How to model a list to different entities efficiently? - database

Given the model below:
CustomerType1(id, telephone, address)
CustomerType2(id, telephone, name)
OrderType1(id, timestamp, customerType1.id, comments, enum1)
OrderType2(id, timestamp, customerType2.id, comments)
OrderType3(id, timestamp, name)
How would I model the following?
OrderList(id, OrderType.id, ..)
OrderItem(OrderList.id, MenuItem.id)
A. Would I need 3 different types of OrderLists in order to adapt to the orderTypes?
OrderList1(id, OrderType1.id, ..)
OrderItem1(OrderList1.id, MenuItem.id)
OrderList2(id, OrderType2.id, ..)
OrderItem2(OrderList2.id, MenuItem.id)
OrderList3(id, OrderType3.id, ..)
OrderItem3(OrderList3.id, MenuItem.id)
Or
B. Would 3 definitions of a relationship between orderLists and OrderTypes be better?
OrderList_Type1(orderList.id, orderType1.id)
OrderList_Type2(orderList.id, orderType2.id)
OrderList_Type3(orderList.id, orderType3.id)
This seems like a really inefficient way to store data and I just feel like i've modelled this really incorrectly (although it still makes sense, it might not be good for scaling/efficiency?). Is there a better way to model this?
Note: the given model can be changed but it would still have to contain the same information.

1. Your UML model is ok
From the point of view of UML class diagram your model and the OrderList, OrderItem extensions you want to add are clear and unambiguous and I don't see any modeling question there.
To avoid excessive copy/pastes I have only added 2 parent classes named as ...Base. It is common OOP modelling technique
Drawn as UML class diagram your model looks like this:
2. For the physical implementation I would choose B
As for the implementation "model" of this model from the two choices you gave ((A) many copy/pastes, (B) somehow normalize and minimize the schema) I would go the (B) path drawn below.
It is how one of our company's software systems models class inheritance in the relational language and it works and it works quite well.
In our system most of the necessary glue code is automatically generated. Main thing is the automatically generated OrderType2View which automatically joins corresponding field from the parent table OrderTypeBase and automatically translates all DML operations e.g. the insert as DML operations in both OrderType2 and OrderTypeBase automatically adding correct OrderTypeClassId fields to all records in the parent table. So that it is easily distinguishable which child table actually contains the specific part of the record.
Thanks to the generator we can easily extend the model with other parent classes (the inheritance hierarchy and the number of joined tables can be of any depth) and still enable some older code to treat them as their general parents - without caring about the details.
I don't know if there are better ways, given the (A) or (B) I would choose (B) because it is a design that works (I have seen it :)

Related

Generic relation for database

I have to design a generic entity that would be able to refer to variated other entities.
In my example, that would be a commentary entity inside a web application. You could post commentaries on to users, classifieds, articles, varieties (botanical ones), and so on.
So that entity would be made like this:
As a matter of fact, the design (kind of) pattern would be this one:
What are the pros and cons of this kind of pattern?
What I see is:
Pros
It decreases the number of entities if the concept is the same (commentaries for example);
You can therefore easily manipulate heterogeneous objects;
You can aggregate these objects easily (e.g. this user's last commentaries in the whole site, presented easily in a same thread);
Cons
This allows you to fall in the ugly (you use it outrageously and your database and source code are ugly);
There is no control in the database, and this one must therefore be done inside the application code.
What are the performances impacts?
Conclusion
Is this kind of pattern suitable for a relational database? How can we do then?
Thank you by advance.
One more con :
This scheme relies on a mapping between values and names for the "entities" referred to by those values. Think of all the fun you'll have resolving issues that in the TEST system, the ORDER entity has number 734 but in production, it has number 256. You can use the entity names themselves as the values of your entity_id stuff, but you will never be able to avoid hardcoding values for them in your programs (or, say, in view definitions) anyway. Thereby defeating whatever advantage it was you thought you could win.
This kind of scheme is a disease mostly suffered by OO programmers. They see structures that are largely similar and they have this instinctive reflex "I must find a way to resue the existing thing for this". Forgetting that database design is not program design.
EDIT
(if it wasn't clear, this means my answer to your question "Is this kind of pattern suitable for a relational database?" is a principled "NO".)
This is the classic Polymorphic Association anti-pattern. There are a number of possible solutions:
1) Exclusive Arcs e.g. for the Commentary entity
Id
User_Id
Classified_Id
Article_Id
Variety_Id
Where User_Id, Classified_Id, Article_Id and Variety_Id are nullable and exactly one must be not null.
2) Reverse the Relationship e.g remove the Target_Entity and Target_Entity_Id from the Commentary entity and create four new entities
User_Commentary
Commentary_Id
User_Id
Classified_Commentary
Commentary_Id
Classified_Id
Article_Commentary
Commentary_Id
Article_Id
Variety_Commentary
Commentary_Id
Variety_Id
Where Commentary_Id is unique and relates to the Id in Commentary.
3) Create a super-type entity for User, Classified, Article and Variety and have the Commentary entity reference the unique attribute of this new entity.
You would need to decide which of these approaches you feel is most appropriate in your specific situation.

How to model a database structure with repeating fields in every table

I'm in the process of structuring a databasemodel for my new project. For all the entities in my model (which is a cms, and the entities as such f.ex: page, content, menu, template and a bunch of others) they all have in common the same attributes on dates and names.
More specifically each entity contains the following for the dates: IsCreated, IsValidFrom, IsPublished, IsDeleted, IsEdited and IsExpired, and for names: CreatedByNameId, ValidFromByNameId, PublishedByNameId and so on...
I'm going to use EF5 for mapping to objects.
The question is as simple: What is the best way to structure this: Having all the fields in every table (which I am not obliged to...) or to have two separate tables which the other can relate to...?
Thanks in advance /Finn.
First of all - give this a read - http://www.agiledata.org/essays/mappingObjects.html
You really need to think about your queries/access paths. There are many tradeoffs between different implementations.
In reply to your example though,
Given the following setup:
COMMON
ValidFromByNameId
SPECIFIC1
FieldA
SPECIFIC2
FieldB
Querying by the COMMON attributes is easy but you'll have to work some magic when pulling up the subclasses (unless EF5 does it for you)
If the primary questions you're asking are about specific1 and specific2 then perhaps this isn't the right model. having the COMMON table doesn't really buy you much necessary as it will introduce a join to load any Specific1 object. In this case, i'd probably just have duplicate columns.
This answer is intentionally partial as a full answer is better handled by the numerous articles and blogs already out there. Search for "mapping object hierarchies to databases"

Onetomany with parent database design

Below is a database design which represents my problem(it is not my actual database design). For each city I need to know which restaurants, bars and hotels are available. I think the two designs speak for itself, but:
First design: create one-to-many relations between city and restaurants, bars and hotels.
Second design: only create an one-to-many relation between city and place.
Which design would be best practice? The second design has less relations, but would I be able to get all the restaurants, bars and hotels for a city and there own data (property_x/y/z)?
Update: this question is going wrong, maybe my fault for not being clear.
the restaurant/bar/hotel classes are subclasses of "place" (in both
designs).
the restaurant/bar/hotel classes must have the parent "place"
the restaurant/bar/hotel classes have there own specific data (property_X/Y/X)
Good design first
Your data, and the readability/understandability of your SQL and ERD, are the most important factors to consider. For the purpose of readability:
Put city_id into place. Why: Places are in cities. A hotel is not a place that just happens to be in a city by virtue of being a hotel.
Other design points to consider are how this structure will be extended in the future. Let's compare adding a new subtype:
In design one, you need to add a new table, relationship to 'place' and a relationship to city
In design two, you simply add a new table and relationship to 'place'.
I'd again go with the second design.
Performance second
Now, I'm guessing, but the reason for putting city_id in the subtype is probably that you anticipate that it's more efficient or faster in some specific use cases and this may be a very good reason to ignore readability/understandability. However, until you measure performance on the actual hardware you'll deploy on, you don't know:
Which design is faster
Whether the difference in performance would actually degrade the overall system
Whether other optimization approaches (tuning SQL or database parameters) is actually a better way to handle it.
I would argue that design one is an attempt to physically model the database on an ERD, which is a bad practice.
Premature optimization is the root of a lot of evil in SW Engineering.
Subtype approaches
There are two solutions to implementing subtypes on an ERD:
A common-properties table, and one table per subtype, (this is your second model)
A single table with additional columns for subtype properties.
In the single-table approach, you would have:
A subtype column, TYPE INT NOT NULL. This specifies whether the row is a restaurant, bar or hotel
Extra columns property_X, property_Y and property_Z on place.
Here is a quick table of pros and cons:
Disadvantages of a single-table approach:
The extension columns (X, Y, Z) cannot be NOT NULL on a single table approach. You can implement row-level constraints, but you lose the simplicity and visibility of a simple NOT NULL
The single table is very wide and sparse, especially as you add additional subtypes. You may hit the max. number of columns on some databases. This can make this design quite wasteful.
To query a list of a specific subtype, you have to filter using a WHERE TYPE = ? clause, whereas the table-per-subtype is a much more natural `FROM HOTEL INNER JOIN PLACE ON HOTEL.PLACE_ID = PLACE.ID"
IMHO, mapping into classes in an object-oriented languages is harder and less obvious. Consider avoiding if this DB is going to be mapped by Hibernate, Entity Beans or similar
Advantages of a single-table approach:
By consolidating into a single table, there are no joins, so queries and CRUD operations are more efficient (but is this small difference going to cause problems?)
Queries for different types are parameterized (WHERE TYPE = ?) and therefore more controllable in code rather than in the SQL itself (FROM PLACE INNER JOIN HOTEL ON PLACE.ID = HOTEL.PLACE_ID).
There is no best design, you have to pick based on the type of SQL and CRUD operations you are doing most frequently, and possibly on performance (but see above for a general warning).
Advice
All things being equal, I would advise the default option is your second design. But, if you have an overriding concern such as those I listed above, do choose another implementation. But don't optimize prematurely.
Both of them and none of them at all.
If I need to choose one, I would keep the second one, because of the number of foreign keys and indexes needed to be created after. But, a better approach would be: create a table with all kinds of places (bars, restaurants, and so on) and assign to each row a column with a value of the type of the place (apply a COMPRESS clause with the types expected at the column). It would improve both performance and readability of the structure, plus being more easier to maintain. Hope this helps. :-)
you do not show alternate columns in any of the sub-place tables. i think you should not split type data into table names like 'bar','restaurant', etc - these should be types inside the place table.
i think further you should have an address table - one column of which is city. then each place has an address and you can easily group by city when needed. (or state or zip code or country etc)
I think the best option is the second one. In the first design, there is a possibility of data errors as one place can be assigned to a particular restaurant (or any other type) in one city (e.g. A) and at the same time can be assigned to another restaurant in a different city (e.g. B). In the second design, a place is always bound to a particular city.
First:
Both designs can get you all the appropriate data.
Second:
If all extending classes are going to implement the location (which sound obvious for your implementation) then it would be a better practice to include it as part of the parent object. This would suggest option 2.
Thingy:
The thing is that even-tough you can find out the type of each particular PLACE, it is easier to just know that a type (CHILD) is always a place (PARENT). You can think of that while you visualize the result-set of option 2. With that in mind, I recommend the first approach.
NOTE:
First one doesn't have more relations, it just splits them.
If bar, restaurant and hotel have different sets of attributes, then they are different entities and should be represented by 3 different tables. But why do you need the place table? My advice it to ditch it and have 3 tables for your 3 entities and that's that.
In code, collecting common attributes into a parent class is more organised and efficient than repeating them in each child class - of course. But as spathirana comments above, database design is not like OOP. Sure, you'll save on the repetition of column names by sticking common attributes of places into a "place" table. But it will also add complication:
- you have to join on that table whenever you want to reference a bar, restaurant or hotel
- you have to insert into two tables whenever you want to add a new bar, restaurant or hotel
- you have to update two tables when ... etc.
Having 3 tables without the place table is ALSO, PROBABLY, the most performance-optimal design. But that's not where I'm coming from. I'm thinking of clean, simple database design where a single entity means a single row in a single table. There are no "is-a" relationships in a relational DB. Foreign key relationships are "has-a". OK, there are exceptions I'm sure, but your case is not exceptional.

Database design rules to follow for a programmer

We are working on a mapping application that uses Google Maps API to display points on a map. All points are currently fetched from a MySQL database (holding some 5M + records). Currently all entities are stored in separate tables with attributes representing individual properties.
This presents following problems:
Every time there's a new property we have to make changes in the database, application code and the front-end. This is all fine but some properties have to be added for all entities so that's when it becomes a nightmare to go through 50+ different tables and add new properties.
There's no way to find all entities which share any given property e.g. no way to find all schools/colleges or universities that have a geography dept (without querying schools,uni's and colleges separately).
Removing a property is equally painful.
No standards for defining properties in individual tables. Same property can exist with different name or data type in another table.
No way to link or group points based on their properties (somehow related to point 2).
We are thinking to redesign the whole database but without DBA's help and lack of professional DB design experience we are really struggling.
Another problem we're facing with the new design is that there are lot of shared attributes/properties between entities.
For example:
An entity called "university" has 100+ attributes. Other entities (e.g. hospitals,banks,etc) share quite a few attributes with universities for example atm machines, parking, cafeteria etc etc.
We dont really want to have properties in separate table [and then linking them back to entities w/ foreign keys] as it will require us adding/removing manually. Also generalizing properties will results in groups containing 50+ attributes. Not all records (i.e. entities) require those properties.
So with keeping that in mind here's what we are thinking about the new design:
Have separate tables for each entity containing some basic info e.g. id,name,etc etc.
Have 2 tables attribute type and attribute to store properties information.
Link each entity (or a table if you like) to attribute using a many-to-many relation.
Store addresses in different table called addresses link entities via foreign keys.
We think this will allow us to be more flexible when adding, removing or querying on attributes.
This design, however, will result in increased number of joins when fetching data e.g.to display all "attributes" for a given university we might have a query with 20+ joins to fetch all related attributes in a single row.
We desperately need to know some opinions or possible flaws in this design approach.
Thanks for your time.
In trying to generalize your question without more specific examples, it's hard to truly critique your approach. If you'd like some more in depth analysis, try whipping up an ER diagram.
If your data model is changing so much that you're constantly adding/removing properties and many of these properties overlap, you might be better off using EAV.
Otherwise, if you want to maintain a relational approach but are finding a lot of overlap with properties, you can analyze the entities and look for abstractions that link to them.
Ex) My Db has Puppies, Kittens, and Walruses all with a hasFur and furColor attribute. Remove those attributes from the 3 tables and create a FurryAnimal table that links to each of those 3.
Of course, the simplest answer is to not touch the data model. Instead, create Views on the underlying tables that you can use to address (5), (4) and (2)
1 cannot be an issue. There is one place where your objects are defined. Everything else is generated/derived from that. Just refactor your code until this is the case.
2 is solved by having a metamodel, where you describe which properties are where. This is probably needed for 1 too.
You might want to totally avoid the problem by programming this in Smalltalk with Seaside on a Gemstone object oriented database. Then you can just have objects with collections and don't need so many joins.

What does inheritance in UML do with your ERD?

I created a class diagram for a system and now I have to model it into a real system. This means converting it to a database.
Now there is a base class which has just a few attributes, but there are many classes that inherit from it. Now my checklist for converting says I have to create a table for every class.
I don't know how to handle the inheritance, I can see that associations are done with PK and FK's but what about subclasses?
Is there some article which handles that or is there someone who can explain it to me?
Thanks in advance,
You have three alternatives to translate class hierarchies into relational tables:
- Create only a table for the superclass (all attributes and associations of subclasses are moved to the table corresponding to the superclass with the possibility of taking a NULL value)
- Create only tables for the subclasses: All attributes and associations of the superclass are repeated in each subclass
- Create tables both for the superclass and for each of the subclasses. In this case, the PK of the subclasses is at the same table a FK to the superclass (this ensures that all identifiers in a subclass table correspond to an existing identifier in the superclass table. A join between both tables allows to recover the full information of the element)
The best strategy depends on the problem (for instance, the number of attributes in each class, the number of levels in hierarchy, whether the hierarchy is disjoint or not,...)
If you want to see some examples, you can upload your hierarchy to the UMLtoDB online service http://modeling-languages.com/content/uml2db-full-code-generation-sql-scripts-databases
Drop all that UML nonsense - keep it simple. Its just amounts to duplication for no gain. Does Microsoft or Sun publish UML for dOT NET or Java... FOrgetting the odd sample, the majority of these frameworks dont have any official UML anywhere.
Usually, you design your datamodel (database tables/PK/FK etc.,) in parallel when you design your actual class diagram. After identifying all the cadidate classes and the dependencies on each of the classes, you will probably go on with the design sequence diagram. By this time, your data model should have been finalized.
I cannot understand your situation here, but IMO the process that you follow seems a bad idea to me.

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