C - How to convert int values into a binary uint8 message - c

So I have the following Int Array with 5 values
int guess[5]= { 1 , 4 , 7 , 3 , 0 } // Testguess
What I want to have in the end is a uint16, or actually 2 uint8 values representing those values in binary. The LSB (bit 15) is used for a flag which is irrelevant for now. In the end I want to transfer this message via a socket.
So with the values stated above I want to get the following message:
(I will seperate the different values with spaces to make it more clear)
X 000 011 111 100 001
Note that the values are from right to left.
The X is a flag, which is basically a xor with all bits, but I think I can figure this out for myself.
I am pretty new to C and want to know good solutions for the following tasks.
How to convert the values of the int Array into binaries?
How to write those binary values into the uint16?
How to split this result uint16 into 2 uint8s?
I am pretty much failing finding a good approach to this. I was thinking about using shifts with the range of 3 for the writing, but I am not sure how to get those binaries, maybe doing & 0x2 or something?
Like I said I am still pretty new to C and am happy for every help.

Bit shift in each guess[].
int guess[5]= { 1 , 4 , 7 , 3 , 0 } // Testguess
uint16_t y = 0;
unsigned i;
for (i = 0; i < 15; i += 3) {
y |= (guess[i] & 7) << i;
}
if (tbd()) { // set the X bit
y |= 0x8000;
}
uint8_t lsbyte = (uint8_t) y;
uint8_t msbyte = (uint8_t) (y >> 8);

Use some bit shifting:
int guess[5]= { 1 , 4 , 7 , 3 , 0 } // Testguess
int output = 0;
for (int i = 0; i < 5; ++i)
{
output |= (guess[i] & 0x7) << (i * 3);
}

Using pointers of the desired type should work fine.
for(int i = 0; i < 5; i++) {
uint8_t* x = (void*) guess[i];
}
But as someone else stated earlier since your goal is to obtain the binary representation for use in networking you may want to use appropriate functions for the task.
Some architectures are little endians others are big endians while the network standard is just one.

Related

Encoding number through editing last bit of array elements

I'm trying to write a simple encoding program in C and I definitely have something wrong with my bitwise operations so I tried to write a simplified version to fix that mistake - so far it's still not working. I have an encoding and decoding method where, given a "key" I encode one number by hiding bits of it in a large array of unsigned ints.
I hide it by using srand(key) (so that I can generate the same numbers afterword with the same key) choosing array elements and then taking one bit of number (iterating through all) and swapping the least significant bit of array element for the bit coming through the number.
In decode method I try to reverse the steps, get all the bits from array elements back and glue them together to get back the original number.
That's the code I have so far:
unsigned int * encode(unsigned int * original_array, char * message, unsigned int mSize, unsigned int secret) {//disregard message, that's the later part, for now just encoding mSize - size of message
int size = MAX; //amount of elementas in array, max defined at top
int i, j, tmp;
unsigned int *array;
srand(secret); //seed rand with the given key
array = (unsigned int *)malloc(MAX*sizeof(unsigned int));
//copy to array from im
for (i=0; i<MAX; i++){
array[i] = original_array[i];
}
//encode message length first. it's a unsigned int therefore it's size is 4 bytes - 32 bits.
for (i=0; i<32; i++){
tmp = rand() % size;
if (((mSize >> i) & 1)==1) //check if the bit is 1
array[tmp] = (1 << 0) | array[tmp]; // then write 1 as last bit
else //else bit is 0
array[tmp] = array[tmp] & (~(1 << 0)); //write 0 as last bit
}
return array;
}
unsigned int decode(unsigned int * im, unsigned int secret) {
char * message;
int i, tmp;
unsigned int result = 2;
int size = MAX;
srand(secret);
for (i=0; i<32; i++){
tmp = rand() % size;
if (((im[tmp] << 0) & 1)==1)
result = (1 >> i) | result;
else
result = result & (~(1 >> i));
}//last
return result;
}
However running it and trying to print decoded result will give me 2, which is the dummy value I gave to result in decode() -therefore I know that at least my method of recovering the changed bits is clearly not working. Unfortunately since decoding is not working, I have no idea if encoding actually works and I can't seem to pinpoint the mistake.
I'm trying to understand how the hiding of such bits works since, ultimately, I want to hide entire message in a slightly more complicated structure then array, but first I wanted to get it working on a simpler level since I have troubles working with bitwise operators.
Edit: Through some debugging I think the encoding function works correctly - or at least does seem to change the array elements by one sometimes which would indicate flipping one bit if conditions are met.
Decoding doesn't seem to affect result variable at all - it doesn't change thgoughour all the bitwise operations and I don't know why.
The main bit of the encode function is the following which is same as your original just tidied it up a little by removing the uncessary 0 shifts and brackets:
//encode message length first. it's a unsigned int therefore it's size is 4 bytes - 32 bits.
for (i=0; i<32; i++){
tmp = rand() % size;
if (((mSize >> i) & 1)==1) //check if the bit is 1
array[tmp] |= 1; // then write 1 as last bit
else //else bit is 0
array[tmp] &= ~1; //write 0 as last bit
}
The problem you have is when you either set the last bit to 1 or 0 then you effectively lose information. There is no way of telling what the original last bit was. And so you will not be able to decode or reverse it.
In short the decode function will never work. As the encode function is not invertible.
EDIT
Following on from your comment. I would say the following about the decode function (again tidied up this should be the same as the original):
unsigned int decode(unsigned int * im, unsigned int secret) {
char * message;
int i, tmp;
unsigned int result = 2;
int size = MAX;
srand(secret);
for (i=0; i<32; i++){
tmp = rand() % size;
if ((im[tmp] & 1)==1)
result |= 1 >> i;
else
result &= ~(1 >> i);
}//last
return result;
}
The thing to note here is that for all values of i > 0 the following will apply:
1 >> i
is the same as
0
This means that for majority of your loop the code will be doing the following
if ((im[tmp] & 1)==1)
result |= 0;
else
result &= ~0;
And since 2 = 2 | 0 and 2 = 2 & ~0 then regardless of which branch of the if is executed the result will always be 2. This would be the same for any even number.
When i = 0 then the following is the case:
if ((im[tmp] & 1)==1)
result |= 1;
else
result &= ~1;
And so since 2 | 1 = 3 and 2 & ~1 = 2 your decode function will only ever return 2 or occasionally 3.

Data handling in bit field

I am reading the code that involves some bitwise operations as shown below:
unsigned char data = 0;
unsigned char status = 0;
//DAQmx functions for reading data
DAQmxReadDigitalLines(taskHandleIn,1,10.0,DAQmx_Val_GroupByChannel,dataIn,8,&read,&bytesPerSamp,NULL);
DAQmxReadDigitalLines(taskHandleOut,1,10.0,DAQmx_Val_GroupByChannel,dataOutRead,8,&read,&bytesPerSamp,NULL);
for (int i = 0; i < 8; i++)
{
if (dataOutRead[i] == 1)
data = data | (0x01 << i);
else
data = data & ~(0x01 << i);
}
for (int i = 0; i < 4; i++)
{
if (dataIn[i] == 1)
status = status | (0x01 << (7 - i));
else
status = status & ~(0x01 << (7 - i));
}
ctrl = 0;
In the above codes, dataOutRead and dataIn are both uInt8 8-element arrays originally initialized to zero.
I don't quite understand what the code is actually doing? Anyone can walk me through these codes?
Key part of understanding this code is the conditional with a bitwise operation inside:
if(dataOutRead[i]==1) {
data = data | (0x01 << i);
} else {
data = data & ~(0x01 << i);
}
It uses bytes of dataOutRead as a sequence of ones and not ones (presumably, but not necessarily, zeros). This sequence is "masked" into bits of data starting with the least significant one:
When dataOutRead[i] is 1, the corresponding bit is set
When dataOutRead[i] is not 1, the corresponding bit is cleared. This step is unnecessary, because data is zeroed out before entering the loop.
This could be thought of as converting a "byte-encoded-binary" (one byte per bit) into its corresponding binary number.
The second loop does the same thing with reversed bits, processing only the lower four bits, and sticking them into the upper nibble of the data byte in reverse order.
It's hard to speculate on the purpose of this approach, but it could be useful in applications that use arrays of full-byte Booleans to control the state of some hardware register, e.g. in a microcontroller.
Well the first loop is creating an unsigned char same as that of dataOutRead - Replicating whatever there is in dataOutRead to data. This one checks whether the ith bit is set/reset - and based on that it sets or resets in data.
Second loop does the same but with 4 least significant bits and copies whatever is there in most signigficant bits of status (Bit 7 to 4) from dataIn (but in reverse manner). To clarify further:-
7 6 5 4 3 2 1 0
x y z w w z y x
If in the second case 2 bit is set/reset then 5 bit of status is being set/reset.

K&R Exercise 2-7, optimisations?

I'm currently learning C with "The C Programming Language" from K&R. I solved the exercise 2-7, which says:
Write a function invert(x,p,n) that returns x with the n bits that begin at position p inverted (i.e., 1 changed into 0 and vice versa), leaving the other bits unchanged.
Here is my code (I voluntarily used chars here):
#include <stdio.h>
#define NUMBER 235
#define POSITION 2
#define AMOUNT 4
unsigned invert(unsigned char x, char p, char n)
{
unsigned char bitsToInvert = 0, i;
for (i = 1; i < n; i++) { // Make a number n-bits width, full of 1
bitsToInvert |= 1;
bitsToInvert <<= 1;
}
bitsToInvert |= 1;
bitsToInvert <<= p;
x ^= bitsToInvert;
return x;
}
int main()
{
printf("%d\n", invert(NUMBER, POSITION, AMOUNT));
}
Is there any optimisation I could bring to my code? Especially on the for loop which create a number of n 1 bits?
Thanks!
2^n - 1 is always a number with all n LSB bits set.
For eg:
2 ^ 3 - 1 = 7 => 111
2 ^ 5 - 1 = 31 => 11111
In your case, you can do away with the for loop to construct this number by simply saying:
bitsToConvert = (1<<n) - 1;
Dont forget to take care of extreme situations.
An alternative to what Thrustmaster said, that would work for any "n" without the need for specifying it, would be using a bitwise not on an empty value.
variable = ~(variable ^ variable);

Iterate through bits in C

I have a big char *str where the first 8 chars (which equals 64 bits if I'm not wrong), represents a bitmap. Is there any way to iterate through these 8 chars and see which bits are 0? I'm having alot of trouble understanding the concept of bits, as you can't "see" them in the code, so I can't think of any way to do this.
Imagine you have only one byte, a single char my_char. You can test for individual bits using bitwise operators and bit shifts.
unsigned char my_char = 0xAA;
int what_bit_i_am_testing = 0;
while (what_bit_i_am_testing < 8) {
if (my_char & 0x01) {
printf("bit %d is 1\n", what_bit_i_am_testing);
}
else {
printf("bit %d is 0\n", what_bit_i_am_testing);
}
what_bit_i_am_testing++;
my_char = my_char >> 1;
}
The part that must be new to you, is the >> operator. This operator will "insert a zero on the left and push every bit to the right, and the rightmost will be thrown away".
That was not a very technical description for a right bit shift of 1.
Here is a way to iterate over each of the set bits of an unsigned integer (use unsigned rather than signed integers for well-defined behaviour; unsigned of any width should be fine), one bit at a time.
Define the following macros:
#define LSBIT(X) ((X) & (-(X)))
#define CLEARLSBIT(X) ((X) & ((X) - 1))
Then you can use the following idiom to iterate over the set bits, LSbit first:
unsigned temp_bits;
unsigned one_bit;
temp_bits = some_value;
for ( ; temp_bits; temp_bits = CLEARLSBIT(temp_bits) ) {
one_bit = LSBIT(temp_bits);
/* Do something with one_bit */
}
I'm not sure whether this suits your needs. You said you want to check for 0 bits, rather than 1 bits — maybe you could bitwise-invert the initial value. Also for multi-byte values, you could put it in another for loop to process one byte/word at a time.
It's true for little-endian memory architecture:
const int cBitmapSize = 8;
const int cBitsCount = cBitmapSize * 8;
const unsigned char cBitmap[cBitmapSize] = /* some data */;
for(int n = 0; n < cBitsCount; n++)
{
unsigned char Mask = 1 << (n % 8);
if(cBitmap[n / 8] & Mask)
{
// if n'th bit is 1...
}
}
In the C language, chars are 8-bit wide bytes, and in general in computer science, data is organized around bytes as the fundamental unit.
In some cases, such as your problem, data is stored as boolean values in individual bits, so we need a way to determine whether a particular bit in a particular byte is on or off. There is already an SO solution for this explaining how to do bit manipulations in C.
To check a bit, the usual method is to AND it with the bit you want to check:
int isBitSet = bitmap & (1 << bit_position);
If the variable isBitSet is 0 after this operation, then the bit is not set. Any other value indicates that the bit is on.
For one char b you can simply iterate like this :
for (int i=0; i<8; i++) {
printf("This is the %d-th bit : %d\n",i,(b>>i)&1);
}
You can then iterate through the chars as needed.
What you should understand is that you cannot manipulate directly the bits, you can just use some arithmetic properties of number in base 2 to compute numbers that in some way represents some bits you want to know.
How does it work for example ? In a char there is 8 bits. A char can be see as a number written with 8 bits in base 2. If the number in b is b7b6b5b4b3b2b1b0 (each being a digit) then b>>i is b shifted to the right by i positions (in the left 0's are pushed). So, 10110111 >> 2 is 00101101, then the operation &1 isolate the last bit (bitwise and operator).
If you want to iterate through all char.
char *str = "MNO"; // M=01001101, N=01001110, O=01001111
int bit = 0;
for (int x = strlen(str)-1; x > -1; x--){ // Start from O, N, M
printf("Char %c \n", str[x]);
for(int y=0; y<8; y++){ // Iterate though every bit
// Shift bit the the right with y step and mask last position
if( str[x]>>y & 0b00000001 ){
printf("bit %d = 1\n", bit);
}else{
printf("bit %d = 0\n", bit);
}
bit++;
}
}
output
Char O
bit 0 = 1
bit 1 = 1
bit 2 = 1
bit 3 = 1
bit 4 = 0
bit 5 = 0
bit 6 = 1
bit 7 = 0
Char N
bit 8 = 0
bit 9 = 1
bit 10 = 1
...

Bit reversal of an integer, ignoring integer size and endianness

Given an integer typedef:
typedef unsigned int TYPE;
or
typedef unsigned long TYPE;
I have the following code to reverse the bits of an integer:
TYPE max_bit= (TYPE)-1;
void reverse_int_setup()
{
TYPE bits= (TYPE)max_bit;
while (bits <<= 1)
max_bit= bits;
}
TYPE reverse_int(TYPE arg)
{
TYPE bit_setter= 1, bit_tester= max_bit, result= 0;
for (result= 0; bit_tester; bit_tester>>= 1, bit_setter<<= 1)
if (arg & bit_tester)
result|= bit_setter;
return result;
}
One just needs first to run reverse_int_setup(), which stores an integer with the highest bit turned on, then any call to reverse_int(arg) returns arg with its bits reversed (to be used as a key to a binary tree, taken from an increasing counter, but that's more or less irrelevant).
Is there a platform-agnostic way to have in compile-time the correct value for max_int after the call to reverse_int_setup(); Otherwise, is there an algorithm you consider better/leaner than the one I have for reverse_int()?
Thanks.
#include<stdio.h>
#include<limits.h>
#define TYPE_BITS sizeof(TYPE)*CHAR_BIT
typedef unsigned long TYPE;
TYPE reverser(TYPE n)
{
TYPE nrev = 0, i, bit1, bit2;
int count;
for(i = 0; i < TYPE_BITS; i += 2)
{
/*In each iteration, we swap one bit on the 'right half'
of the number with another on the left half*/
count = TYPE_BITS - i - 1; /*this is used to find how many positions
to the left (and right) we gotta move
the bits in this iteration*/
bit1 = n & (1<<(i/2)); /*Extract 'right half' bit*/
bit1 <<= count; /*Shift it to where it belongs*/
bit2 = n & 1<<((i/2) + count); /*Find the 'left half' bit*/
bit2 >>= count; /*Place that bit in bit1's original position*/
nrev |= bit1; /*Now add the bits to the reversal result*/
nrev |= bit2;
}
return nrev;
}
int main()
{
TYPE n = 6;
printf("%lu", reverser(n));
return 0;
}
This time I've used the 'number of bits' idea from TK, but made it somewhat more portable by not assuming a byte contains 8 bits and instead using the CHAR_BIT macro. The code is more efficient now (with the inner for loop removed). I hope the code is also slightly less cryptic this time. :)
The need for using count is that the number of positions by which we have to shift a bit varies in each iteration - we have to move the rightmost bit by 31 positions (assuming 32 bit number), the second rightmost bit by 29 positions and so on. Hence count must decrease with each iteration as i increases.
Hope that bit of info proves helpful in understanding the code...
The following program serves to demonstrate a leaner algorithm for reversing bits, which can be easily extended to handle 64bit numbers.
#include <stdio.h>
#include <stdint.h>
int main(int argc, char**argv)
{
int32_t x;
if ( argc != 2 )
{
printf("Usage: %s hexadecimal\n", argv[0]);
return 1;
}
sscanf(argv[1],"%x", &x);
/* swap every neigbouring bit */
x = (x&0xAAAAAAAA)>>1 | (x&0x55555555)<<1;
/* swap every 2 neighbouring bits */
x = (x&0xCCCCCCCC)>>2 | (x&0x33333333)<<2;
/* swap every 4 neighbouring bits */
x = (x&0xF0F0F0F0)>>4 | (x&0x0F0F0F0F)<<4;
/* swap every 8 neighbouring bits */
x = (x&0xFF00FF00)>>8 | (x&0x00FF00FF)<<8;
/* and so forth, for say, 32 bit int */
x = (x&0xFFFF0000)>>16 | (x&0x0000FFFF)<<16;
printf("0x%x\n",x);
return 0;
}
This code should not contain errors, and was tested using 0x12345678 to produce 0x1e6a2c48 which is the correct answer.
typedef unsigned long TYPE;
TYPE reverser(TYPE n)
{
TYPE k = 1, nrev = 0, i, nrevbit1, nrevbit2;
int count;
for(i = 0; !i || (1 << i && (1 << i) != 1); i+=2)
{
/*In each iteration, we swap one bit
on the 'right half' of the number with another
on the left half*/
k = 1<<i; /*this is used to find how many positions
to the left (or right, for the other bit)
we gotta move the bits in this iteration*/
count = 0;
while(k << 1 && k << 1 != 1)
{
k <<= 1;
count++;
}
nrevbit1 = n & (1<<(i/2));
nrevbit1 <<= count;
nrevbit2 = n & 1<<((i/2) + count);
nrevbit2 >>= count;
nrev |= nrevbit1;
nrev |= nrevbit2;
}
return nrev;
}
This works fine in gcc under Windows, but I'm not sure if it's completely platform independent. A few places of concern are:
the condition in the for loop - it assumes that when you left shift 1 beyond the leftmost bit, you get either a 0 with the 1 'falling out' (what I'd expect and what good old Turbo C gives iirc), or the 1 circles around and you get a 1 (what seems to be gcc's behaviour).
the condition in the inner while loop: see above. But there's a strange thing happening here: in this case, gcc seems to let the 1 fall out and not circle around!
The code might prove cryptic: if you're interested and need an explanation please don't hesitate to ask - I'll put it up someplace.
#ΤΖΩΤΖΙΟΥ
In reply to ΤΖΩΤΖΙΟΥ 's comments, I present modified version of above which depends on a upper limit for bit width.
#include <stdio.h>
#include <stdint.h>
typedef int32_t TYPE;
TYPE reverse(TYPE x, int bits)
{
TYPE m=~0;
switch(bits)
{
case 64:
x = (x&0xFFFFFFFF00000000&m)>>16 | (x&0x00000000FFFFFFFF&m)<<16;
case 32:
x = (x&0xFFFF0000FFFF0000&m)>>16 | (x&0x0000FFFF0000FFFF&m)<<16;
case 16:
x = (x&0xFF00FF00FF00FF00&m)>>8 | (x&0x00FF00FF00FF00FF&m)<<8;
case 8:
x = (x&0xF0F0F0F0F0F0F0F0&m)>>4 | (x&0x0F0F0F0F0F0F0F0F&m)<<4;
x = (x&0xCCCCCCCCCCCCCCCC&m)>>2 | (x&0x3333333333333333&m)<<2;
x = (x&0xAAAAAAAAAAAAAAAA&m)>>1 | (x&0x5555555555555555&m)<<1;
}
return x;
}
int main(int argc, char**argv)
{
TYPE x;
TYPE b = (TYPE)-1;
int bits;
if ( argc != 2 )
{
printf("Usage: %s hexadecimal\n", argv[0]);
return 1;
}
for(bits=1;b;b<<=1,bits++);
--bits;
printf("TYPE has %d bits\n", bits);
sscanf(argv[1],"%x", &x);
printf("0x%x\n",reverse(x, bits));
return 0;
}
Notes:
gcc will warn on the 64bit constants
the printfs will generate warnings too
If you need more than 64bit, the code should be simple enough to extend
I apologise in advance for the coding crimes I committed above - mercy good sir!
There's a nice collection of "Bit Twiddling Hacks", including a variety of simple and not-so simple bit reversing algorithms coded in C at http://graphics.stanford.edu/~seander/bithacks.html.
I personally like the "Obvious" algorigthm (http://graphics.stanford.edu/~seander/bithacks.html#BitReverseObvious) because, well, it's obvious. Some of the others may require less instructions to execute. If I really need to optimize the heck out of something I may choose the not-so-obvious but faster versions. Otherwise, for readability, maintainability, and portability I would choose the Obvious one.
Here is a more generally useful variation. Its advantage is its ability to work in situations where the bit length of the value to be reversed -- the codeword -- is unknown but is guaranteed not to exceed a value we'll call maxLength. A good example of this case is Huffman code decompression.
The code below works on codewords from 1 to 24 bits in length. It has been optimized for fast execution on a Pentium D. Note that it accesses the lookup table as many as 3 times per use. I experimented with many variations that reduced that number to 2 at the expense of a larger table (4096 and 65,536 entries). This version, with the 256-byte table, was the clear winner, partly because it is so advantageous for table data to be in the caches, and perhaps also because the processor has an 8-bit table lookup/translation instruction.
const unsigned char table[] = {
0x00,0x80,0x40,0xC0,0x20,0xA0,0x60,0xE0,0x10,0x90,0x50,0xD0,0x30,0xB0,0x70,0xF0,
0x08,0x88,0x48,0xC8,0x28,0xA8,0x68,0xE8,0x18,0x98,0x58,0xD8,0x38,0xB8,0x78,0xF8,
0x04,0x84,0x44,0xC4,0x24,0xA4,0x64,0xE4,0x14,0x94,0x54,0xD4,0x34,0xB4,0x74,0xF4,
0x0C,0x8C,0x4C,0xCC,0x2C,0xAC,0x6C,0xEC,0x1C,0x9C,0x5C,0xDC,0x3C,0xBC,0x7C,0xFC,
0x02,0x82,0x42,0xC2,0x22,0xA2,0x62,0xE2,0x12,0x92,0x52,0xD2,0x32,0xB2,0x72,0xF2,
0x0A,0x8A,0x4A,0xCA,0x2A,0xAA,0x6A,0xEA,0x1A,0x9A,0x5A,0xDA,0x3A,0xBA,0x7A,0xFA,
0x06,0x86,0x46,0xC6,0x26,0xA6,0x66,0xE6,0x16,0x96,0x56,0xD6,0x36,0xB6,0x76,0xF6,
0x0E,0x8E,0x4E,0xCE,0x2E,0xAE,0x6E,0xEE,0x1E,0x9E,0x5E,0xDE,0x3E,0xBE,0x7E,0xFE,
0x01,0x81,0x41,0xC1,0x21,0xA1,0x61,0xE1,0x11,0x91,0x51,0xD1,0x31,0xB1,0x71,0xF1,
0x09,0x89,0x49,0xC9,0x29,0xA9,0x69,0xE9,0x19,0x99,0x59,0xD9,0x39,0xB9,0x79,0xF9,
0x05,0x85,0x45,0xC5,0x25,0xA5,0x65,0xE5,0x15,0x95,0x55,0xD5,0x35,0xB5,0x75,0xF5,
0x0D,0x8D,0x4D,0xCD,0x2D,0xAD,0x6D,0xED,0x1D,0x9D,0x5D,0xDD,0x3D,0xBD,0x7D,0xFD,
0x03,0x83,0x43,0xC3,0x23,0xA3,0x63,0xE3,0x13,0x93,0x53,0xD3,0x33,0xB3,0x73,0xF3,
0x0B,0x8B,0x4B,0xCB,0x2B,0xAB,0x6B,0xEB,0x1B,0x9B,0x5B,0xDB,0x3B,0xBB,0x7B,0xFB,
0x07,0x87,0x47,0xC7,0x27,0xA7,0x67,0xE7,0x17,0x97,0x57,0xD7,0x37,0xB7,0x77,0xF7,
0x0F,0x8F,0x4F,0xCF,0x2F,0xAF,0x6F,0xEF,0x1F,0x9F,0x5F,0xDF,0x3F,0xBF,0x7F,0xFF};
const unsigned short masks[17] =
{0,0,0,0,0,0,0,0,0,0X0100,0X0300,0X0700,0X0F00,0X1F00,0X3F00,0X7F00,0XFF00};
unsigned long codeword; // value to be reversed, occupying the low 1-24 bits
unsigned char maxLength; // bit length of longest possible codeword (<= 24)
unsigned char sc; // shift count in bits and index into masks array
if (maxLength <= 8)
{
codeword = table[codeword << (8 - maxLength)];
}
else
{
sc = maxLength - 8;
if (maxLength <= 16)
{
codeword = (table[codeword & 0X00FF] << sc)
| table[codeword >> sc];
}
else if (maxLength & 1) // if maxLength is 17, 19, 21, or 23
{
codeword = (table[codeword & 0X00FF] << sc)
| table[codeword >> sc] |
(table[(codeword & masks[sc]) >> (sc - 8)] << 8);
}
else // if maxlength is 18, 20, 22, or 24
{
codeword = (table[codeword & 0X00FF] << sc)
| table[codeword >> sc]
| (table[(codeword & masks[sc]) >> (sc >> 1)] << (sc >> 1));
}
}
How about:
long temp = 0;
int counter = 0;
int number_of_bits = sizeof(value) * 8; // get the number of bits that represent value (assuming that it is aligned to a byte boundary)
while(value > 0) // loop until value is empty
{
temp <<= 1; // shift whatever was in temp left to create room for the next bit
temp |= (value & 0x01); // get the lsb from value and set as lsb in temp
value >>= 1; // shift value right by one to look at next lsb
counter++;
}
value = temp;
if (counter < number_of_bits)
{
value <<= counter-number_of_bits;
}
(I'm assuming that you know how many bits value holds and it is stored in number_of_bits)
Obviously temp needs to be the longest imaginable data type and when you copy temp back into value, all the extraneous bits in temp should magically vanish (I think!).
Or, the 'c' way would be to say :
while(value)
your choice
We can store the results of reversing all possible 1 byte sequences in an array (256 distinct entries), then use a combination of lookups into this table and some oring logic to get the reverse of integer.
Here is a variation and correction to TK's solution which might be clearer than the solutions by sundar. It takes single bits from t and pushes them into return_val:
typedef unsigned long TYPE;
#define TYPE_BITS sizeof(TYPE)*8
TYPE reverser(TYPE t)
{
unsigned int i;
TYPE return_val = 0
for(i = 0; i < TYPE_BITS; i++)
{/*foreach bit in TYPE*/
/* shift the value of return_val to the left and add the rightmost bit from t */
return_val = (return_val << 1) + (t & 1);
/* shift off the rightmost bit of t */
t = t >> 1;
}
return(return_val);
}
The generic approach hat would work for objects of any type of any size would be to reverse the of bytes of the object, and the reverse the order of bits in each byte. In this case the bit-level algorithm is tied to a concrete number of bits (a byte), while the "variable" logic (with regard to size) is lifted to the level of whole bytes.
Here's my generalization of freespace's solution (in case we one day get 128-bit machines). It results in jump-free code when compiled with gcc -O3, and is obviously insensitive to the definition of foo_t on sane machines. Unfortunately it does depend on shift being a power of 2!
#include <limits.h>
#include <stdio.h>
typedef unsigned long foo_t;
foo_t reverse(foo_t x)
{
int shift = sizeof (x) * CHAR_BIT / 2;
foo_t mask = (1 << shift) - 1;
int i;
for (i = 0; shift; i++) {
x = ((x & mask) << shift) | ((x & ~mask) >> shift);
shift >>= 1;
mask ^= (mask << shift);
}
return x;
}
int main() {
printf("reverse = 0x%08lx\n", reverse(0x12345678L));
}
In case bit-reversal is time critical, and mainly in conjunction with FFT, the best is to store the whole bit reversed array. In any case, this array will be smaller in size than the roots of unity that have to be precomputed in FFT Cooley-Tukey algorithm. An easy way to compute the array is:
int BitReverse[Size]; // Size is power of 2
void Init()
{
BitReverse[0] = 0;
for(int i = 0; i < Size/2; i++)
{
BitReverse[2*i] = BitReverse[i]/2;
BitReverse[2*i+1] = (BitReverse[i] + Size)/2;
}
} // end it's all

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