Segmentation fault error in BST - c

I keep getting a segmentation fault error when I call the find_word function in my main.
when a word is added I want to return 1 and when it finds that word, I want it to return 1.
So I'm also not sure if my insert method is correct either.
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
struct node {
char *word;
struct node *left;
struct node *right;
};
static struct node *root;
int init(void)
{
struct node *new_node = malloc (sizeof(struct node));
if(new_node==NULL){
return 0;
}
else{
root = new_node;
new_node->left = NULL;
new_node->right = NULL;
return 1;
}
}
static int insert(struct node *newnode, char *word)
{
struct node *temp = NULL;
if(!(newnode))
{
temp = (struct node *)malloc(sizeof(struct node));
temp->left =NULL;
temp->right = NULL;
temp->word = word;
newnode = temp;
return 0;
}
if(word < (newnode)->word)
{
insert((newnode)->left, word);
}
else if(word > (newnode)->word)
{
insert((newnode)->right, word);
}
return 1;
}
int add_word(char *word)
{
return insert(root,word);
}
static int find(char *word, struct node *newnode){
if(newnode==NULL){
return 0;
}
else if(strcmp(word,newnode->word)>0){
find(word,newnode->left);
}
else if(strcmp(newnode->word,word)<0){
find(word,newnode->right);
}
else{
return 1;
}
return 0;
}
int find_word(char *word)
{
return find(word,root);
}
int main(int argc,char *argv[])
{
int k;
char l[5];
k = init();
printf("init: %d\n",k);
strcpy(l,"x");
k = add_word(l);
printf("add_word(%s): %d\n",l,k);
strcpy(l,"x");
k = find_word(l);
printf("find_word(%s): %d\n",l,k);
return 0;
}

to fix like this
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
struct node {
char *word;
struct node *left;
struct node *right;
};
static struct node *root = NULL;
static int insert(struct node **newnode, char *word){
struct node *temp = NULL;
int cmp;
if(!*newnode){
temp = (struct node *)malloc(sizeof(struct node));
temp->left =NULL;
temp->right = NULL;
temp->word = strdup(word);
*newnode = temp;
return 0;
}
if((cmp=strcmp(word, (*newnode)->word)) < 0)
return insert(&(*newnode)->left, word);
if(cmp > 0)
return insert(&(*newnode)->right, word);
return 1;
}
int add_word(char *word){
return insert(&root, word);
}
static int find(char *word, struct node *newnode){
int cmp;
if(newnode==NULL)
return 0;
if((cmp=strcmp(word, newnode->word)) == 0)
return 1;
if(cmp < 0)
return find(word, newnode->left);
return find(word, newnode->right);
}
int find_word(char *word){
return find(word, root);
}
int main(int argc,char *argv[]){
int k;
char *w;
k = add_word(w="x");
printf("add_word(%s): %d\n", w, k);
k = find_word(w);
printf("find_word(%s): %d\n", w, k);
return 0;
}

If newnode->word is NULL, you should insert the word at the current node, to handle the empty root node.
static int insert(struct node *newnode, char *word)
{
struct node *temp = NULL;
if(!(newnode))
{
temp = (struct node *)malloc(sizeof(struct node));
temp->left =NULL;
temp->right = NULL;
temp->word = malloc(strlen(word)+1);
strcpy(temp->word, word);
newnode = temp;
return 0;
}
if (newnode->word == NULL) {
newnode->word = malloc(strlen(word)+1);
strcpy(newnode->word, word);
return 1;
}
if(strcmp(word,(newnode)->word) < 0)
{
insert((newnode)->left, word);
}
else if(strcmp(word,(newnode)->word) > 0)
{
insert((newnode)->right, word);
}
return 1;
}
In your find function, you call strcmp twice. You swap the order of the arguments, but you also change > 0 to < 0. These cancel each other out, so both are testing the same thing. You need to change one or the other, but not both. You should also check for newnode->word == NULL.
static int find(char *word, struct node *newnode){
if(newnode==NULL || newnode->word == NULL){
return 0;
}
else if(strcmp(word,newnode->word)>0){
find(word,newnode->left);
}
else if(strcmp(word,newnode->word)<0){
find(word,newnode->right);
}
else{
return 1;
}
return 0;
}

Related

How to declare and access a pointer to a member of a member struct in C?

So, I am relatively new to C and trying to implement a Queue using Linked Lists. Here is some code I wrote with help from the internet.
#include <stdio.h>
#include <stdlib.h>
#define pscan(prompt, x) printf(prompt); scanf("%d", &x)
#define nl() printf("\n");
typedef struct Node {
int data;
struct Node* next;
} Node;
typedef struct LinkedList {
Node* head;
Node* tail;
int size;
int (*add) (struct LinkedList*, int, int);
int (*append) (struct LinkedList*, int);
int (*get) (struct LinkedList*, int);
int (*remove) (struct LinkedList*, int);
void (*display_list) (struct LinkedList*);
Node* (*createNode) (int);
} LinkedList;
int add (LinkedList* self, int data, int position);
int append (LinkedList* self, int data);
int get (LinkedList* self, int position);
int rmv (LinkedList* self, int position);
void display_list (LinkedList* self);
LinkedList createLinkedList ();
Node* createNode (int data);
int add(LinkedList* self, int data, int position)
{
if (position > self->size || position < 0)
{
printf("Index out of bounds\n");
return 0;
}
Node* newNode = self->createNode(data);
Node* head = self->head;
Node* tail = self->tail;
if (position == 0)
{
if (head == NULL) self->head = newNode;
else
{
if (tail == NULL) tail = head;
newNode->next = head;
self->head = newNode;
}
self->size++;
}
else if (position == self->size)
{
if (head == NULL) self->head = newNode;
else
{
if (tail == NULL) tail = head;
tail->next = newNode;
self->tail = newNode;
}
self->size++;
}
else
{
Node* prev = head;
for(int i = 0; i < position-1; i++)
{
prev = prev->next;
}
Node* node = prev->next;
prev->next = newNode;
newNode->next = node;
self->size++;
}
return 0;
}
int append(LinkedList* self, int data)
{
return self->add(self, data, self->size);
}
int get(LinkedList* self, int position)
{
if (self->size == 0)
{
printf("The list is empty.");
return 0;
}
else if (position >= self->size || position < 0)
{
printf("Index out of bound.");
return 0;
}
if (position == 0) return self->head->data;
else if (position+1 == self->size) return self->tail->data;
else
{
Node* node = self->head;
for(int i = 0; i < position; i++) node = node->next;
return node->data;
}
}
int rmv (LinkedList* self, int position)
{
int dt;
if (self->size == 0)
{
printf("The list is empty.");
return 0;
}
else if (position >= self->size || position < 0)
{
printf("Index out of bound");
return 0;
}
if (position == 0)
{
Node* head = self->head;
Node* next = head->next;
self->head = next;
dt = head->data;
free(head);
self->size--;
}
else if (position+1 == self->size)
{
Node* node = self->head;
Node* tail = self->tail;
for(int i = 0; i < self->size-2; i++) node = node->next;
node->next = NULL;
self->tail = node;
dt = tail->data;
free(tail);
self->size--;
}
else
{
Node* prev = self->head;
Node* next;
Node* node;
for(int i = 0; i < position-1; i++) prev = prev->next;
node = prev->next;
next = node->next;
prev->next = next;
dt = node->data;
free(node);
self->size--;
}
return dt;
}
void display_list(LinkedList* self)
{
if (self->size == 0) printf("This list is empty.\n\n");
else
{
Node* node = self->head;
printf("[");
for (int i = 0; i < self->size; i++)
{
if (i > 0) printf(", ");
printf("%d", node->data);
node = node->next;
}
printf("]\n\n");
}
}
Node* createNode (int data)
{
Node* node = (Node*) malloc(sizeof(Node));
node->data = data;
node->next = NULL;
return node;
}
LinkedList createLinkedList ()
{
LinkedList l;
l.head = NULL;
l.tail = NULL;
l.add = &add;
l.append = &append;
l.get = &get;
l.remove = &rmv;
l.display_list = &display_list;
l.createNode = &createNode;
l.size = 0;
return l;
}
typedef struct queue
{
LinkedList items;
int *size;
int (*enqueue) (struct queue*, int);
int (*dequeue) (struct queue*);
int (*peek) (struct queue*, int);
void (*display) (struct queue*);
} Queue;
Queue CreateQueue();
int enqueue(Queue* self, int item);
int dequeue(Queue* self);
int peek(Queue* self, int pos);
void display(Queue* self);
Queue CreateQueue()
{
Queue q;
q.items = createLinkedList();
q.size = &(q.items.size);
q.enqueue = &enqueue;
q.dequeue = &dequeue;
q.peek = &peek;
q.display = &display;
return q;
}
int enqueue(Queue* self, int item)
{
self->items.append(&(self->items), item);
return 1;
}
int dequeue(Queue* self)
{
return self->items.remove(&(self->items), 0);
}
int peek(Queue* self, int pos)
{
return self->items.get(&(self->items), pos);
}
void display(Queue* self)
{
printf("%d items in queue.\n", *(self->size));
self->items.display_list(&(self->items));
}
void main()
{
Queue q = CreateQueue();
q.enqueue(&q, 3);
q.enqueue(&q, 7);
q.enqueue(&q, 4);
q.display(&q);
int item = q.dequeue(&q);
printf("Dequeued: %d\n", item);
q.display(&q);
q.enqueue(&q, 14);
q.display(&q);
}
The part I'm having an issue with is making the Queue's size pointer point to the LinkedList's size integer and then accessing that value.
On compiling and running, I get this:
Output from the above code
Thanks in advance.
The problem is in createQueue:
Queue CreateQueue()
{
Queue q;
q.items = createLinkedList();
q.size = &(q.items.size);
q.enqueue = &enqueue;
q.dequeue = &dequeue;
q.peek = &peek;
q.display = &display;
return q;
}
You set q.size to point to q.items.size. This is a pointer to a local variable. You then return a copy of q, but the size member now points to a local that doesn't exist. Dereferencing a pointer to a variable whose lifetime has ended triggers undefined behavior.
There's no need for the size element in Queue. Just access the size element of the items member directly.

Pointer set to NULL but not in debugger

So I am working o AVL tree, however I cant seem to either get the delete function working nor freeing the tree right. The delete function segfaults everytime, but the free function segfaults when in the debugger.
Here is gdb's stack trace:
#0 0x00007fffd935a87a in msvcrt!_memicmp_l () from C:\WINDOWS\System32\msvcrt.dll
#1 0x0000000000402811 in isPresentRecurs (root=0xb756d0, searchedValue=0xb795b0 "aaa", found=0x61fcec) at ../.source/binTree.c:206
#2 0x00000000004027d6 in isPresent (root=0xb756d0, searchKey=0xb795b0 "aaa") at ../.source/binTree.c:200
#3 0x0000000000401c3d in main () at test.c:110
In my tests I check if the root has been set to NULL, which running it normally does finish however running it inside the debugger does not and instead goes into the else statement:
Minimal Example (test.c):
#include "binTree.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define TRACE 0
#define MAX_SEARCH_ITEMS 20
void fillTree(binTree **tree);
void fillSearchValues( char **valArray);
void fillTree(binTree** tree){
printf( "Constructing tree\n\n" );
char key[200] ="";
for(int j=1 ;j<4;j++ ){
memset(&key,0,199);
for(int i=0; i<26; i++){
for(int k = 0;k<j;k++) key[k]= i+'a';
Var value;
value.data = malloc(sizeof(varData));
value.data->iData = j;
value.type =INTEGER;
(*tree)->root= insert((*tree)->root,key,value);
if(TRACE) printf("key: %s, value: %d\n",(*tree)->root->key,(*tree)->root->value.data->iData);
}
}
(*tree)->nodeCount = getSizeBinaryTree((*tree)->root);
printf( "\n\nTree constructed\n\n" );
}
void fillSearchValues( char **valArray){
char key[200]="";
for(int j=1 ;j<4;j++ ){
memset(&key,0,199);
for(int i=0; i<26; i++){
if(i*j>MAX_SEARCH_ITEMS) break;
for(int k = 0;k<j;k++) key[k]= i+'a';
*(valArray+i*j) = strdup(key);
if (TRACE)printf ("%s read; %s inserted\n", key, valArray[i*j] );
}
}
}
int main(){
binTree *tree = createNewTree();
fillTree(&tree);
printTree(tree->root);
/* //Fails at delete
for(int i=0;i<26;i++){
char string = i+'a';
tree->root = Delete(tree->root,&string);
}*/
printf("\nFreeing Tree: \n=================================\n");
freeTree(tree->root);
if(tree->root==NULL) printf("Tree has been freed successfully\n");
else printf("Failed to free tree \n");
// searching after freeing
int found =0; int lost =0;
char *values[MAX_SEARCH_ITEMS];
fillSearchValues(values);
for(int i=0;i<MAX_SEARCH_ITEMS;i++){
if(isPresent(tree->root,values[i])){
if (TRACE)printf("found search value %s\n",values[i]);
found++;
}else{
lost++;
if(TRACE)printf("didnot find search value %s\n",values[i]);
}
}
printf("found %d of %d while cleared %d\n", found,MAX_SEARCH_ITEMS,lost);
free(tree);
return 0;
}
binTree.h:
#ifndef BINTREE_H
#define BINTREE_H
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define COUNT 10
typedef enum TYPE {INTEGER, FLOAT, CHARACTER} TYPE;
typedef union {
float fData;
int iData;
char cData;
} varData;
typedef struct Var{
varData * data;
TYPE type;
} Var;
typedef struct Node{
char* key;
Var value;
int height;
struct Node *left;
struct Node *right;
}Node;
typedef struct binTree{
Node *root;
unsigned int nodeCount;
}binTree;
int max(int a,int b);
binTree *createNewTree();
Node *newNode(char *key,Var value);
void freeTree(Node *node);
void freeNode(Node *node);
Node *insert(Node *node,char *key,Var value);
Node *rightRotate(Node *n);
Node *leftRotate(Node *n);
int height(Node *node);
int getBalance(Node *N);
void printTree(Node *root);
void printTreeS(Node *root,int space);
int isPresent(Node *root,char *searchKey);
void isPresentRecurs(Node *root,char *searchedValue,int *found);
Node *minValueNode(Node *node);
Node *search(Node *node,char *key);
Node *Delete(Node *root,char *key);
int getSizeBinaryTree(Node* root);
#endif
binTree.c
#include "binTree.h"
int max(int a, int b){
return (a > b)? a : b;
}
binTree* createNewTree(){
binTree *t = (binTree *) malloc(sizeof(binTree));
if(!t){
printf("Failed at allocationg tree\n");
exit(-1);
}
t->root = NULL;
return t;
}
Node* newNode(char * key,Var value){
Node *p = (Node*)malloc(sizeof(Node));
if(!p){
printf("Failed at allocationg node\n");
exit(-1);
}
p->key = strdup(key);
p->value = value;
p->left=p->right=NULL;
p->height = 1;
return p;
}
void freeTree(Node* node){
if (node==NULL) return;
freeTree(node->left);
freeTree(node->right);
freeNode(node);
node=NULL;
}
void freeNode(Node *node){
free(node->value.data);
node->value.data = NULL;
free(node->key);
node->key = NULL;
free(node);
node = NULL;
}
Node* insert(Node *node, char *key,Var value){
if (node == NULL) return newNode(key,value);
if ( strcasecmp(key ,node->key)<0) node->left = insert(node->left, key,value);
else if (strcasecmp(key ,node->key)>0) node->right = insert(node->right, key,value);
else if(strcasecmp(key,node->key)==0){
if(memcmp(&value.data,&node->value,sizeof(Var))!=0){
memcpy(&node->value,&value,sizeof(Var));
}
return node;
};
node->height = max(height(node->left),height(node->right))+1;
int balance = getBalance(node);
// Left Left Case
if (balance > 1 && strcasecmp(key, node->left->key)<0)
return rightRotate(node);
// Right Right Case
if (balance < -1 && strcasecmp(key, node->right->key)>0)
return leftRotate(node);
// Left Right Case
if (balance > 1 && strcasecmp(key, node->left->key)>0){
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && strcasecmp(key,node->right->key)<0){
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
Node *rightRotate(Node *n){
Node *leftNode =n->left;
if(!leftNode) return n;
Node *rightOfLeft =leftNode->right;
leftNode->right = n;
n->left = rightOfLeft;
n->height = max(height(n->left), height(n->right)) + 1;
leftNode->height = max(height(leftNode->left), height(leftNode->right)) + 1;
return leftNode;
}
Node *leftRotate(Node *n){
Node *rightNode = n->right;
if(!rightNode) return n;
Node *leftOfright = rightNode->left;
rightNode->left = n;
n->right = leftOfright;
n->height = max(height(n->left), height(n->right)) + 1;
rightNode->height = max(height(rightNode->left), height(rightNode->right)) + 1;
return rightNode;
}
int height(Node *node){
if (!node) return 0;
return node->height;
}
int getBalance(Node *N){
if (N == NULL) return 0;
return height(N->left) - height(N->right);
}
void printTree(Node *root){
printTreeS(root, 0);
}
void printTreeS( Node *root, int space){
if (root == NULL)
return;
space += COUNT;
printTreeS(root->right, space);
printf("\n");
for (int i = COUNT; i < space; i++) printf(" ");
if (root->value.type == CHARACTER)printf("type: CHAR key: %s value: %s\n", root->key, root->value.data->cData);
if (root->value.type == INTEGER)printf("type: INT key: %s value: %d\n", root->key, root->value.data->iData);
if (root->value.type == FLOAT)printf("type: FLOAT key: %s value: %f\n", root->key, root->value.data->fData);
printTreeS(root->left, space);
}
int isPresent(Node* root, char* searchKey){
int found = 0;
isPresentRecurs( root, searchKey, &found );
return found;
}
void isPresentRecurs( Node *root,char *searchedValue,int* found ){
if (root) {
if (strcasecmp(root->key,searchedValue)==0)
*found = 1;
else {
isPresentRecurs(root->left, searchedValue, found);
if (!(*found))
isPresentRecurs( root->right, searchedValue, found);
}
}
}
Node * minValueNode(Node* node){
if(!node) return NULL;
if(node->left )return minValueNode(node->left);
return node;
}
Node *search(Node *node, char *key){
if (node == NULL || strcmp(node->key, key)==0)return node;
if (strcmp(node->key, key)<0) return search(node->right, key);
return search(node->left, key);
}
int getSizeBinaryTree(Node* root){
if (root) return 1 +getSizeBinaryTree( root->left ) + getSizeBinaryTree( root->right );
else return 0;
}
Node* Delete(Node* root,char *key) {
if (root==NULL) return root;
else if (strcasecmp(key ,root->key)>0) root->left =Delete(root->left,key);
else if (strcasecmp(key ,root->key)<0) root->right = Delete(root->right,key);
else {
if(root->right==NULL && root->left==NULL) {
free(root);
root = NULL;
}
else if(root->left!=NULL && root->right==NULL) {
Node* temp = root->left;
root = root->left;
freeNode(temp);
}
else if(root->right!=NULL && root->left==NULL) {
Node* temp = root->right;
root = root->right;
freeNode(temp);
}
else {
Node* temp = minValueNode(root->right);
root->key= temp->key;
root->value = temp->value;
root->right = Delete(root->right,temp->key);
}
}
if(root==NULL) return root;
root->height = 1 + max(height(root->left),height(root->right));
int balance = getBalance(root);
//Left Left Case
if(balance > 1 && getBalance(root->left) >=0) return rightRotate(root);
// Right Right Case
if(balance < -1 && getBalance(root->right) <=0) return leftRotate(root);
// Left Right Case
if(balance > 1 && getBalance(root->left) < 0) {
root->left = leftRotate(root->left);
return rightRotate(root);
}
//Right Left Case
if(balance < -1 && getBalance(root->right) > 0) {
root->right = rightRotate(root->right);
return leftRotate(root);
}
return root;
}
This is a mistake:
freeTree(tree->root);
if(tree->root==NULL) printf("Tree has been freed successfully\n");
else printf("Failed to free tree \n");
C uses pass-by-value, so it is not possible for freeTree to set tree->root to NULL.
The line node = NULL; inside the freeTree function sets the function parameter (which is a copy of the argument), it does not modify the argument in the calling context.
The function does free the pointed-to memory, which renders all pointers to that memory indeterminate, so the test tree->root == NULL actually causes undefined behaviour by using an indeterminate value.
Your compiler should warn about a dead-store for node=NULL; , if you do not see a warning then try turning up the warning and/or optimization level in your compiler, or running a static analyzer such as clang-tidy. freeNode has a similar issue.
To fix the problem, either change the calling code, e.g. freeTree(tree->root); tree->root = NULL;, or you will have to use pass-by-pointer, i.e. pass the address of the node you want to free.

Generalized Linked List: Adding Child Link whenever an opening bracket occurs

Here is my code for generating a GLL for the string input: a,(b,c),d where (b,c) will be linked as a child at the next link of a.
GLL* generateList(char poly[])
{
GLL* newNode = NULL, *first = NULL, *ptr = NULL;
while (poly[i] != '\0')
{
if (poly[i] == ')')
{
return first;
}
else
{
if (poly[i] != ',')
{
if (poly[i] != '(')
{
newNode = createNode(poly[i], 0);
}
else
{
++i;
newNode = createNode('#', 1);
newNode->dlink = generateList(poly);
}
}
}
if (first != NULL)
{
ptr = first;
while (ptr->next != NULL)
{
ptr = ptr->next;
}
ptr->next = newNode;
}
else
{
first = newNode;
}
i++;
}
return first;
}
And here is the structure I used for each node.
typedef struct gll
{
int tag;
struct gll* next;
char data;
struct gll* dlink;
} GLL;
I am not finding a way to add that child link to the parent link whenever the bracket opens. The programs runs in a loop.
Note: I have declared i=0 as a global variable to hold the position of character.
Edit: Here is the createNode function
GLL* createNode(char value, int flag)
{
GLL* newNode;
newNode = (GLL *) malloc(sizeof(GLL)*1);
newNode->data = value;
newNode->dlink = NULL;
newNode->tag = flag;
newNode->next = NULL;
return newNode;
}
How do I do it then?
You could do something like that:
#include <stdbool.h>
#include <ctype.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
typedef struct gll
{
int tag;
struct gll* next;
char data;
struct gll* dlink;
} GLL;
GLL* createNode(char value, int flag)
{
GLL* newNode = calloc(1, sizeof(*newNode));
if (!newNode)
return NULL;
newNode->tag = flag;
newNode->data = value;
return newNode;
}
void freeList(GLL *list)
{
for (GLL *current_node = list, *temp; current_node; current_node = temp) {
temp = current_node->next;
freeList(current_node->dlink);
free(current_node);
}
}
GLL* generateList(char *poly, size_t *pos)
{
size_t const length = strlen(poly);
GLL *head = NULL;
GLL *tail = NULL;
for (; *pos < length; ++*pos) {
if (poly[*pos] == '(') {
++*pos; // don't have the next called generateList() read '(' again
tail->dlink = generateList(poly, pos);
if (!tail->dlink) {
freeList(head);
return NULL;
}
continue;
}
else if (poly[*pos] == ')') {
return head;
}
else if (isalpha((char unsigned)poly[*pos])) {
if (!head) {
head = tail = createNode(poly[*pos], 0);
}
else {
tail->next = createNode(poly[*pos], 0);
tail = tail->next;
}
continue;
}
else if (poly[*pos] == ',')
continue;
fputs("Format error :(\n\n", stderr);
freeList(head);
return NULL;
}
return head;
}
void printList(GLL *list)
{
for (GLL *node = list; node; node = node->next) {
printf("%c ", node->data);
if (node->dlink) {
putchar('(');
printList(node->dlink);
printf("\b) ");
}
}
}
int main(void)
{
size_t pos = 0;
GLL *list = generateList("a,(b,(c,d,e(f)),g,h),i,j,k", &pos);
printList(list);
putchar('\n');
freeList(list);
}
Output
a (b (c d e (f)) g h) i j k
Also, if flag is true then it means that the data is not to be considered but there is a child list to be linked.
Sorry, but I don't get how there could be a child list if there is no data for the node.

Trouble adding vertexes to linked list

There is something wrong with my add_vertex
In valgrind I am getting an "Uninitialised value was created by a heap allocation" error
at 0x4C27A2E: malloc (vg_replace_malloc.c:270)
by 0x400892: add_vertex (graph.c:56)
typedef struct {
char *dest_name;
int cost;
} dest_cost;
typedef struct Node {
char *name;
dest_cost *destcost;
int num_dest;
struct Node *next;
} Node;
typedef struct {
int size;
struct Node *node;
} Graph;
INITIALIZE GRAPH
void init_graph(Graph *graph) {
if (graph != NULL)
graph->size = 0;
}
ADD VERTEX
int add_vertex(Graph *graph, const char new_vertex[]) {
Node *next, *temp, *new_node;
int i;
if (has_vertex(*graph, new_vertex))
return 0;
new_node = malloc(sizeof(Node));
new_node->name = malloc(strlen(new_vertex) + 1);
strcpy(new_node->name, new_vertex);
new_node->num_dest = 0;
if (graph->size != 0) {
temp = graph->node;
if (strcmp(temp->name, new_vertex) > 0) {
new_node->next = temp;
graph->node = new_node;
graph->size++;
return 1;
}
else for (i = 1; i < graph->size; i++) {
next = temp->next;
if (strcmp(next->name, new_vertex) > 0) {
new_node->next = next;
temp->next = new_node;
graph->size++;
return 1;
}
}
temp->next = new_node;
graph->size++;
return 1;
}
graph->node = new_node;
graph->size++;
return 1;
}
ADDED: CLEAR GRAPH
void clear_graph(Graph *graph) {
int i;
Node *next, *n = graph->node;
if (graph != NULL) {
for (i = 0; i < graph->size; i++) {
next = n->next;
free(n);
n = next;
}
free(graph);
}
}
ADDED TEST
Graph graph;
const char *vertices_to_add[]= {"koala", "platypus", "snake", "salamander",
"gecko", "frog", "dog", "hedgehog"};
int i;
init_graph(&graph);
for (i= 0; i < sizeof(vertices_to_add) / sizeof(vertices_to_add[0]); i++)
add_vertex(&graph, vertices_to_add[i]);
clear_graph(&graph);

segmenation fault error in my linkedList -C

I put together a few pieces of code to make a linked list that adds to head(Has a special function) and in the middle(also special function).
my problem is, i need to provide the program with numbers and insert them as nodes in my LINKEDLIST. However, my display function(to display the tree of nodes) gives back segmentation fault and so does just taking values in without any display function.
I'm fairly new to malloc so i suspect the problem is there?
Thanks
#include<stdio.h>
#include<stdlib.h>
/*LINKEDLIST STRUCT*/
struct node {
int data;
struct node *next;
};
/*Inserting head-Node*/
struct node *insert_head(struct node *head, int number)
{
struct node *temp;
temp = malloc(sizeof(struct node));
if(temp == NULL)
{
printf("Not enough memory\n");
exit(1);
}
temp->data = number;
temp->next = head;
head = temp;
return head;
}
/*Inserting inside a list*/
void after_me(struct node *me, int number)
{
struct node *temp;
temp = malloc(sizeof(struct node));
if(temp == NULL)
{
printf("Not enough memory\n");
exit(1);
}
temp->data = number;
temp->next = me->next;
me->next = temp;
}
/*PRINTING LIST*/
void display(struct node *head)
{
struct node *moving_ptr = head;
while(moving_ptr != NULL)
{
printf("%d-->",moving_ptr->data);
moving_ptr = moving_ptr->next;
}
}
int main()
{
int index;
struct node *head;
struct node *previous_node;
scanf("%d", &index);
while(index > 0)
{
/*allocating in List */
if(head == NULL)
head = insert_head(head,index);
else
if((head != NULL) && (index <= (head->data)))
{
struct node *temp;
head->next = temp;
temp->next = head;/*TRY INSERT HEAD FUNC.*/
}
else
if((head != NULL) && (index > (head->data)))
{
previous_node->data = index-1;
after_me(previous_node,index);
}
scanf("%d", &index);
}
display(head);
}
I suggest as follows.
#include <stdio.h>
#include <stdlib.h>
struct node {
int data;
struct node *next;
};
//aggregated into one place
struct node *new_node(int number){
struct node *temp;
if(NULL == (temp = malloc(sizeof(*temp)))){
printf("\nNot enough memory\n");
exit(1);
}
temp->data = number;
temp->next = NULL;
return temp;
}
struct node *insert_head(struct node *head, int number) {
struct node *temp = new_node(number);
temp->next = head;
return temp;
}
void after_me(struct node *me, int number){
struct node *temp = new_node(number);
temp->next = me->next;
me->next = temp;
}
void display(struct node *head){
struct node *moving_ptr = head;
while(moving_ptr != NULL){
printf("%d", moving_ptr->data);
if(moving_ptr = moving_ptr->next)
printf("-->");
}
putchar('\n');
}
struct node *insert(struct node *me, int number){
if(me){
if(number <= me->data){
me = insert_head(me, number);
} else {
me->next = insert(me->next, number);
}
} else {
me = new_node(number);
}
return me;
}
void release(struct node *list){//Of course, you will be able to replace a simple loop(e.g while-loop).
if(list){
release(list->next);
free(list);
}
}
int main(void){
struct node *head = NULL;
int index;
while(1==scanf("%d", &index) && index > 0){
head = insert(head, index);
}
display(head);
release(head);
return 0;
}

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