Through Googling and searching the Camel docs I have not found a way to start a block within a Camel multicast statement in Java DSL.
For example, what I imagine is something like this:
from("direct:dummy")
.multicast()
.begin().setHeader("A","toto").process(doSomething).end()
.begin().setHeader("A","titi").process(doSomethingElse).end()
;
Where the hypothetical "begin()" would start a block. Is there such a construct ? Is there any other way to do something like this ?
The alternative I'm using at the moment is defining one "direct" per block, but in some cases (just setting a header in particular), this makes the code harder to read.
In my example, the alternative would look like:
from("direct:dummy")
.multicast()
.to("direct:dummy.toto")
.to("direct:dummy.titi")
;
from("direct:dummy.toto")
.setHeader("A","toto")
.process(doSomething)
;
from("direct:dummy:titi")
.setHeader("A","titi")
.process(doSomethingElse)
;
Use .pipeline() instead of .begin() as your block
Related
I want to exit from Camel Loop at some condition. I am using Camel 2.15
.loop(simple("${exchangeProperty.loopCount}"))
.to("bean:xxx?method=exitFromLoop")
.end()
I tried changing CamelLoopIndex and CamelLoopSize in exitFromLoop method, but didn't worked for me.
Is there any alternative to this e.g using choice/when?
There is a loop while mode if you use Camel 2.17 onwards.
See the documentation: http://camel.apache.org/loop
Then the loop runs like a while loop until the predicate evaluates to false / null or zero.
As its a predicate it does not automatic decrement a counter, so its like a while loop in java.
Up to camel 2.16 (and in 2.17 as well) you can use a <camel:stop/> statement in a <camel:when> block inside the <camel:loop>, and set the loop counter to some arbitrary upper limit.
Alternatively your loop may contain a java processor that can conditionally stop the route with: exchange.setProperty(Exchange.ROUTE_STOP, Boolean.TRUE);
How do you make a breakable loop in Scratch? I'm using Scratch 2.0 and can't find any good way to make a loop breakable, from inside of the loop itself.
Disclaimer:
There is no perfect way to do it. If you can possibly stand this true fact then feel free to continue.
There are a few different ways you could do it.
With repeat until
The first and most simple one follows this:
But this isn't technically part of the script - it's just repeating until some value returns true.
With a custom block (stop this script)
In order to do it inside of the script, you'll need to use a sneaky little trick with custom blocks.
Create a custom block called whatever you want - but probably along the lines of "breakable loop". Inside of it, create this script:
By using stop script we are breaking out of the script that is currently running - which, according to Scratch, is the custom block.
See the result! (as scratchblocks)
With broadcast and wait
You could also use a broadcast-and-wait method, very similar to above:
Though I highly suggest you don't use this method, as if any other sprites have breakable loops you'll need to rename each one, which can be tedious after using a lot of loops in a lot of sprites!
(Note this bug has been fixed in version 442 of the editor and such the following no longer applies.)
Help! My project is lagging a bunch now!
As #foi has noticed, if your code must be run inside of a frame you probably checked run without screen refresh. Unfortunately, due to a bug in the Scratch player, this causes the program to essentially break after the stop this script block has been activated. How can you handle this?
It follows the same principle you use when you use a run without screen refresh custom block inside of a forever loop - the loop doesn't use screen refresh while the inside does, allowing for instant animations whether or not one is using turbo mode.
Here's an example - the image is really too long to be embedded, so see it here instead.
You can make a variable inside or outside of the repeat and make your script like this:
repeat until [[my variable] = [e.g: 1]]
your code
your code
your code
your code
end of repeat until
For a "repeat until" block the simplest way would be to "or" your normal until condition with the break condition in the until.
By adding an incremeting loop counter variable in the loop you can use a "repeat until" to replicate the function of a "repeat n times" block
By using a "repeat until" block with only your break condition you get the equivalent of a "forever" block
If you need another script/ sprite to trigger the break then a public variable will let you break the loop from anywhere and let a single condition break loops for different sprites.
I'd post an image of the blocks but this is my first reply and the site won't let me!
good luck
You can use these few ways to do it...
conditional loop
stop this script
if then else, in the else section, put nothing
I would prefer to use the first method, as it requires less blocks and for the first method, you can still add in code that will be executed after the loop has stopped executing.
You can make it repeat x times or make it have a certain point where it stops, such as another variable changing.
Otherwise, I don't think there is a wat to do that.
Use the repeat until block. Then put in an equals block or whatever into the boolean part. Then inside that repeat until block, put a stop this script block.
Hope this helps :D
I am no longer "new" to Python, but am now moving into unchartered territory.
Recently I was dissecting some logic circuit code found here. I learned a lot about the practical use of inheritance from this code. Good stuff.
Not much happens in this code until one changes the inputs on a gate, so the interpreter must be used to manipulate the inputs. I got tired of using the interpreter, and so I investigated ways to create a continuous loop that would not rerun the initial code.
I found that Tkinter uses a continuous loop that I could then interrupt with the "after" method to update some of the parameters of the code currently running.
That works well, however I am curious as to whether there is another and/or better way. Anyone know of one or the other?
Some of the code:
tk_TkGUI = Tk()
f_AndTest() ## Initialize the 'And' gate
tk_TkGUI.after(1000, f_ChangeAnInput) ## Invokes Tk 'after' method to update an input
tk_TkGUI.mainloop() ## Must be used in Windows with Tkinter
def f_ChangeAnInput():
A1.B.set(0) ## Change A1.B from 1 to 0
If you want a window, using Tkinter in this way is perfectly fine.
By the way, after doesn't interrupt the loop as you described it. The main loop simply loops over a queue of events and processes them in order. When it reaches the end it waits for more events. Much like when you press a key or move the mouse, after merely puts something in the queue to be processed later. It really is as simple as that.
you could use threading.
import thread
def blaH:
#All your code that isn't related to your tkinter stuffs in here
thread.start_new_thread(blaH,())
the only thing is that you need new ways of both threads to talk to each other, such as global variables.
I would like to use a dynamic sql statement that executes only when the variable is not null AND greater than zero. Like this:
<isNotNull prepend="AND" property="ProprietaryId">
<isGreaterThan prepend="AND" property="ProprietaryId" compareValue="0">
G.PROPRIETARY_ID = #ProprietaryId#
</isGreaterThan>
</isNotNull>
but without prepending two 'AND's.
I have read the documentation but have found no good example.
To work around to this issue I almost never use the "prepend" feature, but instead write an sql like this:
WHERE 1=1
<isNotNull property="ProprietaryId">
<isGreaterThan property="ProprietaryId" compareValue="0">
AND G.PROPRIETARY_ID = #ProprietaryId#
</isGreaterThan>
</isNotNull>
I just came across this question while looking for the same answer. While effective, this solution kind of bugged me so I studied the iBATIS docs some more and noticed this example:
<dynamic prepend="where">
<isGreaterThan prepend="and" property="id" compareValue="0">
ACC_ID = #id#
</isGreaterThan>
<isNotNull prepend="and" property="lastName">
ACC_LAST_NAME = #lastName#
</isNotNull>
</dynamic>
You'd think that might cause a superfluous "and" to be included within the WHERE clause if only one of the conditions is true, but apparently iBATIS is smart enough to prevent this when using the dynamic tag. It works for me (using iBATIS 2.3.0 in this case).
Its me from the future. Parent elements override the prepend of their first child, so your code will work fine since the isGreaterThan prepend will be overwritten by the parent isNotNull prepend.
From the docs:
The prepend attribute is a part of the code that is free to be overridden by the a parent element's prepend if necessary. In the above example the "where" prepend will override the first true conditional prepend. This is necessary to ensure that the SQL statement is built properly. For example, in the case of the first true condition, there is no need for the AND, and in fact it would break the statement.
<isNotNull property="ProprietaryId">
<isGreaterThan prepend="AND" property="ProprietaryId" compareValue="0">
G.PROPRIETARY_ID = #ProprietaryId#
</isGreaterThan>
</isNotNull>
just delete the first prepend will work
I have web request like this
Loop Controller(3)
moreSamples=true
startIndex=0
While Controller(${__javaScript(${moreSamples}==true)})
SOAP/XML-RPC Request(index=${startIndex})
Regular Expression Extractor(startIndex=newIndex,moreSamples=samples)
Now problem is I am not able to initialize moreSamples and startIndex in loop.
I tried two options:
Make moreSamples and startIndex as user defined variables. Now I am able to change their values using Regular Expression Extractor but not able to reinitialize them in outer loop using BeanShell PostProcessor like this:
vars.put("moreSamples","false")
vars.put("startIndex","0")
Make moreSamples and startIndex as User Parameters in preprocessor of of while loop but then I am not able to assign them values using Regular Expression Extractor.
Please suggest the mistakes or some new construct which can fit in.
Screenshot:
#bpsingh,
Can you do following things:
Add UserDefinedVariables on top of your Test Plan with two defined variables:
moreSamples, startIndex (like #ant suggested already)
Under the Download - PersistentSyncScope Sampler, you have two regular expression extractors in which I assume you want to extract some values and place it in these two variables from the above. Add BeanShellPostProcessor under the Download - PersistentSyncScope Sampler.
In BeanShellPostProcessor add following code:
vars.put("moreSamples","${REGEX_EXTRACT1}");
vars.put("startIndex","${REGEX_EXTRACT2}");
These two (moreSamples, startIndex) are global variables and changes on them should be visible outside of the loop.
Do you have to initialize them from the loop? How about adding those to User Defined Variables?
Or you can do it from your loop as well, the reason why it doesn't work for you is either the fact that you forgot to put the semi-colon ; after your expression(s) :
vars.put("moreSamples","false"); // ; <- was missing
vars.put("startIndex","0"); // ; <- was missing
I used BSF Sampler and it worked for me (don't forget to choose the language -> beanshell if you use this one). Here is my debug sampler (relevant part) :
START.HMS=101818
START.MS=1341821898080
START.YMD=20120709
TESTSTART.MS=1341822195274
moreSamples=false
startIndex=0
Update:
You need not to use both BSF Sampler and user defined variables. You can use either, and I see you have more user defined variables, no need for that. Have one of those at the start of your test. I'm still not clear what your problem is and what you're trying to achieve.
Actually problem here is I am using 2 loops and all answers don't take this properly into account.
Since pre/post processors are applied only to samplers not to loops there is no way to reinitialize the variables before while loop. Thus if I add initialize statements in preprocessor, loop run infinitely and if in postprocessor, it never executes. Only way to initialize is adding BSF sampler before while loop but that will spoil the reports as this sampler will also be recorded by listeners.
So only solution I found is run Download - PersistentSyncScope Sampler once and add BSF preprocessor with following scripts
vars.put("moreSamples","false");
vars.put("startIndex","0");
Now add while loop and add Download - PersistentSyncScope Sampler as its child.
That is the only solution till now. Thanks everyone to help me understand the problem.