I'm currently writing up my own threading library. And I am unable to debug an unhandled exception "Stack cookie instrumentation code detected a stack-based buffer overrun". Below is the code in question that causes the unhandled exception
void Scheduler()
{
void *curr_esp;
TCB* next_thread = ready_queue->data;
popFront(&ready_queue);
__asm
{
pushad
mov curr_esp, esp
}
curr_thread->esp = curr_esp;
if (curr_thread->status == RUNNING)
{
curr_thread->status = READY;
Enqueue(curr_thread, &ready_queue);
}
curr_thread = next_thread;
if (curr_thread->status == READY)
{
curr_thread->status = RUNNING;
curr_esp = next_thread->esp;
__asm
{
mov esp, curr_esp
popad
}
}
else if (curr_thread->status == NEW)
{
curr_thread->status = RUNNING;
curr_thread->params = (curr_thread->fn)(curr_thread->params);
__asm
{
mov esp,curr_esp
}
if (curr_thread->status == RUNNING)
{
thread_exit(curr_thread->params);
}
}
}
This is the main doing the spin function that's supposed to run the threadlib and thd_yield basically just calls my scheduler
void *spin1(void *a)
{
int i;
for(i=0;i< 20; i++)
{
printf("SPIN1\n");
if((i+1)%4==0)
thd_yield();
}
return NULL;
}
void* spin2(void *a)
{
int i;
for(i=0;i< 20; i++)
{
printf("SPIN2\n");
if((i+1)%4==0)
thd_yield();
}
return NULL;
}
int main()
{
thread_id_ id;
thd_init();
id = new_thd(spin2, NULL);
spin1(NULL);
}
The output is supposed to be 5 sets of 4 "spin1"s and "spin2"s alternating.
spin1
spin1
spin1
spin1
spin2
spin2
spin2
spin2
spin1
..
The code works perfectly fine for the first 2 sets of "spin1"s and 1 , but gives me an unhandled exception on the 2nd set of "spin2"s. I have checked the stack pointers being stored and retrieved and they are correctly stored and retrieved, the linked list storage and memory allocations. What's worse is that I'm not shown which line is causing the error.
NOTE: I'm not allow to use any thread system calls and it has to be in C.
Here is my TCB struct if it helps
typedef struct _TCB_
{
/* Unique ID*/
thread_id_ id;
/* Thread status*/
enum ThreadState status;
/* ID of next thread*/
thread_id_ wait_id;
void *esp;
void *(*fn)(void*);
void *params;
void *stack;
}TCB;
I will gladly share my source file if it assists you in solving this issue.
In short, something is interfering with the stack cookie.
Stack cookie is calculated and stored at the end of the current stack frame before executing the function code. When the function code execution is over it's being validated. In case of buffer overrun, it gets overwritten and the validation fails. This is why it can't report you a line that caused the problem.
There might be multiple reasons for this exception in your case. Since it's hard to tell without having the whole code, I will make some assumptions:
You may actually have a buffer overrun. The eseast way to test is to disable the stack cookie security check, and see if you have "Access violation" exception. Even if you don't, it still may be a buffer overrun.
Stack pointers of different threads are pointing to an overlapping memory region. This may happen if you're not allocating enough memory for the stack - which is a buffer overrun anyways.
Very unlikely, but your code may be right, but it's not compatible with the stack cookie security check, so you have to make it compatible or disable the check. The only recommendation here is to enable Assembler Output and check it.
How can I catch the timeout exception in a third dll function,I use c language in Windows
I want to catch a timeout Exception while call a thirdly dll function, you know the function takes a long while, and I need it return a value in limited time, if it doesn't return in the time, I will give it a default value.
I have to look for so much infomation about but it doesn't work.
I get the two point:
1.use the alarm function in ,but it only work in Linux,I can't use it in Windows even I use the MinGW standerd GCC complier.
2.use the timeSetEvent function in and the setjmp/longjmp function in ,the three function maybe so closed to take it work.but I use them caused the programe dump,windows pops a DialogMessage say something wrong.
I give the code and the picture like this :
`
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <setjmp.h>
jmp_buf j;
/**
* 时间中断函数
*/
void PASCAL OneMilliSecondProc(UINT wTimerID, UINT msg, DWORD dwUser, DWORD dwl, DWORD dw2) {
printf("Timout!\n");
longjmp(j,1);
}
int longTimeFunction(){
while (1) {
printf("operating...\n");
Sleep(1000);
}
return 0;
}
int main(){
HANDLE hHandle;
UINT wTimerRes_1ms;//定义时间间隔
UINT wAccuracy; //定义分辨率
UINT TimerID_1ms; //定义定时器句柄
wTimerRes_1ms = 5000;
if((TimerID_1ms = timeSetEvent(
wTimerRes_1ms,
wAccuracy,
(LPTIMECALLBACK)OneMilliSecondProc, // 回调函数
(DWORD)(1), // 用户传送到回调函数的数据;
TIME_PERIODIC//周期调用定时处理函数
)) == 0) {
printf("start!!!!!!!!!!!\n");
} else {
printf("end!!!!!!!!!!!\n");
}
int temp = 0;
if(setjmp(j) == 0){
temp = longTimeFunction();
}else{
printf("xxxxxx...\n");
temp = -1;
}
printf("%d\n", temp);
return 0;
}
`
Unlike UNIX signals, timeSetEvent doesn't interrupt a thread, the callback runs in parallel and longjmping across threads is undefined behavior.
Concerning your actual question, this is a bad idea. Such an abortion could leave the library in an inconsistent state.
Instead, try to get the library vendor to offer an API that accepts a timeout, or use another library that already supports it.
I have some C code that adds strings to a Java array using JNI. The call to NewStringUTF segfaults -- but only on Windows 7 32-bit (in a VirtualBox VM, which is all I have to test on). In some cases, it makes it to SetObjectArrayElement call and then segfaults.
void launch_jvm_in_proc(mrb_state *mrb, CreateJavaVM_t *createJavaVM, const char *java_main_class, const char **java_opts, int java_optsc, const char **v, int prgm_optsc) {
int i;
JavaVM *jvm;
JNIEnv *env;
//...
jclass j_class_string = (*env)->FindClass(env, "java/lang/String");
jstring j_string_arg = (*env)->NewStringUTF(env, "");
jobjectArray main_args = (*env)->NewObjectArray(env, prgm_optsc, j_class_string, j_string_arg);
for (i = 0; i < prgm_optsc; i++) {
j_string_arg = (*env)->NewStringUTF(env, (char *) prgm_opts[i]);
if (!j_string_arg) {
mrb_raise(mrb, E_ARGUMENT_ERROR, "NewStringUTF() failed");
}
(*env)->SetObjectArrayElement(env, main_args, i, j_string_arg);
}
//...
}
There are also cases where the call is made to SetObjectArrayElement successfully, and then it consistently fails on the third iteration of the loop (when i=2). This happens when I consume this project a library in mjruby. I can't explain that either.
The complete project is on Github in mruby-jvm.
Error Details:
Problem signature:
Problem Event Name: APPCRASH
Application Name: mruby-jvm.exe
Application Version: 0.0.0.0
Application Timestamp: 55eb01a5
Fault Module Name: mruby-jvm.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 55eb01a5
Exception Code: c0000005
Exception Offset: 0003fff2
OS Version: 6.1.7601.2.1.0.256.4
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Is there a way to collect more information on the error?
It works perfectly on Linux and Mac.
I've included instructions on how to reproduce the problem in this Github issue.
EDIT
I should clarify that I've examined this every way I can. I've checked that the various args are not NULL. I even get condensed almost the entire program to this:
static void
jvm_wtf(const char *java_dl, const char *jli_dl) {
JavaVM *jvm;
JNIEnv *env;
JavaVMInitArgs jvm_init_args;
CreateJavaVM_t* createJavaVM = NULL;
jvm_init_args.nOptions = 0;
jvm_init_args.version = JNI_VERSION_1_4;
jvm_init_args.ignoreUnrecognized = JNI_FALSE;
#if defined(_WIN32) || defined(_WIN64)
disable_folder_virtualization(GetCurrentProcess());
HMODULE jvmdll = LoadLibrary(java_dl);
createJavaVM = (CreateJavaVM_t*) GetProcAddress(jvmdll, "JNI_CreateJavaVM");
#elif defined(__APPLE__)
// jli needs to be loaded on OSX because otherwise the OS tries to run the system Java
void *libjli = dlopen(jli_dl, RTLD_NOW + RTLD_GLOBAL);
void *libjvm = dlopen(java_dl, RTLD_NOW + RTLD_GLOBAL);
createJavaVM = (CreateJavaVM_t*) dlsym(libjvm, "JNI_CreateJavaVM");
#else
void *libjvm = dlopen(java_dl, RTLD_NOW + RTLD_GLOBAL);
createJavaVM = (CreateJavaVM_t*) dlsym(libjvm, "JNI_CreateJavaVM");
#endif
printf("Begining\n");
createJavaVM(&jvm, (void**)&env, &jvm_init_args);
jclass main_class = (*env)->FindClass(env, "Main");
jmethodID main_method = (*env)->GetStaticMethodID(env, main_class, "main", "([Ljava/lang/String;)V");
jclass j_class_string = (*env)->FindClass(env, "java/lang/String");
jstring j_string_arg = (*env)->NewStringUTF(env, "");
printf("Checking for NULL\n");
if (!createJavaVM) { printf("createJavaVM is NULL\n");}
if (!main_class) { printf("main_class is NULL\n");}
if (!main_method) { printf("main_method is NULL\n");}
if (!j_class_string) { printf("j_class_string is NULL\n");}
if (!j_string_arg) { printf("j_string_arg is NULL\n");}
printf("Right before segfault\n");
jobjectArray main_args = (*env)->NewObjectArray(env, 1, j_class_string, j_string_arg);
printf("It won't get here\n");
(*env)->SetObjectArrayElement(env, main_args, 0, (*env)->NewStringUTF(env, "1"));
(*env)->CallStaticVoidMethod(env, main_class, main_method, main_args);
}
Now I get a segfault at NewObjectArray. Some googling has led me to believe that this may result from Windows terminating the program because it thinks the memory allocation by the JVM is malicious. How would I determine if this is true?
I have no idea why, but declaring this variable before the LoadLibrary call fixes the problem.
char stupid_var_that_means_nothing_but_makes_windows_work_i_dont_even[MAX_PATH];
HMODULE jvmdll = LoadLibrary(java_dl);
Commenting that line out causes the problem to start happening again. I've also tried adjusting it (changing the value in []) to no avail. I am completely stumped. I stumbled on this by accident after trying to add some code from jruby-launcher
Here is the full implementation of my JNI code.
I hate computers.
I was thinking today about the try/catch blocks existent in another languages. Googled for a while this but with no result. From what I know, there is not such a thing as try/catch in C. However, is there a way to "simulate" them?
Sure, there is assert and other tricks but nothing like try/catch, that also catch the raised exception. Thank you
C itself doesn't support exceptions but you can simulate them to a degree with setjmp and longjmp calls.
static jmp_buf s_jumpBuffer;
void Example() {
if (setjmp(s_jumpBuffer)) {
// The longjmp was executed and returned control here
printf("Exception happened here\n");
} else {
// Normal code execution starts here
Test();
}
}
void Test() {
// Rough equivalent of `throw`
longjmp(s_jumpBuffer, 42);
}
This website has a nice tutorial on how to simulate exceptions with setjmp and longjmp
http://www.di.unipi.it/~nids/docs/longjump_try_trow_catch.html
You use goto in C for similar error handling situations.
That is the closest equivalent of exceptions you can get in C.
Ok, I couldn't resist replying to this. Let me first say I don't think it's a good idea to simulate this in C as it really is a foreign concept to C.
We can use abuse the preprocessor and local stack variables to give use a limited version of C++ try/throw/catch.
Version 1 (local scope throws)
#include <stdbool.h>
#define try bool __HadError=false;
#define catch(x) ExitJmp:if(__HadError)
#define throw(x) {__HadError=true;goto ExitJmp;}
Version 1 is a local throw only (can't leave the function's scope). It does rely on C99's ability to declare variables in code (it should work in C89 if the try is first thing in the function).
This function just makes a local var so it knows if there was an error and uses a goto to jump to the catch block.
For example:
#include <stdio.h>
#include <stdbool.h>
#define try bool __HadError=false;
#define catch(x) ExitJmp:if(__HadError)
#define throw(x) {__HadError=true;goto ExitJmp;}
int main(void)
{
try
{
printf("One\n");
throw();
printf("Two\n");
}
catch(...)
{
printf("Error\n");
}
return 0;
}
This works out to something like:
int main(void)
{
bool HadError=false;
{
printf("One\n");
{
HadError=true;
goto ExitJmp;
}
printf("Two\n");
}
ExitJmp:
if(HadError)
{
printf("Error\n");
}
return 0;
}
Version 2 (scope jumping)
#include <stdbool.h>
#include <setjmp.h>
jmp_buf *g__ActiveBuf;
#define try jmp_buf __LocalJmpBuff;jmp_buf *__OldActiveBuf=g__ActiveBuf;bool __WasThrown=false;g__ActiveBuf=&__LocalJmpBuff;if(setjmp(__LocalJmpBuff)){__WasThrown=true;}else
#define catch(x) g__ActiveBuf=__OldActiveBuf;if(__WasThrown)
#define throw(x) longjmp(*g__ActiveBuf,1);
Version 2 is a lot more complex but basically works the same way. It uses a
long jump out of the current function to the try block. The try block then
uses an if/else to skip the code block to the catch block which check the local
variable to see if it should catch.
The example expanded again:
jmp_buf *g_ActiveBuf;
int main(void)
{
jmp_buf LocalJmpBuff;
jmp_buf *OldActiveBuf=g_ActiveBuf;
bool WasThrown=false;
g_ActiveBuf=&LocalJmpBuff;
if(setjmp(LocalJmpBuff))
{
WasThrown=true;
}
else
{
printf("One\n");
longjmp(*g_ActiveBuf,1);
printf("Two\n");
}
g_ActiveBuf=OldActiveBuf;
if(WasThrown)
{
printf("Error\n");
}
return 0;
}
This uses a global pointer so the longjmp() knows what try was last run.
We are using abusing the stack so child functions can also have a try/catch block.
Using this code has a number of down sides (but is a fun mental exercise):
It will not free allocated memory as there are no deconstructors being called.
You can't have more than 1 try/catch in a scope (no nesting)
You can't actually throw exceptions or other data like in C++
Not thread safe at all
You are setting up other programmers for failure because they will likely not notice the hack and try using them like C++ try/catch blocks.
In C99, you can use setjmp/longjmp for non-local control flow.
Within a single scope, the generic, structured coding pattern for C in the presence of multiple resource allocations and multiple exits uses goto, like in this example. This is similar to how C++ implements destructor calls of automatic objects under the hood, and if you stick to this diligently, it should allow you for a certain degree of cleanness even in complex functions.
While some of the other answers have covered the simple cases using setjmp and longjmp, in a real application there's two concerns that really matter.
Nesting of try/catch blocks. Using a single global variable for your jmp_buf will make these not work.
Threading. A single global variable for you jmp_buf will cause all kinds of pain in this situation.
The solution to these is to maintain a thread-local stack of jmp_buf that get updated as you go. (I think this is what lua uses internally).
So instead of this (from JaredPar's awesome answer)
static jmp_buf s_jumpBuffer;
void Example() {
if (setjmp(s_jumpBuffer)) {
// The longjmp was executed and returned control here
printf("Exception happened\n");
} else {
// Normal code execution starts here
Test();
}
}
void Test() {
// Rough equivalent of `throw`
longjump(s_jumpBuffer, 42);
}
You'd use something like:
#define MAX_EXCEPTION_DEPTH 10;
struct exception_state {
jmp_buf s_jumpBuffer[MAX_EXCEPTION_DEPTH];
int current_depth;
};
int try_point(struct exception_state * state) {
if(current_depth==MAX_EXCEPTION_DEPTH) {
abort();
}
int ok = setjmp(state->jumpBuffer[state->current_depth]);
if(ok) {
state->current_depth++;
} else {
//We've had an exception update the stack.
state->current_depth--;
}
return ok;
}
void throw_exception(struct exception_state * state) {
longjump(state->current_depth-1,1);
}
void catch_point(struct exception_state * state) {
state->current_depth--;
}
void end_try_point(struct exception_state * state) {
state->current_depth--;
}
__thread struct exception_state g_exception_state;
void Example() {
if (try_point(&g_exception_state)) {
catch_point(&g_exception_state);
printf("Exception happened\n");
} else {
// Normal code execution starts here
Test();
end_try_point(&g_exception_state);
}
}
void Test() {
// Rough equivalent of `throw`
throw_exception(g_exception_state);
}
Again a more realistic version of this would include some way to store error information into the exception_state, better handling of MAX_EXCEPTION_DEPTH (maybe using realloc to grow the buffer, or something like that).
DISCLAIMER: The above code was written without any testing whatsoever. It is purely so you get an idea of how to structure things. Different systems and different compilers will need to implement the thread local storage differently. The code probably contains both compile errors and logic errors - so while you're free to use it as you choose, TEST it before using it ;)
This is another way to do error handling in C which is more performant than using setjmp/longjmp. Unfortunately, it will not work with MSVC but if using only GCC/Clang is an option, then you might consider it. Specifically, it uses the "label as value" extension, which allows you to take the address of a label, store it in a value and and jump to it unconditionally. I'll present it using an example:
GameEngine *CreateGameEngine(GameEngineParams const *params)
{
/* Declare an error handler variable. This will hold the address
to jump to if an error occurs to cleanup pending resources.
Initialize it to the err label which simply returns an
error value (NULL in this example). The && operator resolves to
the address of the label err */
void *eh = &&err;
/* Try the allocation */
GameEngine *engine = malloc(sizeof *engine);
if (!engine)
goto *eh; /* this is essentially your "throw" */
/* Now make sure that if we throw from this point on, the memory
gets deallocated. As a convention you could name the label "undo_"
followed by the operation to rollback. */
eh = &&undo_malloc;
/* Now carry on with the initialization. */
engine->window = OpenWindow(...);
if (!engine->window)
goto *eh; /* The neat trick about using approach is that you don't
need to remember what "undo" label to go to in code.
Simply go to *eh. */
eh = &&undo_window_open;
/* etc */
/* Everything went well, just return the device. */
return device;
/* After the return, insert your cleanup code in reverse order. */
undo_window_open: CloseWindow(engine->window);
undo_malloc: free(engine);
err: return NULL;
}
If you so wish, you could refactor common code in defines, effectively implementing your own error-handling system.
/* Put at the beginning of a function that may fail. */
#define declthrows void *_eh = &&err
/* Cleans up resources and returns error result. */
#define throw goto *_eh
/* Sets a new undo checkpoint. */
#define undo(label) _eh = &&undo_##label
/* Throws if [condition] evaluates to false. */
#define check(condition) if (!(condition)) throw
/* Throws if [condition] evaluates to false. Then sets a new undo checkpoint. */
#define checkpoint(label, condition) { check(condition); undo(label); }
Then the example becomes
GameEngine *CreateGameEngine(GameEngineParams const *params)
{
declthrows;
/* Try the allocation */
GameEngine *engine = malloc(sizeof *engine);
checkpoint(malloc, engine);
/* Now carry on with the initialization. */
engine->window = OpenWindow(...);
checkpoint(window_open, engine->window);
/* etc */
/* Everything went well, just return the device. */
return device;
/* After the return, insert your cleanup code in reverse order. */
undo_window_open: CloseWindow(engine->window);
undo_malloc: free(engine);
err: return NULL;
}
A quick google search yields kludgey solutions such as this that use setjmp/longjmp as others have mentioned. Nothing as straightforward and elegant as C++/Java's try/catch. I'm rather partial to Ada's exception handling myself.
Check everything with if statements :)
This can be done with setjmp/longjmp in C. P99 has a quite comfortable toolset for this that also is consistent with the new thread model of C11.
In C, you can "emulate" exceptions along with automatic "object reclamation" through manual use of if + goto for explicit error handling.
I often write C code like the following (boiled down to highlight error handling):
#include <assert.h>
typedef int errcode;
errcode init_or_fail( foo *f, goo *g, poo *p, loo *l )
{
errcode ret = 0;
if ( ( ret = foo_init( f ) ) )
goto FAIL;
if ( ( ret = goo_init( g ) ) )
goto FAIL_F;
if ( ( ret = poo_init( p ) ) )
goto FAIL_G;
if ( ( ret = loo_init( l ) ) )
goto FAIL_P;
assert( 0 == ret );
goto END;
/* error handling and return */
/* Note that we finalize in opposite order of initialization because we are unwinding a *STACK* of initialized objects */
FAIL_P:
poo_fini( p );
FAIL_G:
goo_fini( g );
FAIL_F:
foo_fini( f );
FAIL:
assert( 0 != ret );
END:
return ret;
}
This is completely standard ANSI C, separates the error handling away from your mainline code, allows for (manual) stack unwinding of initialized objects much like C++ does, and it is completely obvious what is happening here. Because you are explicitly testing for failure at each point it does make it easier to insert specific logging or error handling at each place an error can occur.
If you don't mind a little macro magic, then you can make this more concise while doing other things like logging errors with stack traces. For example:
#include <assert.h>
#include <stdio.h>
#include <string.h>
#define TRY( X, LABEL ) do { if ( ( X ) ) { fprintf( stderr, "%s:%d: Statement '%s' failed! %d, %s\n", __FILE__, __LINE__, #X, ret, strerror( ret ) ); goto LABEL; } while ( 0 )
typedef int errcode;
errcode init_or_fail( foo *f, goo *g, poo *p, loo *l )
{
errcode ret = 0;
TRY( ret = foo_init( f ), FAIL );
TRY( ret = goo_init( g ), FAIL_F );
TRY( ret = poo_init( p ), FAIL_G );
TRY( ret = loo_init( l ), FAIL_P );
assert( 0 == ret );
goto END;
/* error handling and return */
FAIL_P:
poo_fini( p );
FAIL_G:
goo_fini( g );
FAIL_F:
foo_fini( f );
FAIL:
assert( 0 != ret );
END:
return ret;
}
Of course, this isn't as elegant as C++ exceptions + destructors. For example, nesting multiple error handling stacks within one function this way isn't very clean. Instead, you'd probably want to break those out into self contained sub functions that similarly handle errors, initialize + finalize explicitly like this.
This also only works within a single function and won't keep jumping up the stack unless higher level callers implement similar explicit error handling logic, whereas a C++ exception will just keep jumping up the stack until it finds an appropriate handler. Nor does it allow you to throw an arbitrary type, but instead only an error code.
Systematically coding this way (i.e. - with a single entry and single exit point) also makes it very easy to insert pre and post ("finally") logic that will execute no matter what. You just put your "finally" logic after the END label.
Warning: the following is not very nice but it does the job.
#include <stdio.h>
#include <stdlib.h>
typedef struct {
unsigned int id;
char *name;
char *msg;
} error;
#define _printerr(e, s, ...) fprintf(stderr, "\033[1m\033[37m" "%s:%d: " "\033[1m\033[31m" e ":" "\033[1m\033[37m" " ‘%s_error’ " "\033[0m" s "\n", __FILE__, __LINE__, (*__err)->name, ##__VA_ARGS__)
#define printerr(s, ...) _printerr("error", s, ##__VA_ARGS__)
#define printuncaughterr() _printerr("uncaught error", "%s", (*__err)->msg)
#define _errordef(n, _id) \
error* new_##n##_error_msg(char* msg) { \
error* self = malloc(sizeof(error)); \
self->id = _id; \
self->name = #n; \
self->msg = msg; \
return self; \
} \
error* new_##n##_error() { return new_##n##_error_msg(""); }
#define errordef(n) _errordef(n, __COUNTER__ +1)
#define try(try_block, err, err_name, catch_block) { \
error * err_name = NULL; \
error ** __err = & err_name; \
void __try_fn() try_block \
__try_fn(); \
void __catch_fn() { \
if (err_name == NULL) return; \
unsigned int __##err_name##_id = new_##err##_error()->id; \
if (__##err_name##_id != 0 && __##err_name##_id != err_name->id) \
printuncaughterr(); \
else if (__##err_name##_id != 0 || __##err_name##_id != err_name->id) \
catch_block \
} \
__catch_fn(); \
}
#define throw(e) { *__err = e; return; }
_errordef(any, 0)
Usage:
errordef(my_err1)
errordef(my_err2)
try ({
printf("Helloo\n");
throw(new_my_err1_error_msg("hiiiii!"));
printf("This will not be printed!\n");
}, /*catch*/ any, e, {
printf("My lovely error: %s %s\n", e->name, e->msg);
})
printf("\n");
try ({
printf("Helloo\n");
throw(new_my_err2_error_msg("my msg!"));
printf("This will not be printed!\n");
}, /*catch*/ my_err2, e, {
printerr("%s", e->msg);
})
printf("\n");
try ({
printf("Helloo\n");
throw(new_my_err1_error());
printf("This will not be printed!\n");
}, /*catch*/ my_err2, e, {
printf("Catch %s if you can!\n", e->name);
})
Output:
Helloo
My lovely error: my_err1 hiiiii!
Helloo
/home/naheel/Desktop/aa.c:28: error: ‘my_err2_error’ my msg!
Helloo
/home/naheel/Desktop/aa.c:38: uncaught error: ‘my_err1_error’
Keep on mind that this is using nested functions and __COUNTER__. You'll be on the safe side if you're using gcc.
Redis use goto to simulate try/catch, IMHO it is very clean and elegant:
/* Save the DB on disk. Return REDIS_ERR on error, REDIS_OK on success. */
int rdbSave(char *filename) {
char tmpfile[256];
FILE *fp;
rio rdb;
int error = 0;
snprintf(tmpfile,256,"temp-%d.rdb", (int) getpid());
fp = fopen(tmpfile,"w");
if (!fp) {
redisLog(REDIS_WARNING, "Failed opening .rdb for saving: %s",
strerror(errno));
return REDIS_ERR;
}
rioInitWithFile(&rdb,fp);
if (rdbSaveRio(&rdb,&error) == REDIS_ERR) {
errno = error;
goto werr;
}
/* Make sure data will not remain on the OS's output buffers */
if (fflush(fp) == EOF) goto werr;
if (fsync(fileno(fp)) == -1) goto werr;
if (fclose(fp) == EOF) goto werr;
/* Use RENAME to make sure the DB file is changed atomically only
* if the generate DB file is ok. */
if (rename(tmpfile,filename) == -1) {
redisLog(REDIS_WARNING,"Error moving temp DB file on the final destination: %s", strerror(errno));
unlink(tmpfile);
return REDIS_ERR;
}
redisLog(REDIS_NOTICE,"DB saved on disk");
server.dirty = 0;
server.lastsave = time(NULL);
server.lastbgsave_status = REDIS_OK;
return REDIS_OK;
werr:
fclose(fp);
unlink(tmpfile);
redisLog(REDIS_WARNING,"Write error saving DB on disk: %s", strerror(errno));
return REDIS_ERR;
}
If you're using C with Win32, you can leverage its Structured Exception Handling (SEH) to simulate try/catch.
If you're using C in platforms that don't support setjmp() and longjmp(), have a look at this Exception Handling of pjsip library, it does provide its own implementation
After studying the answers given above, I set up a system that automatically handles nested exceptions well. Here is the code I wrote to test my system:
#include "MyOtherTricks.h"
#include "Exceptions.h"
void Testing_InnerMethod();
void Testing_PossibleExceptionThrower();
void TestExceptionHandling()
{
try
{
Testing_InnerMethod();
Say("The inner method exited without an exception.");
}
catch (Exception)
{
Say("I caught an Exception that the inner method did not catch.");
}
end_try
}
void Testing_InnerMethod()
{
try
{
Say("I am in a try block.");
Testing_PossibleExceptionThrower();
Say("The possible exception thrower didn't throw an exception.");
}
catch (ExceptionSubtype1)
Say("I caught an exception, subtype 1.");
catch (ExceptionSubtype2)
{
Say("I caught an exception, subtype 2.");
Say("I will now rethrow it.");
throw(exception);
}
end_try
}
void Testing_PossibleExceptionThrower()
{
Say("Here is the possible exception thrower.");
throw(new(ExceptionSubtype2)); // To further test exception handling, replace ExceptionSubtype2 in this line with Exception or ExceptionSubtype1, or comment out this line entirely.
Say("No, I won't throw an exception!");
}
The example code relies on two files, Exceptions.h and Exceptions.c. Here is Exceptions.h:
#include <setjmp.h>
extern jmp_buf* Exception_Handler;
#define try do \
{ \
jmp_buf* outerExceptionHandler = Exception_Handler; \
jmp_buf exceptionHandler; \
Exception_Handler = &exceptionHandler; \
Exception exception = (Exception)setjmp(exceptionHandler); \
if (exception != 0) Exception_Handler = outerExceptionHandler; \
if (exception == 0) \
{ \
// The try block goes here. It must not include a return statement or anything else that exits the try...end_try block, because then the outer exception handler will not be restored.
#define catch(exceptionType) Exception_Handler = outerExceptionHandler; \
} \
else if (Object_IsSomeTypeOf(exception, exceptionType)) \
{
// The catch block goes here. It may include a return statement or anything else that exits the try...end_try block. A break statement will exit only the try...end_try block.
#define end_try } \
else \
throw(exception); \
} while(0);
void throw(Exception exception);
And here is Exceptions.c:
#include "MyOtherTricks.h"
#include "Exceptions.h"
jmp_buf* Exception_Handler = 0;
void throw(Exception exception)
{
if (Exception_Handler == 0) FailBecause("Uncaught exception.");
longjmp(*Exception_Handler, (int)exception);
}
Note that this code references some additional methods that I'm not including here (because class inheritance in C is off-topic). To make this code work for you, you'll have to understand this code well enough to replace a few things. In particular, if you want to distinguish between different types of exceptions, you'll need to realize that this code assumes that Object_IsSomeTypeOf(new(ExceptionSubtype1), Exception) returns true and Object_IsSomeTypeOf(new(ExceptionSubtype1), ExceptionSubtype2) returns false, and you'll need to either make your own version of my Object_IsSomeTypeOf macro or replace it with something else.
Perhaps not a major language (unfortunately), but in APL, theres the ⎕EA operation (stand for Execute Alternate).
Usage:
'Y' ⎕EA 'X'
where X and Y are either code snippets supplied as strings or function names.
If X runs into an error, Y (usually error-handling) will be executed instead.
Every example I can find is in C++, but I'm trying to keep my project in C. Is it even possible to host the CLR in a C program?
If so, can you point me to an example?
As the above comments hint, there is a set of COM APIs for hosting the CLR, and you should be able to call these COM APIs from both C and C++.
As an example, below is a quick piece of (untested) C code that shows how to start up the CLR and execute a static method of a class in a managed assembly (which takes in a string as an argument and returns an integer). The key difference between this code and its C++ counterpart is the definition of COBJMACROS and the use of the <type>_<method> macros (e.g. ICLRRuntimeHost_Start) to call into the CLR-hosting COM interface. (Note that COBJMACROS must be defined prior to #include'ing mscoree.h to make sure these utility macros get defined.)
#include <windows.h>
#define COBJMACROS
#include <mscoree.h>
int main(int argc, char **argv)
{
HRESULT status;
ICLRRuntimeHost *Host;
BOOL Started;
DWORD Result;
Host = NULL;
Started = FALSE;
status = CorBindToRuntimeEx(
NULL,
NULL,
0,
&CLSID_CLRRuntimeHost,
&IID_ICLRRuntimeHost,
(PVOID *)&Host
);
if (FAILED(status)) {
goto cleanup;
}
status = ICLRRuntimeHost_Start(Host);
if (FAILED(status)) {
goto cleanup;
}
Started = TRUE;
status = ICLRRuntimeHost_ExecuteInDefaultAppDomain(
Host,
L"c:\\path\\to\\assembly.dll",
L"MyNamespace.MyClass",
L"MyMethod",
L"some string argument to MyMethod",
&Result
);
if (FAILED(status)) {
goto cleanup;
}
// inspect Result
// ...
cleanup:
if (Started) {
ICLRRuntimeHost_Stop(Host);
}
if (Host != NULL) {
ICLRRuntimeHost_Release(Host);
}
return SUCCEEDED(status) ? 0 : 1;
}
This sample should work with .NET 2.0+, although it looks like .NET 4.0 (not yet released) has deprecated some of these APIs in favor of a new set of APIs for hosting the CLR. (And if you need this to work with .NET 1.x, you need to use ICorRuntimeHost instead of ICLRRuntimeHost.)