Does anyone know the approximately frequency range of a mobile phone microphone?
I tried to search for it everywhere but couldn't find the answer.
I know the range is different for almost every type of mobile but let's say a mobile from the newer generations like an iPhone 5 or something.
Thanks in advance.
Related
I searched and found a lot of confusing answers to what exactly a mobile station is. The answers range from a simple mobile device to a PABX. Could somebody clarify this for me?
I Found your answer on this GSM module article.
A mobile phone and Subscriber Identity Module (SIM) together form a mobile station. It is the user equipment that communicates with the mobile network. A mobile phone comprises of Mobile Termination, Terminal Equipment and Terminal Adapter.
i am developing an app for mobile with corona sdk, i'd like to know if there is a way to optimize the user experience for the whole range of products that use android. I have many doubts because of the wide range of pictures that my app uses. I mean it's an app that navigates through pictures by clicking them and by letting the users insert more of them. As i code i notice that i have to adapt every image to the borders of the device i'm actually testing it on.
Is there a way to make the optimization automatic and quick for all the devices?
ps i am actually developing it for a tablet
Currently, front-end developers rely on CSS3 media queries (resolution detection) for targeting mobile devices. With the Galaxy Nexus and other new phones coming out at resolutions greater than 800x600 (1280x720 in the case of the G.N.), how will developers be able to strictly target mobile devices with those resolutions, and not grandpa/grandma's aging desktop running Windows XP?
EDIT: It's becoming clear that what I'm looking for, in an ideal world, would be some additional API to specifically target a handheld/tablet device. The "handheld" media query exists, but considering neither Apple nor Android support this, it might as well be forgotten.
Given the great foresight HTML5 and CSS3 have shown recently, it puzzles me why this problem hasn't been given greater thought.
The whole point of mobile detection in CSS is to accomodate the usually lower resolution. If a mobile device has a bigger resolution, it's obviously perfectly capable of viewing a webpage like a normal computer. I believe that's the point of having bigger screens.
If you need detection, use JavaScript and load in stylesheets as needed.
Resolution detection is not the only detection that media queries allow; you can target pixel density on devices too:
http://menacingcloud.com/?c=highPixelDensityDisplays
Many of the newer devices with higher resolutions will also be using higher pixel densities.
I was planning to buy an iPod Touch or iPhone but Im not sure which one
I'm a web designer and do some coding too and currently I'm planning to create some site design mainly for mobile, and I cant find tester for PC (I've already done my research, but can't find any accurate at the moment).
So I decided to make a plan to buy an iPhone or iPod Touch, just for this.
My question is: is buying an iPhone worth it? or maybe an iPod Touch instead since it's cheaper? what do you think guys?
In all fairness, they both use the same browser, the screensize won't differ amazing amounts, and the price of on iPod touch is considerably less in comparison with an iPhone, so i'd get the touch, if your only getting one for that reason then the iPod touch is definately worth it, otherwise, save some cash and use a simulator that Radu suggested.
Here's a link to one:
http://www.testiphone.com/
I don't know if its of any brilliance seeing as I have never used one to be fair, but it may be worth a shot.
It depends on what you want to do with it. If you plan on using the device as your phone, then buy an iPhone. If you have a phone and are happy with it, buy an iPod touch. It's thinner and lighter.
You can also save money, download Safari and use the iPhone tester.
Use the iPhone simulator.
(source: webstockbox.com)
What's the latest on JavaFX mobile? I'm having trouble finding any relatively current info regarding what phones (if any..?) are JFX compatible, how to distribute applications to said phones, etc. I have a current desktop application, and another semi-related mobile project is on the horizon (within the next couple months). If I can use JavaFX with minimal pains, that'd be fantastic (to minimize the number of different technologies). My gut says Android or another mobile OS/framework/technology would be the better choice at the moment...
Still trying to wrap my head around the current "reach" of JavaFX. In theory it all sounds fantastic (deskop, mobile, web, blu-ray applications in one go), but it seems to be a ways out from truly being that.
My developing experience has been pleasant so far with JavaFX if it's any consolation... :)
As a fan of JavaFX myself, I was hoping that this years JavaOne (2010) will shed some light on the topic.
Best case scenario for us developers...Larry E convinces Steve J to allow for a JRE on the IPhone.
Worst case scenario for us developers...JavaFX continues its current trajectory toward oblivion.