How to get entire contents of binary tree in array form? - c

I have a C structure that represents a binary tree:
struct btree {
char *word;
int frequency;
struct btree *left;
struct btree *right;
};
I want to create a function btree_list(struct btree*) that returns an array of all the btree objects in the binary tree passed to it. Order does not matter.
Here is an example of how this function would work:
struct btree *T = populate_with_random_values();
struct btree *entries = (struct btree*) malloc(sizeof(struct btree) * btree_size(T));
entries = btree_list(T);
while (*entries != NULL) {
printf("There are %d occurences of the word %s", entries->frequency, entries->word);
entries++;
}
Also for each element E in entries, E->left and E->right should be set to NULL since they aren't technically being used. How would I go about implementing this?

This could be the array:
typedef struct {
struct btree **data;
size_t count;
} t_tbl;
t_tbl *tbl_create(size_t count)
{
t_tbl *new = NULL;
if (count > 0) {
new = malloc(sizeof(t_tbl));
new->data = malloc(count * sizeof(struct btree *));
new->count = 0;
}
return new;
}
void tbl_destroy(t_tbl *table)
{
if (table) {
free(table->data);
free(table);
}
}
And this could be the process:
void btree_populate_array(const t_node *root, t_tbl *table)
{
if (root->left) btree_populate_array(root->left, table);
table->data[table->count++] = root;
if (root->right) btree_populate_array(root->right, table);
}
if (root) {
t_tbl *table = tbl_create(btree_size);
btree_populate_array(root, table);
/* Do stuff with array */
tbl_destroy(table);
}
You have to check malloc, if you don't know the size of btree:
void btree_count(const t_node *root, size_t *count)
{
if (root->left) btree_count(root->left, count);
(*count)++;
if (root->right) btree_count(root->right, count);
}
size_t btree_size = 0;
if (root) {
btree_count(root, &btree_size);
}

Rather than returning the array just pass its base address to make your life easier and return the count of your array:
int TraverseTree(int arr[],btreenode *root, int depth)
{
static int count = 0;
if (root)
{
count++;
TraverseTree(arr,root->right,depth+1);
arr[depth]=root->data;
TraverseTree(arr,root->left, depth+1);
}
return count;
}

Well, do you want a preorder, inorder, or postorder traversal?
Here's a preorder example in pseudocode: (credit to Wikipedia)
iterativePreorder(node)
parentStack = empty stack
while not parentStack.isEmpty() or node ≠ null
if node ≠ null then
visit(node)
if node.right ≠ null then
parentStack.push(node.right)
node = node.left
else
node = parentStack.pop()
You'll have to tweak this a bit in order to get it to return a list of the nodes, but the idea behind walking the tree is all there.

Related

Segfault when reading from update linked list

So I'm working on an implementation of a hash table. I'm not very experienced with C and pointers and getting a bit stuck.
I've got hashtable definition that looks like this:
typedef struct KVnode {
int kv[2];
struct KVnode *next;
} KVnode;
typedef struct hashtable {
int size; // size of hash table
int entries; // number of slots allocated in table
KVnode *table; /* pointer to table. Each entry will point to linked list
of key-value nodes */
} hashtable;
Where the hash table struct contains a table of KVnode pointers. The KVnodes are essentially a linked list to store collisions.
My implementation of put looks like this:
void put(hashtable* ht, keyType key, valType value){
int index = hash_key(key, ht->size);
KVnode *new_node = malloc( sizeof(KVnode) );
new_node->kv[0] = key;
new_node->kv[1] = value;
new_node->next = NULL;
printf("Inserting at index: %i, key:%i, val:%i \n", index, key, value);
// If next val is 0, we can set the first node to key-value
if( ht->table[index].next == 0)
ht->table[index] = *new_node;
else{ // find last node in linked list and append new_node
KVnode cn = ht->table[index];
while( cn.next != NULL )
cn = *cn.next;
cn.next = new_node;
}
}
And here the overall code:
#include <stdio.h>
#include <stdlib.h>
#define SIZE 503
typedef struct KVnode {
int kv[2];
struct KVnode *next;
} KVnode;
typedef struct hashtable {
int size; // size of hash table
int entries; // number of slots allocated in table
KVnode *table; /* pointer to table. Each entry will point to linked list
of key-value nodes */
} hashtable;
typedef int keyType;
typedef int valType;
void init(hashtable**);
int hash_key(keyType key, int size);
void put(hashtable* ht, keyType key, valType value);
void init(hashtable** ht) {
*ht = (hashtable *) malloc( sizeof(hashtable) );
if(*ht == NULL){
printf( "Error: Unable to allocate memory for hashtable" );
exit(1);
}
else{
(*ht)->entries = 0;
(*ht)->size = SIZE;
(*ht)->table = calloc((*ht)->size , sizeof(KVnode *));
}
}
int hash_key(keyType key, int size){
return key % size;
}
void put(hashtable* ht, keyType key, valType value){
int index = hash_key(key, ht->size);
KVnode *new_node = malloc( sizeof(KVnode) );
new_node->kv[0] = key;
new_node->kv[1] = value;
new_node->next = NULL;
printf("Inserting at index: %i, key:%i, val:%i \n", index, key, value);
// If next val is 0, we can set the first node to key-value
if( ht->table[index].next == 0)
ht->table[index] = *new_node;
else{ // find last node in linked list and append new_node
KVnode cn = ht->table[index];
while( cn.next != NULL )
cn = *cn.next;
cn.next = new_node;
}
}
int main(){
hashtable *t = NULL;
init(&t);
put(t, 225, 100);
put(t, 55555, 100);
printf("node at 255, k:%i, v:%i\n", t->table[225].kv[0],t->table[225].kv[1] );
printf("node at 255, 2nd node, k:%i, v:%i\n",
t->table[225].next->kv[0],t->table[225].next->kv[1] );
free(t);
}
The program compiles fine but at runtime i get at segfault. Here's the output:
ds-MacBook-Pro:project0 d$ ./ll
Inserting at index: 225, key:225, val:100
Inserting at index: 225, key:55555, val:100
node at 255, k:55555, v:100
Segmentation fault: 11
I can't figure out if the issue is my print statement or if I'm actually not appending the linked list correctly in put.

Segmentation error while inserting into binary tree

I cannot figure out how to run this correctly, gives segmentation error. A piece of code is below. Can you look at head too , i am not sure if it is right way of initialising head to null in another file , it is run as follows :
Table tb ;
tb= initialise_table (table_size);
tb = insert(text_words,tb);
//these 3 typedef declarations are in a "some.h" file
typedef struct node * tree_ptr;
typedef char* Key_Type;
typedef struct table* Table;
struct node {
Key_Type element;
tree_ptr left;
tree_ptr right;
};
struct table {
tree_ptr head;
};
Table init_table() {
Table head = NULL;
}
Table insert(Key_Type key ,Table temp ) {
tree_ptr t = (tree_ptr)malloc(sizeof(tree_ptr));
t->element = key;
// t->left = t->right = NULL;
if (temp->head==NULL) {
temp = (Table)malloc (sizeof (Table));
temp->head = t;
printf("empty tree ");
}
else {
temp = insert(t->element,temp);
printf("inserted into ");
}
return temp;
printf("wowo!");
}
The primary issue is in the code which, you say, is used to invoke the functions:
Table tb;
tb = insert(text_words, tb);
You have an uninitialized pointer, tb, which you pass to the function. Inside the function, you have:
Table insert(Key_Type key, Table temp)
{
tree_ptr t = (tree_ptr)malloc(sizeof(*t)); // Fixed size
t->element = key;
// t->left = t->right = NULL;
if (temp->head==NULL)
{
You're therefore accessing (dereferencing) the undefined pointer, and your program is crashing.
You should, I assume, be initializing your table with table_init(), but that function is actually no help whatsoever. It defines and initializes a local variable, but doesn't return anything even though it promises to do so.
Please see Is it a good idea to typedef pointers? The short answer is 'No, it usually isn't a good idea'.
You still have problems even if you fix the calling code like this (a necessary but not sufficient step):
Table tb = NULL;
tb = insert(text_words, tb);
or maybe:
Table tb = init_table();
tb = insert(text_words, tb);
but you need a seriously upgraded version of init_table(), such as:
Table init_table(void)
{
Table root = malloc(sizeof(*head));
root->head = NULL;
return root;
}
Your code in insert() needs to ensure that it does not dereference a null pointer (instead of an indeterminate pointer).
Table insert(Key_Type key, Table root)
{
tree_ptr t = (tree_ptr)malloc(sizeof(*t)); // Fixed size
t->element = key;
t->left = t->right = NULL;
if (root == NULL)
{
root = init_table();
root->head = t;
}
else
{
…
}
return root;
}
Given the Key_Type is a char * in disguise, you may need to review how you save the keys in the tree structure; you may need to use strdup() to copy the data. It is impossible to say for sure without seeing how you are managing the strings that you pass to the insert() function. It could be OK to just save the pointer if the calling code ensures that a new pointer is passed each time. OTOH, if the same pointer is passed each time, you definitely need to copy the data, and using strdup() is a sensible way of doing that. Note that strdup() is standard on POSIX; it is not part of standard C.
Here's one major problem:
tree_ptr t = (tree_ptr) malloc(sizeof(tree_ptr));
should be:
tree_ptr t = (tree_ptr) malloc(sizeof(struct node));
Your code doesn't actually do any binary search. Indeed, it just infinitely recurses creating new nodes. Try something more like this:
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
typedef struct Node
{
char *element;
struct Node *left;
struct Node *right;
} Node;
typedef struct
{
Node *root;
size_t size;
} Tree;
void Tree_init(Tree *t);
Node *Tree_insert(Tree *t, const char *key);
void Tree_insert_r(Node *subtree, Node *n, size_t size);
void Tree_pre_order_r(Node *subtree);
void Tree_init(Tree *t)
{
t->root = NULL;
t->size = 0;
}
Node *Tree_insert(Tree *t, const char *key)
{
Node *ret = (Node*) malloc(sizeof(Node));
if (ret)
{
ret->left = ret->right = NULL;
if ((ret->element = strdup(key))) /* make a copy of key */
{
if (NULL != t->root)
Tree_insert_r(t->root, ret, t->size);
else
t->root = ret;
++t->size;
}
else
{
free(ret);
ret = NULL;
}
}
return ret;
}
void Tree_insert_r(Node *subtree, Node *n, size_t size)
{
int cmp = strcmp(n->element, subtree->element);
if (cmp < 0 || (cmp == 0 && size % 2 == 0))
{
if (NULL != subtree->left)
subtree = subtree->left;
else
{
subtree->left = n;
return;
}
}
else
{
if (NULL != subtree->right)
subtree = subtree->right;
else
{
subtree->right = n;
return;
}
}
Tree_insert_r(subtree, n, size);
}
void Tree_pre_order_r(Node *subtree)
{
if (NULL == subtree)
return;
fprintf(stdout, "'%s'\n", subtree->element);
Tree_pre_order_r(subtree->left);
Tree_pre_order_r(subtree->right);
}
int main()
{
Tree t;
Tree_init(&t);
Tree_insert(&t, "Hello");
Tree_insert(&t, "World!");
Tree_insert(&t, "etc.");
Tree_pre_order(t.root);
return 0;
}

insertion binary search tree in C

I've been stuck on the insertion part of the binary search tree. I get so confused with nested structs. The basic idea of this program is to create a bst that is able to hold names and double values which get stored by value (obviously).
Example: I want to store
Jane 3.14
John 3.233
Luke 6.4
Mike 1.4
so the bst would look like
3.14
/ \
1.4 3.233
\
6.4
however I'm having trouble with the insertHelper recursion portion of the code. The hash table is a bonus part of the code that I'll try implementing at a later time. Thank you for your help!
typedef struct name_val // holds name and value
{
char *name;
double value;
}NAME_VAL;
typedef struct node //binary search tree
{
NAME_VAL *nV;
struct node *left;
struct node *right;
}NODE;
struct tmap_struct //handle for bst and hashtable
{
int nL; //nodes on left
int nR; //nodes on right
NODE *root;
NODE **table;
};
int tmap_insert(TMAP_PTR hashTree, char * name, double val)
{
if(hashTree->root == NULL)
{
NODE *bst = (NODE *)malloc(sizeof(NODE));
NAME_VAL *root = (NAME_VAL *)malloc(sizeof(NAME_VAL));
bst->nV = root;
bst->nV->value = val;
strcpy(bst->nV->name, name);
hashTree->root = bst;
hashTree->nL = 0;
hashTree->nR = 0;
}
else
insertHelper(hashTree->root, val, name);
}
void insertHelper(TMAP_PTR hashTree, int val, char * name)
{
if(val < hashTree->root->nV->value)
{
if(hashTree->root->left == NULL)
{
hashTree->root->left = (NODE *)malloc(sizeof(NODE));
hashTree->root->left->nV = (NAME_VAL *) malloc(sizeof(NAME_VAL));
strcpy(hashTree->root->left->nV->name, name);
hashTree->root->nV->value = val;
(hashTree->nL)++;
}
else
insertHelper(hashTree->root->left, val, name);
}
else
{
if(hashTree->root->right == NULL)
{
hashTree->root->right = (NODE *)malloc(sizeof(NODE));
hashTree->root->right->nV = (NAME_VAL *)malloc(sizeof(NAME_VAL));
strcpy(hashTree->root->left->nV->name,name);
hashTree->root->nV->value = val;
(hashTree->nR)++;
}
else
insertHelper(hashTree->root->right, val, name);
}
}
I doubt this compiles. Is that the problem you're having?
From what I can see, you have declared insertHelper with the wrong type for its first parameter. It should take NODE* values, not TMAP_PTR values. That's because you always call it with nodes out of your tree.
So the first part of the function should look like this:
void insertHelper(NODE *node, int val, char * name)
{
if(val < node->nV->value)
{
if(node->left == NULL)
{
node->left = (NODE *)malloc(sizeof(NODE));
node->left->nV = (NAME_VAL *) malloc(sizeof(NAME_VAL));
strcpy(node->left->nV->name, name);
node->left->nV->value = val;
}
else
insertHelper(node->left, val, name);
}
//.....
Note that I removed the line:
(hashTree->nR)++;
It hardly even makes sense to track this information, unless maybe you do it at the node level.
But if you must, you could have insertHelper recursively return a positive or negative value to indicate what side it inserted on. But that doesn't makes sense. What is it on the right of? You may have inserted it on the right of a node that was in the left half of the tree.
If you store this information on each node, you can recursively update the node above as you return from insertHelper. Maybe that's what you were trying to do. Balanced tree implementations do something similar - AVL trees store the maximum depth of the tree at a node and use that to do branch rotations for rebalancing.
You'll have to adapt mine(It's almost standard C besides the unneeded template and class), but it's a similar algorithm: (I believe, I didn't look at any source for my own purposes.)
template<typename T>
class BST {
protected:
typedef struct node_t {
struct node_t * dir[2];
T data;
} node;
node * root;
void insert_node(node * active_node, T data){ //call with node *root;
int next = data < active_node->data ? 0 : 1;
if(active_node->dir[next] == NULL){
active_node->dir[next] = new node;
active_node->dir[next]->dir[0] = NULL;
active_node->dir[next]->dir[1] = NULL;
active_node->data = data;
} else
insert_node(active_node->dir[next], data);
}
public:
BST() : root(new node){root->dir[0] = NULL; root->dir[1] = NULL; root->data = 0;}
~BST(){}
}

Sequence insert at arbitrary index implemented with Linked list

I'm trying to implement sequence_insert_at using the add_to_front function here
Everything before
typedef struct sequence *Sequence;
is pasted from another c file.
void sequence_insert_at(Sequence s, int pos, int item)
{
struct node* temp = s->lst;
for(; pos > 0; --pos)
{
temp = temp->rest;
}
add_to_front(&temp, item);
++s->length;
if(!temp->rest)
{
s->end = temp;
}
//s->lst = temp;
}
I don't know why I keep getting a runtime error. if I clone s->lst and traverse the clone, I'm not modifying the pointer to the node in s, but if I change temp, s->lst should have the reflected changes since the nodes are all linked still. Any ideas as to how to fix this? I tried creating another node that is one before the temp after traversal, and then setting it->rest = temp, but that failed as well.
following mistakes a could spot but only so far to get the main function run
new_sequence does not initialize anything in Sequence it creates. lst is not initialized when you access it in sequence_insert_at
struct node* temp = s->lst;
here how it should look like
Sequence new_sequence()
{
Sequence s = malloc(sizeof(struct sequence));
if(!s)
{
printf("Out of memory. Can't allocate s\n");
exit(EXIT_FAILURE);
}
s->lst = malloc(sizeof(struct node));
if(! s->lst) {
printf("Out of memory. Can't allocate lst\n");
}
s->lst->rest = NULL;
s->length = 0;
return s;
}
also s->lst->rest has to be set to NULL, this is what tells that the list has no more elements an not end witch turns obsolete.
struct sequence
{
struct node* lst;
int length;
};
You should be passing the sequence itself to your functions not a pointer to some internal data in the sequence.
add_to_front(&temp, item);
Your sequence_insert_at function should be the one that can handle any position not add_to_front() so it is easier to call with the position 0 from add_to_front() and your having the the hole work done in one function, not a half here and a half there.
void sequence_insert_at(Sequence s, int pos, int item)
{
if(s && pos <= s->length) {
print_sequence(s);
struct node *newnode = malloc(sizeof(struct node));
if (newnode == NULL) {
printf("ERROR! add_to_front ran out of memory!\n");
exit(EXIT_FAILURE);
}
newnode->first = item;
struct node* temp = s->lst;
struct node* prv = NULL;
for(int i = 0; i < pos; i++) {
printf("skip %d\n", temp->first);
prv = temp;
temp = temp->rest;
}
newnode->rest = temp;
if(pos == 0) {
printf("insert as first\n");
s->lst = newnode;
} else {
printf("insert before %d\n", temp->first);
prv->rest = newnode;
}
++s->length;
}
}
and in add_to_front only one statement is needed
void add_to_front(Sequence s, int item) {
sequence_insert_at(s, 0, item);
}
as for inserting at the back of the list
void add_to_back(Sequence s, int item) {
sequence_insert_at(s, s->length, item);
}
A small test with the main function
void print_sequence(Sequence s)
{
struct node* temp = s->lst;
for(int i = 0; i < s->length; temp = temp->rest) {
printf("%d ", temp->first);
i++;
}
printf("\n");
}
int main()
{
Sequence derp = new_sequence();
sequence_insert_at(derp, 0, 14);
add_to_front(derp, 16);
sequence_insert_at(derp, 0, 17);
sequence_insert_at(derp, 2, 15);
add_to_back(derp, 13);
print_sequence(derp);
delete_sequence(derp);
return 0;
}
output is:
17 16 15 14 13
You'll have to go trough the other functions and fix them.
Finally i should note that variable names you have choosen are little bit confusing if not misleading, i would name them this way
typedef struct node {
int data; /* the data that a node holds */
struct node* next; /* the pointer to the next node */
} Node_t;
typedef struct sequence {
struct node* head; /* head or first element of the sequence/list */
int length; /* length is ok but size is better */
} Sequence_t;

What is wrong with my array of linked lists implementation as all elements get over-written?

I'm trying to implement a hash table as an array of linked lists. Currently I'm trying to have a simple hash table where the key is the index of the array and value is a singly linked list for implementing chaining.
This is the code that I've written so far:
#include<stdio.h>
#include<stdlib.h>
struct Node
{
int value;
struct Node *next;
};
struct Node *hashtable[7];
int empty(int index)
{
if(hashtable[index]==NULL)
return 0;
return 1;
}
void addNode(int frame,struct Node **iter)
{
if(*iter==NULL)
*iter=malloc(sizeof(struct Node));
else
{
while((*iter)->next != NULL)
(*iter)=(*iter)->next;
(*iter)->next=malloc(sizeof(struct Node));
(*iter)=(*iter)->next;
}
(*iter)->value=frame;
(*iter)->next=NULL;
}
void print()
{
int i;
struct Node **iter;
for(i=0;i<7;i++)
{
iter=&hashtable[i];
while(*iter !=NULL)
{
printf("%d%s%d\n",(*iter)->value,"--",i);
(*iter)=(*iter)->next;
}
}
}
int main()
{
int i=0,count=7;
for(i=0;i<7;i++)
hashtable[i]=NULL;
i=empty(1);
printf("%d",i);
do
{
printf("Enter no:\n");
scanf("%d",&i);
struct Node** temp;
temp=&hashtable[i-1%7];
addNode(rand(),temp);
count--;
print();
} while(count > 0);
return 0;
}
When I'm calling print, I can only see one element added to one particular index, which is the last element that was added, what am I doing wrong here?
void add_node(int frame,struct Node **iter)
{
/* find (pointer to) NULL pointer at end of chain */
for ( ; *iter; iter = &(*iter)->next ) {;}
*iter = malloc(sizeof **iter );
(*iter)->value = frame;
(*iter)->next = NULL;
}

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