Convert back byte array into file using golang - file

Is there a way to write a byte array to a file? I have the file name and file extension(like temp.xml).

Sounds like you just want the ioutil.WriteFile function from the standard library.
https://golang.org/pkg/io/ioutil/#WriteFile
It would look something like this:
permissions := 0644 // or whatever you need
byteArray := []byte("to be written to a file\n")
err := ioutil.WriteFile("file.txt", byteArray, permissions)
if err != nil {
// handle error
}

According to https://golang.org/pkg/io/ioutil/#WriteFile, as of Go 1.16 this function is deprecated. Use https://pkg.go.dev/os#WriteFile instead (ioutil.WriteFile simply calls os.WriteFile as of 1.16).
Otherwise, Jeffrey Martinez's answer remains correct:
permissions := 0644 // or whatever you need
byteArray := []byte("to be written to a file\n")
err := os.WriteFile("file.txt", byteArray, permissions)
if err != nil {
// handle error
}

Related

Dont print secrets in log

I am using Zap logger and I want to limit the information that gets logged. For example , I have below code snippet
func (m *mountCommand) Execute(args []string) error {
filelogger.Info("First log", zap.Strings("input args", args))
And the log output is as below
{"level":"info","ts":"2017-11-16T10:04:40.225Z","msg":"First log","input args":["/var/lib/kubelet/pods/74785895-cab5-11e7-88ed-ce1c8b57856c/volumes/xyz-xandndnd",
"{\"kubernetes.io/secret/access-key\":\"Qdfnnfbbdnsjnxni8ehh=\",\"kubernetes.io/secret/secret-key\":\"GGHNHwsffUIJMNBNBVV==\",
\"parallel-count\":\"5\",\"region\":\"iam-standard\"}"]}
How do I just prevent the access-key and secret-key values from getting added to the log due to sensitivity of the data.
I tried many string manipulation functions in Go so that I can just remove those contents before using the zap object.There seems no simple function to get this done in a straight forward simple way.
Your current args is a slice of the following strings:
/var/lib/kubelet/pods/74785895-cab5-11e7-88ed-ce1c8b57856c/volumes/xyz-xandndnd
{"kubernetes.io/secret/access-key":"Qdfnnfbbdnsjnxni8ehh=","kubernetes.io/secret/secret-key":"GGHNHwsffUIJMNBNBVV==","parallel-count":"5","region":"iam-standard"}
The input argument that contains the security-sensitive data is at index 1, and it's a JSON text.
You should not "string-manipulate" a JSON text. First you should unmarshal it into a Go value, then manipulate it, then marshal it back.
This is how this can be done:
// Make a copy of args:
args2 := append([]string{}, args...)
// Unmarshal:
var m map[string]interface{}
if err := json.Unmarshal([]byte(args2[1]), &m); err != nil {
panic(err)
}
// Modify:
m["kubernetes.io/secret/access-key"] = "XXX"
m["kubernetes.io/secret/secret-key"] = "YYY"
// Marshal:
s2, err := json.Marshal(m)
if err != nil {
panic(err)
}
args2[1] = string(s2)
// Verify:
fmt.Println(args2[1])
// Now use args2 to log
filelogger.Info("First log", zap.Strings("(masked) input args", args2))
The "Verify:" is obviously not needed, it's just for us to see the result. Output on the Go Playground:
{"kubernetes.io/secret/access-key":"XXX","kubernetes.io/secret/secret-key":"YYY","parallel-count":"5","region":"iam-standard"}
In your solution you should also add slice index checks to avoid run-time panic.

Base64 string decode and save as file

This has been doing my head in and I hope someone can help. Please forgive me if it's a stupid question as I am very new to Go.
I have a struct that has base64 in it. the struct looks like this:
type UploadedFile struct {
PartnerId string
FileName string
UploadDateTime string
FileChecksum string
FileBase64 string
}
I want to take that base64 string, decode it and then save it, sounds simple right and it probably is, but I am struck.
The code looks like this:
decoder := json.NewDecoder(r.Body)
uploadedFile := models.UploadedFile{}
err := decoder.Decode(&uploadedFile)
dec, _ := base64.StdEncoding.DecodeString(uploadedFile.FileBase64)
Where do I go from here? I have tried so many things and I just keep getting errors all over the file.
I have tried adapting code that people use for images, but I always crash and burn as the file isn't an image, it could be anything
Thanks in advance.
Update: I forgot to mention that, if you use f.Write make sure to also call f.Sync after you're done writing to ensure that all the contents you've written are actually stored. The example shows the updated code.
Not sure if your code example is incomplete, so this answer might be irrelevant but to save your decoded string bytes to a file you first need to open or create a file and then write the bytes into it. Something like this:
package main
import (
"encoding/base64"
"io"
"os"
)
var b64 = `TWFuIGlzIGRpc3Rpbmd1aXNoZWQsIG5vdCBvbmx5IGJ5IGhpcyByZWFzb24sIGJ1dCBieSB0aGlz
IHNpbmd1bGFyIHBhc3Npb24gZnJvbSBvdGhlciBhbmltYWxzLCB3aGljaCBpcyBhIGx1c3Qgb2Yg
dGhlIG1pbmQsIHRoYXQgYnkgYSBwZXJzZXZlcmFuY2Ugb2YgZGVsaWdodCBpbiB0aGUgY29udGlu
dWVkIGFuZCBpbmRlZmF0aWdhYmxlIGdlbmVyYXRpb24gb2Yga25vd2xlZGdlLCBleGNlZWRzIHRo
ZSBzaG9ydCB2ZWhlbWVuY2Ugb2YgYW55IGNhcm5hbCBwbGVhc3VyZS4=`
func main() {
dec, err := base64.StdEncoding.DecodeString(b64)
if err != nil {
panic(err)
}
f, err := os.Create("myfilename")
if err != nil {
panic(err)
}
defer f.Close()
if _, err := f.Write(dec); err != nil {
panic(err)
}
if err := f.Sync(); err != nil {
panic(err)
}
}
Run it here: https://play.golang.org/p/SZVquhZdXC

Go. Writing []byte to file results in zero byte file

I try to serialize a structured data to file. I looked through some examples and made such construction:
func (order Order) Serialize(folder string) {
b := bytes.Buffer{}
e := gob.NewEncoder(&b)
err := e.Encode(order)
if err != nil { panic(err) }
os.MkdirAll(folder, 0777)
file, err := os.Create(folder + order.Id)
if err != nil { panic(err) }
defer file.Close()
writer := bufio.NewWriter(file)
n, err := writer.Write(b.Bytes())
fmt.Println(n)
if err != nil {
panic(err)
}
}
Serialize is a method serializing its object to file called by it's id property. I looked through debugger - byte buffer contains data before writing. I mean object is fully initialized. Even n variable representing quantity of written bytes is more than a thousand - the file shouldn't be empty at all. The file is created but it is totally empty. What's wrong?
bufio.Writer (as the package name hints) uses a buffer to cache writes. If you ever use it, you must call Writer.Flush() when you're done writing to it to ensure the buffered data gets written to the underlying io.Writer.
Also note that you can directly write to an os.File, no need to create a buffered writer "around" it. (*os.File implements io.Writer).
Also note that you can create the gob.Encoder directly directed to the os.File, so even the bytes.Buffer is unnecessary.
Also os.MkdirAll() may fail, check its return value.
Also it's better to "concatenate" parts of a file path using filepath.Join() which takes care of extra / missing slashes at the end of folder names.
And last, it would be better to signal the failure of Serialize(), e.g. with an error return value, so the caller party has the chance to examine if the operation succeeded, and act accordingly.
So Order.Serialize() should look like this:
func (order Order) Serialize(folder string) error {
if err := os.MkdirAll(folder, 0777); err != nil {
return err
}
file, err := os.Create(filepath.Join(folder, order.Id))
if err != nil {
return err
}
defer file.Close()
if err := gob.NewEncoder(file).Encode(order); err != nil {
return err
}
return nil
}

Golang "Access is denied" error on trying to write to file with io.WriteString

I am currently running Windows 8 64-bit and I am trying to create a logging file for use with a web server. The code in question is:
func LogWebPath(requestedURL string, accessedURL string, logFile string) error {
file, _ := os.Open(logFile)
_, err = io.WriteString(file, requestedURL + ":" + accessedURL)
if(err != nil) {
fmt.Println(err)
return err
}
file.Close()
return errors.New("nil")
}
Whenever io.WriteString is called, the error returned is write log/visit.log: Access is denied.
I have Go installed on my system and I am using go run x.go to run my Go source.
I believe you are opening the file in read only mode. Instead of os.Open you might try os.OpenFile with the appropriate flags as shown at How to append text to a file in golang? and Append to a file in Go
From the documentation, you have a read-only file:
Open opens the named file for reading...
You need to use os.OpenFile with the appropriate flags
Some examples
The common method for writing a file (used by ioutil.WriteFile):
f, err := os.OpenFile(filename, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, perm)
To create or append to a file:
f, err := os.OpenFile(filename, os.O_WRONLY|os.O_CREATE|os.O_APPEND, perm)
To append only to an existing file:
f, err := os.OpenFile(filename, os.O_WRONLY|os.O_APPEND, perm)

How to check if a file exists in Go?

Go's standard library does not have a function solely intended to check if a file exists or not (like Python's os.path.exists). What is the idiomatic way to do it?
To check if a file doesn't exist, equivalent to Python's if not os.path.exists(filename):
if _, err := os.Stat("/path/to/whatever"); errors.Is(err, os.ErrNotExist) {
// path/to/whatever does not exist
}
To check if a file exists, equivalent to Python's if os.path.exists(filename):
Edited: per recent comments
if _, err := os.Stat("/path/to/whatever"); err == nil {
// path/to/whatever exists
} else if errors.Is(err, os.ErrNotExist) {
// path/to/whatever does *not* exist
} else {
// Schrodinger: file may or may not exist. See err for details.
// Therefore, do *NOT* use !os.IsNotExist(err) to test for file existence
}
Answer by Caleb Spare posted in gonuts mailing list.
[...] It's not actually needed very often and [...] using os.Stat is
easy enough for the cases where it is required.
[...] For instance: if you are going to open the file, there's no reason to check whether it exists first. The file could disappear in between checking and opening, and anyway you'll need to check the os.Open error regardless. So you simply call os.IsNotExist(err) after you try
to open the file, and deal with its non-existence there (if that requires special handling).
[...] You don't need to check for the paths existing at all (and you shouldn't).
os.MkdirAll works whether or not the paths already exist. (Also you need to check the error from that call.)
Instead of using os.Create, you should use os.OpenFile(path, os.O_RDWR|os.O_CREATE|os.O_EXCL, 0666) . That way you'll get an error if the file already exists. Also this doesn't have a race condition with something else making the file, unlike your version which checks for existence beforehand.
Taken from: https://groups.google.com/forum/#!msg/golang-nuts/Ayx-BMNdMFo/4rL8FFHr8v4J
The first thing to consider is that it is rare that you would only want to check whether or not a file exists. In most situations, you're trying to do something with the file if it exists. In Go, any time you try to perform some operation on a file that doesn't exist, the result should be a specific error (os.ErrNotExist) and the best thing to do is check whether the return err value (e.g. when calling a function like os.OpenFile(...)) is os.ErrNotExist.
The recommended way to do this used to be:
file, err := os.OpenFile(...)
if os.IsNotExist(err) {
// handle the case where the file doesn't exist
}
However, since the addition of errors.Is in Go 1.13 (released in late 2019), the new recommendation is to use errors.Is:
file, err := os.OpenFile(...)
if errors.Is(err, os.ErrNotExist) {
// handle the case where the file doesn't exist
}
It's usually best to avoid using os.Stat to check for the existence of a file before you attempt to do something with it, because it will always be possible for the file to be renamed, deleted, etc. in the window of time before you do something with it.
However, if you're OK with this caveat and you really, truly just want to check whether a file exists without then proceeding to do something useful with it (as a contrived example, let's say that you're writing a pointless CLI tool that tells you whether or not a file exists and then exits ¯\_(ツ)_/¯), then the recommended way to do it would be:
if _, err := os.Stat(filename); errors.Is(err, os.ErrNotExist) {
// file does not exist
} else {
// file exists
}
You should use the os.Stat() and os.IsNotExist() functions as in the following example:
func Exists(name string) (bool, error) {
_, err := os.Stat(name)
if err == nil {
return true, nil
}
if errors.Is(err, os.ErrNotExist) {
return false, nil
}
return false, err
}
edit1: fixed issue of returning true when under some circumstances.
edit2: switched to using errors.Is() from os.IsNotExist(), which many say is a best-practice and here
What other answers missed, is that the path given to the function could actually be a directory. Following function makes sure, that the path is really a file.
func fileExists(filename string) bool {
info, err := os.Stat(filename)
if os.IsNotExist(err) {
return false
}
return !info.IsDir()
}
Another thing to point out: This code could still lead to a race condition, where another thread or process deletes or creates the specified file, while the fileExists function is running.
If you're worried about this, use a lock in your threads, serialize the access to this function or use an inter-process semaphore if multiple applications are involved. If other applications are involved, outside of your control, you're out of luck, I guess.
The example by user11617 is incorrect; it will report that the file exists even in cases where it does not, but there was an error of some other sort.
The signature should be Exists(string) (bool, error). And then, as it happens, the call sites are no better.
The code he wrote would better as:
func Exists(name string) bool {
_, err := os.Stat(name)
return !os.IsNotExist(err)
}
But I suggest this instead:
func Exists(name string) (bool, error) {
_, err := os.Stat(name)
if os.IsNotExist(err) {
return false, nil
}
return err != nil, err
}
_, err := os.Stat(file)
if err == nil {
log.Printf("file %s exists", file)
} else if os.IsNotExist(err) {
log.Printf("file %s not exists", file)
} else {
log.Printf("file %s stat error: %v", file, err)
}
basicly
package main
import (
"fmt"
"os"
)
func fileExists(path string) bool {
_, err := os.Stat(path)
return !os.IsNotExist(err)
}
func main() {
var file string = "foo.txt"
exist := fileExists(file)
if exist {
fmt.Println("file exist")
} else {
fmt.Println("file not exists")
}
}
run example
other way
with os.Open
package main
import (
"fmt"
"os"
)
func fileExists(path string) bool {
_, err := os.Open(path) // For read access.
return err == nil
}
func main() {
fmt.Println(fileExists("d4d.txt"))
}
run it
Best way to check if file exists:
if _, err := os.Stat("/path/to/file"); err == nil || os.IsExist(err) {
// your code here if file exists
}
The function example:
func file_is_exists(f string) bool {
_, err := os.Stat(f)
if os.IsNotExist(err) {
return false
}
return err == nil
}
Let's look at few aspects first, both the function provided by os package of golang are not utilities but error checkers, what do I mean by that is they are just a wrapper to handle errors on cross platform.
So basically if os.Stat if this function doesn't give any error that means the file is existing if it does you need to check what kind of error it is, here comes the use of these two function os.IsNotExist and os.IsExist.
This can be understood as the Stat of the file throwing error because it doesn't exists or is it throwing error because it exist and there is some problem with it.
The parameter that these functions take is of type error, although you might be able to pass nil to it but it wouldn't make sense.
This also points to the fact that IsExist is not same as !IsNotExist, they are way two different things.
So now if you want to know if a given file exist in go, I would prefer the best way is:
if _, err := os.Stat(path/to/file); !os.IsNotExist(err){
//TODO
}
As mentioned in other answers, it is possible to construct the required behaviour / errors from using different flags with os.OpenFile. In fact, os.Create is just a sensible-defaults shorthand for doing so:
// Create creates or truncates the named file. If the file already exists,
// it is truncated. If the file does not exist, it is created with mode 0666
// (before umask). If successful, methods on the returned File can
// be used for I/O; the associated file descriptor has mode O_RDWR.
// If there is an error, it will be of type *PathError.
func Create(name string) (*File, error) {
return OpenFile(name, O_RDWR|O_CREATE|O_TRUNC, 0666)
}
You should combine these flags yourself to get the behaviour you are interested in:
// Flags to OpenFile wrapping those of the underlying system. Not all
// flags may be implemented on a given system.
const (
// Exactly one of O_RDONLY, O_WRONLY, or O_RDWR must be specified.
O_RDONLY int = syscall.O_RDONLY // open the file read-only.
O_WRONLY int = syscall.O_WRONLY // open the file write-only.
O_RDWR int = syscall.O_RDWR // open the file read-write.
// The remaining values may be or'ed in to control behavior.
O_APPEND int = syscall.O_APPEND // append data to the file when writing.
O_CREATE int = syscall.O_CREAT // create a new file if none exists.
O_EXCL int = syscall.O_EXCL // used with O_CREATE, file must not exist.
O_SYNC int = syscall.O_SYNC // open for synchronous I/O.
O_TRUNC int = syscall.O_TRUNC // truncate regular writable file when opened.
)
Depending on what you pick, you will get different errors.
Below is an example which will either truncate an existing file, or fail when a file exists.
openOpts := os.O_RDWR|os.O_CREATE
if truncateWhenExists {
openOpts |= os.O_TRUNC // file will be truncated
} else {
openOpts |= os.O_EXCL // file must not exist
}
f, err := os.OpenFile(filePath, openOpts, 0644)
// ... do stuff
This is how I check if a file exists in Go 1.16
package main
import (
"errors"
"fmt"
"io/fs"
"os"
)
func main () {
if _, err:= os.Stat("/path/to/file"); errors.Is(err, fs.ErrNotExist){
fmt.Print(err.Error())
} else {
fmt.Print("file exists")
}
}
Here is my take on a file exists method. It also checks that the file is not a directory and in case of an error, returns it as well.
// FileExists checks if a file exists (and it is not a directory).
func FileExists(filePath string) (bool, error) {
info, err := os.Stat(filePath)
if err == nil {
return !info.IsDir(), nil
}
if errors.Is(err, os.ErrNotExist) {
return false, nil
}
return false, err
}

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