I have a problem - all my new project, created with the xcode 5 have such a bug: on the emulator of iphone 5, running ios7, view is always displayed like this:
But the same app looks on iphone 5 ios6 like this:
I've changed nothing in the properties, it's just an empty project with an empty view controller. So what can I do to fix this??? Maybe someone has faced such a problem?? Thank you very much.
You need to add the Default splash screen with iPhone 5 resolution. Name it Default-568h#2x.png. You might want to visit an old stackoverflow post How to develop or migrate apps for iPhone 5 screen resolution?.
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I'm creating my first web app using React and I've implemented some 3D animations using React-Three-Fiber.
I've already deployed the page in github pages and while in Chrome on the desktop, both in the webpage and in localhost the website works flawlessly (has some freezes but that's not the point).
However, when I visit the page on an Android Phone, all the Canvas stop working and display the text multiple times whenever I scroll (I don't really know how to explain what's happening, so I'll leave this video: https://youtube.com/shorts/O0xXEElAjJs?feature=share . You can see that the problem only exists on the Canvas, since the Header is not a Canvas element).
I've tried to load the page on iPhones but it doesn't even load and just crashes.
On two of the Android phones I've tried, the page loaded nicely at start but after some time it started glitching like in the video.
I have absolutely no clue on what is going on, other than the problem lies on the Canvas that I have created.
I assume this is a simple thing that I might have missed but I'm really lost.
Thanks in advance! :D
Here is the webpage: https://pedrochaps.github.io/
Here is the code: https://github.com/PedroChaps/pedrochaps.github.io
I have developed my app using codename one.User Interface of my application looks different in Android and IOS.Some textboxes size gets change .Images looks different in android and IOS .Every thing should display same and properly for all OS.What should I do for that?
Thanks in advance
That is intentional: https://www.codenameone.com/blog/tutorial-theming-basics.html
You need to override the elements that look different, you can install an Android simulator and preview in both Android and iOS to get the desired result. You can also switch the mode of the designer tool to display the UI as it would appear on an Android device.
I have a responsible theme in Drupal and when visiting my site on a mobile device I get a uncomplete view that is deformed. (In the beginning the mobile version worked)
When visiting the site on a mobile device, the site recognises the advice and makes the switch to the mobile site, BUT then I see that the mobile website is displayed like the this: red = mobile site, white = void
How it is at the moment
The idea is that the entire screen is red. :)
I used a different theme = same problem.
I uploaded a new version of Drupal = same problem.
Can you please help me :)
try using the default theme built into drupal 7. Make the theme "Seven" as the default and see if that resolves your issue. If that still doesn't solve your issue, try clearing your cache in drupal via admin > config > performance
If that still persists, try turning off cache on that page completely.
If all else fails install Drupal 7 with NO modules enabled and see what you get. Then turn on each module on one at a time and see how that goes.
hope someone can help in IOS6.
I'm would like to create a master / details with out default navigation bar from IOS.
I fount coconutkit had such feature but i'm try to use standard objective-c framework such as coco
any one can help.
I have built a demo application that I want to demo to a room of people. How do I go about sharing my google glass screen with the audience? I saw that in Google I/O, engineers were using something to share their screen with the audience, how do I get that?
The MyGlass Android app has a feature called "screencast" - if, for example, you set up a Nexus 10 with MyGlass, you can then use the mini-HDMI out to project the screencast to a large audience (I'm not sure how you'd hook other Android devices up to a projects, but I know this Nexus 10 method works).
You can find the screencast function at the bottom of the main drop-down menu in the MyGlass home screen.
I would turn debug mode to "on" in my Glass settings and then use Android Screencast to display the view from Glass on my computer screen. From there I could use a projector or external monitor for demoing purposes.
There is also a cool jar that I found called droidAtScreen which uses ADB to render whats showing on the glass onto a GUI; no setup required, easy to use.