how to set 3 lower bits of uint8_t in C - c

I would like to set the 3 lower bites of uint8_t with value 3.
I've tried the following:
uint8_t temp = some_value;
temp = temp & 0x3
but this does not work....

To set bits you need |:
temp = temp | 0x3;
or more compactly:
temp |= 0x3;
If you want to set a 3-bit span to the number 3, you need to both set and clear bits:
temp &= ~0x7; // clear bits
temp |= 0x3; // set bits

To set the three lower bits you need to set the mask 0x07, because 7 represented in binary is 00000111.
If you want to get a mask of lower bits by specifying the number of bits, you can use this formula:
int bits = 3; // 3 lower bits
uint8_t mask = (1 << bits) - 1; // 7
To clear the pre-existing value of those bits, use a negative of the mask with the bitwise operator "and":
temp = temp & ~mask; // mask is 00000111
// ~mask is 11111000 (negative)
// this operation zero out the 3 last bits of temp
And then you assign a new value to those bits with the bitwise operator "or":
temp = temp | (new_value & mask); // applying mask to new_value to make
// sure its within the bit limit

& 3 is logical and, it will clear all bits except two lowest. You want to or also.
So to set three lowest bits to three, you would use temp = (temp & ~7) | 3. ~ is a logical not, which turns 7 into "all other bits than the last three", which when used with and will clear the three bits. After that or the 3 into it.

This will change the 3 lower bits of z to 011 (3), while preserving the upper 5 bits:
uint8_t z = something();
z = (z & ~7) | 3;
After this, the bits of z will look like this, where x means "unknown":
xxxxx011

Related

How to set masked bits to a specified number?

I haven't been able to find an answer to this on Google, nor do I have any better search ideas. If I have a 2 byte number, a mask, and a third number, how do I replace the masked bits with the third number. For example if I have 0xABCD, the mask 0x0F00, and third number 4 - I would like to replace B with 4 to get A4CD. In other words, I want to be able to replace arbitrary bits selected by a mask with the bits of another arbitrary number (we are assuming that the number replacing the bits fits - i.e. if I mask 5 bits, the number to replace those 5 bits requires 5 bits or less to represent.)
The goal is to replace the bits of number selected by mask with those of value, shifted appropriately, assuming value does not exceed the target range.
Masking off the target bits is easy: number &= ~mask; achieves that simply.
The tricky part is to shift value to the left by the number of zero bits in mask below the set ones. You can write a loop for this.
Here is a simple implementation:
unsigned set_bits(unsigned number, unsigned mask, unsigned value) {
// assuming mask != 0
number &= ~mask;
while (!(mask & 1)) {
value <<= 1;
mask >>= 1;
}
return number | value;
}
You can compute the shift value as a multiplier this way: subtracting one from the mask sets all its 0 low bits to 1, or-ing this value with mask sets all low bits to 1 and xor-ing with mask yields a mask with just the low bits set. Adding 1 to this mask gives the power of 2 by which to multiply value to shift it in place. This works also if there are no 0 bits in the low order bits of mask.
As commented by aschepler, (A ^ (A | B)) == (~A & B) so the expression ((mask ^ (mask | (mask - 1))) + 1) can be simplified as (((mask - 1) & ~mask) + 1).
An elegant simplification was provided by Falk Hüffner: (((mask - 1) & ~mask) + 1) is just mask & -mask.
Here is a branchless version using this trick:
unsigned set_bits(unsigned number, unsigned mask, unsigned value) {
return (number & ~mask) | (value * (mask & -mask));
}
Making this an inline function may help the compiler generate optimal code for constant mask values.

Swapping bits in an integer in C, can you explain this function to me?

I want to write a function that receives an unsigned char and swaps between bit 2 and bit 4 and returns the new number.
I am not allowed to use if statement.
So I found this function, among other functions, but this was the most simple one to understand (or try to understand).
All other functions involve XOR which I don't really understand to be honest.
unsigned char SwapBits(unsigned char num)
{
unsigned char mask2 = ( num & 0x04 ) << 2;
unsigned char mask4 = ( num & 0x10 ) >> 2;
unsigned char mask = mask3 | mask5 ;
return ( num & 0xeb ) | mask;
}
Can someone explain me what happens here and most important, why?
Why AND is required here and why with hex address?
Why should I AND with 0xeb (255)? I know that's the range of char but why should I do that.
In short,
I know how to read codes. I understand this code, but I don't understand the purpose of each line.
Thanks.
First, the usual convention is that bits are numbered starting from 0 for the least significant bit and counting up. In this case, you have an 8-bit value, so the bits go from 0 on the right up to 7 on the left.
The function you posted still isn't quite right, but I think I see where you (it) was going with it. Here are the steps it's doing:
Pull out bit 2 (which is 3rd from the right) using a mask
Pull out bit 4 (which is 5th from the right) using a mask
Shift bit 2 left 2 positions so it's now in bit 4's original position
Shift bit 4 right 2 positions so it's now in bit 2's original position
Join these two bits together into one value that is now bits 2 and 4 swapped
Mask out (erase using &) only bits 2 and 4 from the original value
Join in (insert using |) the new swapped bits 2 and 4 to complete the transformation
I have rewritten the function to show each step one at a time to help make it clearer. In the original function or other examples you find, you'll see many of these steps all happen together in the same statement.
unsigned char SwapBits(unsigned char num)
{
// preserve only bit 2
unsigned char bit2 = num & 0x04;
// preserve only bit 4
unsigned char bit4 = num & 0x10;
// move bit 2 left to bit 4 position
unsigned char bit2_moved = bit2 << 2;
// move bit 4 right to bit 2 position
unsigned char bit4_moved = bit4 >> 2;
// put the two moved bits together into one swapped value
unsigned char swapped_bits = bit2_moved | bit4_moved;
// clear bits 2 and 4 from the original value
unsigned char num_with_swapped_bits_cleared = num & ~0x14;
// put swapped bits back into the original value to complete the swap
return num_with_swapped_bits_cleared | swapped_bits;
}
The second to last step num & ~0x14 probably needs some explanation. Since we want to save all the original bits except for bits 2 and 4, we mask out (erase) only the bits we're changing and leave all the others alone. The bits we want to erase are in positions 2 and 4, which are the 1s in the mask 0x14. So we do a complement (~) on 0x14 to turn it into all 1s everywhere except for 0s in bits 2 and 4. Then we AND this value with the original number, which has the effect of changing bits 2 and 4 to 0 while leaving all the others alone. This allows us to OR in the new swapped bits as the final step to complete the process.
You have to read about binary representation of number
unsigned char SwapBits(unsigned char num)
{
// let say that [num] = 46, it means that is is represented 0b00101110
unsigned char mask2 = ( num & 0x04 ) << 2;
// now, another byte named mask2 will be equal to:
// 0b00101110 num
// 0b00000100 0x04
// . .1. mask2 = 4. Here the & failed with . as BOTH ([and]) bits need to be set. Basically it keeps only numbers that have the 3rd bit set
unsigned char mask4 = ( num & 0x10 ) >> 2;
// 0b00101110 num
// 0b00010000 0x10 -> means 16 in decimal or 0b10000 in binary or 2^4 (the power is also the number of trailing 0 after the bit set)
// 0b00.....0 mask4 = 0, all bits failed to be both set
unsigned char mask = mask3 | mask5 ;
// mask will take bits at each position if either set by mask3 [or] mask5 so:
// 0b1001 mask3
// 0boo11 mask4
// 0b1011 mask
return ( num & 0xeb ) | mask; // you now know how it works ;) solve this one. PS: operation between Brackets have priority
}
If you are interested to learn the basics of bitwise operators you can take a look at this introduction.
After you build confidence you can try solving algorithms using only bitwise operators, where you will explore even deeper bitwise operations and see its impact on the runtime ;)
I also recommend reading Bit Twiddling Hacks, Oldies but Goodies!
b = ((b * 0x80200802ULL) & 0x0884422110ULL) * 0x0101010101ULL >> 32; // reverse your byte!
Simple function to understand swap of bit 3 and 5:
if you want to swap bit index 3 and bit index 5, then you have to do the following:
int n = 0b100010
int mask = 0b100000 // keep bit index 5 (starting from index 0)
int mask2 = 0b1000 // keep bit index 3
n = (n & mask) >> 2 | (n & mask2) << 2 | (n & 0b010111);
// (n & mask) >> 2
// the mask index 5 is decrease by 2 position (>>2) and brings along with it the bit located at index 5 that it had captured in n thanks to the AND operand.
// | (n & mask2) << 2
// mask2 is increased by 2 index and set it to 0 since n didn't have a bit set at index 3 originally.
// | (n & 0b010111); // bits 0 1 2 and 4 are preserved
// since we assign the value to n all other bits would have been wiped out if we hadn't kept their original value thanks to the mask on which we do not perform any shift operations.

Extracting 4 bits from N to N+4 in unsigned long

Consider the following integer:
uint32_t p = 0xdeadbeef;
I want to get:
0..3 bits so I did:
p & ((1 << 4) - 1); and that went good.
however, for 4..7 what I tried did not go as expected:
(p >> 16) & 0xFFFF0000
Why would it not extract the bits I want? Am I not moving p 16 positions to the right and then taking out 4 bits?
Would really appreciate an answer with explanation, thanks!
If you want to get bits from 4..7
(p>>4) & 0xf
If you want to get bits from N to (N+4-1)
(p>>N) & 0xf
And N should be <32 (if your system is 32 bits system). otherwise you will get undefined behaviour
No, you're actually removing bits 0 to 15 from p, so it will hold 0xdead and afterwards you perform the bitwise and so this will yield 0.
If you want to extract the upper 16 bits you will first have to the & operation and shift afterwards:
p = (p & 0xffff0000) >> 16;
To extracts the bits 4 to 7 you will want to do:
p = p & 0xf0;
or if you want them shifted down
p = (p & 0xf0) >> 4;
Btw. Could it be that mean the term nibble 4 to 7 instead of bit 4..7? Nibbles are 4 bits and represented by one hex digit, this would correlate with what you are trying to in the code

Bit masking and separation in c

I am new to c programming and i need help in bit manipulation.
I would like to separate the number from a register which have encoded numbers in BCD.
for example;
the register got '29' as value two bits will denote 2 ='10' and four bits will denote 9='1001'.
It is an 8 bit register and rest bits are zero.
So shifting out the 4 bits will give me 2 at disposal.But what about getting the unit digit?
I need some help regarding that
I'm posting the code here:
#include<stdio.h>
main()
{
int x,y;
y=0x29;
x=y;
x=x>>4;
x=x*10;
printf("%d",x);
return(0);
}
You need to mask it out with binary 00001111, which is decimal 15 or hexadecimal 0x0f.
uint8_t reg = 41; // binary 00101001
uint8_t lo_nibble = (reg >> 0) & 0x0f;
uint8_t hi_nibble = (reg >> 4) & 0x0f;
To form a mask to capture the bottom n bits of a number, you can perform these steps (pen and paper at first, eventually in your head):
start with the value 1.
(1) // == 1 or 00000001
shift the value 1 up by n bits.
(1<<4) // == 16 or 00010000
subtract 1.
(1<<4)-1 // == 15 or 00001111
ANDing this mask with another value or variable will yield the bottom n bits of the number.
int in, hi, lo;
lo = in & ((1<<4)-1);
hi = (in>>4) & ((1<<4)-1);

Take the last 2 bits of a nibble in C

I have this byte: 10111011 and i want to split into 2 nibble (msb and lsb).After that i want to take the last 2 bits from the lsb (so i want 11 from 1011).
I know that:
With 10011011 >> 4 i get the msb (1001)
With 10011011 & 0xf i get the lsb (1011)
Now what can i do to take the 11 from lsb 1011?
Just the same: bits = lsb & 0x03
The bitmask for the first two bits is 3, so simply use:
int val = x & 3;
Since the bits are already in the proper position you don't need some shift operator.
For the above value it would be.
val = (x >> 4) & 3;
You'd do:
foo & 0x03
Where foo is the bit-pattern you want masked.

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