explicit MOD in C? [duplicate] - c

This question already has answers here:
How to code a modulo (%) operator in C/C++/Obj-C that handles negative numbers
(16 answers)
Closed 9 years ago.
Ok So I know and understand the difference between MOD and REM. I also am aware that C's % operation is a REM operation. I wanted to know, and could not find online, if there is some C library or function for an explicit MOD.
Specifically, I'd like (-1)%4 == 3 to be true. In C (-1)%4 = -1 since it is a remainder. And preferably I'd like to avoid using absolute values and even better would be to utilize some built in function that I can't seem to find.
Any advice will be much appreciated!

The best option I can think of is to compute:
((-1 % 4) + 4 ) % 4
Here you may replace -1 with any value and you will get MOD not REM.

The most common way to do what you expect is:
((a % b) + b ) % b
It works because (a % b) is a number in ]-b; b[ so (a % b) + b is positive (in ]0; 2 * b[) and adding b did not changed the mod.

Just do,
int mod(int a, int b)
{
int res = a % b;
return(res < 0 ? (res + b) : res);
}
Every negative res content after MOD operation is added to b to get modulus of a & b.

Related

What is the difference between % and / in C?

I am new to C and realized that I didn't quite understand the difference between / and %. It would be very helpful if you could explain this to me. Thanks!
depends where these are being used, they mean different things in different contexts
if you are doing arithmetic, then / means divide while % means mod.
/ division is how normal division works
% will give you the remainder of a division, eg 5 % 2 = 1, because 2 goes into 5 twice with a remainder of 1.
also this pretty much universal to all languages (probably a few exceptions that i dont know about)
"/" is used for division and "%" is used to calculate the remainder
e.g
int a = 10;
int b = 3;
int divisionResult = a / b; //it's 3
int reminderResult = a % b; // it's 1 (which is the remainder of the division)
/ is division, %is module, the integer remainder of a division.
/ is used for division and % is used for modulus.
Example:
5 / 2 = 2
5 % 2 = 1
a / b is the quotient.
a % b is the remainder, that is, a mod b.

How to add two numbers without using + operator in C using bit manipulation

I recently came across this interview question and I'm not good in bit manipulation. Can you guys explain what the function 'f' does. I'm not sure what this recursive function does.
unsigned int f (unsigned int a , unsigned int b)
{
return a ? f ( (a&b) << 1, a ^b) : b;
}
I tried to paste the code in Visual Studio to test the logic but compiler is throwing some error message "cannot implicitly convert type 'uint' to 'bool'. Is the condition statement (a ?) in the return missing something? but I'm sure the interview question was exactly same as mentioned above
Well already a few people in the comments mentioning this just adds two numbers. I'm not sure of a better way to figure that out than just try some inputs and note the results.
Ex:
f(5,1) --> returns f(2,4) --> returns f(0,6) --> returns 6
1.) 5&1 = 1 bit shifted = 2: 5^1 = 4
2.) 2&4 = 0 bit shifted = 0: 2^4 = 6
3.) a = 0 so return b of 6
f(4,3) --> returns f(0,7) --> returns 7
1.) 4&3 = 0 bit shifted = 0: 4^3 = 7
2.) a = 0 so return b of 7
After you show a few examples of the output I suppose you could postulate f returns the two inputs added together.
The prospective employer is either very thorough, or enjoys cruel & unusual punishment.
For the answer to the question, a review of the freely available chapter 2 from HackersDelight is worth its weight in gold. The addition operator in the function is taken from HAKMEM memo -- Item 23 and substitutes a left-shift in place of multiplying by 2. The original HAKMEM memo proposes:
(A AND B) + (A OR B) = A + B = (A XOR B) + 2 (A AND B)
or re-written in C:
x + y = (x ^ y) + 2 * (x & y)
The creative employer then uses (x & y) << 1 in place of 2 * (x & y) and recursion to compute to sum and or a and b until a = 0 at which time b is returned.
Glad it wasn't my interview.

how to calculate modulus division

I am stuck in a program while finding modulus of division.
Say for example I have:
((a*b*c)/(d*e)) % n
Now, I cannot simply calculate the expression and then modulo it to n as the multiplication and division are going in a loop and the value is large enough to not fit even in long long.
As clarified in comments, n can be considered prime.
I found that, for multiplication, I can easily calculate it as:
((a%n*b%n)%n*c%n)%n
but couldn't understand how to calculate the division part then.
The problem I am facing is say for a simple example:
((7*3*5)/(5*3)) % 11
The value of above expression would be 7
but if I calculate the multiplication, modulo, it would be like:
((7%11)*(3%11))%11 = 10
((10%11)*(5%11))%11 = 6
now I am left with 6/15 and I have no way to generate correct answer.
Could someone help me. Please make me understand the logic by above example.
Since 11 is prime, Z11 is a field. Since 15 % 11 is 4, 1/15 equals 3 (since 3 * 4 % 11 is 1). Therefore, 6/15 is 6 * 3 which is 7 mod 11.
In your comments below the question, you clarify that the modulus will always be a prime.
To efficiently generate a table of multiplicative inverses, you can raise 2 to successive powers to see which values it generates. Note that in a field Zp, where p is an odd prime, 2p-1 = 1. So, for Z11:
2^1 = 2
2^2 = 4
2^3 = 8
2^4 = 5
2^5 = 10
2^6 = 9
2^7 = 7
2^8 = 3
2^9 = 6
So the multiplicative inverse of 5 (which is 24) is 26 (which is 9).
So, you can generate the above table like this:
power_of_2[0] = 1;
for (int i = 1; i < n; ++i) {
power_of_2[i] = (2*power_of_2[i-1]) % n;
}
And the multiplicative inverse table can be computed like this:
mult_inverse[1] = 1;
for (int i = 1; i < n; ++i) {
mult_inverse[power_of_2[i]] = power_of_2[n-1-i];
}
In your example, since 15 = 4 mod 11, you actually end up with having to evaluate (6/4) mod 11.
In order to find an exact solution to this, rearrange it as 6 = ( (x * 4) mod 11), which makes clearer how the modulo division works.
If nothing else, if the modulus is always small, you can iterate from 0 to modulus-1 to get the solution.
Note that when the modulus is not prime, there may be multiple solutions to the reduced problem. For instance, there are two solutions to 4 = ( ( x * 2) mod 8): 2 and 6. This will happen for a reduced problem of form:
a = ( (x * b) mod c)
whenever b and c are NOT relatively prime (ie whenever they DO share a common divisor).
Similarly, when b and c are NOT relatively prime, there may be no solution to the reduced problem. For instance, 3 = ( (x * 2) mod 8) has no solution. This happens whenever the largest common divisor of b and c does not also divide a.
These latter two circumstances are consequences of the integers from 0 to n-1 not forming a group under multiplication (or equivalently, a field under + and *) when n is not prime, but rather forming simply the less useful structure of a ring.
I think the way the question is asked, it should be assumed that the numerator is divisible by the denominator. In that case the finite field solution for prime n and speculations about possible extensions and caveats for non-prime n is basically overkill. If you have all the numerator terms and denominator terms stored in arrays, you can iteratively test pairs of (numerator term, denominator term) and quickly find the greatest common divisor (gcd), and then divide the numerator term and denominator term by the gcd. (Finding the gcd is a classical problem and you can easily find a simple solution online.) In the worst case you will have to iterate over all possible pairs but at some point, if the denominator indeed divides the numerator, then you'll eventually be left with reduced numerator terms and all denominator terms will be 1. Then you're ready to apply multiplication (avoiding overflow) the way you described.
As n is prime, dividing an integer b is simply multiplying b's inverse. That is:
(a / b) mod n = (a * inv(b)) mod n
where
inv(b) = (b ^ (n - 2)) mod n
Calculating inv(b) can be done in O(log(n)) time using the Exponentiation by squaring algorithm. Here is the code:
int inv(int b, int n)
{
int r = 1, m = n - 2;
while (m)
{
if (m & 1) r = (long long)r * b % n;
b = (long long)b * b % n;
m >>= 1;
}
return r;
}
Why it works? According to Fermat's little theorem, if n is prime, b ^ (n - 1) mod n = 1 for any positive integer b. Therefore we have inv(b) * b mod n = 1.
Another solution for finding inv(b) is the Extended Euclidean algorithm, which needs a bit more code to implement.
I think you can distribute the division like
z = d*e/3
(a/z)*(b/z)*(c/z) % n
Remains only the integer division problem.
I think the problem you had was that you picked a problem that was too simple for an example. In that case the answer was 7 , but what if a*b*c was not evenly divisible by c*d ? You should probably look up how to do division with modulo first, it should be clear to you :)
Instead of dividing, think in terms of multiplicative inverses. For each number in a mod-n system, there ought to be an inverse, if certain conditions are met. For d and e, find those inverses, and then it's all just multiplying. Finding the inverses is not done by dividing! There's plenty of info out there...

Specific modular multiplication algorithm [duplicate]

This question already has answers here:
Calculate a*a mod n without overflow
(5 answers)
Closed 10 years ago.
I have 3 large 64 bit numbers: A, B and C. I want to compute:
(A x B) mod C
considering my registers are 64 bits, i.e. writing a * b actually yields (A x B) mod 2⁶⁴.
What is the best way to do it? I am coding in C, but don't think the language is relevant in this case.
After getting upvotes on the comment pointing to this solution:
(a * b) % c == ((a % c) * (b % c)) % c
let me be specific: this isn't a solution, because ((a % c) * (b % c)) may still be bigger than 2⁶⁴, and the register would still overflow and give me the wrong answer. I would have:
(((A mod C) x (B mod C)) mod 2⁶⁴) mod C
As I have pointed in comment, Karatsuba's algorithm might help. But there's still a problem, which requires a separate solution.
Assume
A = (A1 << 32) + A2
B = (B1 << 32) + B2.
When we multiply those we get:
A * B = ((A1 * B1) << 64) + ((A1 * B2 + A2 * B1) << 32) + A2 * B2.
So we have 3 numbers we want to sum and one of this is definitely larger than 2^64 and another could be.
But it could be solved!
Instead of shifting by 64 bits once we can split it into smaller shifts and do modulo operation each time we shift. The result will be the same.
This will still be a problem if C itself is larger than 2^63, but I think it could be solved even in that case.

Take the average of two signed numbers in C

Let us say we have x and y and both are signed integers in C, how do we find the most accurate mean value between the two?
I would prefer a solution that does not take advantage of any machine/compiler/toolchain specific workings.
The best I have come up with is:(a / 2) + (b / 2) + !!(a % 2) * !!(b %2) Is there a solution that is more accurate? Faster? Simpler?
What if we know if one is larger than the other a priori?
Thanks.
D
Editor's Note: Please note that the OP expects answers that are not subject to integer overflow when input values are close to the maximum absolute bounds of the C int type. This was not stated in the original question, but is important when giving an answer.
After accept answer (4 yr)
I would expect the function int average_int(int a, int b) to:
1. Work over the entire range of [INT_MIN..INT_MAX] for all combinations of a and b.
2. Have the same result as (a+b)/2, as if using wider math.
When int2x exists, #Santiago Alessandri approach works well.
int avgSS(int a, int b) {
return (int) ( ((int2x) a + b) / 2);
}
Otherwise a variation on #AProgrammer:
Note: wider math is not needed.
int avgC(int a, int b) {
if ((a < 0) == (b < 0)) { // a,b same sign
return a/2 + b/2 + (a%2 + b%2)/2;
}
return (a+b)/2;
}
A solution with more tests, but without %
All below solutions "worked" to within 1 of (a+b)/2 when overflow did not occur, but I was hoping to find one that matched (a+b)/2 for all int.
#Santiago Alessandri Solution works as long as the range of int is narrower than the range of long long - which is usually the case.
((long long)a + (long long)b) / 2
#AProgrammer, the accepted answer, fails about 1/4 of the time to match (a+b)/2. Example inputs like a == 1, b == -2
a/2 + b/2 + (a%2 + b%2)/2
#Guy Sirton, Solution fails about 1/8 of the time to match (a+b)/2. Example inputs like a == 1, b == 0
int sgeq = ((a<0)==(b<0));
int avg = ((!sgeq)*(a+b)+sgeq*(b-a))/2 + sgeq*a;
#R.., Solution fails about 1/4 of the time to match (a+b)/2. Example inputs like a == 1, b == 1
return (a-(a|b)+b)/2+(a|b)/2;
#MatthewD, now deleted solution fails about 5/6 of the time to match (a+b)/2. Example inputs like a == 1, b == -2
unsigned diff;
signed mean;
if (a > b) {
diff = a - b;
mean = b + (diff >> 1);
} else {
diff = b - a;
mean = a + (diff >> 1);
}
If (a^b)<=0 you can just use (a+b)/2 without fear of overflow.
Otherwise, try (a-(a|b)+b)/2+(a|b)/2. -(a|b) is at least as large in magnitude as both a and b and has the opposite sign, so this avoids the overflow.
I did this quickly off the top of my head so there might be some stupid errors. Note that there are no machine-specific hacks here. All behavior is completely determined by the C standard and the fact that it requires twos-complement, ones-complement, or sign-magnitude representation of signed values and specifies that the bitwise operators work on the bit-by-bit representation. Nope, the relative magnitude of a|b depends on the representation...
Edit: You could also use a+(b-a)/2 when they have the same sign. Note that this will give a bias towards a. You can reverse it and get a bias towards b. My solution above, on the other hand, gives bias towards zero if I'm not mistaken.
Another try: One standard approach is (a&b)+(a^b)/2. In twos complement it works regardless of the signs, but I believe it also works in ones complement or sign-magnitude if a and b have the same sign. Care to check it?
Edit: version fixed by #chux - Reinstate Monica:
if ((a < 0) == (b < 0)) { // a,b same sign
return a/2 + b/2 + (a%2 + b%2)/2;
} else {
return (a+b)/2;
}
Original answer (I'd have deleted it if it hadn't been accepted).
a/2 + b/2 + (a%2 + b%2)/2
Seems the simplest one fitting the bill of no assumption on implementation characteristics (it has a dependency on C99 which specifying the result of / as "truncated toward 0" while it was implementation dependent for C90).
It has the advantage of having no test (and thus no costly jumps) and all divisions/remainder are by 2 so the use of bit twiddling techniques by the compiler is possible.
For unsigned integers the average is the floor of (x+y)/2. But the same fails for signed integers. This formula fails for integers whose sum is an odd -ve number as their floor is one less than their average.
You can read up more at Hacker's Delight in section 2.5
The code to calculate average of 2 signed integers without overflow is
int t = (a & b) + ((a ^ b) >> 1)
unsigned t_u = (unsigned)t
int avg = t + ( (t_u >> 31 ) & (a ^ b) )
I have checked it's correctness using Z3 SMT solver
Just a few observations that may help:
"Most accurate" isn't necessarily unique with integers. E.g. for 1 and 4, 2 and 3 are an equally "most accurate" answer. Mathematically (not C integers):
(a+b)/2 = a+(b-a)/2 = b+(a-b)/2
Let's try breaking this down:
If sign(a)!=sign(b) then a+b will will not overflow. This case can be determined by comparing the most significant bit in a two's complement representation.
If sign(a)==sign(b) then if a is greater than b, (a-b) will not overflow. Otherwise (b-a) will not overflow. EDIT: Actually neither will overflow.
What are you trying to optimize exactly? Different processor architectures may have different optimal solutions. For example, in your code replacing the multiplication with an AND may improve performance. Also in a two's complement architecture you can simply (a & b & 1).
I'm just going to throw some code out, not looking too fast but perhaps someone can use and improve:
int sgeq = ((a<0)==(b<0));
int avg = ((!sgeq)*(a+b)+sgeq*(b-a))/2 + sgeq*a
I would do this, convert both to long long(64 bit signed integers) add them up, this won't overflow and then divide the result by 2:
((long long)a + (long long)b) / 2
If you want the decimal part, store it as a double.
It is important to note that the result will fit in a 32 bit integer.
If you are using the highest-rank integer, then you can use:
((double)a + (double)b) / 2
This answer fits to any number of integers:
int[] array = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
decimal avg = 0;
for (int i = 0; i < array.Length; i++){
avg = (array[i] - avg) / (i+1) + avg;
}
expects avg == 5.0 for this test

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