C error parsing in Eclipe-Indigo is not functioning - c

I'm trying to migrate some C programs from Windows Server to Linux. To edit the code, I'm using Eclipse-Indigo. The machine on which I'm working has WinXP on it (not my choice, so no comments please). My eclipse workarea is on a samba shared drive which is in my home directory on the Linux server.
Each C program is in a separate makefile project. I have specified the cygwin gcc compiler/parser in the settings for new CDT Projects and selected all relevant error parsers in the makefile project settings.
There are no syntax errors showing and the errors that are listed seem somewhat bizarre. The first error states:
make: *** No rule to make target `../../../../../fiscus/vo/src/mk/e12_.mk'. Stop.
The make script at the end is wrong. There is a value in the name which comes from an environment variable. The path is correct exactly as shown but the script name has hte variable $(WA_PLATFORM) in it. This is not being resolved although I have specified the value in the build environment variables.
The subsequent errors are even weirder. For each subsequent project I get the message:
Program "make" is not found in PATH
This makes me wonder how the first message was generated. Besides, the path on my winXP environment, which I assume is the relevant one here, does indeed have the directory with the make program in it.
Where have I mucked it up? Any hints?
One last piece of information. When I shut down eclipse I get access violation errors for the following:
<workarea-path>\.metadata\plugins\org.eclipse.debug.ui\launchConfigurationHistory.xml
<workarea-path>\.metadata\plugins\org.eclipse.jdt.core\variablesAndContainers.dat
I find this to be suspicious...

The problem appears to lie in the fact that I was using the samba share as my workarea. Apparently the regular backups made on the server changed something (don't know exactly what, though). The projects were no longer being recognised as makefile projects and certain essential metadata files were not accessible. The permissions certainly were not the problem, since I checked those on the server (everything was set to rwxrwxrwx).
To solve the problem I copied the entire workarea to my local hard drive. I then pointed eclipse at this new workarea. The next step was a bit of a pain, because I had to delete each project (without deleting the source, of course) and then import "Existing code as Makefile Project". This can be done with "File->import..." or with a right-click in the package explorer and select "import...".
The last requirement is to specify the required "include" directories. This can be done with "Project-> Properties-> C/C++ General-> Paths and Symbols". Select the "Includes" tab, choose the language (in this case "GNU C") and add the directories where the headers are defined.
Now it works properly again.

Related

VS2019: Include file as project macro

I got a makefile project for Linux and I want to compile it on Win10 with Visual Studio 2019.
There are some paths to files defined in the makefile as preprocessor defines.
I have to replace the paths by own created files because they are a kind of PLATFORM_HEADER and I have to adapt a new one to Windows. In the code it looks like:
#include PLATFORM_HEADER
The onliest I tried is to add a property sheet to my project and add a macro:
macro page of property sheet But this macro is not found in the project.
Changing the code is not possible because it is third party code and it must be able to become updated at later times without doing changes again.
In other instructions there is noted that a line called 'inherited property sheet' has to be modified in the project. But in VS2019 this line does not exist.
Thank you for your help!
This sort of problem will be handled by your compiler suite. Probably you'll deal this with your build process manager (make, bitbake, cmake...). You can ask it to pass these #defines as argument for the compilation (-D name=definition).
Now you've unlocked the "very most of fun" if you compile something meant for linux on windows since there are many way that can go wrong. You might want to do a full check of your environment variable when compiling and make sure they point to the right system librairies.
Probably it's worth giving a try to the windows subsystem for linux and other bindings / emulator. If you want to preview a week of work's outcome, maybe you can do it in a linux VM? or just get rid of windows one good time for all :)

How to fix function (that validates input) from not reading a text file? [duplicate]

Trying out the Clion EAP on the Mac. How does one change the current working directory for a launched program? It appears to be set to the output directory of the binaries.
This can be changed via the Run -> Edit Configurations... dialog, just like Idea.
The mix of needing to make changes to CMakeLists.txt for so much of the configuration just threw me, and I've been hunting for a way to change it there, but this bit at least is consistent with the other IDEs, which is good.
Hopefully they'll improve the rest of the Project Settings in a similar fashion.
The "Working Directory" is where the executable starts. Modifying the "Working Directory" in the Configurations setting tells Clion to change to the "Working Directory" after the executable starts execution.
If you want to change where the executable starts execution you will need to add a line to the CMakesLists.txt file.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
add_executable(TimeServer ${SOURCE_FILES})
Position in the cmakes file is important. If you add the set command after the add_executable it will not work. It must come before.
These answers are relatively old. Not sure when the feature was added but there's a very nice UI way to set the current working directory now.
I made a YouTube tutorial for my COSC1030 (Beginning C++) students but the solution is the same for everyone:
https://youtu.be/dTtZEAfh_LM
If you know your CLion fairly well and don't need a demo, here's a short-hand version: Edit Configurations (from drop-down menu at top right of screen), enter the directory you want to use in Working Directory or select via "..." pop-up.

Problems with GCC "build file: no target in no project"

I have a problem with C. When I want to compile my sources codes, I see the message:
=== Build file: "no target" in "no project" (compiler: unknown) ===
The classic Hello world works, but I have this message.
I want to make a program that read all absolute directories and subdirectories recursively, print all names with 252 characters or more in a file. I use codeblocks and GNU gcc.
I have just had this problem with Codeblocks. Although I had a compiler.
The problem was that I have not saved the file with the correct extension - e.g. it was Untitled4 instead of Untitled4.c or Untitled4.cpp (for c++). Simply renaming the file has worked.
I just had this problem too but I managed to get it going. I had to go to New --> Project --> Console Application.
My guess is that an update has changed functionality or something. I distinctly remember that I could just simply add a new Empty File and then be able to debug and it run from there. Apparently not anymore. I now specifically have to go to the add new projects option and then choose the console application.
Don't forget to choose the C compiler and not C++ compiler when it walks you through the process.
I have encountered the same problem. So i found that i do have created a project file, but my files(.cpp, .h and other) files were not included in my project, to check that open your codeblock ide-> open your project-> and on the left hand side you will see a Management tab, which should contain all your file( if you are not able to see Management tab, just follow step: go to view panel )
While the process is active, you canĀ“t run the program.
Open the Task Manager and kill the process created by CodeBlocks (the same name of your project).
Just create a new project and Copy and paste your texts into the new files. It will work.

PostgreSQL Error: The program can't start because libpq.dll is missing from your computer

I'm using Visual Studio 2010 to build a program in C that can operate on a PostgreSQL database.
Everything is fine in VS, no compile errors, everything looks good.
When I click to debug and run, the code compiles, but then I get a pop up that says:
The program can't start because libpq.dll is missing from your computer
I've installed PostgreSQL and added the folder containing all the necessary files to my include and linker paths, but to no avail.
I cannot figure out why I am still getting this message?
Any suggestions?
The answer's surprisingly simple.
The issue you're seeing comes from the compiled application not being able to find the PostgreSQL libraries. The libpq.lib is used to compile the application, and it links to the DLL at run-time. You can either add it to your system wide path, or bundle the DLL with your application. (I'd add it on the development machine, and bundle the redistributable for a installer package.)
To include it in your path try:
Right click on "My Computer" and select Properties
Then Click on "Advanced System Settings".
Click the "Environment Variables" button at the bottom of the dialog box.
It will pop up a dialog with a group box labeled "System Variables". Find the one in the list box that has a Variable name of "Path".
Now, add the path of the PostgreSQL library folder to the path with a ";" separator.
Now logout or reboot. It's imperative that you at least log out of Windows and log back in for the Visual Studio debugger to pickup the additional executable module paths (that Path variable). Ideally, rebooting sends the new system path to all applications in the system at boot time.
If the Path variable has "C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem" in it, you would add ";C:\Program Files\PostgreSQL\libraries" to make it look like "C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files\PostgreSQL\libraries".
Be aware that your path will be really long in most cases. Just add it to the end.
Good luck!
I have Win10 64 bit and this worked for me.
Get portable version of HeidiSQL and copy libpg.dll from the archive to the HeidiSQL installation folder on your computer.
Works like a charm.

Setting up Netbeans/Eclipse for Linux Kernel Development

I'm doing some Linux kernel development, and I'm trying to use Netbeans. Despite declared support for Make-based C projects, I cannot create a fully functional Netbeans project. This is despite compiling having Netbeans analyze a kernel binary that was compiled with full debugging information. Problems include:
files are wrongly excluded: Some files are incorrectly greyed out in the project, which means Netbeans does not believe they should be included in the project, when in fact they are compiled into the kernel. The main problem is that Netbeans will miss any definitions that exist in these files, such as data structures and functions, but also miss macro definitions.
cannot find definitions: Pretty self-explanatory - often times, Netbeans cannot find the definition of something. This is partly a result of the above problem.
can't find header files: self-explanatory
I'm wondering if anyone has had success with setting up Netbeans for Linux kernel development, and if so, what settings they used. Ultimately, I'm looking for Netbeans to be able to either parse the Makefile (preferred) or extract the debug information from the binary (less desirable, since this can significantly slow down compilation), and automatically determine which files are actually compiled and which macros are actually defined. Then, based on this, I would like to be able to find the definitions of any data structure, variable, function, etc. and have complete auto-completion.
Let me preface this question with some points:
I'm not interested in solutions involving Vim/Emacs. I know some people like them, but I'm not one of them.
As the title suggest, I would be also happy to know how to set-up Eclipse to do what I need
While I would prefer perfect coverage, something that only misses one in a million definitions is obviously fine
SO's useful "Related Questions" feature has informed me that the following question is related: https://stackoverflow.com/questions/149321/what-ide-would-be-good-for-linux-kernel-driver-development. Upon reading it, the question is more of a comparison between IDE's, whereas I'm looking for how to set-up a particular IDE. Even so, the user Wade Mealing seems to have some expertise in working with Eclipse on this kind of development, so I would certainly appreciate his (and of course all of your) answers.
Cheers
Eclipse seems to be pretty popular for Linux kernel development:
http://cdtdoug.blogspot.com/2008/12/linux-kernel-debugging-with-cdt.html
http://jakob.engbloms.se/archives/338
http://revver.com/video/606464/debugging-the-linux-kernel-using-eclipsecdt-and-qemu/
I previously wrote up an answer. Now I come up with all the details of the solution and would like to share it. Unfortunately stackoverflow does not allow me to edit the previous answer. So I write it up in this new answer.
It involves a few steps.
[1] The first step is to modify linux scripts to leave dep files in. By default after using them in the build, those dep files are removed. Those dep files contains exact dependency information about which other files a C file depends. We need them to create a list of all the files involved in a build. Thus, modify files under linux-x.y.z/scripts to make them not to remove the dep files like this:
linux-3.1.2/scripts
Kbuild.include: echo do_not_rm1 rm -f $(depfile);
Makefile.build: echo do_not_rm2 rm -f $(depfile);
The other steps are detailed in my github code project file https://github.com/minghuascode/Nbk/blob/master/note-nbkparse. Roughly you do:
[2] Configure with your method of configuration, but be sure use "O=" option to build the obj files into a separate directory.
[3] Then use the same "O=" option and "V=1" option to build linux, and save make output into a file.
[4] Run my nbkparse script from the above github project. It does:
[4.1] Read in the make log file, and the dep files. Generate a mirroring command.
[4.2] Run the mirroring command to hard-link the relevant source files into a separate tree, and generate a make-log file for NetBeans to use.
Now create a NetBeans C project using the mirrored source tree and the generated log file. NetBeans should be able to resolve all the kernel symbols. And you will only see the files involved in the build.
The Eclipse wiki has a page about this: HowTo use the CDT to navigate Linux kernel source
I have been doing some embedded linux development. Including kernel module development and have imported the entire linux kernel source code into Eclipse, as a separate project. I have been building the kernel itself outside of Eclipse(so far), but I don't any reason why I shouldn't be able to set up the build environment within Eclipse to build the kernel. For my projects, as long as I setup the PATH properties to point to the appropriate linux source include directories, it seems to be pretty good about name completion for struct fields, etc.
I can't really comment, on if it is picking up the correct defines and not greying out the correspond sections, as I haven't really paid to much attention to the files within the kernel itself.(so far)
I was also wondering about using Netbeans as a linux 'C' IDE, as I do prefer Netbean's for Java GUI development.
I think this would work (done each step for various projects):
[1] Modify kernel build scripts to leave .d files. By default they are removed.
[2] Log the build process to a file.
[3] Write a script to parse the build log.
[3.1] From the build log, you know every .c files.
[3.2] From the .c file, you know which is the corresponding .d file.
[3.3] Look into .d files to find out all the included .h files.
[3.4] Form a complete .c and .h file list.
[4] Now create a new dir, and use "ln -s" or "ln" to pick files of interest.
Now, create a Netbeans project for existing source code in the [4].
Configure code assistance to use make-log file. You should see
exactly the effective source code as when you build it at [2].
Some explanations to the above steps:
At [2], do a real build so the log file contains the exact files and flags of interest.
Later netbeans will be able to use the exact flags to parse.
At [4], pick only the files you want to see. Incorporating the whole kernel tree into netbeans will be unpractical.
There is a trick to parsing .d files: Many of the depended items are not real paths to a .h file, they are a modified entry for part of the linux config sections in the auto config file. You may need to reverse the modification to figure out which is the real header file.
Actually there is a topic on netbeans site. This is the discussion url: http://forums.netbeans.org/ntopic3075.html . And there is a wiki page linked from the discussion: wiki.netbeans.org/CNDLinuxKernel . Basically it asks you to prefix make with CFLAGS="-g3 -gdwarf-2" .
I found this link very helpful in setting up proper indexing in Eclipse. It requires running a script to alter Eclipse environment to match your kernel options, in my case
$ autoconf-to-eclipse.py ./include/generated/autoconf.h .
An illustrated guide to indexing the linux kernel in eclipse

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