App crash before didFinishLaunchingWithOptions in ios 6 - ios6

It is okay if I run app on ios 7 and 8. When I run on ios 6, I got these error in my device log.
Job appears to have crashed: Segmentation fault: 11
Application 'UIKitApplication:com.myapp.app[0x6f3e]' exited abnormally with signal 11: Segmentation fault: 11
libMobileGestalt copySystemVersionDictionaryValue: Could not lookup ReleaseType from system version dictionary
I have searched through but it doesn't solve. May I know how to do?

Segmentation faults are usually caused by (way) over-allocating memory. The other warnings you posted seem to support this. Does your app maybe contain a loop where it creates lots of objects without freeing them. So free the memory allocated....

Related

Debugging error in C: Process stopped wtih error code 139

one of my colleague is running Ubuntu on a VM.
On this machine, CLion is installed.
The projects I've copied on his system, can be built.
But running an executable failes.
We got the error code 139.
(Process finished with exit code 139 (interrupted by signal 11: SIGSEGV))
So we started with steb-by-step debugging and fint out,
it is possible to create pointers and give them an adress,
but it isn't allowed to allocate memory (using malloc/calloc/...).
Due to we use normal system libraries, which are using e.g. malloc, in our project,
it's it's obviously a bigger problem for us.
Does someone have this error before and knows how we can solve our problem?
I guess, it's a problem with our VM environment, so somehow we have to allow memory allocation.
Am I right?
Thanks in advance
Matthias

HealthKit read works iOS 10 but not iOS 11

I had this working before moving to iOS 11, but now the queries are not returning. I had thought this might have something to do with Core Location, and have also been setting breakpoints. But, so far, I'm not seeing anything that would have changed for HealthKit with iOS 11. Does anyone reading this have suggestions for other items to check?

memory management error while installing festival 2.4

I am trying to install festival 2.4 in fedora 24, I have installed the tool with a few warnings alone, when I try to invoke the festival command using "bin/festival" it gives a memory management error on the usage of free() function. I understand it is related to dynamic memory management, but I do not know how to fix it. Please let me the solutions.
Memory Management Error is shown along with BSOD, and it could be an annoying problem. The easiest method for this problem is to simply restart your system.
if Memory Management error message still persists, you follow the instructions below:
Run Diagnostics to Check Your System for Memory Problems
Run SFC/SCANNOW
Scan your computer for viruses and malicious programs
You can read more this tutorial to fix this error

Cloudpebble Error after Watchface installation

I've created a C-Watchface on Cloudpebble (which works fine). I'm refactoring it to make the code cleaner.
But I'm getting this Error after the Installation:
[FEHLER] ault_handling.c:78: App fault! {1030da8e-9563-4db9-a08f-b8d6d274e8dd} PC: 0x805ea85 LR: ???
Is there a way to get a Human Readable Error Message? Do I have to use the SDK for that?
Debugging on Pebble is not an easy task sometimes.
What you're experiencing is PebbleOS telling you that the crash was your app's fault, and that the OS has been a good little boy.
Usually what this means is that you are referencing a NULL pointer. I'd recommend using APP_LOG throughout parts of your code to check your pointers and make sure you are not destroying anything if you're still using it.
If you are able to break away from the wool sweater of CloudPebble, which keeps you warm but is always a bit itchy, you can use gdb to set breakpoints and do much more thorough debugging.
Read more here on common runtime errors, or read more here for gdb.

Xcode 6.4 not going to accurate line of Crash

My application is crashing sometimes while running on real device but the debugger always goes to "main.m" class not where the app is exactly crashing.
Infect console log is also not telling anything about the crash.
I think there is some settings required for debugger but not exactly know the right solution for that. Please help.
Check your device logs for an app type of Unknown. Often, an app will crash by being killed by the OS and an unknown log entry will appear on your device logs showing that your app is the largest memory consumer. To figure out which piece of code is causing the crash, evaluate the UI behavior and add a breakpoint at the appropriate spot (probably where you start working with your data).
Perphaps this could be a memory issue. In that case debugger does not show warning or exceptions. you can use instruments like profile provided in xcode to backtrace the issue. You can also backtrace your issue in Report navigator in xcode.
You can also use apps like crashlytics. Upload your build to crashlytics and then download it from theer and use it. Once it gets crashed .Login on web and check for the crashes. It will show the exact line where got gets crashed.
I hope it can help you.

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