Receive Timeout Happen with my socket - c

Hi I try to write my own send and recv function for my application. Which has to handle 144 number of request per seconds in load. In Load mode my application faced recive timeout issue at the same time ( 5 request in 1 Lakh request). Here I have set 20 secs for timeout. pls tell me what is the problem with my code.
recvAll function :
int recvAll(int s, char *buf, int len, int timeout)
{
fd_set fds;
int n;
struct timeval tv;
FD_ZERO(&fds);
FD_SET(s, &fds);
tv.tv_sec = timeout;
tv.tv_usec = 0;
n = select(s+1, &fds, NULL, NULL, &tv);
if (n == 0) return -2;
if (n == -1) return -1;
int retVal =recv(s, buf, len, 0);
printf("received byes %d\n",retVal);
buf[retVal+1]='\0';
return retVal;
}
Function Call :
do
{
if(0 >= (bytesRcvd =recvAll(sockfd, recvBuffer,1024,20)))
{
perror("Receive Timeout Happened");
close(sockfd);
return -1;
}
totalBytesRcvd += bytesRcvd;
}while(totalBytesRcvd < 1024);

The problem with your code is that you're guessing. It could be any error at all. You're telling yourself it's a read timeout, but it could be EOS (bytesRcvd == 0) or some other error.

Actually real problem is Interrupted signal has been caught (INTR) in load mode. So
do
{
if(0 >= (bytesRcvd =recvAll(sockfd, recvBuffer,1024,20)))
{
if (errno == EINTR) continue;
perror("Receive Timeout Happened");
close(sockfd);
return -1;
}
totalBytesRcvd += bytesRcvd;
}while(totalBytesRcvd < 1024);
This could be the answer for the above question.

Related

linux c socket connect nonblocking poll

I am using the below code for non-blocking connect() on some IOT device with connected Internet via WiFi. Sometimes it happens that the WiFi drops and in 99% of those cases the code exits with rc != 1, meaning connect() failed.
But, for some reason, even if there is no Internet connected, sometimes I get back that poll() succeeded with the POLLOUT event and SO_ERROR says no error. Is this a bug in poll(), or am I checking it wrong? Why would I get connect() success, which is impossible?
sockfd = socket(AF_INET, SOCK_STREAM, 0);
addr = (struct sockaddr*)&address;
addrlen = sizeof(struct sockaddr_in);
int rc = -1;
// Set O_NONBLOCK
int sockfd_flags_before;
if ((sockfd_flags_before = fcntl(sockfd, F_GETFL, 0) < 0)) return -1;
if (fcntl(sockfd, F_SETFL, sockfd_flags_before | O_NONBLOCK) < 0) return -1;
// Start connecting (asynchronously)
struct timespec start;
struct timespec now;
if (clock_gettime(CLOCK_REALTIME, &start) < 0) { LOG_ERROR("Cannot get time"); return false; }
do {
if (connect(sockfd, addr, addrlen) < 0) {
// Did connect return an error? If so, we'll fail.
int err = errno;
if ((err != EWOULDBLOCK) && (err != EINPROGRESS)) {
rc = -1;
}
// Otherwise, we'll wait for it to complete.
else {
// Wait for the connection to complete.
do {
// Calculate how long until the deadline
if (clock_gettime(CLOCK_REALTIME, &now) < 0)
{
rc = -1; break;
}
int elapsed = Util::TimespecDiffMs(&now, &start);
int remaining = timeout_ms - elapsed;
if (remaining <= 0) { rc = 0; break; }
// Wait for connect to complete (or for the timeout deadline)
struct pollfd pfds[] = { {sockfd, POLLOUT,NULL } };
rc = poll(pfds, 1, remaining);
// If poll 'succeeded', make sure it *really* succeeded
if (rc > 0) {
int error = -1; socklen_t len = sizeof(error);
int retval = getsockopt(sockfd, SOL_SOCKET, SO_ERROR, &error, &len);
if (retval == 0) errno = error;
if (error != 0) rc = -1;
}
}
// If poll was interrupted, try again.
while (rc == -1 && errno == EINTR);
// Did poll timeout? If so, fail.
if (rc == 0) {
errno = ETIMEDOUT;
rc = -1;
}
}
}
} while (0);

Unexpected behaviour of SO_SNDTIMEO and SO_RCVTIMEO

I'm trying to set the timeout for the blocking TCP socket on Linux using setsockopt with SO_SNDTIMEO and SO_RCVTIMEO. But for some reason I get a lock while waiting on recv call.
Consider the minimal example. I've shortened it a bit for readability, the full code is available in this gist. I create a server socket and set the timeouts using setsockopt. Next, the server exchanges messages with the client. After a while, the client interrupts data exchange and closes the socket. But the server still waiting in blocking recv. However, I expect it to abort recv when the timeout expires.
Network functions used by the client and server:
int set_timeout(int fd, int sec) {
struct timeval timeout;
timeout.tv_sec = sec;
timeout.tv_usec = 0;
if (setsockopt(fd, SOL_SOCKET, SO_RCVTIMEO, (char *)&timeout,
sizeof(timeout)) < 0) {
return -1;
}
if (setsockopt(fd, SOL_SOCKET, SO_SNDTIMEO, (char *)&timeout,
sizeof(timeout)) < 0) {
return -1;
}
return 0;
}
int blocking_recv(int sock, char *data, size_t size) {
size_t remain_data = size;
ssize_t recv_nb;
int offset = 0;
while ((remain_data > 0) &&
((recv_nb = recv(sock, data + offset, remain_data, 0)) >= 0)) {
remain_data -= recv_nb;
offset += recv_nb;
}
if (recv_nb == -1 || remain_data > 0) {
return -1;
}
return 0;
}
int blocking_send(int sock, char *buf, size_t size) {
size_t total = 0;
int remain = size;
int n;
while (total < size) {
n = send(sock, buf + total, remain, 0);
if (n == -1) {
break;
}
total += n;
remain -= n;
}
return (total == size) ? 0 : -1;
}
Server:
while (1) {
struct sockaddr_in caddr;
size_t len = sizeof(caddr);
if ((client_fd = accept(server_fd, (struct sockaddr *)&caddr, (socklen_t *)&len)) < 0) {
continue;
}
// Set 3 seconds timeout using SO_{SND,RCV}TIMEO
if (set_timeout(client_fd, 3) != 0) {
continue;
}
// Send and receive data in the loop. We assume that the client is stuck,
// we'll break the connection using a timeout.
while (1) {
char in_data[data_size];
char *out_data = "test\0";
if (blocking_recv(client_fd, in_data, data_size) != 0)
break;
if (blocking_send(client_fd, out_data, data_size) != 0)
break;
}
}
Client:
int attempts_left = 5;
while (--attempts_left > 0) {
char in_data[6];
char *out_data = "test\0";
if (blocking_send(fd, out_data, 6) != 0)
break;
if (blocking_recv(fd, in_data, 6) != 0)
break;
sleep(1);
}
close(fd);
What could be wrong?
Is it possible to implement the timeout for recv in this way, without using select, poll and signals?
Thanks!
You are looping your reading:
while ((remain_data > 0) &&
((recv_nb = recv(sock, data + offset, remain_data, 0)) >= 0)) {
remain_data -= recv_nb;
offset += recv_nb;
}
yet read from man read returns:
If no messages are available to be received and the peer has
performed an orderly shutdown, recv() shall return 0.
So you are just looping endlessly.
You should correctly handle errno in your program. when SNDTIMEO stuff timeouts, you get: the timeout has been reached then -1 is returned with errno set to EAGAIN or EWOULDBLOCK, or EINPROGRESS (for connect(2)) ....
Still EAGAIN can be returned when signal interrupts, so just the usual select() or poll() for 3 seconds would be probably simpler. If not, measure time yourself anyway and set the timeout to the max timeout you want and measure how much time has passed. Along:
timeout = now + 3 seconds.
// check timeout yourself
while (timeout_not_expired(&timeout)) {
// set timeout for the __next__ recv operation
set_recv_timeout(timeout_to_expire(&timeout));
ret = recv();
if (ret == -1 && errno == EAGAIN) {
continue;
}
if (ret == -1) {
/* handle errror */
}
if (ret == 0) {
/* closed */
}
/* actually received stuff */
}
Use tools like strace and a debugger to debug your programs.

Can't seem to get a timeout working when connecting to a socket

I'm trying to supply a timeout for connect(). I've searched around and found several articles related to this. I've coded up what I believe should work but unfortunately I get no error reported from getsockopt(). But then when I come to the write() it fails with an errno of 107 - ENOTCONN.
A couple of points. I'm running on Fedora 23. The docs for connect() says it should return failure with an errno of EINPROGRESS for a connect that is not complete yet however I was experiencing EAGAIN so I added that to my check. Currently my socket server is setting the backlog to zero in the listen() call. Many of the calls succeed but the ones that fail all fail with the 107 - ENOTCONN I had mentioned in the write() call.
I'm hoping I'm just missing something but so far can't figure out what.
int domain_socket_send(const char* socket_name, unsigned char* buffer,
unsigned int length, unsigned int timeout)
{
struct sockaddr_un addr;
int fd = -1;
int result = 0;
// Create socket.
fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (fd == -1)
{
result = -1;
goto done;
}
if (timeout != 0)
{
// Enabled non-blocking.
int flags;
flags = fcntl(fd, F_GETFL);
fcntl(fd, F_SETFL, flags | O_NONBLOCK);
}
// Set socket name.
memset(&addr, 0, sizeof(addr));
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, socket_name, sizeof(addr.sun_path) - 1);
// Connect.
result = connect(fd, (struct sockaddr*) &addr, sizeof(addr));
if (result == -1)
{
// If some error then we're done.
if ((errno != EINPROGRESS) && (errno != EAGAIN))
goto done;
fd_set write_set;
struct timeval tv;
// Set timeout.
tv.tv_sec = timeout / 1000000;
tv.tv_usec = timeout % 1000000;
unsigned int iterations = 0;
while (1)
{
FD_ZERO(&write_set);
FD_SET(fd, &write_set);
result = select(fd + 1, NULL, &write_set, NULL, &tv);
if (result == -1)
goto done;
else if (result == 0)
{
result = -1;
errno = ETIMEDOUT;
goto done;
}
else
{
if (FD_ISSET(fd, &write_set))
{
socklen_t len;
int socket_error;
len = sizeof(socket_error);
// Get the result of the connect() call.
result = getsockopt(fd, SOL_SOCKET, SO_ERROR,
&socket_error, &len);
if (result == -1)
goto done;
// I think SO_ERROR will be zero for a successful
// result and errno otherwise.
if (socket_error != 0)
{
result = -1;
errno = socket_error;
goto done;
}
// Now that the socket is writable issue another connect.
result = connect(fd, (struct sockaddr*) &addr,
sizeof(addr));
if (result == 0)
{
if (iterations > 1)
{
printf("connect() succeeded on iteration %d\n",
iterations);
}
break;
}
else
{
if ((errno != EAGAIN) && (errno != EINPROGRESS))
{
int err = errno;
printf("second connect() failed, errno = %d\n",
errno);
errno = err;
goto done;
}
iterations++;
}
}
}
}
}
// If we put the socket in non-blocking mode then put it back
// to blocking mode.
if (timeout != 0)
{
// Turn off non-blocking.
int flags;
flags = fcntl(fd, F_GETFL);
fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
}
// Write buffer.
result = write(fd, buffer, length);
if (result == -1)
{
int err = errno;
printf("write() failed, errno = %d\n", err);
errno = err;
goto done;
}
done:
if (result == -1)
result = errno;
else
result = 0;
if (fd != -1)
{
shutdown(fd, SHUT_RDWR);
close(fd);
}
return result;
}
UPDATE 04/05/2016:
It dawned on me that maybe I need to call connect() multiple times until successful, after all this is non-blocking io not async io. Just like I have to call read() again when there is data to read after encountering an EAGAIN on a read(). In addition, I found the following SO question:
Using select() for non-blocking sockets to connect always returns 1
in which EJP's answer says you need to issue multiple connect()'s. Also, from the book EJP references:
https://books.google.com/books?id=6H9AxyFd0v0C&pg=PT681&lpg=PT681&dq=stevens+and+wright+tcp/ip+illustrated+non-blocking+connect&source=bl&ots=b6kQar6SdM&sig=kt5xZubPZ2atVxs2VQU4mu7NGUI&hl=en&sa=X&ved=0ahUKEwjmp87rlfbLAhUN1mMKHeBxBi8Q6AEIIzAB#v=onepage&q=stevens%20and%20wright%20tcp%2Fip%20illustrated%20non-blocking%20connect&f=false
it seems to indicate you need to issue multiple connect()'s. I've modified the code snippet in this question to call connect() until it succeeds. I probably still need to make changes around possibly updating the timeout value passed to select(), but that's not my immediate question.
Calling connect() multiple times appears to have fixed my original problem, which was that I was getting ENOTCONN when calling write(), I guess because the socket was not connected. However, you can see from the code that I'm tracking how many times through the select loop until connect() succeeds. I've seen the number go into the thousands. This gets me worried that I'm in a busy wait loop. Why is the socket writable even though it's not in a state that connect() will succeed? Is calling connect() clearing that writable state and it's getting set again by the OS for some reason, or am I really in a busy wait loop?
Thanks,
Nick
From http://lxr.free-electrons.com/source/net/unix/af_unix.c:
441 static int unix_writable(const struct sock *sk)
442 {
443 return sk->sk_state != TCP_LISTEN &&
444 (atomic_read(&sk->sk_wmem_alloc) << 2) <= sk->sk_sndbuf;
445 }
I'm not sure what these buffers are that are being compared, but it looks obvious that the connected state of the socket is not being checked. So unless these buffers are modified when the socket becomes connected it would appear my unix socket will always be marked as writable and thus I can't use select() to determine when the non-blocking connect() has finished.
and based on this snippet from http://lxr.free-electrons.com/source/net/unix/af_unix.c:
1206 static int unix_stream_connect(struct socket *sock, struct sockaddr *uaddr,
1207 int addr_len, int flags)
.
.
.
1230 timeo = sock_sndtimeo(sk, flags & O_NONBLOCK);
.
.
.
1271 if (unix_recvq_full(other)) {
1272 err = -EAGAIN;
1273 if (!timeo)
1274 goto out_unlock;
1275
1276 timeo = unix_wait_for_peer(other, timeo);
.
.
.
it appears setting the send timeout might be capable of timing out the connect. Which also matches the documentation for SO_SNDTIMEO at http://man7.org/linux/man-pages/man7/socket.7.html.
Thanks,
Nick
Your error handling on select() could use some cleanup. You don't really need to query SO_ERROR unless except_set is set. If select() returns > 0 then either write_set and/or except_set is set, and if except_set is not set then the connection was successful.
Try something more like this instead:
int domain_socket_send(const char* socket_name, unsigned char* buffer,
unsigned int length, unsigned int timeout)
{
struct sockaddr_un addr;
int fd;
int result;
// Create socket.
fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (fd == -1)
return errno;
if (timeout != 0)
{
// Enabled non-blocking.
int flags = fcntl(fd, F_GETFL);
fcntl(fd, F_SETFL, flags | O_NONBLOCK);
}
// Set socket name.
memset(&addr, 0, sizeof(addr));
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, socket_name, sizeof(addr.sun_path) - 1);
// Connect.
result = connect(fd, (struct sockaddr*) &addr, sizeof(addr));
if (result == -1)
{
// If some error then we're done.
if ((errno != EINPROGRESS) && (errno != EAGAIN))
goto done;
// Now select() to find out when connect() has finished.
fd_set write_set;
fd_set except_set;
FD_ZERO(&write_set);
FD_ZERO(&write_set);
FD_SET(fd, &write_set);
FD_SET(fd, &except_set);
struct timeval tv;
// Set timeout.
tv.tv_sec = timeout / 1000000;
tv.tv_usec = timeout % 1000000;
result = select(fd + 1, NULL, &write_set, &except_set, &tv);
if (result == -1)
{
goto done;
}
else if (result == 0)
{
result = -1;
errno = ETIMEDOUT;
goto done;
}
else if (FD_ISSET(fd, &except_set))
{
int socket_error;
socklen_t len = sizeof(socket_error);
// Get the result of the connect() call.
result = getsockopt(fd, SOL_SOCKET, SO_ERROR, &socket_error, &len);
if (result != -1)
{
result = -1;
errno = socket_error;
}
goto done;
}
else
{
// connected
}
}
// If we put the socket in non-blocking mode then put it back
// to blocking mode.
if (timeout != 0)
{
int flags = fcntl(fd, F_GETFL);
fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
}
// Write buffer.
result = write(fd, buffer, length);
done:
if (result == -1)
result = errno;
else
result = 0;
if (fd != -1)
{
shutdown(fd, SHUT_RDWR);
close(fd);
}
return result;
}

Timeout implementation in C for TFTP

I am trying to implement the the timeout mechanism in my c implementation of TFTP, and i am looking for some general help.
What I am wondering is how to manage the timeout situation. The premature timeout mechanism that I used is with signal/alarm functions, but somehow I am stuck in how to handle my timeouts, that is if the packet (ack or data) is missed and a timeout occurs how to send back the previous packet or ack to the server.
Avoid signal and alarm if possible.
Either use SO_RCVTIMEO socket option or just use select with a timeout of T seconds.
If the select() call returns and your socket is not in the read set, or if recvfrom returns with a timeout error, then you can take appropriately action in your code.
Example of timeout usage:
timeval tv = {0,0};
tv.tv_sec = 5;
socklen_t optionlength = sizeof(tv);
setsockopt(s, SOL_SOCKET, SO_RCVTIMEO, &tv, optionlength);
while (1)
{
result = recvfrom(s, buffer, bufferlength, 0);
if (result == -1) && ((errno == EAGAIN) || (errno == EWOULDBLOCK)) )
{
// handle timeout
}
else if (result == -1)
{
// handle critical error
}
else
{
// process next packet
}
}
Example of select usage:
while (1)
{
timeval tv = {0,0};
tv.tv_sec = 5;
fd_set readset = {};
FD_ZERO(&readset);
FD_SET(s, &readset);
select(s+1, &readset, NULL, NULL, &tv);
if (FD_ISSET(s, &readset))
{
result = recvfrom(s, buffer, bufferlength, 0);
if (result == -1)
{
// handle error
}
else
{
// process packet
}
}
else
{
// handle timeout
}
}

Enable non-blocking socket

I have a server written in C/C++.
I set the wrapper for the connection as follow:
//START WRAPPER
void Server::init_address(int port)
{
memset(&(this->serv_addr), 0, sizeof(this->serv_addr));
this->serv_addr.sin_family = AF_INET;
this->serv_addr.sin_port = htons(port);
this->serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
}
int Server::w_socket()
{
int retv;
retv = socket(PF_INET, SOCK_STREAM, 0);
//FIXME
//fcntl(retv, F_SETFL, O_NONBLOCK);
if(retv == -1)
{
std::string err_msg(strerror(errno));
err_msg = "[socket] " + err_msg;
throw err_msg;
}
else
{
int reuse_opt = 1;
if(setsockopt(retv, SOL_SOCKET, SO_REUSEADDR, &reuse_opt, sizeof(int))==-1)
{
perror("setsockopt error");
exit(1);
}
return retv;
}
}
void Server::w_bind()
{
int retv;
retv = bind(this->sock_fd,
(struct sockaddr*) &(this->serv_addr),
sizeof(this->serv_addr));
if(retv == -1)
{
std::string err_msg(strerror(errno));
err_msg = "[bind] " + err_msg;
throw err_msg;
}
}
void Server::w_listen()
{
int retv;
retv = listen(this->sock_fd, 3);
if (retv == -1)
{
std::string err_msg(strerror(errno));
err_msg = "[listen] " + err_msg;
throw err_msg;
}
}
int Server::w_accept(struct sockaddr_in* client_addr)
{
int retv;
int socklen = sizeof(sockaddr_in);
retv = accept(this->sock_fd, (struct sockaddr*)client_addr, (socklen_t*)&socklen);
if(retv == -1)
{
std::string err_msg(strerror(errno));
err_msg = "[accept] " + err_msg;
throw err_msg;
}
else
{
return retv;
}
}
int Server::recvtimeout(int s, char *buf, int len, int timeout)
{
fd_set fds;
int n;
struct timeval tv;
// set up the file descriptor set
FD_ZERO(&fds);
FD_SET(s, &fds);
// set up the struct timeval for the timeout
tv.tv_sec = timeout;
tv.tv_usec = 0;
// wait until timeout or data received
n = select(s+1, &fds, NULL, NULL, &tv);
if (n == 0){
return -2; // timeout!
}
if (n == -1){
return -1; // error
}
// data must be here, so do a normal recv()
return recv(s, buf, len, 0);
}
// END WRAPPER
My goal is to enable the non-blocking socket mode.
I've tried to do fcntl(retv, F_SETFL, O_NONBLOCK); like Beej manual said, but I receive the error: [accept] Resource temporarily unavailable
A solution to this problem is using the select function, but I already use it in the recvtimeout function, always like Beej guide said.
So, I don't know how to solve this problem to enable the non-blocking socket mode.
You get the error because the socket is non-blocking.
Either you do a busy loop while you get that error (check errno when accept returns -1 for either EWOULDBLOCK or EAGAIN). The other and recommended solution is to use select to see when the socket is readable, then you can call accept.
Edit: How to do it with select
You need to have an event-loop at a higher level, that checks if the listening socket, or the connected socket(s), can be read from. If the listening socket is readable then you can accept a new connection, and if the connected sockets are readable then you can read from them.
Something like:
for (;;)
{
fd_set readset;
FD_ZERO(&readset);
FD_SET(listening_socket, &readset);
int maxfd = listening_socket;
if (connected_socket >= 0)
{
FD_SET(connected_socket, &readset);
maxfd = max(maxfd, connected_socket);
}
// NULL timeout (5-th argument) means wait until event
select(maxfd + 1, &readset, NULL, NULL, NULL);
if (FD_ISSET(listening_socket, &readset))
{
accept_new_connection(listening_socket);
}
if (connected_socket >= 0 && FD_ISSET(connected_socket, &readset))
{
if (!read_from_socket(connected_socket))
{
close(connected_socket);
connected_socket = -1;
}
}
}
If you have multiple connected sockets, put them in a simple linked list and add/check them in a loop. Remove from list when they are closed.
In your solution, you are using select call for the connection socket, but you are not using the same for listen socket.
If you have changed the listen socket also to non-blocking, then you must use select for listen socket before calling accept.

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