basic arrays and functions in C - selftaught - c

I'm very new to the C programming language and Stack Exchange. I'm learning on my own and have recently refined a rudimentary skill set in Matlab. I'm attempting to mess around with arrays in the following C code sample, which I hope I have adequately explained throughout. When I compile the code, however, I'm immediately met with a segmentation fault. I'm not sure where I've hit my iceberg, and I'm looking for a solution so I can learn by good example.
/* colAdd takes a 4,4 array 'A' and adds columns 'C1' and 'C2',
placing the result in column 'C1'. Prints matrix 'A'.
Void function as result is only printed, not returned.
Main tests colAdd with simple 4,4 array */
#include <stdio.h>
// Function colAdd is declared
void colAdd(int A[4][4], int C1, int C2);
int main()
{
// Function colAdd is initialised
int A[4][4] = {{1,2,3,4},{5,6,7,8},{9,10,11,12},{13,14,15,16}};
colAdd(A,1,3);
}
void colAdd(int A[4][4], int C1, int C2)
{
int j = 0; int i; int arr1[4]; int arr2[4]; int arr3[4];
// The following takes column C1 of A and places the result in arr1
for(i = (C1 - 1); i = (C1 + 11); i + 4) {
arr1[j] = A[C1][i];
j = j + 1;
}
j = 0;
// The following takes column C2 of A and places the result in arr2
for(i = (C2 - 1); i = (C2 + 11); i + 4) {
arr2[j] = A[C2][i];
j = j + 1;
}
// The following takes the addition of arr1 and arr2 and places the result in arr3
for(i = 0; i = 3; i++) {
arr3[i] = arr2[i] + arr1[i];
}
j = 0;
// The following replaces column C1 of array A with arr3
for(i = (C1 - 1); i = (C1 + 11); i + 4) {
A[C1][i] = arr3[j];
j = j + 1;
}
//Finally, the resultant array A is printed
const int rows = 4;
const int cols = 4;
int k; int l;
for(k = 0; k < rows; k++) {
for(l = 0; l < cols; l++) {
printf("ans[%d, %d] = %d \n", k, l, A[k][l]);
}
}
}
Any advice would be much appreciated. Thank you all kindly.

You have:
// The following takes column C1 of A and places the result in arr1
for(i = (C1 - 1); i = (C1 + 11); i + 4) {
arr1[j] = A[C1][i];
j = j + 1;
}
Your code doesn't do what your comment says it should. Your understanding of for statement is not quite right.
Use:
for(i = 0; // This is executed only once.
i < 4; // This is executed for every iteration of the loop.
// The loop is terminated if this statement is false.
++i) // This is executed for every iteration after the
// statements of the loop are executed.
{
arr1[i] = A[i][C1];
}
Hopefully this gives you enough to fix the rest of the function.

Your array 'A' is a 4x4 2D array, but you access your array's 2nd index using 'i', which will eventually be 12 in the first two loops in your function colAdd(). This will cause an index out of bounds error (or segmentation fault).
I'm guessing 'i' should be 'j' when indexing through the 2D array.
Also you should use "==" for the terminating condition in your for loop, instead of "=" which is assignment. Also how you increment through the loop 'i + 4', won't change 'i', you need a "+=" or do "i = i + 4".

Related

My BubbleSort alghorithm doesn't seem to work and I don't know why

I'm trying to sort the specified column of the matrix in descending order , but my sorting algorithm doesn't seem to work and I don't know why.
void Prohod(float MAT[][4], int numberOfRows, int givenColumn) {
float temp;
for (int i = 0; i < numberOfRows; i++) {
if (MAT[i][givenColumn] < MAT[i + 1][givenColumn]) {
temp = MAT[i][givenColumn];
MAT[i][givenColumn] = MAT[i + 1][givenColumn];
MAT[i + 1][givenColumn] = temp;
}
}
printf("Given column:%d\n",givenColumn);
}
I tried to apply the BubbleSort algorithm to batch the values , but for some reason it doesn't work.
You are going one element too far with MAT[i + 1] in your for loop
Your for loop does one full pass at the [column] array.
So, at the end, the last element will be guaranteed to be in sort (i.e. largest).
But, none of the others will.
You have to have an outer for loop that repeats this N times (e.g. a "pass" counter).
Or, until the [now] inner loop shows no swap.
On each subsequent pass, the last element of the previous pass is guaranteed to be in the correct place, so we can decrease the number of elements we check by one
Here is the improved code:
void
Prohod(float MAT[][4], int numberOfRows, int givenColumn)
{
float temp;
for (int pass = 0; i < numberOfRows; pass++) {
int swap = 0;
// after a single pass, the _last_ element is guaranteed to be correct
// so we can look at one fewer element on each pass
int curcount = (numberOfRows - 1) - pass;
for (int i = 0; i < curcount; i++) {
if (MAT[i][givenColumn] < MAT[i + 1][givenColumn]) {
temp = MAT[i][givenColumn];
MAT[i][givenColumn] = MAT[i + 1][givenColumn];
MAT[i + 1][givenColumn] = temp;
swap = 1;
}
}
// early escape -- no swaps occurred -- all are in sort
if (! swap)
break;
}
printf("Given column:%d\n", givenColumn);
}
I added another for loop for the following element like this:
for (int i = 0; i < numberOfRows; i++) {
for (int j = i + 1; j < numberOfRows; j++) {
if (MAT[i][givenColumn] < MAT[j][givenColumn]) {
temp = MAT[i][givenColumn];
MAT[i][givenColumn] = MAT[j][givenColumn];
MAT[j][givenColumn] = temp;
}
}
}
And It works now.

Can't figure out what's wrong with my code for a HackerRank problem in C

I'm sorry to ask help for a HackerRank problem here, I know it's not really the right place but nobody is answering me on HackerRank. Also, I'm new in C, so don't be to rude please.
Problem's description:
You are given n triangles, specifically, their sides a, b and c. Print them in the same style but sorted by their areas from the smallest one to the largest one. It is guaranteed that all the areas are different.
Link to the problem : https://www.hackerrank.com/challenges/small-triangles-large-triangles/problem
We can only edit the sort_by_area function.
First of all, I didn't calculate the triangles' area, I've just calculated the perimeter of each triangle, because the formula is simpler to read and to execute. Normally, that doesn't change anything for the result since a bigger perimeter means a bigger area. Tell me if I'm wrong.
The problem is that I have unexpected results: there's numbers on a line from my output that I really don't know from where they come. See:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
typedef struct {
int a;
int b;
int c;
} triangle;
void sort_by_area(triangle *tr, int n) {
// Array for storing the perimeter.
int *size = malloc(100 * sizeof(*size));
// Adding perimeters in size array.
for (int i = 0; i < n; i++) {
size[i] = tr[i].a + tr[i].b + tr[i].c;
}
// Sort.
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
if (size[j] > size[j + 1]) {
// Sort in size array.
int temp = size[j];
size[j] = size[j + 1];
size[j + 1] = temp;
// Sort in tr array.
temp = tr[j].a;
tr[j].a = tr[j + 1].a;
tr[j + 1].a = temp;
temp = tr[j].b;
tr[j].b = tr[j + 1].b;
tr[j + 1].b = temp;
temp = tr[j].c;
tr[j].c = tr[j + 1].c;
tr[j + 1].c = temp;
}
}
}
}
int main() {
int n;
scanf("%d", &n);
triangle *tr = malloc(n * sizeof(triangle));
for (int i = 0; i < n; i++) {
scanf("%d%d%d", &tr[i].a, &tr[i].b, &tr[i].c);
}
sort_by_area(tr, n);
for (int i = 0; i < n; i++) {
printf("%d %d %d\n", tr[i].a, tr[i].b, tr[i].c);
}
return 0;
}
Input:
3
7 24 25
5 12 13
3 4 5
Output:
0 417 0 // Unexpected results on this line.
3 4 5
5 12 13
Expected output:
3 4 5
5 12 13
7 24 25
It seems that an error occurs from the 7 24 25 triangle, but for me, my code seems to be good.... Can you help to find out what's wrong ? I really want to understand before going to another problem.
The assumption that a greater parameter implies a greater area is incorrect. Why? Imagine an isosceles triangle with a base of 1000 units and a height of 1e-9 units. The area is minuscule, compared to an equilateral triangle with unit length whereas the former has a huge perimeter (~2000 units) compared to the latter (3 units). That's just an (extreme) example to convey the flaw in your assumption.
I'd suggest you roll up your own area function. It's even mentioned on the problem page to use Heron's formula. Since it's just to be used in the comparison, then we don't need the exact area but an indicative area. So something like
double area(triangle const* tr) {
if(tr) {
double semiPerimeter = (tr->a + tr->b + tr->c)/2.0;
return semiPerimeter* (semiPerimeter - tr->a) * (semiPerimeter - tr->b) * (semiPerimeter - tr->c);
} else {
return 0;
}
}
Where we don't really need to calculate the square root since we just need to compare the areas across triangles and comparing the square of areas across triangles should be fine.
After this, it's just a matter of plugging this into whatever you did, after correcting the inner j loop to run only till n-1 (as the other answer has also explained)
void sort_by_area(triangle* tr, int n) {
/**
* Sort an array a of the length n
*/
double areaArr[n];
for(size_t i = 0; i < n; ++i) {
areaArr[i] = area(&tr[i]);
}
for (int i = 0; i < n; i++) {
for (int j = 0; j < n - 1; j++) {
if (areaArr[j] > areaArr[j + 1]) {
// Sort in area array.
int temp = areaArr[j];
areaArr[j] = areaArr[j + 1];
areaArr[j + 1] = temp;
// Sort in tr array.
triangle tmp = tr[j];
tr[j] = tr[j + 1];
tr[j + 1] = tmp;
}
}
}
}
You could directly use qsort too here since the problem doesn't prohibit using standard functions, something like:
int qsortCompare(void const* a, void const* b) {
triangle const* trA = a;
triangle const* trB = b;
if(trA && trB) {
double areaA = area(trA);
double areaB = area(trB);
return (areaA < areaB) ? -1 :
((areaA > areaB)? 1: 0);
}
return 0;
}
void sort_by_area(triangle* tr, int n) {
qsort(tr, n, sizeof(triangle), &qsortCompare);
}
Also, don't be restricted to add functions in the problem solution. The actual driver code only calls sort_by_area() but you can write other functions in the solution and call them from sort_by_area().
The inner loop does not need to run till n, only till n-1
for (int j = 0; j < n - 1; j++)
Because when j == n, then you are comparing with random junk outside of your respective arrays by accessing size[j+1] and tr[j+1].
Also, when swapping, you don't need to copy the structure members one-by-one. You can simply do:
// Sort in tr array.
triangle tmp = tr[j];
tr[j] = tr[j + 1];
tr[j + 1] = tmp;
Edit: As #CiaPan pointed out:
You have a memory leak. You need to call free() after you are done with using the malloc'd memory.
You are not allocating the right amount of memory. If you are passed more than 100 triangles, your code might behave weirdly or randomly crash.
int *size = malloc(n* sizeof(*size));
Full code:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
typedef struct {
int a;
int b;
int c;
} triangle;
void sort_by_area(triangle *tr, int n) {
// Array for storing the perimeter.
int *size = malloc(n* sizeof(*size));
// Adding perimeters in size array.
for (int i = 0; i < n; i++) {
size[i] = tr[i].a + tr[i].b + tr[i].c;
}
// Sort.
for (int i = 0; i < n; i++) {
for (int j = 0; j < n - 1; j++) {
if (size[j] > size[j + 1]) {
// Sort in size array.
int temp = size[j];
size[j] = size[j + 1];
size[j + 1] = temp;
// Sort in tr array.
triangle tmp = tr[j];
tr[j] = tr[j + 1];
tr[j + 1] = tmp;
}
}
}
}
int main() {
int n;
scanf("%d", &n);
triangle *tr = malloc(n * sizeof(triangle));
for (int i = 0; i < n; i++) {
scanf("%d%d%d", &tr[i].a, &tr[i].b, &tr[i].c);
}
sort_by_area(tr, n);
for (int i = 0; i < n; i++) {
printf("%d %d %d\n", tr[i].a, tr[i].b, tr[i].c);
}
return 0;
}

Insertion Sort C programming

Since this year I'm starting studying C programming at university.
In particular today I was trying to understand the insertion sort.
I wrote this code that is perfectly working:
void insertionSort (int v[], int s)
{
int i;
int j;
int value;
for (i = 1; i < s; i++)
{
value = v[i];
for (j = i - 1; (j >= 0) && (value < v[j]); j --)
{
v[j + 1] = v[j];
}
v[j + 1] = value; // why v[j+1]?
}
}
My question is about the last code line: v[j + 1] = value. If I understand correctly, j (that decreases every time), at the end of the for cycle, has a value of -1 and that's why is correct to write v[j + 1] = value.
Am I right or am I missing something? Really thanks for anybody who wants to help me by explaining me better.
The way you have your code setup right now, you need v[j + 1] because j will always be one before where you want to insert.
For example:
int v[6] = {1, 34, 2, 50, 4, 10}
s = sizeof(v) / sizeof(v[0]) = 6
Stepping through your code:
i = 1, j = 0
value = v[i] = 34
34 < 1 is false so it doesn't go into the inner
for loop
v[j + 1] = 34 which is right where 34 should be
Looping your entire code a second time: value = 2, j = 1, i = 2
Both conditions are met where j = 1 && 2 < 34 and you go into your inner loop
Since you already stored v[2] earlier when you did value = v[i], v[2] = 34 at this point is where you decrease j by 1 making j = 0
Looking at your array, it looks like this:
1, 34, 34
The inner for loop will try to loop again but fail the second check
At this point, j is 0 and when you do v[j + 1] = value, you're storing value (2) in its proper place.
Your array at this point looks like 1, 2, 34
So again, the significance of v[j + 1] is to insert in the correct place. If the value is already in the correct place than you swap with itself.
This is the process of Insertion Sort. It will swap if the numbers are not ordered.
Over here you can find an visualized example: https://visualgo.net/en/sorting
Here you have an example in C:
#include <stdio.h>
int main()
{
int n, array[1000], c, d, t;
printf("Enter number of elements\n");
scanf("%d", &n);
printf("Enter %d integers\n", n);
for (c = 0; c < n; c++) {
scanf("%d", &array[c]);
}
// Insertion Sort
for (c = 1 ; c <= n - 1; c++) {
d = c;
while ( d > 0 && array[d] < array[d-1]) {
t = array[d];
array[d] = array[d-1];
array[d-1] = t;
d--;
}
}
printf("Sorted list in ascending order:\n");
for (c = 0; c <= n - 1; c++) {
printf("%d\n", array[c]);
}
return 0;
}
mark first element as sorted
for each unsorted element
'extract' the element
for i = lastSortedIndex to 0
if currentSortedElement > extractedElement
move sorted element to the right by 1
else: insert extracted element

Generate all possible permutations in C

I'm trying to develop a code to solve the Travelling salesman problem in C, but I have some restrictions: I can only use "for, "while", "do", arrays, matrix and simple things like that, so, no functions or recursion (unfortunately).
What I've got so far:
The user will will type the city coordinates X and Y like this:
8.15 1.58
9.06 9.71
1.27 9.57
9.13 4.85
The code to storage the coordinates.
float city[4][2];
int i;
for (i=0; i<4; i++)
scanf("%f %f", &cidade[i][0], &cidade[i][1]);
There are 4 cities, so "i" goes from 0 to 3. X and Y are storaged on the second dimension of the matrix, [0] and [1].
The problem now is that I have to generate ALL POSSIBLE permutations of the first dimension of the matrix. It seems easy with just 4 cities, because all possible routes are (it must starts with city A everytime):
A B C D
A B D C
A C B D
A C D B
A D C B
A D B C
But I'll have to expand it for 10 cities. People have told me that it will use 9 nested foor loops, but I'm not being able to develop it =(
Can somebody give me an idea?
Extending to 10 (and looking up city names) as an exercise for the reader. And it's horrid, but that's what you get with your professor's limitations
#include <stdio.h>
int main(void) {
for (int one = 0; one < 4; one++) {
for (int two = 0; two < 4; two++) {
if (two != one) {
for (int three = 0; three < 4; three++) {
if (one != three && two != three) {
for (int four = 0; four < 4; four++)
if (one != four && two != four && three != four) {
printf("%d %d %d %d\n", one, two, three, four);
}
}
}
}
}
}
return 0;
}
This is based on https://stackoverflow.com/a/3928241/5264491
#include <stdio.h>
int main(void)
{
enum { num_perm = 10 };
int perm[num_perm];
int i;
for (i = 0; i < num_perm; i++) {
perm[i] = i;
}
for (;;) {
int j, k, l, tmp;
for (i = 0; i < num_perm; i++) {
printf("%d%c", perm[i],
(i == num_perm - 1 ? '\n' : ' '));
}
/*
* Find largest j such that perm[j] < perm[j+1].
* Break if no such j.
*/
j = num_perm;
for (i = 0; i < num_perm - 1; i++) {
if (perm[i + 1] > perm[i]) {
j = i;
}
}
if (j == num_perm) {
break;
}
for (i = j + 1; i < num_perm; i++) {
if (perm[i] > perm[j]) {
l = i;
}
}
tmp = perm[j];
perm[j] = perm[l];
perm[l] = tmp;
/* reverse j+1 to end */
k = (num_perm - 1 - j) / 2; /* pairs to swap */
for (i = 0; i < k; i++) {
tmp = perm[j + 1 + i];
perm[j + 1 + i] = perm[num_perm - 1 - i];
perm[num_perm - 1 - i] = tmp;
}
}
return 0;
}

I need help creating a k-combinations algorithm non-recursively

I've looked around online for an non-recursive k-combinations algorithm, but have had trouble understanding all of the reindexing involved; The code I've found online is not commented well, or crashes.
For example, if I have the collection, {'a', 'b', 'c', 'd', 'e'} and I want to find a 3 combinations; ie,
abc
abd
abe
acd
ace
ade
bcd
bce
bde
cde
How can I implement an algorithm to do this? When I write down the general procedure, this it is clear. That is; I increment the last element in a pointer until it points to 'e', increment the second to last element and set the last element to the second to last element + 1, then increment the last element again until it reaches 'e' again, and so on and so forth, as illustrated by how I printed the combinations. I looked at Algorithm to return all combinations of k elements from n for inspiration, but my code only prints 'abc'. Here is a copy of it:
#include <stdio.h>
#include <stdlib.h>
static void
comb(char *buf, int n, int m)
{
// Initialize a pointer representing the combinations
char *ptr = malloc(sizeof(char) * m);
int i, j, k;
for (i = 0; i < m; i++) ptr[i] = buf[i];
while (1) {
printf("%s\n", ptr);
j = m - 1;
i = 1;
// flag used to denote that the end substring is at it's max and
// the j-th indice must be incremented and all indices above it must
// be reset.
int iter_down = 0;
while((j >= 0) && !iter_down) {
//
if (ptr[j] < (n - i) ) {
iter_down = 1;
ptr[j]++;
for (k = j + 1; k < m; k++) {
ptr[k] = ptr[j] + (k - j);
}
}
else {
j--;
i++;
}
}
if (!iter_down) break;
}
}
int
main(void)
{
char *buf = "abcde";
comb(buf, 5, 3);
return 1;
}
The very big problem with your code is mixing up indices and values. You have an array of chars, but then you try to increment the chars as if they were indices into the buffer. What you really need is an array of indices. The array of chars can be discarded, since the indices provide all you need, or you can keep the array of chars separately.
I found a psuedocode description here, http://www4.uwsp.edu/math/nwodarz/Math209Files/209-0809F-L10-Section06_03-AlgorithmsForGeneratingPermutationsAndCombinations-Notes.pdf
and implemented it in C by
#include <stdlib.h>
#include <stdio.h>
// Prints an array of integers
static void
print_comb(int *val, int len) {
int i;
for (i = 0; i < len; i++) {
printf("%d ", val[i]);
}
printf("\n");
}
// Calculates n choose k
static int
choose(int n, int k)
{
double i, l = 1.0;
double val = 1.0;
for (i = 1.0; i <= k; i++) {
l = ((double)n + 1 - i) / i;
val *= l;
}
return (int) val;
}
static void
comb(int n, int r)
{
int i, j, m, max_val;
int s[r];
// Initialize combinations
for (i = 0; i < r; i++) {
s[i] = i;
}
print_comb(s, r);
// Iterate over the remaining space
for (i = 1; i < choose(n, r); i++) {
// use for indexing the rightmost element which is not at maximum value
m = r - 1;
// use as the maximum value at an index, specified by m
max_val = n - 1; // use for
while(s[m] == max_val) {
m--;
max_val--;
}
// increment the index which is not at it's maximum value
s[m]++;
// iterate over the elements after m increasing their value recursively
// ie if the m-th element is incremented, all elements afterwards are
// incremented by one plus it's offset from m
// For example, this is responsible for switching 0 3 4 to 1 2 3 in
// comb(5, 3) since 3 and 4 in the first combination are at their maximum
// value
for (j = m; j < r - 1; j++) {
s[j + 1] = s[j] + 1;
}
print_comb(s, r);
}
}
int
main(void)
{
comb(5, 3);
return 1;
}

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