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How can I find all combination of 2 numbers {0,1} in array of 8 length in c,
example
arr[]={0,0,0,0,0,0,0,0}
arr[]={0,0,0,0,0,0,0,1}
arr[]={0,0,0,1,1,0,0,1}
an so on
You can generate all combinations fairly easily using a recursive procedure:
arr = [0,0,0,0,0,0,0,0]
Generate(position)
if position > 8 then
print arr
else
arr[position] = 0
Generate(position+1)
arr[position] = 1
Generate(position+1)
Generate(1)
This will go down 8 levels in the call stack and then print the array [0, 0, 0, 0, 0, 0, 0, 0]. Then it will return to the 7th level, and go down again, printing [0, 0, 0, 0, 0, 0, 0, 1]. It will repeat this process, toggling each of the higher-order bits in turn until all 256 possibilities are generated. Instead of printing the arrays, you could save the arrays as you go.
Another possibility is to just create the 256 8-bit arrays and use an iterative procedure to toggle the elements in such a way as to guarantee you cover all your bases. An example with 4-bit strings:
0 0 0 0 0 0 0 0
0 0 0 0 => toggle bits in 4th position => 0 0 0 1
0 0 0 0 in blocks of size 1 0 0 0 0
0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 0
0 0 0 1 => toggle bits in 3rd position => 0 0 0 1
0 0 0 0 in blocks of size 2 0 0 1 0
0 0 0 1 0 0 1 1
0 0 0 0 0 0 0 0
0 0 0 1 0 0 0 1
0 0 0 0 0 0 1 0
0 0 0 1 0 0 1 1
0 0 0 0 0 0 0 0
0 0 0 1 0 0 0 1
0 0 0 0 0 0 1 0
0 0 0 1 0 0 1 1
0 0 0 0 0 0 0 0
0 0 0 1 0 0 0 1
0 0 0 0 0 0 1 0
0 0 0 1 0 0 1 1
0 0 0 0 0 0 0 0
0 0 0 1 => toggle bits in 2nd position => 0 0 0 1
0 0 1 0 in blocks of size 4 0 0 1 0
0 0 1 1 0 0 1 1
0 0 0 0 0 1 0 0
0 0 0 1 0 1 0 1
0 0 1 0 0 1 1 0
0 0 1 1 0 1 1 1
0 0 0 0 0 0 0 0
0 0 0 1 0 0 0 1
0 0 1 0 0 0 1 0
0 0 1 1 0 0 1 1
0 0 0 0 0 1 0 0
0 0 0 1 0 1 0 1
0 0 1 0 0 1 1 0
0 0 1 1 0 1 1 1
0 0 0 0 0 0 0 0
0 0 0 1 => toggle bits in 1st position => 0 0 0 1
0 0 1 0 in blocks of size 8 0 0 1 0
0 0 1 1 0 0 1 1
0 1 0 0 0 1 0 0
0 1 0 1 0 1 0 1
0 1 1 0 0 1 1 0
0 1 1 1 0 1 1 1
0 0 0 0 1 0 0 0
0 0 0 1 1 0 0 1
0 0 1 0 1 0 1 0
0 0 1 1 1 0 1 1
0 1 0 0 1 1 0 0
0 1 0 1 1 1 0 1
0 1 1 0 1 1 1 0
0 1 1 1 1 1 1 1
The below loop fails to correctly create any interaction terms (i.e. new variables that are multiplications of eachother). I am not exactly sure how to correctly specify x(#j + #i), so maybe this is what is messing things up.
DATA LIST LIST / A1L1 A1L2 A1L3 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10.
BEGIN DATA
1 0 0 1 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0
0 1 0 0 0 1 0 0 0 0 0 0 0
0 1 0 0 0 0 1 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 0 0 0 0
0 0 1 0 0 0 0 0 1 0 0 0 0
-1 -1 -1 0 0 0 0 0 0 1 0 0 0
-1 -1 -1 0 0 0 0 0 0 0 1 0 0
-1 -1 -1 0 0 0 0 0 0 0 0 0 1
END DATA.
LIST.
vector A1L1P A1L2P A1L3P (10).
vector x = A1L1P1 to A1L3P10.
VECTOR ASC = P1 to P10.
VECTOR EcLvl = A1L1 to A1L3.
LOOP #j = 1 to 3.
LOOP #i = 1 to 10.
COMPUTE x(#j + #i) = (ASC(#i) * EcLvl(#j)).
END LOOP.
END LOOP.
EXECUTE.
Instead of
COMPUTE x(#j + #i) = (ASC(#i) * EcLvl(#j)).
I think you want
COMPUTE x(10*(#j-1) + #i) = (ASC(#i) * EcLvl(#j)).
That's my homework, making a sudoku game. I have done my algorithm but it's entering infinite loop. I didn't understand why.
I am trying create a random number and control it for find true number. Checking all columns and rows for find same number as like as our random number if it is, it's changing test number and if test has changed trying find another number for true number. Simple sudoku logic.
#include <stdio.h>
#include <stdlib.h>
int main() {
srand(time(NULL));
int num, col, row, row2, col2, test = 0;
int sudo[9][9] = {{0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0}};
for (row = 0; row <= 8; row++) {
for (col = 0; col <= 8; col++) {
do {
test = 0;
num = rand() % 9 + 1;
//control
for (col2 = 0; col2 <= 8; col2++) {
if (num == sudo[col2][row]) {
test++;
}
}
for (row2 = 0; row2 <= 8; row2++) {
if (num == sudo[col][row2]) {
test++;
}
}
} while (test > 0);
sudo[col][row] = num;
}
}
//print
for (row = 0; row <= 8; row++) {
for (col = 0; col <= 8; col++) {
printf(" %d ", sudo[col][row]);
if (col == 2 || col == 5) {
printf(" | ");
}
}
if (row == 2 || row == 5) {
printf("\n---------------------------------");
}
printf("\n");
}
}
Your algorithm is broken, and I can demonstrate why. If it were possible to fill in a sudoku puzzle this way, it would also be trivial to solve a sudoku puzzle this way, which it is not.
Essentially your code boils down to the following. I've added early exits on the inner for-loops to stop searching once we find the number already in the current row or column (and actually made sense of what 99.9% of the world thinks of concerning "rows" and "columns" in a NxN matrix):
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define NSIZE 9
void print_matrix(int const ar[][NSIZE])
{
for (size_t i=0; i<NSIZE; ++i)
{
for (size_t j=0; j<NSIZE; ++j)
{
fputc('0' + ar[i][j], stdout);
fputc(' ', stdout);
}
fputc('\n', stdout);
}
}
int main()
{
srand((unsigned)time(NULL));
int sudo[NSIZE][NSIZE] = {{0}};
int row, col;
for(row=0;row<NSIZE;++row)
{
for(col=0;col<NSIZE;++col)
{
int row2 = 0, col2 = 0, num;
printf("Trying ");
do
{
num = rand()%9+1;
printf("%d ", num);
for(row2=0; row2<NSIZE && num!=sudo[row2][col]; ++row2);
for(col2=0; col2<NSIZE && num!=sudo[row][col2]; ++col2);
}
while (row2 < NSIZE || col2 < NSIZE);
fputc('\n', stdout);
sudo[row][col] = num;
printf("sudo[%d][%d] = %d\n", row, col, num);
print_matrix(sudo);
}
}
}
As the loops progress, we report what number we're trying, and what the matrix looks like upon placement of a keeper. For example, a test run of the above initially can look like this:
Trying 8
sudo[0][0] = 8
8 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
Trying 1
sudo[0][1] = 1
8 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
Trying 9
sudo[0][2] = 9
8 1 9 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
Trying 6
sudo[0][3] = 6
8 1 9 6 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
Trying 3
sudo[0][4] = 3
8 1 9 6 3 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
Trying 4
sudo[0][5] = 4
8 1 9 6 3 4 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
Trying 4 6 7
sudo[0][6] = 7
8 1 9 6 3 4 7 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
Trying 1 3 1 3 4 1 3 8 4 9 3 8 1 4 7 9 3 8 8 8 4 9 6 5
sudo[0][7] = 5
8 1 9 6 3 4 7 5 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
and this continues for perhaps a while. But eventually, unless you get extraordinarily lucky, the following is bound to happen (and this one went pretty deep before the wheels fell off):
Trying 1 6 3 4
sudo[6][6] = 4
8 1 9 6 3 4 7 5 2
1 3 5 4 8 6 2 7 9
3 6 4 8 7 9 5 2 1
7 9 1 2 4 5 3 8 6
4 7 3 9 2 8 6 1 5
5 4 2 3 6 1 8 9 7
6 8 7 1 9 3 4 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
Note we're about to try and populate sudo[6][7]. To do that we must find a number that is not in the sudo[r][7] column already, nor the sudo[6][c] row. But looking at the numbers already in those positions.
sudo[r][7] : {5,7,2,8,1,9}
sudo[6][c] : {6,8,7,1,9,3,4}
Therefore we're looking for a number from 1..9 that is NOT in: {1,2,3,4,5,6,7,8,9}, which we're NEVER going to find.
The algorithm is broken. There is a reason backtracking is used for tasks like this.
I am trying to check if in a square matrix there is more than one true value in all possible diagonals and anti-diagonals, and return true, otherwise false.
So far I have tried as following but is not covering all possible diagonals:
n=8; %matrix dimension 8 x 8
diag= sum(A(1:n+1:end));
d1=diag>=2;
antiDiag=sum(A(n:n-1:end));
d2=antiDiag>=2;
if ~any(d1(:)) || ~any(d2(:))
res= true;
else
res=false;
end
this is a false:
0 0 0 0 0 1 0 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 1 0 0 0 0
0 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1
this is a true:
0 0 0 0 0 0 0 1
0 0 0 0 0 0 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
Since these are my first steps in using Matlab, is there a specific function or a better way to achieve the result I am looking for?
To detect if there are more than one nonzero value in any diagonal or anti-diagonal (not just the main diagonal and antidiagonal): get the row and column indices of nonzero values, ii and jj; and then check if any value of ii-jj (diagonals) or ii+jj (anti-diagonals) is repeated:
[ii, jj] = find(A);
res = (numel(unique(ii-jj)) < numel(ii)) || (numel(unique(ii+jj)) < numel(ii));
One approach:
n=8; %// size of square matrix
A = logical(randi(2,n)-1); %// Create a logical matrix of 0s and 1s
d1 = sum(A(1:n+1:end)); %// sum all the values of Main diagonal
d2 = sum(A(n:n-1:end-1)); %// sum all the values of Main anti-diag
result = d1>=2 | d2>=2 %// result is true when any one of them is > than or = to 2
Sample run:
Inputs:
>> A
A =
0 1 1 1 1 0 1 0
0 1 1 1 1 1 0 0
0 1 0 1 1 0 0 1
0 1 1 0 1 1 0 0
0 1 0 1 1 0 0 1
1 0 0 0 1 1 0 1
1 1 1 1 1 1 0 0
1 1 1 1 0 0 0 1
Output:
result =
1
Note: This approach considers only the Main diag and Main Anti-Diag (considering the example you provided). If you want for all possible diags, the other answer from Luis Mendo is the way to go
Using #Santhan Salai's generating technique, we can use the diag function (to pull out the main diagonal of the matrix), the fliplr to flip over the center column and any to reduced to a single value.
n=8; %// size of square matrix
A = logical(randi(2,n)-1); %// Create a logical matrix of 0s and 1s
any([diag(A) ; diag(fliplr(A))])
How would the adjacency matrix of binary tree of depth 4 in C look like? The depth of a node is defined as its distance from the root.
I know a is at depth zero e is at depth 2
a
/ \
b c
/ \ / \
d e f g
/ \ / \ / \ / \
h i j k l m n o
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4
a b c d e f g h i j k l m n o
a 1 1 0 0 0 0 0 0 0 0 0 0 0 0
b 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0
c 1 0 0 0 0 1 1 0 0 0 0 0 0 0 0
d 0 1 0 0 0 0 0 1 1 0 0 0 0 0 0
e 0 1 0 0 0 0 0 0 0 1 1 0 0 0 0
f 0 0 1 0 0 0 0 0 0 0 0 1 1 0 0
g 0 0 1 0 0 0 0 0 0 0 0 0 0 1 1
h 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0
i 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0
j 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
k 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
l 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
m 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
n 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
o 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
Just an observation. Holds true in general.
If you have a complete binary tree, by which I mean all internal nodes have two children, and all leaves at same depth. And if you number them starting from 1
i.e. in your case
a = 1; b = 2; c = 3 ....
For any node x -> i
It's children will be 2*i and 2*i + 1
And it's parent will be floor(i/2)
In your case, you can just hard-code it since you have only depth = 4