Should I be using Expression Blend to design really dynamic UIs? - wpf

My company's product is, at its core, a framework for developing metadata-driven UIs. I don't know how to characterize it less succinctly than that, and hope I won't need to for purposes of this question, but we'll see.
I've been trying to come up to speed on WPF, and have been building UI prototypes here and there, and recently I decided to see if I could use Expression Blend to help with the design of these UIs. And I'm pretty mystified at this point.
It appears to me as though Expresssion Blend is designed with the expectation that you already know all of the objects that are going to be present in the UI at design time. But our program generates these object dynamically at runtime.
For instance, a data row might be presented in a horizontal StackPanel containing alternating TextBlocks (for captions) and TextBoxes (for data fields). The number of these objects depends on metadata about the number of columns in the data row. I can, pretty readily, write code that runs through a metadata record and populates a StackPanel dynamically, setting up the binding of all of the controls to properties in either the data or metadata. (A TextBox's Width might be bound to metadata, while its Text is bound to data.)
But I can't even begin to figure out how to do something like this in Expression Blend. I can manually create all these controls, so that I have a set of controls that I can apply styles to and work out the visual design of the app, but it's really a pain to do this.
I can write code that goes through my data model and emits XAML for all these controls, I suppose, and then copy and paste it. But I'm going to feel really stupid if it turns out there a way to do this sort of thing in Expression Blend and I've dropped back and punted because I'm too dim to figure out the right way to think of it.
Is this enough information for someone to try formulating an answer?

I think expression blend is a very good choice ESPECIALLY if you want to design dynamic, datadriven UIs. You can use Blend to desgin DataTemplates that define how a single dataobject is to be presented to the screen. For example, if you have an object of type Person you can define the controls like textboxes, border etc. that then are to be generated automatically for each Person in your list.
You can then fill your ItemsControls (DataGrid, ListView, TreeView ...) with those dynamic databojects and WPF knows how to render them. If a Persopn is removed form the list, the generated visual item will be removed too. This is just a simple example the whole notion of dynamic data is deeply baked into WPF and you can access these features using blend.
To be able to design the datatemplates in expression blend you need to provide sample designtime data.
Also to be effective with all this it is of high advantage if you stick with the MVVM design.

Related

Benefits of Custom WPF Controls

I've thoroughly checked the custom controls topic, spent several hours looking into custom controls written by other people. I've written my own custom button, to feel it better. I've read all the google answers around the "why custom controls", "advanced custom controls examples" and such.
My question is, WHY?
Why would I (or anybody) go through 9 circles of hell to create his own custom control, when one can just adjust an existing control to his needs (using styles and templates). I actually didn't find any explanation on google, just tons of examples, mostly from people who sound even less educated than me.
I imagine there IS such need, when talking about some complicated DataGrid with, I don't know, every cell being a button or something (and still I believe I could do it with a regular DataGrid)... But I've not found anything more complex than a beautiful button. Is there nobody sharing a complicated code on the topic?
There are different levels of element customization in WPF, depending what class you extend from. Each has its own uses and is implemented differently. It is not clear from your question if you are asking about a specific type of control or about all of them in general. So, I will tell you what I think about different ones.
UIElement or FrameworkElement
Extending UIElement gives you the lowest level custom control where you have complete control over the layout and rendering. FrameworkElement is slightly higher level as it does most of the common layout stuff for you while also allowing you to override key parts of it. The main idea with these is that they do their own rendering rather than composing other elements together.
I have made a number of custom FrameworkElements over the years. One example is a ruler similar to one you might find in a program like Photoshop. It has a bunch of properties providing customization for how it is displayed as well as showing markers indicating mouse position relative to the ruler (and a number of other little optional features). I have used it in two different professional projects. I think the main benefit is that it is extremely easy to drop in and set properties/bindings on wherever desired. Build it once, use it over and over.
Control
Extending Control introduces the concept of compositing multiple elements/controls into one reusable component via control templates.
I have used this one less often, but still find it very valuable in the right circumstances. Again, the main benefit here is reusability. You create a control with properties that make sense for what you want to do, then hook up those properties to the properties of the controls in it's control template. Really, this is the same as applying a new template to an existing control, with the added feature of being able to define your own dependency properties. You also have the ability to perform custom logic in the control's code if you need to.
I may be misreading some of your text, but you seem to imply that making a custom control is considerably more difficult than making a control template for an existing control. I have found that the two are nearly identical in most cases using this approach, the only difference being whether you have a code behind you can use.
User Control
A user control is really only slightly different from a custom control practically speaking. Only, instead of defining a control template, you define the visual content directly.
This is probably the most common type of custom control. It is basically the standard method for making XAML based content in a WPF application. These can be reused like other controls, but are more suited for single use such as the content of a dialog or window or something else that is specific to a single application.
Some Other Control
You can also extend an existing control to add additional functionality to it. This way, you still get all the features the control offers and only have to implement the additional bit.
For example, I have a custom control called an AutoScrollRichTextBox that extends RichTextBox. So, it does everything a RichTextBox can do. It also has the ability to automatically scroll to the bottom when content is added to the text box (which it only does if the text box was already scrolled to the bottom before the addition content was added).
I could have implemented that feature as an attached property instead of an extension of the control (and maybe I should have), but it works, and I have used it in three different applications (as an output window and as a chat log). So, I am happy with it.
In the end, it really is just a matter of how self-contained, reusable, and easy to drop in you want a control to be. If there is already a control that does what you want, and you just want it to look different, then you should definitely use styles and templates to achieve that. However, if you want to make something that doesn't already exist, limiting yourself to using only styles and templates will make the implementation work harder and make the end result less reusable and more difficult to set up additional instances (unless all instances are identical).
The examples of making things like buttons that look different are not examples of what you should use a custom control for. They are just examples of how someone would go about making a custom control for the purpose of teaching the details of the process. If you actually want a customized button, just customize a button.

Drag and drop from datasource to WPF window not working

I have been tasked to design a contact management program for my company. We have VS 2012 and since I have never used WPF before I thought I would use it to develop this application.
I am having huge problem getting started on the binding when utilizing the entity framework for the database which btw is database first.
I have followed the instructions within this link to the letter.
http://msdn.microsoft.com/en-us/data/jj574514.aspx
The objects show up in the data sources window just fine. But when I drag and drop to my window, nothing happens. No idea what I am doing wrong and cannot find anyone else with this problem.
Can anyone help me out here? I have looked everywhere. Any help is appreciated
Ok. I actually went thru that article, just to show good faith and let you know that I actually want to help you.
I came to the following conclusions:
That article show a very basic scenario of getting data from an Entity Framework context and showing it in a WPF DataGrid.
It doesn't have any kind of validation nor business rules.
It doesn't have any UI behavior such as conditionally enabling/disabling or showing/hiding any UI elements.
That kind of scenario is where the Designer is useful, when you don't actually need anything except getting / saving data from / to a DB.
Unfortunately (or fortunately for all of us developers who make a living of it), most applications will require some level of validation and business rules and some level of UI logic.
The designer is really useless when it comes to developing complex logic.
You can use the designer for such situations where you don't require complex logic, however I must warn you the following cons:
The Visual Studio WPF designer produces fixed-size, fixed-position UIs. these type of UIs don't work well when executed in computers with different screen resolutions and DPI settings. Just like winforms.
It also produces XAML that has many unnecessary things (such as x:Name="categoryIdColumn" and things like Margin="13,13,43,191" which are really bad from a maintainabilty / scalability point of view)
From what I've seen, the designer-generated XAML also contains a CollectionViewSource, this is both a good thing and a bad thing. It's a good thing because it enables Design-Time Data in the DataGrid, but it is also bad because it bloats your XAML with lots of unneeded things and introduces unnecessary <Window.Resources> that complicate things up.
Now, this is the very minimal XAML needed for that DataGrid, without Design-time data support:
<Window x:Class="MiscSamples.DesignTimeDataGrid"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="DesignTimeDataGrid">
<DataGrid ItemsSource="{Binding}" AutoGenerateColumns="False">
<DataGridTextColumn Header="Category Id" Binding="{Binding CategoryId}"/>
<DataGridTextColumn Header="Name" Binding="{Binding Name}"/>
</DataGrid>
</Window>
You see? It's actually faster to type that (much more so with the help of Intellisense) than what it takes for you to browse the property window and set these properties manually.
My suggestion is that you get familiar with XAML instead of insisting in the hard way to do things
Another very important aspect to keep in mind is that generally speaking, you don't put anything in code-behind in WPF because it's not needed, therefore that tutorial is actually going against the WPF Way of doing things, but that's Ok because it's actually an Entity Framework tutorial, not a WPF tutorial.
ease of development
You really need to reconsider what you call "ease of development". When it comes to UI development, I call "ease of development" to actually being able to do what I want with the UI without having to resort to shitty procedural code practices involving P/Invoke (whatever that means) and "owner draw" type of things for evertyhing.
WPF provides REAL ease of development as opposed to the fake ease of development exhibited by winforms
winforms lets you do everything with a designer (and this is just because the code the designer generates is actually so shitty that nobody would have ever used winforms if they didn't have the designer) but then when it comes to adding complex DataBinding or UI logic you're stuck with winforms' incapabilities forever.
WPF encourages manual XAML writing, not only because XAML is declarative (as opposed to the procedural winforms approach), but also because the levels of customizability and reusability are so high that a designer-centric approach does not make sense.
drag and drop is the easy way out
No it's not. It's actually the hard way. The easy way is to learn XAML and be able to do Things you can't even imagine to do with winforms.
If a designer-centric approach still makes sense to you, you may want to try Expression Blend
Automatically Create Data Grids from Your Models
Using a data source to drag and drop a template onto a WPF control is an excellent and fast way to get up and running!
Start by doing this: In your project create a folder named Models, then use either Entity Framework DB first or code by hand the models you want to show.
OR see discussion below on Object binding...
In that same folder create a dummy class that is a property for IEnumerable like this..
public IEnumerable<MyClassModel> MyCollection { get; set; }
From there go to the Main Visual Studio menu, to View/Other Windows/Data Source and click that link.
Click on Object and find the MyCollection property just created above.
Now open a user control or window in WPF but keep the datasources toolbox opened.
It should default to a DataGrid, but you can right click on the datasource and change it to detail, datagrid or select individual properties of the class it represents.
Simply drag that datasource onto the XAML's grid area. The right click on the new stuff you see and click reset to set the content to be the size of the entire window.
After having done this you will have code injected into the code behind of the view as follows in the window loaded event of that window, usercontrol etc.
// Do not load your data at design time.
if (!System.ComponentModel.DesignerProperties.GetIsInDesignMode(this))
{
//Load your data here and assign the result to the CollectionViewSource.
System.Windows.Data.CollectionViewSource myCollectionViewSource = (System.Windows.Data.CollectionViewSource)this.Resources["Resource Key for CollectionViewSource"];
myCollectionViewSource.Source = your data
// }
Go back to the XAML and look for the CollectionViewSource KEY property that was also inserted when you dragged the property to the XAML. It looks like this:
Use the Key name in the code behind, and then "Bind" the CVS to your data source which is an enumerable of type MyClassModel it can live in the View Model or in the code behind of the view as you choose.
If you only use the CollectionViewSource to as the datacontext of the grid you do not need to implement INPC for any underlying collections! The CVS updates the view automatically everytime the source is updated! Once you get good at this you can create working View prototypes of data in 2 minutes! Forget hand-coding XAML that just takes too long.
Object Binding
Create a static class with a static method that returns something like this:
When using the datasource wizard choose the "Object" selection.
Click Ok and you should see something like this:
You have just mapped all of the properties into the data source definition.
For anyone finding this issue in VS 2022: as per this is written, VS 2022 has this known bug unable to drag and drop data source to XAML form.
More info: https://developercommunity.visualstudio.com/t/drag-a-a-table-from-datasource-and-drop-in-a-windo/1660788
UPDATE:
It says that the fix has been released on 15th June. You can try updating your VS 2022 to the latest.

When to use custom user controls

I've got a massive UI that I'm designing. The way that my employer wants it, there are at least 100 labels. Now, I've always thought that in cases like this, breaking up the UI into smaller custom controls was the ideal way to go. However, someone recently told me that custom controls are really only for code re-use. What is the actual suggested practice for this?
EDIT
The finished form will look like this:
Now, I'm using WPF for the UI, and I'm thinking of breaking this down into smaller bits.
Based on your image i see some repetitions, each of this repetitions could be a custom UserControl
But it depends on the usability is it easier to write a custom UserControl so do it but if it would reduce the readability of your code and it also adds additional complexity don't do it
here are an example of what could be separate UserControl's
the green ones are possible useful encapsulations of logic
the orange ones maybe need some not market stuff (don't know enough about your software)
the red ones are the maybe's based on the intern use (from the visual part they are repetitions so the should custom UserControl)
Since your UI is read-only, I'd suggest using a grid.
Are you new to WPF? To break the View into bits WPF offers you CustomControls and UserControls. They are two very similar things yet completely different from each other. CustomControls are Buttons, Labels, TextBoxes, DataGrids...etc. They are basically simple stand-alone controls. UserControls are groups of stand-alone controls serving a purpose such as example a Button and a ComboBox next to each other so user can select something in ComboBox and confirm that by clicking the Button.
If you wish to display data from database I suggest you DataGrid which will give you a table-alike look with rows and columns and all that. If you wish to place few buttons next to DataGrid on which the user may click to insert a new row or to edit a certain cell then I suggest you to wrap all that with a UserControl which you can reuse in other places where you have to display and change data from database too.
You should be using a datagrid and can customize its template to render individual cells as Textblock (lighter version of Label) from a rendering perspective. The main difference between Textblock and Label is very minor things such as access keys and disabled state behavior. But from a WPF object hierarchy - Textblocks are much lighter. But besides that point - from your employer perspective - once you have customized the grid template and render them (so as they look as textblocks/labels) - your employer should have no problems.
Also as somebody suggested above - if you want to logically break sections of the UI since they maybe coming from a different table in db - then User controls is the way to go (for maintainability of code)
Let me know if you are looking for more technical details or need help further technically.
There is nothing wrong in making and using custom controls or user controls or defining some data templates which will be reused depending on how your data is organized.
For sure the UI looks pretty messy and some sort of grid should be used with templates for example where there is similar data. I also have the suggestion and first think about the data and the functionality before starting and let the UI be driven by that. For sure you will the reuse controls/templates. If you think in front on the model and behavior the UI can afterwards more easily changed.
Create your viewmodel correctly, implement the functionality in commands, use bindings, after that the UI will come naturally, reuse controls, use several grids, make the UI more user friendly using several regions, tabs, windows or anything that makes the user more comfortable.

WPF Canvas - Visual Studio like split view

I'm working on an app, that displayes huge (10000+ elements) graphs in a wpf canvas.
I'd like a feature like in Visual Studio, when you can split the view of an editor (so I can view two distant part of the same graph at the same time).
I have some constraints:
data binding (creating the bindings) of graph elements makes the loading of big graphs very slow, so I'm not using MVVM, the "VM" knows about the view and updates it directly when needed
the children of the canvas are frameworkelements, since I use the Tag property
because of the number of graph elements, I don't want to keep two different view for each element for the two part of the split view
So it should be like displaying multiple parts of the same canvas in different places. You can't set two parents for the FrameworkElements in WPF, so the easiest way is out of question :(
What are my options? Should I reconsider my constraints or there is some workaround for this?
Let me know if you need any more details (it's a big application, so I can't give you every information).
Edit: duplicating with visual brush is not an option since I need proper input event notifications, so both view must be editable.
Options:
Bind the same data to two controls.
Use a visual brush and duplicate input on the real control.
Create a custom graphing control that can output two parts of the graph at once.
If binding to two controls is too slow, then I think you need to rethink your application. The very fact that you have so much data displayed at once that you need a dual view to see separate parts is disturbing. That should raise a red flag. The red flag would notify you that, "What I need, and what I have is different." And you should go back to the drawing board and find out what you really need.
Otherwise, it might be best to create a custom control. The graph is rendering in its entirety even though you only need small portions displayed. If you had your own custom control you could speed up the entire app by rendering only visible portions at a time, and splitting within the control.

Animate row disappearance in WPFToolKit DataGrid

I have downloaded WPFToolkit, and I am using the DataGrid provided in this package.
I am trying to animate a row disappearance when the row is removed, but I don't know how to do it. Does anyone know how it can be done?
This is the kind of thing that can be tricky in WPF--though your boss will think it should be easy--since WPF is supposed to enable animation and striking visuals. After all, there are all kinds of awesome Silverlight/WPF demos on the web that look great and really sell the tech. Of, course what your boss doesn't know is that those demos were written just to show off the easy, flashy features. Things that are a bit different than standard, however, have a nasty way of being very difficult.
But enough ranting, I'll give you a possible approach, though there may be a far better one:
Let's assume you've bound the DataGrid to some kind of collection, and for sake of argument let's assume its a list of Foo objects, i.e. List<foo> MyFoos. Then you could add a property to the FOO class called BeingDeleted. Then in the template for your DataRowView, trigger on this property to begin a storyboard that animates a fade-out or collapse of that particular row. This is kind of gross, since it implies adding a property to the Foo object that might have nothing to do with it otherwise. You could alternatively create a special wrapper or sub-class of Foo.

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