Drag and drop from datasource to WPF window not working - wpf

I have been tasked to design a contact management program for my company. We have VS 2012 and since I have never used WPF before I thought I would use it to develop this application.
I am having huge problem getting started on the binding when utilizing the entity framework for the database which btw is database first.
I have followed the instructions within this link to the letter.
http://msdn.microsoft.com/en-us/data/jj574514.aspx
The objects show up in the data sources window just fine. But when I drag and drop to my window, nothing happens. No idea what I am doing wrong and cannot find anyone else with this problem.
Can anyone help me out here? I have looked everywhere. Any help is appreciated

Ok. I actually went thru that article, just to show good faith and let you know that I actually want to help you.
I came to the following conclusions:
That article show a very basic scenario of getting data from an Entity Framework context and showing it in a WPF DataGrid.
It doesn't have any kind of validation nor business rules.
It doesn't have any UI behavior such as conditionally enabling/disabling or showing/hiding any UI elements.
That kind of scenario is where the Designer is useful, when you don't actually need anything except getting / saving data from / to a DB.
Unfortunately (or fortunately for all of us developers who make a living of it), most applications will require some level of validation and business rules and some level of UI logic.
The designer is really useless when it comes to developing complex logic.
You can use the designer for such situations where you don't require complex logic, however I must warn you the following cons:
The Visual Studio WPF designer produces fixed-size, fixed-position UIs. these type of UIs don't work well when executed in computers with different screen resolutions and DPI settings. Just like winforms.
It also produces XAML that has many unnecessary things (such as x:Name="categoryIdColumn" and things like Margin="13,13,43,191" which are really bad from a maintainabilty / scalability point of view)
From what I've seen, the designer-generated XAML also contains a CollectionViewSource, this is both a good thing and a bad thing. It's a good thing because it enables Design-Time Data in the DataGrid, but it is also bad because it bloats your XAML with lots of unneeded things and introduces unnecessary <Window.Resources> that complicate things up.
Now, this is the very minimal XAML needed for that DataGrid, without Design-time data support:
<Window x:Class="MiscSamples.DesignTimeDataGrid"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="DesignTimeDataGrid">
<DataGrid ItemsSource="{Binding}" AutoGenerateColumns="False">
<DataGridTextColumn Header="Category Id" Binding="{Binding CategoryId}"/>
<DataGridTextColumn Header="Name" Binding="{Binding Name}"/>
</DataGrid>
</Window>
You see? It's actually faster to type that (much more so with the help of Intellisense) than what it takes for you to browse the property window and set these properties manually.
My suggestion is that you get familiar with XAML instead of insisting in the hard way to do things
Another very important aspect to keep in mind is that generally speaking, you don't put anything in code-behind in WPF because it's not needed, therefore that tutorial is actually going against the WPF Way of doing things, but that's Ok because it's actually an Entity Framework tutorial, not a WPF tutorial.
ease of development
You really need to reconsider what you call "ease of development". When it comes to UI development, I call "ease of development" to actually being able to do what I want with the UI without having to resort to shitty procedural code practices involving P/Invoke (whatever that means) and "owner draw" type of things for evertyhing.
WPF provides REAL ease of development as opposed to the fake ease of development exhibited by winforms
winforms lets you do everything with a designer (and this is just because the code the designer generates is actually so shitty that nobody would have ever used winforms if they didn't have the designer) but then when it comes to adding complex DataBinding or UI logic you're stuck with winforms' incapabilities forever.
WPF encourages manual XAML writing, not only because XAML is declarative (as opposed to the procedural winforms approach), but also because the levels of customizability and reusability are so high that a designer-centric approach does not make sense.
drag and drop is the easy way out
No it's not. It's actually the hard way. The easy way is to learn XAML and be able to do Things you can't even imagine to do with winforms.
If a designer-centric approach still makes sense to you, you may want to try Expression Blend

Automatically Create Data Grids from Your Models
Using a data source to drag and drop a template onto a WPF control is an excellent and fast way to get up and running!
Start by doing this: In your project create a folder named Models, then use either Entity Framework DB first or code by hand the models you want to show.
OR see discussion below on Object binding...
In that same folder create a dummy class that is a property for IEnumerable like this..
public IEnumerable<MyClassModel> MyCollection { get; set; }
From there go to the Main Visual Studio menu, to View/Other Windows/Data Source and click that link.
Click on Object and find the MyCollection property just created above.
Now open a user control or window in WPF but keep the datasources toolbox opened.
It should default to a DataGrid, but you can right click on the datasource and change it to detail, datagrid or select individual properties of the class it represents.
Simply drag that datasource onto the XAML's grid area. The right click on the new stuff you see and click reset to set the content to be the size of the entire window.
After having done this you will have code injected into the code behind of the view as follows in the window loaded event of that window, usercontrol etc.
// Do not load your data at design time.
if (!System.ComponentModel.DesignerProperties.GetIsInDesignMode(this))
{
//Load your data here and assign the result to the CollectionViewSource.
System.Windows.Data.CollectionViewSource myCollectionViewSource = (System.Windows.Data.CollectionViewSource)this.Resources["Resource Key for CollectionViewSource"];
myCollectionViewSource.Source = your data
// }
Go back to the XAML and look for the CollectionViewSource KEY property that was also inserted when you dragged the property to the XAML. It looks like this:
Use the Key name in the code behind, and then "Bind" the CVS to your data source which is an enumerable of type MyClassModel it can live in the View Model or in the code behind of the view as you choose.
If you only use the CollectionViewSource to as the datacontext of the grid you do not need to implement INPC for any underlying collections! The CVS updates the view automatically everytime the source is updated! Once you get good at this you can create working View prototypes of data in 2 minutes! Forget hand-coding XAML that just takes too long.
Object Binding
Create a static class with a static method that returns something like this:
When using the datasource wizard choose the "Object" selection.
Click Ok and you should see something like this:
You have just mapped all of the properties into the data source definition.

For anyone finding this issue in VS 2022: as per this is written, VS 2022 has this known bug unable to drag and drop data source to XAML form.
More info: https://developercommunity.visualstudio.com/t/drag-a-a-table-from-datasource-and-drop-in-a-windo/1660788
UPDATE:
It says that the fix has been released on 15th June. You can try updating your VS 2022 to the latest.

Related

MVVM, The best way to structure the View

I have made a root AppView, a root AppViewModel for my application as a container for all the things. Within the application view, I have a TabControl that each tab has its own task to do. One tab for imoprting data, one tab for issuing, one tab for management and etc:
App_View[Model] // root
{
TabTask1_View[Model], TabTask2_View[Model], TabTask3_View[Model] // tab items
}
1) In MVVM, Is it standard that I have grouped my whole views and view-models into the main application-view and application-model-view ?
2) In MVVM, The model should be implemented for every view & vm ? Or is it standard if I implement the whole models into one or two class files and share the model between them? I personally think that model part is not specific to a certain view, like the class 'student' that can be used anywhere in the code and is not restricted to a certain view. Based on this, if the models are general and shared, yet, is it good to follow the naming convention Class + 'Model' for it? like StudentModel? Is it helpful/necessary to add 'Model' after the general or shared class name like the thing I said?
3) In WPF, What is the best way to implement the Views? I want to edit and design very easily and without any restriction, and it should be standard enough to cover future needs. There are 4 things to use: Window, Page, UserControl and DataTemplate. Which one is the best option that you go for? UserControl or Page?
4) In WPF, How can I load the UserControl/Page(View) inside a tabItem dynamically at run-time based on the MVVM approach?
You're cheating. That's 4 questions!
1)
In terms of how you group your Views and Viewmodels I've seen people put views and viewmodels in the same namespace/folder and others separate them out into different folders based on functionality. The best option for you is what suits you/your team. There is no "right" way.
2)
Keep it DRY - so don't repeat yourself. It is perfectly sensible to reuse code. If you have common classes keep them common. As for naming, the name of the class should be helpful in explaining what it does: I'm sure you'd be able to figure out what the classes NavigationService, NavigationMenuItem and NavigationMenuView did and probably could put together a good mental model of how they relate. So - if naming a class BlahViewModel or BlahModel is useful to you, do it.
3) Implementing views:
A Window is always shown independently. Pages are intended for use in Navigation applications (usually with Back and Forward buttons, e.g. Internet Explorer). Pages must be hosted in a NavigationWindow or a Frame. If you're looking at dynamically adding/removing content, adding content to ItemsControls (TabControl, etc) then you'll want to be creating user controls. You can put user controls in Page and Window object, into other controls, etc, and are really the workhorse for WPF developers.
4)
You have a number of options here:
1)The quick and dirty way is to create DataTemplate which, on being given a ViewModel of type X, load up and apply the ViewModel to their data context. This will allow you to inject a ViewModel directly into a control and have the correct View render.
An example:
View.xaml
<ContentControl Content="{Binding Error, Mode=OneWay}" />
ViewModel:
private void ReceiveError(ErrorViewModel errorModel)
{
//if (errorModel.AcceptCommand==null || errorModel.AcceptCommand is NoOpCommand)
errorModel.AcceptCommand = new DelegateCommand(ClearError);
Error = errorModel;
}
public ErrorViewModel Error
{
get { return _error; }
set
{
_error = value;
_propertyChangedHelper.NotifyPropertyChanged(this, () => Error);
}
}
Styles.Xaml (ResourceDictionary)
<DataTemplate DataType="{x:Type vm:ErrorViewModel}">
<DataTemplate.Resources>
<conv:CustomisableBooleanToVisibilityConverter x:Key="VisibilityConverter" TrueValue="Visible" FalseValue="Collapsed" />
</DataTemplate.Resources>
<Popup AllowsTransparency="True" PopupAnimation="Fade" Placement="Center" StaysOpen="True"
PlacementTarget="{Binding Mode=OneWay, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type v:ModuleView}}}"
IsOpen="True" Width="400" SnapsToDevicePixels="True"/>
So you can see I'm injecting my viewmodel directly into the content control and it's using the data template that is bound to the viewmodel's type to find a View for it.
2)
A better bet is to use a DataTemplateSelector. This basically allows you to specify which templates are available for a control and then uses logic you code to determine which datatemplate to use. You can find an example of this here.
3)
Use a framework that abstracts the UI controls away. Microsoft has a framework (free) that does this called Prism. Basically, instead of adding your usercontrols directly to a TabControl,ItemsControl, etc you add your control to a named "Region". This region is mapped to an underlying control and an adaptor is put in place to manage how that UserContorl is added/removed when you ask it to be. You can find an in-depth discussion of this here. Beware, though, Prism is an application framework so implementing this isn't 3 hours work.
Here is not an answer, it's my experience that i'll explain to you and how I handle with MVVM. I started with WPF 3 month ago and I handle with it.
For each new theme/menue/option I create a new project file wich contains the ViewModels and the Views. All Business classes are collected in one Project file because I may have to use it in more than one ViewModel.
Yes, it was helpful for me as beginner to name the the classes ...ViewModel and ..View. It maked it easy for me to separate the diffrences and also it was/is easier to explain other people your classes ( for example if u have a problem with your coding )
I am using UserControls for our different views and I load them into ContentControls and TabControls without any problems.
Have a look at Prism for MVVM-pattern.
Point 1:
It depends. There are two widely used approaches AFAIK. First is as you've said group all VM's that constitute the same Window with direct dependencies to form a class structure that shows your actual program structure. Second is where you use an EventAggregator(Prism) / Messenger(MVVM Light) to loosely link the VM's instead of direct dependency.
Now both approaches have their benefit's
With the first one It's pretty easy to identify your program structure cos your VM dependencies show it clearly, which is not so clearly visible from the second approach.
Second approach helps you a lot when unit testing VM's cos you are not forced to either mock / work-around all the dependent VM's, It also helps code re-factoring a bit when changing project structure(think of "Plug in" classes)
oh and these ^^ are by no means exclusive. You can mix these together well and fine.
Point 2:
Models do not have any recommended 1 <-> 1 relation with a View / VM like what Views have with VM. Models just hold your Business Logic. I've had apps that sometimes do not hold a Model at all. Something there is just 1 Model used by the entire Application(when the back-end is say a c++ library and you just interface with it with a C++/CLI Module). yes maintain the naming convention to append Model class names with "Model"
Point 3
How about all of them? use them where applicable. Do not take a partial preference to any. When a View composes multiple other sections that are by themselves a View with VM I'd have a DataTemplate with the Data a UserControl. Your app almost always uses a Window and Page is useful for navigation based apps I think. Think Page's are what I've used least tbh.
Point 4
This is a question of tutorial's. Take a bunch of examples, see how it's implemented, reason it and pick your approach. If your using VS2010 get MVVM In the box (It's great. no 2 ways about that. Really hope this could get to be updated for VS2012 if it's not already). For VS2012 check out Two Views MVVM CodeProject which shows the concept, you can then apply it to any ItemsControl of your choosing.
Finally atleast when you're starting up, PLEASE start off with using a MVVM helper library. I prefer MVVM Light <- that link has a couple videos by the author of the library showing some usages and you can find extensive help here on SO about it. If you want to do things yourself, learn the basics from it and then implement it yourself. if you take the high road from day-one it's just a much longer learning curve(Just my opinion)

WPF Prism Master Details form

I am creating an application using WPF which is using Prism framework.
I have created Shell form and defined regions in that for Toolbar, Menubar and Workspace.
In the workspace area, i am able to load the modules, but I got one requirement where I have to load Employee Master form showing all the employee list in grid. On double click of that employee row in grid it should navigate to the Employee details form. Here I am not supposed to use the Tab control. On double click of the employee grid the Employee Master form should get closed or unloaded and Employee details screen should get loaded.
Any suggestions from Prism Experts on this.
Thanks and Regards,
Harry
I find that in these scenarios, people are looking for places to "Prism-ify" their solution. Here's my rule-of-thumb for when to use EventAggregator in Prism:
The application is still useful whether or not a subscriber to the event exists
I cannot use a regular .NET event or other mechanism because the subscriber is defined in another module
Those are the only times I would use EventAggregator to solve a problem. Otherwise, I just use the mechanisms built into WPF. Specifically in a master/detail scenario, the two views are likely useful only together, making them logically the same view, rather than seperate views.
This being the case, I typically do something like this (I've omitted the appopritate DataTemplates in this scenario, but hopefully this is enough to illustrate you don't need anything fancy to solve this problem).
<ListBox ItemsSource="{Binding Turtles}" IsSynchronizedWithCurrentItem="True" />
<ContentControl Source="{Binding Turtles/}" />
This uses a simple WPF mechanism that displays a list of items in a collection and when the user selects an item, the value of "Turtles/" is changed to the item selected. Simple. No need to over-complicate things.
If you really feel like your scenario warrants an EventAggregator (fits with rules #1 and #2 above), then do so as simply as possible... listen to an event both raised by a view model and consume it from a view model (you are using MVVM, right?). Anything more is a headache.
I would use an eventaggregator for this or possibly the new VisualStateManager.
One of the traps I fell into with PRISM is overthinking the designs. I eventually stopped using it and ripped it out of my project and things have been going much nicer. Though I still use and love eventaggregator...but theres a big learning curve on the whole regions and viewstate thing...

Multiple "sibling" controls, one-at-a-time visible, MVVM

I've got what I think is a fairly simple problem in Silverlight, and I'd like to solve it using MVVM principles, largely as a way of enhancing my own understanding.
Let's say I have a simple LOB app that's designed to let me load up and edit a single Employee (just an example, for the sake of explanation). In my example, Employee is made up of a number of complex objects - an Employee has a ContactInfo, a Skillset, an EmploymentHistory, an AwardsEarned, etc. The idea is that I can have this app load up a single employee and get access to a number of different editor screens. Each component of an Employee has its own editor screen.
Visually, the app just ha a left-hand nav bar and a main view on the right side. The nav bar just lets me type in an employee number and load it into memory as the "active" employee. It has a simple list of links - clicking a link should load the appropriate editor screen on the right side.
There are a couple concepts that I don't think I understand well enough, and I'm having trouble proceeding. I know there's always more than one way to skin a cat, especially when it comes to WPF/Silverlight/XAML/MVVM, but I'm having trouble thinking through all the different concepts and their repurcussions.
View-First or ViewModel First
After much thinking about MVVM, what seems most natural to me is the concept of viewmodel composition that Josh Smith seems to promote in his often-quoted article. It seems like the idea here is that you literally model your UI by composing viewmodels together, and then you let the viewmodels render themselves via typed DataTemplates. This feels like a very good separation of concerns to me, and it also makes viewmodel communication very direct and easy to understand.
Of course, Silverlight doesn't have the DataType property on DataTemplates, to many complaints: one, two. Regardless, what I see promoted much more often than viewmodel composition is a more view-first design, where the viewmodel for the view is typically instantiated in the view's XAML or via a DI container, meaning that you can't hand it any parameters. I'm having a really hard time understanding this: how is a ViewModel supposed to serve a Model to a View if I never get to tell it what data is in the model? Reaching through a view to get to its viewmodel doesn't seem to make sense either. I'm very hazy in this area but it seems the accepted answer "use a mediator/lightweight messaging framework." I'm just going through some tutorials now on the messaging system in MVVMLight and I'll be looking at similar stuff, if for nothing else than simply to understand the concepts, but if anyone can shed some light on this I'd very much appreciate it. Anything involving Unity/Prism or MEF is valid, but I haven't gotten that far in my quest for knowledge yet :-)
Instantiating Views and Selecting Them
Theoretically (I say that because SL doesn't support DataTemplate DataType), the viewmodel composition approach could make this very simple. I could have the right side of the screen be a content control whose Content property is bound to a property called ActiveEditor. A parameterized command for the hyperlinks would set ActiveEditor to a given viewmodel.
With a more view-first approach, how would I proceed with this? The first thing that comes to mind is instantiating all of the controls in the XAML of the main view.
Is manipulating the Content property of a ContentControl a good way to go for this kind of situation, or am I better off doing something like setting visibility on each individual control?
The ViewModel (VM) is written so that it is 'wired up' to the Model but has no knowledge at all of the View - in fact, this is what makes it very good to unit test (see NUnit) as it has no idea, and less does it care, whether it is being used by a UI or a Test Framework.
The VM exposes public CLR properties which implement the ICommand interface, the View, having instantiated a VM using (generally speaking anyway) its default constructor, then binds its Buttons/Hyperlinks etc to these Command properties like. So, for example, you may have a VM that exposes a CloseCommand to exit the app, the View may contain a MenuItem that binds to that command, such as:
<MenuItem Header="E_xit" Command="{Binding Path=CloseCommand}" />
Now, the VM would also expose a public ObservableCollection of objects that you want to display in your UI. Whether you populate this ObservableCollection as part of the VM constructor, or whether you do it via a UI interaction (say another Command assigned to a Button click) is up to you but the end result is that you bind a View control to this exposed ObservableCollection in XAML like:
<y:DataGrid ItemsSource="{Binding Breakdown}"/>
or equivelant for whatever control you are using to display the data (not sure off the top of my head what elements a DataGrid has in Silverlight as opposed to WPF).
Meanwhile...: The Mediator pattern is used for VM's to interact with each other, not for the View to interact with the VM. For example, you might have a custom TreeView that has its own VM on the same View as the main chart screen. In this case you could use a Mediator for the TreeView's VM to communicate with the Charts VM.
As for the last bit of your question, I think set up a basic framework using Josh Smith way in the article you mentioned and use that method to add additional ViewModels to the right hand side of your silverlight app.
Hope that helps a bit at least.

WPF: Binding with nonstatic parameter? (newbie question)

This will probably be obvious but I can't find the best way.
I want to show the user's ToDo's in a listbox. These ToDo's are in the database and consist of an Id, UserId and Description.
The user logged in to the app.
How can I retrieve the ToDo's for that certain userId and set it up for binding to the listbox?
I was trying with an ObjectDataProvider but I cant figure out how to use that in combination with nonstatic stuff (like my _dbService, userId, language, ...).
Are the only options to make all those things static versus binding in the code behind?
If so, this means that ObjectDataProvider isn't very useful, no?
I find a lot of examples of it being used with a hardcoded parameter but I hardly see any situation where I'd need such a functionality..
I do all my WPF using the Model-View-ViewModel pattern. I've given you one link there but Google will give you loads. MVVM seems to be the standard pattern for WPF. This project is probably more complicated than you need but it is well-written and brings home the use of MVVM.
Basically, you create a Model of your data. In this case, you'd probably create a simple class (I'll call it ToDoItem) with properties Id, UserID and Description. Use your preferred mechanism to get a collection of these from the database. Link to SQL, Entity Framework, a standard query, whatever.
Then you have your ViewModel - you have an instance of the ViewModel for each instance of the Model: the VM has a reference to the M and 'forwards' properties to it. The ViewModel is what you use to manipulate the model.
Then you have your View - this is the UI. You set the DataContext of the View to be the ViewModel and then your bindings automatically bind to the ViewModel. Your View just ends up being the things you can see. All of the work gets done in the ViewModel. This means it's very easy to test.
So, when you click on a button in your View, the bindings pass this onto a Command in your ViewModel which manipulates the Model.
The UI is also a View with a ViewModel. So, your UI VM might load a collection of Models from the database and stick them in an ObservableCollection. The ListBox items collection would be bound to this ObservableCollection.
It's hard to explain all of this in a post like this. Read a couple of articles and see what you think. I'm still quite new at this, too, but I believe my reading about MVVM has paid off.
Hela Thomas, Tom here from Orbit One :)
MVVM is the way to go. I'm on my 4th project and WPF really shines if you use mvvm. You already tried MVC (or MVP as we did on recy*tyre) and that's a nice separation of concern.
MVVM takes it a step further since the viewmodel knows absolutely nothing about the view.
The view binds to the viewmodel, so it has a reference to it (2 way, super powerful and works beyond the typical MS demo). The viewmodel is just a poco and is a representation of your view, data + behaviour. Once you dig this paragraph the cool term mvvm will have no secrets.
I see if I can come up with a small demo. Maybe I'll have time later.
What I will come up with is a view (xaml, file 1) that binds to a viewmodel (file 2, a poco class, not to be mistaken with code behind). The model can be whatever you like (service layer or directly to the repositories). Using the power of 2 way binding we will bind to an observable collection meaning that if we add/delete/... something to the collection the view will pick it up without us putting energy into it.
My first 2 wpf projects was done with Caliburn Micro (see codeplex) which is a powerful framework based on conventions. It shields you away from hardcore wpf (creating tour dependency properties yourself mainly) and you can create something relatively fast without fully understanding wpf. That's a downside of itself but it worked for me. As of project 3 I started taming those dependency properties myself and it will make you a better wpf developer.
I see the question is from October.. did you find a good solution?

Should I be using Expression Blend to design really dynamic UIs?

My company's product is, at its core, a framework for developing metadata-driven UIs. I don't know how to characterize it less succinctly than that, and hope I won't need to for purposes of this question, but we'll see.
I've been trying to come up to speed on WPF, and have been building UI prototypes here and there, and recently I decided to see if I could use Expression Blend to help with the design of these UIs. And I'm pretty mystified at this point.
It appears to me as though Expresssion Blend is designed with the expectation that you already know all of the objects that are going to be present in the UI at design time. But our program generates these object dynamically at runtime.
For instance, a data row might be presented in a horizontal StackPanel containing alternating TextBlocks (for captions) and TextBoxes (for data fields). The number of these objects depends on metadata about the number of columns in the data row. I can, pretty readily, write code that runs through a metadata record and populates a StackPanel dynamically, setting up the binding of all of the controls to properties in either the data or metadata. (A TextBox's Width might be bound to metadata, while its Text is bound to data.)
But I can't even begin to figure out how to do something like this in Expression Blend. I can manually create all these controls, so that I have a set of controls that I can apply styles to and work out the visual design of the app, but it's really a pain to do this.
I can write code that goes through my data model and emits XAML for all these controls, I suppose, and then copy and paste it. But I'm going to feel really stupid if it turns out there a way to do this sort of thing in Expression Blend and I've dropped back and punted because I'm too dim to figure out the right way to think of it.
Is this enough information for someone to try formulating an answer?
I think expression blend is a very good choice ESPECIALLY if you want to design dynamic, datadriven UIs. You can use Blend to desgin DataTemplates that define how a single dataobject is to be presented to the screen. For example, if you have an object of type Person you can define the controls like textboxes, border etc. that then are to be generated automatically for each Person in your list.
You can then fill your ItemsControls (DataGrid, ListView, TreeView ...) with those dynamic databojects and WPF knows how to render them. If a Persopn is removed form the list, the generated visual item will be removed too. This is just a simple example the whole notion of dynamic data is deeply baked into WPF and you can access these features using blend.
To be able to design the datatemplates in expression blend you need to provide sample designtime data.
Also to be effective with all this it is of high advantage if you stick with the MVVM design.

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