe
YOUR_UPX_PATH_HERE\upx.exe --best --ultra-brute $(NAME_PART).exe
Yet, I can see linintl-8.dll sitting in the bin directory of mingw.
Does anybody have any idea how this issue can be resolved, or alternatively an entirely different method to successfully compile C in notepad++ ?
I'm no Windows expert, but I know that dlls should go somewhere in C:/System or C:/System32 for Windows 7 you should check this question:
How do I register a DLL file on Windows 7 64-bit?

How do I run a C program from VIM?

Is there a way to compile and run a C program from VIM without typing its filename ?
:!gcc -o somename % && ./somename
When using :!, % will be substituted by the name of the currently opened file.
When your project becomes larger, you can also write a makefile and compile the current project with :make, if there are any errors, vim will jump to them automatically.
Use the following mapping code in your .vimrc file for compiling and running a c programming file.
map <F8> : !gcc % && ./a.out <CR>
F8 key is for run the mapping. "%" is to take the current file name.
Or, if you want to save the current file before compiling it, use
map <F8> :w <CR> :!gcc % && ./a.out <CR>
Or more ideally, if you want to use the file basename not the default 'a.out' as the executable file name, use the following:
map <F8> :w <CR> :!gcc % -o %< && ./%< <CR>
In the above command, "<" after "%" removes extension and dot (foo.c => foo), so "%<" is the file basename.
You can find this and similar infos in cmdline.txt. Command in vim:help: cmdline.txt. You can also find specific details about the use of "%" by using :help filename-modifiersin vim.
TL;DR No Makefile is required, tweaking &makeprg is also completely useless, and yet :make %< is enough to compile from Vim.
Long answer:
I duplicate an answer I gave in a closed "duplicate question".
Considering we are using vim, and not vi, :make is the way to go.
On Linux-like (it also applies to cygwin, but not to mingw on windows -- in mingw case, see the other answers that alter &makeprg, leave it alone otherwise) systems where gnumake is installed, if you don't have a Makefile in your project, and if your project is made of only one file, just type :make %<. It will be enough (you can play with $CXXFLAGS, $CFLAGS, $LDFLAGS (for -Llib/path options) and $LDLIBS (for -llibname options) to tune the compilation options). Then to run the program, type :!./%<, or with latter versions of vim, run :terminal ./%<.
If your project is made of several files, then you'll need a Makefile to take advantage of :make.
If you manage your project with CMake, and if you compile your project in a directory (or several -> debug, release, ...) outside the sources tree, then the integration will require a plugin. AFAIK, I'm the only one to propose such a plugin: BuildToolsWrapper integrates the management of CMake (choice of the build directory, possibility to chose between the debug, or release, or whatever build directory). It has to be coupled with one of the local_vimrc plugin.
In all cases, calling directly the compiler from within (or outside) Vim with :!g++ -o %< % or whatever is what we used to do 15 years ago on vi. Vim has a wonderful feature: it can integrate (yes, like in IDE) the compiler. See :h quickfix. Navigating between errors directly from the editor is much easier than extracting one error line with our eyes, typing back the line number into the editor, going back to the shell to see what exactly was rejected, ... It may be enough in C, but In C++ when we are "trying to call an overload that doesn't exist", we can't work this way (switching back and forth between the editor and the shell).
Finally, if you want to compile on a single keystroke those mono-file projects, you can add in your .vimrc:
nnoremap <silent> <f7> :make %<<cr>
If you want to adapt automatically the compilation command depending of the kind of project mono-file pet project, or real world multi-file project, well, more wiring is needed, and this is what BTW does -- it reads various options to know what to do.
Last note: &makeprg is best left alone, at least not set to g++/gcc/clang/clang++/gfortran/... Because, every time you change your language, you'll have to change it (unless you use :setlocal). With the solution I recommend, if I want to use clang++ instead of g++, all I have to do is to set: :let $CXX='clang++' (or $CC in C), and then call :make %<. I can even define :let $CXXFLAGS='-std=c++11' to compile in C++11 -- the same variable will be used to turn warnings on, to use a sanitizer, etc.
It's 2018 now, vim 8 has released for 2 years and shipped with all the Linux distributions and Mac OS X. But a lot of vim tutorials are still teaching people something ten years ago.
You can compile your C++/Java programs in vim as convenience as Sublime Text or NotePad++ with some dedicated plugins for Vim 8 or NeoVim.
For example, the AsyncRun plugin will allow you run shell commands in background and read output from quickfix window in realtime.
See the screen capture.
Just like compiling programs in IDEs, the compilation errors will be matched by errorformat and be highlighted and become selectable. You can navigate errors in the quickfix window or continue editing while compiling.
Quick setup
Copy & paste the lines below to your vimrc:
Plug 'skywind3000/asyncrun.vim'
" open quickfix window automatically when AsyncRun is executed
" set the quickfix window 6 lines height.
let g:asyncrun_open = 6
" ring the bell to notify you job finished
let g:asyncrun_bell = 1
" F10 to toggle quickfix window
nnoremap <F10> :call asyncrun#quickfix_toggle(6)<cr>
When you input “:AsyncRun echo hello ” in the command line:
see the capture here
You will see the realtime command output in the open quickfix window.
Compile and run a single file
Compiling a single file with AsyncRun is much simpler than Sublime Text’s build system. We can setup F9 for this:
noremap <silent> <F9> :AsyncRun gcc -Wall -O2 "$(VIM_FILEPATH)" -o "$(VIM_FILEDIR)/$(VIM_FILENOEXT)" <cr>
The macros in $(..) form will be expanded as the real file name or directory, and then we will have F5 to run the executable:
noremap <silent> <F5> :AsyncRun -raw -cwd=$(VIM_FILEDIR) "$(VIM_FILEDIR)/$(VIM_FILENOEXT)" <cr>
The double quotation mark is used to handle path names containing spaces. The option -cwd=$(VIM_FILEDIR) means running the file in the file's directory. The absolute path name $(VIM_FILEDIR)/$(VIM_FILENOEXT) is used because linux needs a ./ prefix to running executables in current directory, but windows doesn't . Using the absolute path name of the binary file can handle this crossing platform issue.
Another option -raw means the output will not be matched by vim's errorformat, and will be displayed in quickfix as what it is. Now you can compile your file with F9, check the compilation errors in quickfix window and press F5 to run the binary.
Build C/C++ Projects
No matter what build tool you are using, make or cmake, project building means acting to a group of files. It requires locating the project root directory. AsyncRun uses a simple method called root markers to identify the project root. The Project Root is identified as the nearest ancestor directory of the current file which contains one of these directories or files:
let g:asyncrun_rootmarks = ['.svn', '.git', '.root', '_darcs']
If none of the parent directories contains these root markers, the directory of the current file is used as the project root. This enables us to use either <root> or $(VIM_ROOT) to represent the project root. and F7 can be setup to build the current project:
noremap <silent> <F7> :AsyncRun -cwd=<root> make <cr>
What if your current project is not in any git or subversion repository ? How to find out where is my project root ? The solution is very simple, just put an empty .root file in your project root, it will be located easily.
Let’s move on, setup F8 to run the current project:
noremap <silent> <F8> :AsyncRun -cwd=<root> -raw make run <cr>
The project will run in its root directory. Of course, you need define the run rule in your own makefile. then remap F6 to test:
noremap <silent> <F6> :AsyncRun -cwd=<root> -raw make test <cr>
If you are using cmake, F4 can be map to update your Makefile:
nnoremap <silent> <F4> :AsyncRun -cwd=<root> cmake . <cr>
Due to the implementation of c runtime, if the process is running is a non-tty environment, all the data in stdout will be buffered until process exits. So, there must be a fflush(stdout) after your printf statement if you want to see the real-time output. or you can close the stdout buffer at the beginning by
setbuf(stdout, NULL);
At the mean time, if you are writing C++ code, a std::endl can be appended to the end of std::cout. It can force flush the stdout buffer. If you are developing on windows, AsyncRun can open a new cmd window for the child process:
nnoremap <silent> <F5> :AsyncRun -cwd=$(VIM_FILEDIR) -mode=4 "$(VIM_FILEDIR)/$(VIM_FILENOEXT)" <cr>
nnoremap <silent> <F8> :AsyncRun -cwd=<root> -mode=4 make run <cr>
Using the option -mode=4 on windows will open a new prompt window to run the command, just like running command line programs in Visual Studio. Finally, we have these key mappings below:
F4: update Makefile with cmake.
F5: run the single file
F6: run project test
F7: build project
F8: run project
F9: compile the single file
F10: toggle quickfix window
It is more like build system in NotePad++ and GEdit. If you are using cmake heavily, you can write a simple shell script located in ~/.vim/script/build.sh to combine F4 and F7 together: it will update Makefile if CMakeList.txt has been changed, then exectute make.
Advanced usage
You can also define shell scripts in your dotfiles repository and execute the script with F3:
nnoremap <F3> :AsyncRun -cwd=<root> sh /path/to/your/dotfiles/script/build_advanced.sh <cr>
The following shell environment variables are defined by AsyncRun:
$VIM_FILEPATH - File name of current buffer with full path
$VIM_FILENAME - File name of current buffer without path
$VIM_FILEDIR - Full path of current buffer without the file name
$VIM_FILEEXT - File extension of current buffer
$VIM_FILENOEXT - File name of current buffer without path and extension
$VIM_CWD - Current directory
$VIM_RELDIR - File path relativize to current directory
$VIM_RELNAME - File name relativize to current directory
$VIM_ROOT - Project root directory
$VIM_CWORD - Current word under cursor
$VIM_CFILE - Current filename under cursor
$VIM_GUI - Is running under gui ?
$VIM_VERSION - Value of v:version
$VIM_COLUMNS - How many columns in vim's screen
$VIM_LINES - How many lines in vim's screen
$VIM_SVRNAME - Value of v:servername for +clientserver usage
All the above environment variables can be used in your build_advanced.sh. Using the external shell script file can do more complex work then a single command.
Grep symbols
Sometimes, If you don't have a well setup environment in you remote linux box, grep is the most cheap way to search symbol definition and references among sources. Now we will have F2 to search keyword under cursor:
if has('win32') || has('win64')
noremap <F2> :AsyncRun! -cwd=<root> grep -n -s -R <C-R><C-W> --include='*.h' --include='*.c*' '<root>' <cr>
else
noremap <F2> :AsyncRun! -cwd=<root> findstr /n /s /C:"<C-R><C-W>" "\%CD\%\*.h" "\%CD\%\*.c*" <cr>
endif
The above script will run grep or findstr in your project root directory, and find symbols in only .c, .cpp and .h files. Now we move around the cursor and press F2, the symbol references in current project will be displayed in the quickfix window immediately.
This simple keymap is enough for most time. And you can improve this script to support more file types or other grep tools in your vimrc .
That’s the practical way to build/run C/C++ projects in Vim 8 or NeoVim. Just like Sublime Text’s build system and NotePad++’s NppExec.
No more outdated vim tutorials again, try something new.
since most of the time you would use a Makefile, in addition to the given answers, I also like to see my results in a "cleared" screen:
map <F10> :w<CR> :!clear; make<CR> :!./%<<CR>
:w<CR> saves the file
:!clear; make<CR> clears the screen and runs make
:!./%<<CR> runs a program (%) without the extension (<)
Add this line in your vimrc file
nnoremap <silent> <F8> :!clear;gcc % -o % && ./%<CR>
Now you only have to press f8 key to compile and run your c program.
Just thought I would add this to these answers here. As has been mentioned, you can use the :make command in vim. What has not been mentioned yet, is that :make can invoke other programs, other than make.
:set makeprg=gcc\ %
Will cause :make to execute gcc with the % symbol replaced by the current file name.
You can then get fancy and do
:set makeprg=gcc\ %\ &&\ ./a.out
and simply typing :make will compile and execute your program. You can do this for other languages as well of course.
:set makeprg=cabal\ repl
:set makeprg=python\ %
After doing some research (including this very page), I made my mind to add this shortcut:
map <F9> :w<CR> :!gcc % -o %<.x -Wall -Wextra 2>errors.err; cat errors.err<CR>
You can also include -ansi -pedantic-errors if you will.
The errors.err file will help you with vi quickfix.
I looked through all of these solutions and I found that they didn't work (as far as I could tell) for the case of editing a file in a different directory -- I wrote some vimscript that does this in a kinda clunky way, but hopefully someone can find this useful:
let mycommand = ':!gcc % -o %< && echo "%<" && [ $(pwd) == "." ] && %< || ./%< '
nnoremap <silent> <F8> :execute mycommand <CR>
or if the commands above work for you in multiple directories feel free to just ignore this.
It may be worth adding that SingleCompile plugin offers that facility for C and other languages as stated by the author:
SingleCompile is a Vim plugin aimed at making it more convenient to
compile or run a single source file without leaving Vim. Consider this
situation: you have just written a small C source file for a tiny
test, but you have to write a Makefile to compile it, or exit Vim to
compile it, or compile it using "!gcc" without quickfix feature
because Vim's make command only use the "make" command? This plugin
will help you out.
Suggested mappings for F9 and F10:
nmap <F9> :SCCompile<cr>
nmap <F10> :SCCompileRun<cr>
I have created command to Run my c & cpp codes
:command Runcpp !clear;g++ % -o %:r && ./%:r<CR>
:command Runc !clear;gcc % -o %:r && ./%:r<CR>
Put above code in .vimrc file and run you code using command Runcpp & Runc
you Can easily compile and run your program from vim directly just go to normal mode and type
:!gcc yourProgramName.c
and then just simply write the following to run the program
:!gcc % | ./a.out
Add these three lines to your .vimrc file
au FileType c set makeprg=gcc\ %
au FileType cpp set makeprg=g++\ %
map <F7>:make && ./a.out<CR>
You can compile and run your program by pressing the F7 button.
I have the following in my vimrc:
autocmd filetype c nnoremap <F9> :w<CR> :!clear<CR> :!gcc % -o %< && %<<CR>
This will allow you to Compile/Run C with <F9> and clear console
You can also do the following:
autocmd filetype c nnoremap <F8> :w<CR> :!clear<CR> :!make && ./%<<CR>
This will allow you to Compile/Run C using Makefile with <F8> and clear console

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