Rubik's cube scrambler [closed] - batch-file

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I made this awesome (horrible) Rubik's cube scrambler a while ago, but when I look at the code, it's just too much, I know there is a very simpler way of doing this. If there is anyone who can modify certain bits to make the code more compact, I would really appreciate it.
This is purely for my understanding in batch, and hopefully others can learn from anything you answer.
Here is the code:
#echo off
mode con: cols=62 lines=10
title Cube Scrambler
color 0a
Setlocal EnableDelayedExpansion
set ct = 0
:strt
set scram=BDEFLMRSUbdflru
set /a ct = ct +1
set /a a=%random%%%14
set /a b=%random%%%14
set /a c=%random%%%14
set /a d=%random%%%14
set /a e=%random%%%14
set /a f=%random%%%14
set /a g=%random%%%14
set /a h=%random%%%14
set /a i=%random%%%14
set /a j=%random%%%14
set /a k=%random%%%14
set /a l=%random%%%14
set /a m=%random%%%14
set /a n=%random%%%14
set /a o=%random%%%14
set a=!scram:~%a%,1!
set b=!scram:~%b%,1!
set c=!scram:~%c%,1!
set d=!scram:~%d%,1!
set e=!scram:~%e%,1!
set f=!scram:~%f%,1!
set g=!scram:~%g%,1!
set h=!scram:~%h%,1!
set i=!scram:~%i%,1!
set j=!scram:~%j%,1!
set k=!scram:~%k%,1!
set l=!scram:~%l%,1!
set m=!scram:~%m%,1!
set n=!scram:~%n%,1!
set o=!scram:~%o%,1!
set /a z1=%random%%%2 +1
set /a z2=%random%%%2 +1
set /a z3=%random%%%2 +1
set /a z4=%random%%%2 +1
set /a z5=%random%%%2 +1
set /a z6=%random%%%2 +1
set /a z7=%random%%%2 +1
set /a z8=%random%%%2 +1
set /a z9=%random%%%2 +1
set /a z10=%random%%%2 +1
set /a z11=%random%%%2 +1
set /a z12=%random%%%2 +1
set /a z13=%random%%%2 +1
set /a z14=%random%%%2 +1
set /a z15=%random%%%2 +1
if %z1% == 2 goto 2x2
set x1='
:2x2
if %z2% == 2 goto 3x3
set x2='
:3x3
if %z3% == 2 goto 4x4
set x3='
:4x4
if %z4% == 2 goto 5x5
set x4='
:5x5
if %z5% == 2 goto 6x6
set x5='
:6x6
if %z6% == 2 goto 7x7
set x6='
:7x7
if %z7% == 2 goto 8x8
set x7='
:8x8
if %z8% == 2 goto 9x9
set x8='
:9x9
if %z9% == 2 goto 10x10
set x9='
:10x10
if %z10% == 2 goto 11x11
set x10='
:11x11
if %z11% == 2 goto 12x12
set x11='
:12x12
if %z12% == 2 goto 13x13
set x12='
:13x13
if %z13% == 2 goto 14x14
set x13='
:14x14
if %z14% == 2 goto 15x15
set x14='
:15x15
if %z15% == 2 goto ans
set x15='
:ans
echo.
echo Scramble: %ct%
echo.
echo.
echo %a%%x1% %b%%x2% %c%%x3% %d%%x4% %e%%x5% %f%%x6% %g%%x7% %h%%x8% %i%%x9% %j%%x10% %k%%x11% %l%%x12% %m%%x13% %n%%x14% %o%%x15%
echo.
echo.
echo { Enter } = New scramble
echo Made by: Ruan Swanepoel
pause>nul
cls
set x1=
set x2=
set x3=
set x4=
set x5=
set x6=
set x7=
set x8=
set x9=
set x10=
set x11=
set x12=
set x13=
set x14=
set x15=
goto strt

Maybe something like this approach using FOR loops?
#ECHO OFF >NUL
SETLOCAL enableextensions enabledelayedexpansion
mode con: cols=62 lines=10
title Cube Scrambler
color 0a
set "ct=0"
set "discontinue="
:strt
set "scram=BDEFLMRSUbdflru"
set /a "ct+=1"
for %%x in (a b c d e f g h i j k l m n o) do (
set /a "xx=!random!%%15"
call set "%%x=%%scram:~!xx!,1%%"
)
for /L %%y in (1, 1, 15) do (
set /a "yy=!random!%%2"
if !yy! EQU 1 (
set "x%%y= "
) else (
set "x%%y='"
)
)
:ans
echo(
echo Scramble: %ct%
echo(
echo(
echo %a%%x1% %b%%x2% %c%%x3% %d%%x4% %e%%x5% %f%%x6% %g%%x7% %h%%x8% %i%%x9% %j%%x10% %k%%x11% %l%%x12% %m%%x13% %n%%x14% %o%%x15%
echo(
echo(
echo { Enter } = New scramble
echo Made by: Ruan Swanepoel
set /P "discontinue="
if defined discontinue goto :endlocal
cls
goto strt
:endlocal
color
title %CD%
rem mode con: cols=80 lines=25
ENDLOCAL
goto :eof

It could probably be trimmed down a bit more (especially if I wanted to tweak the spacing), but I got it down to 29% of what it was, so there's that.
#echo off
setlocal enabledelayedexpansion
mode con cols=62 lines=10
title Cube Scrambler
color 0A
set ct=0
:begin
set scram=BDEFLMRSUbdflru
set /a ct+=1
for /l %%A in (1,1,15) do (
set /a mod_15=!random!%%15
for /F "delims=" %%B in ("!mod_15!") do (
set mov[%%A]=!scram:~%%B,1!
)
set /a inv[%%A]=!random!%%2
if !inv[%%A]! equ 0 (
set "inv[%%A]= "
) else (
set "inv[%%A]=' "
)
)
echo.
echo Scramble: !ct!
echo.
for /l %%A in (1,1,15) do (
set /p"=!mov[%%A]!!inv[%%A]!"<nul
)
echo.
echo.
echo { Enter } = New scramble
echo Made by: Ruan Swanepoel
pause>nul
cls
goto begin
This version is even smaller (just above 18% of the original) at the expense of some readability:
#echo off
setlocal enabledelayedexpansion
mode con cols=45 lines=10
set c=0
set s=BDEFLMRSUbdflru
:a
set /a c+=1
title Cube Scramble !c!
for /l %%A in (1,1,15) do (
set /a r=!random!%%15,i%%A=!random!%%2
for /F %%B in ("!r!") do set m%%A=!s:~%%B,1!
if !i%%A! equ 0 (set i%%A= ) else (set i%%A=' )
)
echo.
for /l %%A in (1,1,15) do set /p=!m%%A!!i%%A!<nul
echo.
echo Enter: Rescramble
pause>nul
cls
goto a

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Symbols get thrown around in batch script

I wanted to ask this question for a long time. When I echo for example a box using hashtags, and put inside some text, this happens:
https://i.stack.imgur.com/0VnZq.png
And without the text, it looks normal:
https://i.stack.imgur.com/jyOw7.png
So I made a moving system in batch, and when I opened it it ended up looking like this.
https://i.stack.imgur.com/ZUxf4.png
Here's the code, thank you very much if you find an answer and a fix for this.
#echo off
#title batch rpg
cls
color 0f
:initsetup
set xc=3
set yc=3
:displaysetup
cls
set X1Y1=
set X1Y2=
set X1Y3=
set X1Y4=
set X2Y1=
set X2Y2=
set X2Y3=
set X2Y4=
set X3Y1=
set X3Y2=
set X3Y3=
set X3Y4=
set X4Y1=
set X4Y2=
set X4Y3=
set X4Y4=
:SCREEN
set X%xc%Y%yc%=#
echo ....
echo .%X1Y4%%X2Y4%%X3Y4%%X4Y4%.
echo .%X1Y3%%X2Y3%%X3Y3%%X4Y3%.
echo .%X1Y2%%X2Y2%%X3Y2%%X4Y2%.
echo .%X1Y1%%X2Y1%%X3Y1%%X4Y1%.
echo ....
choice /c wasd /n
set choice=%ERRORLEVEL%
goto choice%choice%
:choice1
set /A yc=%yc%+1
if %yc% GTR 4 (
set /A yc=%yc%-1
goto displaysetup
) ELSE (
goto displaysetup
)
:choice2
set /A xc=%xc%-1
if %xc% LSS 1 (
set /A xc=%xc%+1
goto displaysetup
) ELSE (
goto displaysetup
)
:choice3
set /A yc=%yc%-1
if %yc% LSS 1 (
set /A yc=%yc%+1
goto displaysetup
) ELSE (
goto displaysetup
)
:choice4
set /A xc=%xc%+1
if %xc% GTR 4 (
set /A xc=%xc%-1
goto displaysetup
) ELSE (
goto displaysetup
)

(Use a batch file) Get the filename only into a For loop

This is the new version according to your comments.
It still doesn't work.
I try to rename files like
2006 Gaspésie - Croisière à la baleine 1023.jpg
2006 Gaspésie - Croisière baleine 28.jpg
To
2006-06 Croisière baleine 001.jpg
2006-06 Croisière baleine 002.jpg
The problem is that the fields F1 and F2 are empty when I do echo and when I do rename.
#echo off
setlocal ENABLEDELAYEDEXPANSION
set /p "NewFileName=New name file (without the extension): "
set /p "LenghtMask=Mask lenght of the number: "
set /a FileNo=0
for %%I in (*.JPG) do (
echo.
#echo off
set /a FileNo=!FileNo!+1
call :return_no_mask !FileNo! %LenghtMask% FileNoMask
#echo on
set "F1=%%~I"
echo F1 %F1%
set ExtensionName=%%~xI
set "F2=%NewFileName% %FileNoMask%%ExtensionName%"
echo F2 %F2%
rename "%F1%" "%F2%"
pause
)
goto:EOF
::--------------------------------------------------
::Return the number (fill with 0 to have the right lenght)
:: in Number to use
:: in Mask's lenght ex: 2
:: out Number
::--------------------------------------------------
:return_no_mask
set NoIn=%1
::---Search the lenght of the number
set /a LenghtNo=1
if "%NoIn%" GEQ "10" set /a LenghtNo=2
if "%NoIn%" GEQ "100" set /a LenghtNo=3
if "%NoIn%" GEQ "1000" set /a LenghtNo=4
if "%NoIn%" GEQ "10000" set /a LenghtNo=5
::---Fill with zero
set NoOut=
:test_add
if "%LenghtNo%" LSS "%2" (
set NoOut=0%NoOut%
set /a LenghtNo+=1
goto :test_add
)
set NoOut=%NoOut%%1
set %3=%NoOut%
EXIT /B 0
::--------------------------------------------------
::End of file
::--------------------------------------------------
:EOF
endlocal
Thank you

Why doesn't this Batch Program give an Output?

I recently had an issue with one of my batch programs, it is basically an incompleted platformer: My code is work in progress and i got stuck with my attemp of collision detection. I have a matrix M, that i can access within an EnableDelayedExpansion block like this !M[%%a][%%d]!
The first time it works, but the second usage does not work anymore:
echo A!M[%xx%,%yy%]!B yields AB.
I would appreciate any hint.
Thanks in advance!
#echo off
::creating a new line variable for multi line strings
set NLM=^
:: Two empty lines are required here
::set up initial grid
set height=9
set width=14
for /l %%a in (0,1,9) do (
for /l %%d in (0,1,14) do (
set M[%%a][%%d]=.
)
)
::create some vars at an initial value
set falling=0
set row=5
set turns=0
set x=8
set face=empty
:turn
set M[%row%][%x%]=^P
::set wall position
set x2=4
set y2=6
set M[%y2%][%x2%]=^#
::display current grid
setlocal EnableDelayedExpansion
set "grid="
for /l %%a in (0,1,9) do (
set line=!M[%%a][0]!
for /l %%d in (1,1,14) do (
set line=!line!!M[%%a][%%d]!
)
set grid=!grid! !NLM! !line!
)
cls
echo !grid!
endlocal
::prompt and make move
:: 4 = d
choice /c:wasd /n /m "" /t 1 /d s
set move=0
set /a xx=x
set /a yy=row
:move clearing Player
set M[%row%][%x%]=.
:: ^ this clears the characters trail so that there is no trail left behind after
:: moves, even when blocked. But at the start of grid Player is drawn again.
if %errorlevel%==4 ( if %x% LSS %width% ( set face=right
set /a xx=x+1) else ( set face=empty))
::if %errorlevel%==3 ( if %row% LSS %height% ( set face=down
::set /a move=0) else ( set face=empty))
if %errorlevel%==2 ( if %x% GTR 0 ( set face=left
set /a xx=x-1) else ( set face=empty))
if %errorlevel%==1 ( if %row% GTR 0 ( set face=up
set /a move=1) else ( set face=empty))
::falling!
set /a yy=yy-move
if %move%==0 (
set /a falling+=1
set face=down
) else (
set falling=0
)
set /a yy=yy+falling
::collision tests
setlocal enableDelayedExpansion
::echo !M[%xx%,%yy%]! > tmp.var
echo A!M[%xx%,%yy%]!B
endlocal
::set /P var1="" < tmp.var
::if %var1%==# (
:: set face=empty
::)
::now the actual movements
::if %face%==right set /a x+=1
::if %face%==left set /a x-=1
::if %face%==up set /a row=yy
::if %face%==down set /a row=yy
set /a x=xx
set /a row=yy
::increment turns, return to top
set /a turns+=1
goto :turn

Set /a not working as 2 / 2

I couldn't get %difference_two% to work It can find %difference_one% as 2 but when I make it divide 2 by 2 it doesn't display as anything.
Use the numbers 2,5,10,17,26
To get what I need.
#echo off
color 0a
title Solver
:numbers
cls
set /p first=First:
set /p second=Second:
set /p third=Third:
set /p fourth=Fourth:
set /p fifth=Fifth:
goto solve
:solve
cls
set /a second_minus_first= %second% - %first%
set /a third_minus_second= %third% - %second%
if %third_minus_second%==%second_minus_first% (
goto s
) else (
goto d
)
:d
cls
set /a fourth_minus_third= %fourth% - %third%
set /a difference= %third_minus_second% - %second_minus_first%
set /a difference_one= %fourth_minus_third% - %third_minus_second%
if %difference%==%difference_one% (
set /a difference_two= %difference_one% / 2
set /a thing= %first% - %difference_two%
cls
echo %difference_two%n Squared + %thing%
pause >nul
goto numbers
) else (
goto wrong
)
Try this:
#echo off
setlocal EnableDelayedExpansion
color 0a
title Solver
:numbers
cls
set /p first=First:
set /p second=Second:
set /p third=Third:
set /p fourth=Fourth:
set /p fifth=Fifth:
goto solve
:solve
cls
set /a second_minus_first= %second% - %first%
set /a third_minus_second= %third% - %second%
if %third_minus_second%==%second_minus_first% (
goto s
) else (
goto d
)
:d
cls
set /a fourth_minus_third= %fourth% - %third%
set /a difference= %third_minus_second% - %second_minus_first%
set /a difference_one= %fourth_minus_third% - %third_minus_second%
if %difference%==%difference_one% (
set /a difference_two= !difference_one! / 2
set /a thing= !first! - !difference_two!
cls
echo !difference_two!n Squared + !thing!
pause >nul
goto numbers
) else (
goto wrong
)
In batch, commands in a code block (between ( )) are interpreted as on the same line, so you need to use setlocal EnableDelayedExpansion and use ! instead of % inside them.

CMD add every variable generated to a list

I know I can write an echo > C:/Folder/name.txt
But I have a generator to make 2 number for Cord and can't figure out a quick way to make a one line echo > with all the points
for shortness I'll simplify my code because the current code is not the issue
Echo off
Setlocal EnableDelayedExpansion
set R=1
set Number=1
:Loop
if %R% EQU 1 (set /p Max=How many Max Points? ) Else(
echo.)
set /p PX%number%=What is PointX%number%?
set /p PY%number%=What is PointY%number%?
if %Number% GEQ %Max% (goto :fin) Else(
set /a Number=%Number%+1 & set R=2 & Goto :loop)
This Is what Im trying to Optimize
:fin
echo (%PX1%,%PY1%),(%PX2%,%PY2%),(%PX3%,%PY3%) ... Ect >C:Folder/File.txt
Is there any way to make all the generated numbers on 1 line
Credit to Squashman for the Answer - Thank you!
Correct Code:
Echo off
Setlocal EnableDelayedExpansion
set R=1
set Number=1
set Line=Test
:Loop
if %R% EQU 1 (set /p Max=How many Max Points? ) Else (
echo.)
set /p PX%number%=What is PointX%number%?
set /p PY%number%=What is PointY%number%?
set line=%line%(!PX%number%!,!PY%number%!),
if %Number% GEQ %Max% (goto :fin) Else (
set /a Number=%Number%+1 & set R=2 & Goto :loop)
:fin
echo %Line:~0,-1% >C:Folder/File.txt
Credit to Squashman for the Answer - Thank you!
The logic is so much simpler if you get the max point count before the loop. And the FOR /L loop can auto increment your counter and eliminate the need for GOTO.
#echo off
setlocal enableDelayedExpansion
set /p "cnt=How many points? "
set "ln="
for /l %%N in (1 1 %cnt%) do (
echo(
set /p "PX%%N=What is PointX%%N? "
set /p "PY%%N=What is PointY%%N? "
set "ln=!ln!(!PX%%N!,!PY%%N!),"
)
echo(
echo !ln:~0,-1!

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