make a bat file that asks what game I want to play - batch-file

My idea was to have it start when the computer boots and then ask me what game do I want to play. That's simple but I want to be able to answer different answers like: Is the input like CS:GO,cs,csgo,counter strike, and so forth and, here's how I tried to do it=
if %game%==1,CS:GO,cs:go,csgo,"Counter Strike","counter strike" goto cs
But as you probably know, it did not work. so the question is how to make it so that "%game%" can be a lot of different things and still goes to the same thing without having to do multiply if %GAME%==...?
and here's the whole code if you want to see it=
#echo off
color a
cls
:start
echo what game do you want to play?
echo 1/"CS:GO"? -"Counter Strike: Global Ofensive"
echo 2/"H&G"? -"Heros & Generals"
echo 3/"P2"? -"Portal 2"
echo 4/"UT"? -"Unturned"
echo 5/"LO"? -"Loadout"
echo 6/"DAB"? -"Double Action Boogaloo"
set /p game=vwhat game?:
if %game%==1,CS:GO,cs:go,csgo,"Counter Strike","counter strike" goto cs
pause
goto start

:start
echo what game do you want to play?
echo 1/"CS:GO"? -"Counter Strike: Global Ofensive"
echo 2/"H&G"? -"Heros & Generals"
echo 3/"P2"? -"Portal 2"
echo 4/"UT"? -"Unturned"
echo 5/"LO"? -"Loadout"
echo 6/"DAB"? -"Double Action Boogaloo"
set /p game=what game?:
echo /1/CS:GO/csgo/Counter Strike/ |find /i "/%game%/">nul && goto cs
rem other games here...
pause
goto start
/i makes the findcase insensitive, so it will find CSGO, CsGo, cSgO,...
&& works as "if previous command (find) was successful, then..."

Related

Making a batch DND assistant

I don't know if any of you guys know anything about batch (I am sure someone does), but in regards to this post, I am trying to create a dumbed down DND Assist (something that you would tell you stats to and that would assist you in completing an action irl faster than rolling dice and doing the math yourself.
Currently I have the random num generator somewhat working (although I would like to improve it)
This version is set to choose a random number between 1 and 20, I would like to figure out a way to have the program notice if you roll a 1 or a 20 (Crit hits / crit fail)
Also I need something later that will show me how to save certain values as variables,
#echo off
:Start
Set /a ans="%RANDOM% %% 20"+1
echo %ans%
pause
goto Start
(In regards to saving variables, when the program is ran, it will tell me that I am missing an operation.)
The coloring portion was just for the hecks of it, if someone can show me a way to streamline that section please tell.
Please use lamens terms, Im still not very good at understanding any of this.
(CURRENT ASSIST PROGRAM PROGRESS)
#echo off
cls
:BEGIN
Echo HI THERE! AND WELCOME TO MY GAME!!
Echo Lets begin by setting your prefered color!
:A
set choice=
set /p choice= RED, WHITE, OR BLUE?!?
if not '%choice%'=='' set '%choice%'=='Red, White, Blue'
if '%choice%'=='RED' goto RED
if '%choice%'=='WHITE' goto WHITE
if '%choice%'=='BLUE' goto BLUE
if '%choice%'=='Red' goto RED
if '%choice%'=='White' goto WHITE
if '%choice%'=='Blue' goto BLUE
if '%choice%'=='red' goto RED
if '%choice%'=='white' goto WHITE
if '%choice%'=='blue' goto BLUE
if '%choice%'=='9' goto 1Bs
echo "%choice%" is not a good color bro, do a different one
goto A
:RED
color 4
goto START SCREEN
:WHITE
color 7
goto START SCREEN
:BLUE
color 1
goto START SCREEN
:START SCREEN
cls
TITLE CHOOSER GAME BOI
Echo ---THE DND GAME---
echo Welcome to the DND game, we will first choose your Attributes
echo Strength (How hard you hit) (STR)
echo Constitution (Your health) (CNST)
echo Knowledge (Better Rolls against Vendors and Questions) (KNLG)
echo Dexterity (Your chances of dodging and Hitting) (DXT)
echo You have a total of 10 points to apply to each Attribute
echo Your points HAVE to equal 10 otherwise you will have to restart
:ATTRSET
set MXPNTS=10
set choice=
set /p STR= STR (1-10)
set choice=
set /p CNST= CNST (1-10)
set CNST=CNST
set choice=
set /p KNLG= KNLG (1-10)
set KNLG=KNLG
set choice=
set /p DXT= DXT (1-10)
set DXT=DXT
set /a ATTRTTL=STR+CNST+KNLG+DXT
echo ATTRTTL
if NOT ATTRTTL=MXPNTS goto ATTRSET
if ATTRTTL=MXPNTS goto testyay
pause
:testyay
pause
I would personally suggest:
#echo off
cls
:begin
echo HI THERE! AND WELCOME TO MY GAME!!
echo Lets begin by setting your preferred color!
:a
set /p choice= RED, WHITE, OR BLUE?!?
if "%choice%" == "" (
echo Please enter something!
cls
goto :A
)
for %%A IN (red white blue) do if /I "%choice%" == "%%A" (call :%%A & goto :start_screen)
if "%choice%" == "9" (goto 1Bs)
echo "%choice%" is not a good color bro, do a different one.
goto :a
:red
color 4
exit /b
:white
color 7
exit /b
:blue
color 1
exit /b
:start_screen
cls
title CHOOSER GAME BOI
echo ---THE DND GAME---
echo Welcome to the DND game, we will first choose your Attributes
echo Strength (How hard you hit) (STR)
echo Constitution (Your health) (CNST)
echo Knowledge (Better Rolls against Vendors and Questions) (KNLG)
echo Dexterity (Your chances of dodging and Hitting) (DXT)
echo You have a total of 10 points to apply to each Attribute
echo Your points HAVE to equal 10 otherwise you will have to restart
:ATTRSET
set "mxpnts=10"
set /p "str=STR (1-10) "
set /p "cnst=CNST (1-10) "
set /p "knlg=KNLG (1-10) "
set /p "dxt=DXT (1-10) "
set /a "attrttl=str+cnst+knlg+dxt"
echo %ATTRTTL%
if not "%attrttl%" == "%mxpnts%" (goto :attrset) else (goto :testyay)
pause
:testyay
pause
Capitalization detected! Successfully removed! As batch is a case insensitive language, uppercase letters would make noise and make reader close the tab with your question and move on - or at least me.
The whole thing about the choice variable you did was not needed. Just a for loop looping through the color words and checking (case insensitive) if the user input was red, white or blue.
I have decided to call subroutines, not goto to them to save some lines - I usually do it to my programs: you had put 3 separate commands goto START SCREEN which could be simplified calling the subroutine (which means goto to it, but then return) and then goto where you want.
Remember: it is not good for your files/folders to contain a space in their name. This can cause quite many misbehaviours. It is just the same in all languages: when you name variables, functions, subroutines or whatever, don't include spaces! I have renamed it to start_screen.
That's all, follow excellent suggestions by Squashman in comments and read the help of some commands in cmd, typing command /? and you should be fine.

Why is my batch file showing all variables

I am coding a text-based batch rpg, but the code reads all variables formatted as :VARIABLE
echo
set
if
etc.
as if it was a sequence of code.
CODE:
:start
#echo off
set /p name=Welcome to the game, what is your name?:
if %name%==ChrisPBacon goto crispy
ping localhost -n 2 >nul
cls
goto selectclass
:WARRIORSELECT1
cls
set /p question1=Your class is Warrior, is this correct Y/N?:
if %question1%==Y cls goto skillselect1
if %question1%==N cls goto selectclass
:PALADINSELECT1
cls
set /p question1=Your class is Paladin, is this correct Y/N?:
if %question1%==Y cls goto skillselect1
if %question1%==N cls goto selectclass
:MAGESELECT1
cls
set /p question1=Your class is Mage, is this correct Y/N?:
if %question1%==Y cls goto skillselect1
if %question1%==N cls goto selectclass
:CLERICSELECT1
cls
set /p question1=Your class is Cleric, is this correct Y/N?:
if %question1%==Y cls goto clerichealer
if %question1%==N cls goto selectclass
:selectclass
echo Welcome to the game, %name%!
ping localhost -n 2 >nul
echo Warrior
echo Paladin
echo Mage
echo Cleric
set /p CLASS=What class would you like to be?:
if %CLASS%==Warrior goto WARRIORSELECT1
if %CLASS%==Paladin goto PALADINSELECT1
if %CLASS%==Mage goto MAGESELECT1
if %CLASS%==Cleric goto CLERICSELECT1
:clerichealer
set /p surecleric=Are you sure you wish to be the Cleric? This class does 0
damage and can only heal Y/N!:
if %surecleric%==Y cls goto skillselect1
if %surecleric%==N cls goto selectclass
:skillselect1
echo Welcome to the skill selection menu, %Name% the %CLASS% From here you
can select your initial skills, with 10 points to spend at first and more
can be gained by levelling up!
echo Weight (W)
echo Attack Damage (AD)
echo Magic Damage (MD)
echo Healing Effectiveness (HE)
set /p point1 What attribute do you wish to level up with your 1st point?
if point1==W echo Increased weight by +10!
if point1==AD echo Increased Attack Damage by +20!
if point1==MD echo Increased Magic Damage by +15!
if point1==HE echo Increased Healing Effectiveness by +10 Health!
:crispy
echo Welcome Admin!
echo
echo 1) Force Delete current save
echo 2) Implement Preset save
set /p bacon=What do you wish to do?
In particular, when any class but Cleric is selected, it loops through all classes asking if this is your selected class. When Cleric is selected, it loops back to Welcome to the game, %name% etc.
The thing that makes it loop when you select cleric is that it just goes on, even when you enter "n" (instead of "N"), as SteveFest said.
But there are many issues with your code:
It doesn't account for incorrect or empty input
The if comparison is case-sensitive
no quotes for the if comparison
It's obvious it's going to get much worse with time if you keep using too many goto statements
Take a look in this snippet.
:CLERICSELECT1
cls
set /p question1=Your class is Cleric, is this correct Y/N?:
if %question1%==Y cls goto clerichealer
if %question1%==N cls goto selectclass
:selectclass
If your selection is not Y or N, it will automatically go on, and reach :selectclass. This problem occurs throughout the entire script, so fix them first.
Another thing that most new batch scripts make is the multicommand in one if statement. You could use
if "a"=="b" cls && goto blah
or
if "a"=="b" (
cls
goto blah
)
Notice the quotes " I've added, as quotes will help deal with variables with spaces.
Optionally, you can add the /i flag to if, which means case-insensitive search.
When we want to echo a blank line, we don't only use echo, instead, we use echo(, though there are some less safer methods.
Some variables are not wrapped in % signs.
Multi-line echo requires multi echos unless you want for loops
There was one missing equal sign in one of the set /p statement
Storing passwords directly in a batch file isn't safe, even after making it a .exe file, as most bat to exe converter does make a temporary bat file in the temp directory, which can be easily accessed by malicious users.

Game With The Batch Code Keeps Crashing

#echo off
set SCENARIO21=20
set WEAPON1=gun
set DOG1=buddy
set SCENARIO11=broken laptop
set ALIVE1=yes
:day51
cls
echo.
echo Player 1 %SCENARIO21% %WEAPON1% %SCENARIO11%
echo %DOG1%
echo.
echo.
echo Day 5
echo.
echo That was a close one, im glad i got that jacket off when i did...that could've ended really badly...
pause
cls
echo Dang this road seems to go on forever...
pause
cls
echo Woah...
pause
cls
echo That house looks...normal...
pause
cls
echo Is somebody in there?
pause
cls
echo Come on who would live in that house though...
pause
cls
echo Its old, worn down, the roof is bowed, the paint is peeling...
pause
cls
echo And ew...that furniture looks like something from the 2000s
pause
cls
echo Whoever lived there last must've been an old couple...really old...
pause
cls
echo Maybe there is someone in there
pause
cls
echo The windows look like they're sparkling...
pause
cls
echo Wow. Is that a...?
pause
cls
echo A um...what are those called...Oh yeah...
pause
cls
echo A plant?
pause
cls
echo No...it couldn't be
pause
cls
echo The world's last farmer died about 70 years ago...
pause
cls
echo The 2100s...
pause
cls
echo No one knows how to plant anything, let alone GROW anything anymore...
pause
cls
echo Atleast thats what i thought...
pause
cls
echo I wonder if i should go in...
pause
if %ALIVE1%==yes (
cls
echo Player 1
pause
cls
echo Player 1
echo This house gives me a strange feeling...i can't tell if it's good or bad...
echo -Yes (go in, check the house, maybe it has a planting guide...or maybe theres someone in there...and hey if there is someone, why wouldn't they help you)
echo -No (screw that, its not worth it, if you go in your gonna die, duh...anyways what could be of use in a house as old as the 2000s)
set /p SCENARIO51=Should you go in the house?
if %SCENARIO51%==yes (
cls
echo You walk into the home...
pause
cls
echo Hello?
pause
cls
echo *distant voice* Hello...why are you in my home?
pause
cls
echo Sorry sir...ma'm...um i wasn't trying to bother you...
pause
cls
echo *distant voice* You didn't answer my question...and it's sir, thank you...
pause
cls
echo Oh...i came in because i saw the plants outside...
pause
cls
echo *distant voice* And? Is that your only reason...
pause
cls
echo Well i haven't seen plants until now...i was wondering how?
pause
cls
echo *distant voice* YOU'VE NEVER SEEN PLANTS? THIS IS WHY I GO AGAINST THE SYSTEM...
pause
cls
echo What system sir?
pause
cls
echo *distant voice* If we're going to have a conversation come sit with me...walk to the end of the hall and take a left into my room...
pause
cls
echo You walked into the room of the strange voice and found an old man sitting in a chair that looked like a bubble of water being squished...
pause
cls
echo *Old Man* Im Alexander...im 170 years old...
pause
cls
echo H-h-how?
pause
cls
echo *Alexander* Okay i don't have all day i must attend to other things...I'll tell you what
echo I'll answer 1 question...any question...
pause
cls
if %SCENARIO51%==yes
echo This is your chance...
echo -1 (How did this all start?)
echo -2 (How do i get to the city of Lillian?)
echo -3 (How do i live forever just like you?)
set /p SCENARIOP51=What would you like to ask?
if %SCENARIOP51%==1 (
cls
echo *Alexander* Wow...good question...
echo It started in 2100...
pause
cls
echo When the last farmer died?
pause
cls
echo *Alexander* No, when the last farmer turned immortal...me
pause
cls
echo No i saw it on the news drone...he's dead...
pause
cls
set CODE=LSON5676
echo *Alexander* AGAIN...Sorry, that was the system's news drone...they tend to "confuse" everyone's story to make themselfs look better...
echo Anyways...in 2100 two groups of hacking experts went to war...
pause
cls
echo It ended when one of the groups found a way to literally melt the other groups computers into green radioactive goop...
echo No one really knows for sure how the war was started but most say it was because one group had a hostage...
pause
cls
echo The hostage was said to be the head hacker for the opposing group that was finding some cure...his name was Larson...
echo But for some reason when asking for Larson back the opposing group requested they send %CODE% back...
pause
cls
echo That sounds like a code...
echo better write it down...
echo %CODE%
pause
cls
echo *Alexander* It was all for some stupid reason in my opionion anyways...
echo But back to what happened...
echo After they figured out how to turn the computer into this green goop..they did it to all their computers...
echo Little did they know the goop became radioactive Artificial Intelligence...it could think on its own...
echo And it spread like wild fire...any technology it touched became more green goop...
echo Something else they didn't realize is the goop could sink into your skin with no problem at all...
echo It goes into your veins and overclocks your heart...
echo It was a nano-technology weapon...atomic level capabilities...
echo It was a devastation...
echo And thats all i know...
pause
cls
echo Thank you Alexander...this information won't go to waste...
pause
set ALIVE1=yes
)
if %SCENARIOP51%==2 (
cls
set CODE=5676
echo *Alexander* HA! thats simple...
echo you're not that far either...
echo Go down the road and take the 3rd right
echo You'll be right in front of it...
pause
cls
echo You followed his advice and fell into a trap
pause
cls
type "the end.txt"
pause
cls
set ALIVE1=no
)
if %SCENARIOP51%==3 (
cls
echo *Alexander* Come with me ill show you...
echo This guy seems kinda fishy...
echo Go (go with Alexander to find out what makes him live forever)
echo Leave (Don't follow Alexander, say you have a group waiting outside and you need to get back to them...)
)
if %SCENARIOP51%==3 (
set /p SCENARIOPP51=Do you want to follow Alexander?
)
if %SCENARIOP51%==3 (
if %SCENARIOPP51%==go (
cls
set CODE=LSON5676
echo *Alexander* you aren't smartest are you?
pause
cls
echo You turn around and...
pause
cls
echo *BANG*
pause
cls
echo You died...
pause
cls
type "the end.txt"
pause
set ALIVE1=no
)
if %SCENARIOPP51%==leave (
cls
set CODE=LSON5676
echo *Alexander* I know you're not with anyone but that dog of yours %DOG1%...
pause
cls
echo How do you know his name?
pause
cls
echo *Alexander* you called him to come as you walked down the street cause he was sniffing something...i over heard...
echo I respect your efforts to not fall into traps though...
echo Take this...
pause
cls
echo Alexander handed you a small square of yellow paper with the writing %CODE% on it...
pause
cls
echo *Alexander* take the sticky note and get out...
pause
cls
echo You take the sticky note and leave the house...
pause
cls
echo Whats a sticky note?
pause
)
)
if %SCENARIO51%==no (
cls
echo That thing gives me the creeps...
echo Bye bye house of horror...
set SCENARIO51=none
pause
set ALIVE1=yes
)
)
)
set END=0
if %ALIVE1%==no (
set /a END=%END%+1
)
if %END%==1 (
exit
)
goto day61
:day61
echo yay!
pause
exit
I've tried everything, im very new to coding hence the simple codes but im so confused on what's wrong. I've been coding this 4 player game for about 4 days and i've been stuck trying to fix this specific code. Whenever i load up the game I can get here and get through each scenario but then for instance if i chose to ask the first question I could get through all the dialogue BUT the %CODE% doesn't show up because #echo is off. Also, after completing the 1st question it will still ask me this part:
if %SCENARIOP51%==3 (
cls
echo *Alexander* Come with me ill show you...
echo This guy seems kinda fishy...
echo Go (go with Alexander to find out what makes him live forever)
echo Leave (Don't follow Alexander, say you have a group waiting outside and you need to get back to them...)
)
if %SCENARIOP51%==3 (
set /p SCENARIOPP51=Do you want to follow Alexander?
)
Even though %SCENARIOP51%==1 it still has me set /p SCENARIOPP51 even though %SCENARIOP51% doesn't equal 3. Please Help It Would Be Veryyyyyy Appreciated. Thanks! :)
if %ALIVE1%==yes (
cls
echo Player 1
pause
cls
echo Player 1
echo This house gives me a strange feeling...i can't tell if it's good or bad...
echo -Yes (go in, check the house, maybe it has a planting guide...or maybe theres someone in there...and hey if there is someone, why wouldn't they help you)
Note that this fortuitous? ) ends the if. If you want to actually show the ) here then you need to escape the ) by coding ^). The drawback though is that your if is then not closed for a large number of lines (I'm not going to look through all that code) - and your if %SCENARIO51% opens (another) nested code-block.
Within a code-block (a parenthesised sequence of lines) any %var% is replaced by the value of that variable when the instruction controlling the block (if, for) is encountered. Hence, your set/p which varies SCENARIO51 will appear to use the previous value of SCENARIO51 for %SCENARIO51% within the block.
You need to look at delayedexpansion - hundreds of SO articles about that.
And also be warned : replying Enter alone to a set/p will leave the variable unchanged.
Since you are using set/p you should also use the format
if "%varname%"=="targetstring" ...
in order to have some immunity to empty/separator-containing strings.
Further, the /i switch applied to if will make the comparison case-insensitive.
And it may benefit you to learn batch subroutines. See call /? from the prompt for documentation.

Using If Statements in Batch Files

I have a script of batch (modeled after Joshua in "War Games")
#echo off
color 0b
echo Greetings, Professor Falken
set /p interface =
echo Would You Like to Play a Game?
set /p ifGame =
if /i "%ifGame%" =="yes" goto yesgame
if /i "%ifGame%" =="no" goto nogame
:yesgame
echo List of Games
echo chess
echo Poker
echo Fighter Combat
echo Guerilla Warfare
echo Desert Warfare
echo Air-to-Ground Actions
echo Theaterwide Tactical Warfare
echo Theaterwide Biotoxic and Chemical Warfare
echo Global Thermonuclear War
pause
echo Which game would you like to play?
set /p WhichGame =
pause
exit
:nogame
set /p areYouSure=Are You Sure?
pause
exit
But, when I enter "No" it still shows the list of games...
You need to remove the spaces between the variable name and the = symbol when using set /p. From:
set /p ifGame =
To:
set /p ifGame=
Otherwise the variable you set has a space at the end of the name. So %ifGame% expands to nothing, whereas %ifGame % will expand to the correct value.

I need a way to prompt a user for an input using batch

I noticed a post on how to make a batch that opens another batch upon an input. However, I need a way that will make the code pause until the correct input is entered, then continue.
So for example, the code would ask what is the access code?
Then the user would input the correct code, for example 123.
Then the code would say "Welcome!"
Then it would execute another question like "What do you want to do today?"
There would be a list of options:
A. Game
B. Browse
C. Nevermind
The user would in put a, b, or c and the script would start either a game or web browser. If the user selected C, then it would exit.
Thanks for the help!
#echo off
echo Welcome!
echo What do you want to do today?
echo.
echo A. Game
echo.
echo B. Browse
echo.
echo C. Nevermind
echo.
choice /C:ABC /N /M "Enter your choice: "
if "%errorlevel%"=="1" goto :game
if "%errorlevel%"=="2" goto :browse
if "%errorlevel%"=="3" goto :nevermind
goto :error
I think a little bit modified version of code should work just fine.
#Echo off
:Start
cls
echo Welcome !
echo To Greet press one.
echo For Goodbye press two.
echo To Abort press 3
ECHO.
ECHO.
SET /p Option=Choice:
if "%Option%"=="1" GOTO Sub_MenuA
if "%Option%"=="2" GOTO Sub_MenuB
if "%Option%"=="3" GOTO Sub_MenuC
if "%Option%"=="quit" GOTO EOF
Goto Start
:Sub_MenuA
echo Hi There!
pause
Goto Start
:Sub_MenuB
echo tatas !
pause
Goto Start
:Sub_MenuC
echo Aborted
Pause
Goto Start
:EOF

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