Changing variable (array of structs) from global to local (simple C program) - c

This is my code that I am compiling in C. Currently I have a global variable 'code' that is an array of structs(struct instruction). I've been trying to instead make this a local variable in main and pass it as a parameter. Also I believe this means I will need to have read file return a struct instruction*. I would greatly appreciate it if someone could explain, or show me how to properly use 'code' as a local variable. Also I am interested in what makes local variables better or more efficient than global variables. Thanks!
#include<stdio.h>
#include <stdlib.h>
typedef struct instruction{
int op; //opcode
int l; // L
int m; // M
} instr;
FILE * ifp; //input file pointer
FILE * ofp; //output file pointer
instr code[501];
void read_file(instr code[]);
char* lookup_OP(int OP);
void print_program(instr code[]);
void print_input_list(instr code[]);
int main(){
read_file(code);
print_input_list(code);//used for debugging
print_program(code);
}
void read_file(instr code[]){
int i = 0;
ifp = fopen("input.txt", "r");
while(!feof(ifp)){
fscanf(ifp,"%d%d%d",&code[i].op, &code[i].l, &code[i].m);
i++;
}
code[i].op = -1; //identifies the end of the code in the array
fclose(ifp);
}

You have to move your declarations inside the functions that need them:
#include <stdio.h>
#include <stdlib.h>
typedef struct instruction{
int op; //opcode
int l; // L
int m; // M
} instr;
void read_file(instr code[]);
char* lookup_OP(int OP);
void print_program(instr code[]);
void print_input_list(instr code[]);
int main(){
instr code[501]; // code[] declaration moved HERE!!!!
read_file(code);
print_input_list(code);//used for debugging
print_program(code);
}
void read_file(instr code[]){
int i = 0;
FILE * ifp; //ifp FILE* declaration moved HERE!!!!
ifp = fopen("input.txt", "r");
while(!feof(ifp)){
fscanf(ifp,"%d%d%d",&code[i].op, &code[i].l, &code[i].m);
i++;
}
code[i].op = -1; //identifies the end of the code in the array
fclose(ifp);
}
I've moved ifp declaration inside readfile() and code inside main().
The variable ofp has been removed, because it is not used.
If you are using ofp inside another function, declare it there.

Simple enough.
No real change in efficiency as you have currently coded it.
The only change is the storage for code will be from the stack
int main(){
instr code[501];
read_file(code);
print_input_list(code);//used for debugging
print_program(code);
}

I'll go ahead and try to answer the last part of the question:
Also I am interested in what makes local variables better or more
efficient than global variables.
There are a few differences between Local and Global defined variables.
Initialization. Global variables are always initialized to zero, where as local variables will have an unspecified/indeterminate value prior to being assigned. They don't have to be initialized as stated previously.
Scope. Global variables can be accessed by any function in the file (and even out of the file by using extern, without passing a reference to it. So, in your example you didn't need to pass a reference to code to the functions. The functions could have just accessed it normally. Local variables are defined only in the current block.
For example:
int main() {
int j = 0;
{
int i = 0;
printf("%d %d",i,j); /* i and j are visible here */
}
printf("%d %d",i,j); /* only j is visible here */
}
This would not compile, because i is no longer visible in the main code block. Things could get tricky when you have global variables named the same as local variables. It's allowed but not recommended.
Edit: Local variable initialization changes based on comments. Changed text in italics above.

Related

How to access local and global variable with same name in C

I had this assignment at school, wherein I had to find the output of the following C code, and also, to explain the output.
#include<stdio.h>
int i;
void fun1(void);
void fun2(void);
int main()
{
fun1();
fun2();
return 0;
}
void fun1(){
i=20;
printf("%d\t",i);
}
void fun2(){
int i=50;
printf("%d",i);
}
The output is 20 50
Because in fun1() the Global Variable 'i' is assigned to 20 and printed. And in fun2() the variable 'i' is a Local Variable, which is declared and initialized to 50, which is then printed.
I have this following question out of curiosity, how do I use the global variable 'i', in fun2()?
A simple solution would be to simply change the name and avoid the whole thing. But my curiosity is due to Java, where there is a keyword "this" to access class variable instead of a local variable.
so is there any way to do that in C?
The only way is to hide the declaration of the local variable in a code block.
For example
#include <stdio.h>
int i = 10;
void fun2( void )
{
int i = 20;
printf("local i = %d\n",i);
{
extern int i;
printf( "global i = %d\n",i);
}
}
int main(void)
{
fun2();
}
The program output is
local i = 20
global i = 10
There is no way to access a global parameter inside a function that has a local variable with the same name. It is usually bad practice to create such local variables in C though, as you saw, it is not prohibited.
In C++ you can solve it using namespaces but there is no equivalent in C.
The best way is to pass parameters to the function
void fun2(int fromExternalWorld){
int i=50;
printf("%d ",fromExternalWorld);
printf("%d\n",i);
}
int main(void)
{
fun2(i);
}
Otherwise is not possible to have two symbols with same name visible in the same scope.
You could cheat and create a pointer to the global i before declaring the local i:
void fun2( void )
{
int *ip = &i; // get address of global i
int i = 50; // local i ”shadows" global i
printf( "local i = %d, global i = %d\n", i, *ip );
}
EDIT
Seeing as this answer got accepted, I must emphasize that you should never write code like this. This is a band-aid around poor programming practice.
Avoid globals where possible, and where not possible use a naming convention that clearly marks them as global and is unlikely to be shadowed (such as prefixing with a g_ or something similar).
I can't tell you how many hours I've wasted chasing down issues that were due to a naming collision like this.

Update global variable in C via reference by parameter

short int PC = 0;
int main() {
foo(&PC) ;
}
void foo(short int PC) {
PC++;
}
How do I successfully update the global variable of PC?
Note: PC must be passed as a parameter and the global variable needs to be modified via the parameter.
As you can tell I am new to C and am trying to understand the difference between * and &. Any help would be much appreciated.
You just need to take the argument as a pointer:
short int PC = 0;
void foo(short int *pc) {
(*pc)++;
}
int main() {
foo(&PC) ;
}
I moved foo() above main() because in C you have to declare things before they are used. If you prefer you could forward declare it by saying void foo(); at the top and leave the definition below.

Local variable and static variables

I just want to understand the difference in RAM allocation.
Why if i define a variable before function i have a RAM overflow and when i define it inside a function it is ok?
For example:
/*RAM OK*/
void Record(int16_t* current, int i,int n)
{
float Arr[NLOG2] = {0};
for(i=0;i<n;i++)
Arr[i]=current[i*5];
}
/*RAM OVERFLOW*/
static float Arr[NLOG2] = {0};
void Record(int16_t* current, int i,int n)
{
for(i=0;i<n;i++)
Arr[i]=current[i*5];
}
This is the message:
unable to allocate space for sections/blocks with a total estimated
minimum size of 0x330b bytes (max align 0x8) in
<[0x200000c8-0x200031ff]> (total uncommitted space 0x2f38).
The difference is that in the first case, Arr is declared on the stack; until the function is called, that array doesn't exist. The generated binary contains code for creating the array, but the array itself isn't in the binary.
In the second case, however, Arr is declared outside of any function (aka at file scope). Therefore, it always exists, and is stored in the binary. Because you appear to be working on an embedded platform, this otherwise insignificant difference causes your "RAM overflow" error.
In the 2nd case, the array is allocated when the application starts. It remains in the memory until the app quits.
In the 1st case, the array is only allocated when function void Record(int16_t* current, int i,int n) is called. The array is gone after the function finishes its execution.
static keyword doesn't have any impact if you have only a single compilation unit (.o file).
Global variables (not static) are there when you create the .o file available to the linker for use in other files. Therefore, if you have two files like this, you get name collision on a:
a.c:
#include <stdio.h>
int a;
int compute(void);
int main()
{
a = 1;
printf("%d %d\n", a, compute());
return 0;
}
b.c:
int a;
int compute(void)
{
a = 0;
return a;
}
because the linker doesn't know which of the global as to use.
However, when you define static globals, you are telling the compiler to keep the variable only for that file and don't let the linker know about it. So if you add static (in the definition of a) to the two sample codes I wrote, you won't get name collisions simply because the linker doesn't even know there is an a in either of the files:
a.c:
#include <stdio.h>
static int a;
int compute(void);
int main()
{
a = 1;
printf("%d %d\n", a, compute());
return 0;
}
b.c:
static int a;
int compute(void)
{
a = 0;
return a;
}
This means that each file works with its own a without knowing about the other ones.

Accessing the global variable when global and local variables have same name

I have some doubt on below code
#include<stdio.h>
int i=6;
int main()
{
int i=4;
{
extern int i;
printf("%d",i); //prints 6
}
printf("%d",i); //prints 4
}
we know that extern keyword says compiler, the variable is somewhere outside. So the question is why the extern keyword is accessing the global i variable but not the i variable which is within the main function? I was thinking there must be a contradiction because both variables are available to the inner braces as global variable. So does extern keyword access the variable which is outside the function or does it also access the variable which is outside the braces.
extern doesn't mean outside the current scope, it means an object with external linkage. An automatic variable never has external linkage, so your declaration extern int i can't possibly refer to that. Hence it's hiding it, the same as the automatic variable hid the global.
Before the printf that prints 6 you are asking the compiler to use the i defined after the #include. The closing brace then tells the compiler that the extern is no longer in effect, therefore it uses the scope where i is set to 4.
int i=4 is not global variable, if you try to access var i which is inside main in another function your compiler will thrown error about var i is undeclared. This code illustrates it.
void func() {
printf("i is %d\n",i);
}
main() {
int i=10;
func();
}
Whereas the i outside of main is global variable, which you can access in all functions.
I think you're asking whether you're right in thinking that the extern int i declaration should cause the first printf to resolve i to 4 because that int i=4 statement is in a parent scope of the scope in which the extern is declared.
The answer is no, hence the behaviour you're seeing. An extern declaration within a function is used to declare the existence of an external variable and won't ever resolve to a local variable (a variable declared within the function).
/* what Ed Heal said */
Yet, I think it would be best to illustrate it with additional example. I modified Your example to do a little more. The comments in the code tells the most of it:
#include <stdio.h>
int i = 6;
int main(void)
{
int i = 4;
printf("%d\n", i); /* prints 4 */
{
extern int i; /* this i is now "current". */
printf("%d\n", i); /* prints 6 */
{
int *x = &i; /* Save the address of the "old" i,
* before making a new one. */
int i = 32; /* one more i. Becomes the "current" i.*/
printf("%d\n", i); /* prints 32 */
printf("%d\n", *x); /* prints 6 - "old" i through a pointer.*/
}
/* The "previous" i goes out of scope.
* That extern one is "current" again. */
printf("%d\n", i); /* prints 6 again */
}
/* That extern i goes out of scope.
* The only remaining i is now "current". */
printf("%d\n", i); /* prints 4 again */
return 0;
}

extern and global in c

Can anyone please tell me is there any special requirement to use either EXTERN or GLOBAL variables in a C program?
I do not see any difference in a program like below, if I change from gloabl to extern.
#include <stdio.h>
#include <stdlib.h>
int myGlobalvar = 10;
int main(int argc, char *argv[])
{
int myFunc(int);
int i;
i = 12;
myGlobalvar = 100;
printf("Value of myGlobalvar is %d , i = %d\n", myGlobalvar, i);
i = myFunc(10);
printf("Value of passed value : %d\n",i);
printf("again Value of myGlobalvar is %d , i = %d\n", myGlobalvar, i);
system("PAUSE");
return 0;
}
int myFunc(int i)
{
i = 20 + 1000;
//extern int myGlobalvar;
myGlobalvar = 20000;
// printf("Value of passed value : %d",i);
return i;
}
If uncomment extern int myGlobalvar, the value does not change.
Is there any correct difference between both?
Can anyone please correct me?
The keyword extern means "the storage for this variable is allocated elsewhere". It tells the compiler "I'm referencing myGlobalvar here, and you haven't seen it before, but that's OK; the linker will know what you are talking about." In your specific example it's not particularly useful, because the compiler does know about myGlobalvar -- it's defined earlier in the same translation unit (.c or .cc file.) You normally use extern when you want to refer to something that is not in the current translation unit, such as a variable that's defined in a library you will be linking to.
(Of course, normally that library would declare the extern variables for you, in a header file that you should include.)
From Here:
A global variable in C/C++ is a variable which can be accessed from any module in your program.
int myGlobalVariable;
This allocates storage for the data, and tells the compiler that you want to access that storage with the name 'myGlobalVariable'.
But what do you do if you want to access that variable from another module in the program? You can't use the same statement given above, because then you'll have 2 variables named 'myGlobalVariable', and that's not allowed. So, the solution is to let your other modules DECLARE the variable without DEFINING it:
extern int myGlobalVariable;
This tells the compiler "there's a variable defined in another module called myGlobalVariable, of type integer. I want you to accept my attempts to access it, but don't allocate storage for it because another module has already done that".
Since myGlobalvar has been defined before the function myFunc. Its declaration inside the function is redundant.
But if the definition was after the function, we must have the declaration.
int myFunc(int i)
{
i = 20 + 1000;
extern int myGlobalvar; // Declaration must now.
myGlobalvar = 20000;
printf("Value of passed value : %d",i);
return i;
}
int myGlobalvar = 10; // Def after the function.
In short: GLOBAL variables are declared in one file. But they can be accessed in another file only with the EXTERN word before (in this another file). In the same file, no need of EXTERN.
for example:
my_file.cpp
int global_var = 3;
int main(){
}
You can access the global variable in the same file. No need to use EXTERN:
my_file.cpp
int global_var = 3;
int main(){
++global_var;
std::cout << global_var; // Displays '4'
}
Global variable, by definition, can also be accessed by all the other files.
BUT, in this case, you need to access the global variable using EXTERN.
So, with my_file.cpp declaring the global_var, in other_file.cpp if you try this:
other_file.cpp
int main(){
++global_var; // ERROR!!! Compiler is complaining of a 'non-declared' variable
std::cout << global_var;
}
Instead, do:
int main(){
extern int global_var;//Note: 'int global_var' without 'extern' would
// simply create a separate different variable
++global_var; // and '++global_var' wouldn't work since it'll
// complain that the variable was not initiazed.
std::cout << global_var; // WORKING: it shows '4'
}
myGlobalVar as you've defined it is a global variable, visible from all the places in your program. There's no need declaring it extern in the same .c file . That is useful for other .c files to let the compiler know this variable is going to be used.

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