make control reddish in windows forms - winforms

In Winforms, I want two controls to appear shadowed-red if they are intersecting.
I want all their properties to remain, but as long as they are intersecting, I want them to have a reddish shadow.
Is there a property that deals with this? Any other simple way to handle this?
Thanks!

No, you would have to loop through all controls and check if their rectangles intersect manually.
What is an Efficient algorithm to find Area of Overlapping Rectangles

Related

Using Viewboxes in wpf

I was looking for a way to scale part of a wpf form properly when I came across this post on SO. It actually told me quickly and succinctly what I needed to know but got me to wondering on the following question.
I have identified a need for a control with a particular degree of functionality and as such it's a perfect candidate for a user control. One thing that it will need to be is scalable. If I were to enclose the contents of my user control in a viewbox (and there were several of those controls on a form in a wpf application) would they conflict with any viewbox that might be wrapping all of the controls on a form? In other words when designing user controls that require a degree of scalability is it acceptable to just 'wrap' the contents of the user control in a viewbox?
Thanks
The Viewbox will "stretch/scale a single child element to the fill the available space". You shouldn't run into any issues with Viewboxes at various nested levels composing a larger control (and it's fairly easy to test some general layouts in a mock project).
What is worth considering, is if the simple Viewbox scaling behaviour is actually what you're after. If you wanted say, a particular button to increase in size, or certain elements to stretch horizontally, you may get more mileage from various Grid layout options, with relative / proportional sizing/stretching.
Of course, the Viewbox scaling may be exactly what you're after =D

Control snapping in Visual Studio 2010

I'm sort-of just nit picking here, but maybe there's a simple solution which will save me some time.
When I'm drawing my Winforms GUI in the designer, controls snap to certain points. I can align the baseline of the text of one control to that of another, I can align the left and/or top of one control to another, etc. This is all great.
What's great too, is that the controls snap to other controls spaced with their margins. This means that if I'm making a vertical array of TextBoxes, then I can have them equidistant in my GUI - it looks less messy.
However not everything snaps correctly, or at all. Say I have put in my TextBoxes and now I wish to reduce the width of my form so that there is no white space between the edges of the TextBoxes and the edge of the form. Additionally, I want the distance between the edge of the TextBoxes and the edge of the Form to be the same on the left as it is on the right. If I drag the right edge of the form to the left, towards the TextBoxes it will not snap. I'm left with either calculations to work out what the width should be, or a juggling act to gradually reduce the width until the TextBox is snapping to both the left of the right.
I'm not saying this process is particularly difficult or time consuming. It's just that if it were to snap, the whole process would be infinitely easier.
Is there a built-in option in VS2010, or perhaps an extension? Or maybe I'm just doing it wrong in the first place?
The snap lines in the designer work perfectly when moving or resizing any of the built-in controls. The only time that they don't work is when you are resizing the form itself.
I agree that it would be extremely convenient to have snap lines here, as well. I wish I knew of a way to enable this. But unfortunately, I don't believe that there is one.
The workarounds are either to calculate the proper size mathematically, or guess at resizing the form then check your work by dragging one of the controls (and using the snap lines that appear). I go through the same "juggling act" that you describe on an unfortunately regular basis.
Whenever a control needs to be positioned so that it "snaps" to a form edge I usually move (or resize) the controls to the correct size first, and then change the controls "Anchor" property of those controls to be anchored to the corresponding form edge (even if the form itself won't be allowed to resize).
That way whenever I resize the form, the controls position relative to that form remains the same, simply resizing or moving the control as required (depending on the Anchor property chosen).
I completely agree that the ability to "snap" the form to controls when resizing the form would be extremely useful, but its normally possible to work-around using the anchor property in this way - the times when its doesn't work (such as when a form consists entirely of a column of text-boxes is a fixed height), I'm afraid you need to resort to calculations, but I find that most of my dialogs are resizable.

Silverlight 3 - Control over wrapping in TextBox

Ok I have the following problem in Silverlight. I have a control with 2 columns. On the left is a stack panel with line numbers and on the right is a textBox.
So when I write in textBox without wrapping turned on I can simply create the right count of numbers on the left, because I'm searching for '\r' in text.
But when I turn on wrapping I have no control over the count of lines in textBox.
Is there a way to get to that count? Or a way to know which line in textBox is going to wrap?
I hope you can understand what I'm trying to do.
There's one way to do this. You can simulate the word wrap operation in the background using a TextBlock. Here is a good link of the complete solution to this problem.
Extended TextBox control with MaxLines property
Is it not possible to create your items in code before they are passed to the view. This would enable you to bind a list of items to a listview and style them as you wish.
You need to user a value converter to count the number of char / lines and then trim that number if you wish to. Unless you use fixed width, you can't really count or calculte in advancet the size, since each application might be displayed differently (due to different sizing option).
There are two great sample chapters on Windows Phone and Silverlight for Windows Phone on the LearningWindosPhone.com site. There is great Windows Phone Trainng material , and dont forget the Windows Phone Develoeprs Blog
Yes there is a way to get the number of lines occupied by the text in the textbox. It's not that simple though 'coz you have to simulate the behavior of the word wrap in order to count/predict the number of lines generated as a result of a word wrap. I have the solution described here in detail.

WPF: Creating snappable grid lines with variable spacing

I'm currently creating a MSPaint-like WPF-application and struggling with the implementation of a snappable grid.
The painting of the grid is no problem with a VisualBrush and a Rectangle but the problem is that these lines are then purely for looks and can't be easily changed (for example highlighted when the snapping to a specific line triggered).
My other idea was to have a 2 Canvas solution where 1 Canvas is used for the elements and one Canvas (who is positioned above the other) contains all the grid lines. However I have the feeling that this would mean quite a performance hit.
Are there any other possible ways to implement this kind of functionality?
Efficiency considerations of a two-panel approach vs DrawingContext
I have good news for you: You are wrong about the significant performance hit. Your two-canvas idea is nearly optimal, even if you use individual objects for the grid lines. This is because WPF uses retained-mode rendering: When you create the canvas, everything on it is serialized into a compact structure at native level. This only changes when you change the grid lines in some way, such as changing the grid spacing. At all other times the performance will be indistinguishable from the very fastest possible managed-code methods.
A slight performance increase could be had by using DrawingContext as Nicholas describes.
A simpler and more efficient solution
Perhaps a better way then drawing individual lines on the grid canvas is to use two tiled visual brushes (one horizontal, one vertical) to draw all unhilighted lines, then use Rectangle(s) added in code-behind to hilight the line(s) you are snapping to.
The main advantage of this technique is that your grid can be effectively infinite, so there is no need to calculate the right number of grid lines to draw and then update this every time the window resizes or the zoom changes. You also only have three UIElements involved, plus one more for each grid line that is currently hilighted. It also seems cleaner to me than tracking collections of grid lines.
The reason you want to use two visual brushes is that drawing is more efficient: The brush drawing the vertical lines is stretched to a huge distance (eg double.MaxValue/2) in the vertical direction so the GPU gets only one drawing call per vertical line, the same for the horizontal. Doing a two-way tiling is much less efficient.
Adorner layer
Since you asked about alternatives, another possibility is to use Adorner and AdornerLayer with any of the solutions above rather than stacking your canvas using eg a Grid or containing Canvas. For a Paint-like application this is nice because the adorner layer can be above your graphic layer(s) yet the adorners can still attach to individual items that are being displayed.
You might consider drawing your grid using the DrawingContext inside of OnRender. Drawing this way does not introduce new UIElements into the visual tree, which helps to keep performance up. In some ways, it is similar to what you are currently doing with the VisualBrush, which also does not create new UI elements per copy.
However, since you will actually be individually drawing each line instead of copying the look of a single line, you'll be able to highlight the grid line(s) that participate in snapping without changing the colors of those that do not.
If you are going to go down this route, make sure to have a look into GuidelineSets for positioning your guide lines (more details here), since you'll probably want to have your guide lines snap to the device's pixels so that they draw sharply.

How can i check if 2 controls overlap eachother on a canvas in WPF?

I am writing a designer that enables the user to drag controls around the screen.
What would be the best way of detecting if a control is overlapping another control while i am dragging the one control around?
Should i just get the dimensions of the FrameworkElement and keep on checking the dimensions of the other elements?
Thanks.
Eli
You can use the Rect.IntersectsWith method
The dimension (FrameworkElement.ActualWidth FrameworkElement.ActualHeight) and postion (Canvas.Top, Canvas.Bottom,Canvas.Left, Canvas.Right) of your elements would suffice if they are always rectangular. In that case you can easily calculate if two rectangles overlap. If you elements can be of more complex shapes it gets hairy. I have no idea if I can test for intersection of two Visual instances in WPF.
Maybe we can use hittesting? With this approach you could at least test if a certain point or geometry intersect with a certian visual. So you would have to define a geometry or a list of points that more or less closely match the bounds of your 2nd visual.

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