Spaces with scanf in a client to server message. C - c

I'm developing a client/server multithread program in C. I need to send a message from client to server with a scanf but when in the client puts a space the scanf see it as a newline. How can I read an input message with scanf including spaces? (and so the scanf don't see it as a newline?)
Thank you and I'm sorry for my English!

Use fgets() to get your input into a string and sscanf() to evaluate it. Since you just want what the user entered, you don't really need sscanf() in this case anyway
See this post

Related

K&R book 1.5.1 File Copying

I have looked around the site regarding this K&R example and the answers seem to revolve around 'why is this a type int or what is EOF?' kinda guys. I believe that I understand those.
It's the results that I don't understand. I had expected this code to take a single character, print it and then wait for another character or EOF.
The results that I see are the input waiting until I press return, then everything that I typed shows up and the more waiting for input.
Is the while loop just 'looping' until I end the text stream with the carrage return and then shows what putchar(c) has been hiding somewhere?
The code is:
#include <stdio.h>
/* copy input to output: 1st version */
main()
{
int c;
c = getchar();
while(c != EOF) {
putchar(c);
c = getchar();
}
}
Now, if I sneak a putchar(c) before on the line just before the while, I sort of get what I expected. I still must enter a text stream and press return. The result is the first character of the stream and the program exits.
Evidently there is a big picture gap for me going on.
Thank you for your help
By default, stdin and stdout are buffered. That means that they save up batches of characters and send them at once for efficiency. Typically, the batch is saved up until there's no more room in the buffer or until there's a newline or EOF in the stream.
When you call getchar(), you're asking from characters from stdin. Supposed you type A, that character is saved in the buffer and then the system waits for more input. If you type B, that character goes into the buffer next. Perhaps after that, you hit Enter, and a newline is put in the buffer. But the newline also interrupts the buffering process, so the original call to getchar() returns the first character in the buffer (A). On the next iteration, you call getchar() again, and it immediately returns the next character in the buffer (B). And so on.
So it's not that your while loop is running until you end the line, it's that the first call to getchar() (when the buffer is empty) is waiting until it has either a full buffer or it has seen a newline.
When you interleave output functions, like putchar(), most C runtime libraries will "flush" stdin when you do something that sends data to stdout (and vice versa). (The intent is to make sure the user sees a prompt before the program waits for input.) That's why you started seeing different behavior when you added the putchar() calls.
You can manually flush a buffer using the flush() function. You can also control the size of the buffer used by the standard streams using setvbuf().
As Han Passant pointed out in the comments, a newline doesn't "terminate the stream." To get an EOF on stdin, you have to type Ctrl+D (or, on some systems, Ctrl+Z). An EOF will also flush the buffer. If you've redirected a file or the output from another program to stdin, the EOF will happen once that input is exhausted.
While it's true that K&R C is very old, and even ANSI C isn't as common today as it was, everything about buffering with stdin and stdout is effectively the same in the current standards and even in C++. I think the only significant change is that the C standards now explicitly call out the desirability of having stdin and stdout cause the other to flush.
I appreciate your answer, and the buffering as you describe is very helpful and interesting.
Evidently, I also must have mis-read/understood, K&R. They define a text stream as ". . . consists of zero or more characters followed by a new line character," which I took to mean the return/enter key; ending it, and then allowing output.
Also, I would like to thank all of you who offered helpful comments.
By the way, I clearly understood that I had to enter ^D to generate EOF, which terminates the program. I appreciate that you are all top level programmers, and thank you for your time. I guess that I will need to find another place to discuss what the text that R&R wrote regarding this exercise is all about.

Pause the execution of exe of a C code

I have developed a simple console utility in C which parses various text files.
IDE - Code Blocks
OS - windows
I intend to distribute its executable.
The executable works fine, however unlike when executed from the IDE, the execution does not pause/wait for keystroke at the end of execution.
I tried using getchar()/system("pause"), but the execution doesn't pause there.
Is there an alternative to wait for keystroke before ending execution, so that the user can view the output?
You can use
getchar();
twice , because its very likely that last '\n' newline character will get consumed by your getchar().
or use
scanf(" %c");
with that extra space
at the end of your file .
It depends on how other parts of your code receives input from the user (i.e. reading from stdin).
The getchar() approach will work fine if your program is not reading anything from the user, or is reading using getchar().
A general guideline, however, is to be consistent in style of input from every stream. Style of input refers to character-oriented (functions like getchar()), line-oriented (like fgets()), formatted (functions like scanf()), or unformatted (like fread()). Each one of those functions does different things depending on input - for example getchar() will read a newline as an integral value, fgets() will leave a newline on the end of the string read if the buffer is long enough, scanf() will often stop when it encounters a newline but leave the newline in the stream to be read next.
The net effect is that different styles of input will interact, and can produce strange effects (e.g. data being ignored, not waiting for input as you are seeing).
For example, if you are using scanf(), you should probably also use scanf() to make your program wait at the end. Not getchar() - because, in practice, there may well be a newline waiting to be read, so getchar() will return immediately, and your program will not pause before terminating.
There are exceptions to the above (e.g. depending on what format string is used, and what the user inputs). But as a rule of thumb: be consistent in the manner you are reading from stdin, and the user will have to work pretty hard to stop your program pausing before terminating.
An easier alternative, of course, is to run the program from the command line (e.g. the CMD.EXE command shell). Then the shell will take over when your program terminates, the program output will be visible to the user, so your program does not need to pause.
Don't use system("pause") since it's not portable. getchar should work on the other hand. Can you post some code? Maybe there's something on the keyboard buffer that's being consumed by your one and only getchar call.

C function to read character

Is there a C function used to read characters from keyboard that does not return newlines ?
I have tried getchar() and scanf() .But both of it failed.
Please tell me if there is a function.
scanf() receives until a spacebar is entered ie.only one string is accepted . This can be overcome by using
scanf("%[^\n]s",str);.
It waits until newline is entered. gets() is also an alternative to receive string until newline is entered.

Read input from console in OSX

I'm using scanf() to read user input on terminal in a console application. scanf waits until the user hits the return key to read. Is there a way to read the user input on each keystroke?
The usual way would be to use the getch function from (the Mac port of) ncurses.
Note that while getchar reads a single character, it still normally does buffered reading, so you need to press 'return'/'enter' before it'll return.
getch() returns the character stream from stdin as it is typed.
char c = getchar();
It should do the trick.

can scanf be terminated on pressing some specific key other than enter

I have a situation here
i am taking input from user
using scanf can I terminate the scanf as soon as user presses the # key
please enlighten me on this
No, scanf() (or rather stdin, by default) is line-oriented so it needs to read a full line.
Look into ncurses or similar libraries for "raw" key-by-key input.

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