Intel x86 to ARM assembly conversion - c

I am currently learning ARM assembly language;
To do so, I am trying to convert some x86 code (AT&T Syntax) to ARM assembly (Intel Syntax) code.
__asm__("movl $0x0804c000, %eax;");
__asm__("mov R0,#0x0804c000");
From this document, I learn that in x86 the Chunk 1 of the heap structure starts from 0x0804c000. But I when I try do the same in arm,
I get the following error:
/tmp/ccfNZp9F.s:174: Error: invalid constant (804c000) after fixup
I am assuming the problem is that ARM can only load 32bit instructions.
Question 1: Any idea what would be the first chunk in case of ARM processors?
Question 2:
From my previous question, I know how memory indirect addressing works.
Are the snippets written below doing the same job?
movl (%eax), %ebx
LDR R0,[R1]
I am using ARMv7 Processor rev 4 (v7l)

Trying to learn arm by looking at x86 is not a good idea one is CISC and quite ugly the other is RISC and much cleaner.. Just learn ARM by looking at the instruction set reference in the architectural reference manual. Look up the mov instruction the add instruction, etc.
ARM doesnt use intel syntax it uses ARM syntax.
Dont learn by using inline assembly, write real assembly. Use an instruction set simulator first not hardware.
ARM, Mips and others aim for fixed word length. So how would you for example fit an instruction that says move some immediate to a register, specify the register, and fit the 32 bit immediate all in 32 bits? not possible. So for fixed length instruction sets you cannot simply load any immediate you want into any register. You must read up on the rules for that instruction set. mips allows for 16 bit immediates, arm for 8 plus or minus depending on the flavor of arm instruction set and the instruction. mips limits where you can put those 16 bits either high or low, arm lets you put those 8 bits anywhere in the 32 bit register depending on the flavor of arm instruction set (arm, thumb, thumb2 extensions).
As with most assembly languages you can solve this problem by doing something like this
ldr r0,my_value
...
my_value: .word 0x12345678
With CISC that immediate is simply tacked onto the instruciton, so whether it 0 bytes a way or 20 bytes away it is still there with either approach.
ARM assemblers also generally allow you this shortcut:
ldr r0,=something
...
something:
which says load r0 with the ADDRESS of something, not the contents at that location but the address (like an lea)
But that lends itself to this immediate shortcut
ldr r0,=0x12345678
which if supported by the assembler will allocate a memory location to hold the value and generate a ldr r0,[pc,offset] instruction to read it. If the immediate is within the rules for a mov then the assembler might optimize it into a mov rd,#immediate.

Answer to Question 1
The MOV instruction on ARM only has 12 bits available for an immediate value, and those bits are used this way: 8 bits for value, and 4 bits to specify the number of rotations to the right (the number of rotations is multiplied by 2, to increase the range).
This means that only a limited number of values can be used with that instruction. They are:
0-255
256, 260, 264,..., 1020
1024, 1040, 1056, ..., 4080
etc
And so on. You are getting that error because your constant can't be created using the 8 bits + rotations. You can load that value onto the register following instruction:
LDR r0, =0x0804c000
Notice that this is a pseudo-instruction though. The assembler will basically put that constant somewhere in your code and load it as a memory location with some offset to the PC (program counter).
Answer to question 2
Yes those instructions are equivalent.

Related

Understanding Cortex-M assembly LDR with pc offset

I'm looking at the disassembly code for this piece of C code:
#define GPIO_PORTF_DATA_R (*((volatile unsigned long *)0x400253FC))
int main(void){
// Initialization code
while(1) {
SW1 = GPIO_PORTF_DATA_R&0x10; // Read PF4 into SW1
// Other code
SW2 = GPIO_PORTF_DATA_R&0x01;
}
}
The assembly for that SW1= line is (sorry can't copy code):
https://imgur.com/dnPHZrd
Here are my questions:
At the first line, PC = 0x00000A56, and PC + 92 = 0x00000AB2, which is not equal to 0x00000AB4, the number shown. Why?
I did a bit of research on SO and found out that PC actually points to the Next Next instruction to be executed.
When pc is used for reading there is an 8-byte offset in ARM mode and 4-byte offset in Thumb mode.
However 0x00000AB4 - 0x00000A56 = 0x5E = 94, neither does it match 92+8 or 92+4. Where did I get wrong?
Reference:
Strange behaviour of ldr [pc, #value]
Why does the ARM PC register point to the instruction after the next one to be executed?
LDR Rd,-Label vs LDR Rd,[PC+Offset]
From ARM documentation:
Operation
address = (PC[31:2] << 2) + (immed_8 * 4)
Rd = Memory[address, 4]
The pc is 0xA56+4 because of two instructions ahead and this is thumb so 4 bytes.
(0xA5A>>2)<<2 + (0x17*4)
or
(0x00000A5A&0xFFFFFFFC) + (0x17<<2)
0xA58+92=0xA64
This is an LDR so it is a word-based address ideally. Because the thumb instruction can be on a non-word aligned address, you start off by adding two instructions of course (thumb2 complicates this but add four for thumb). Then zero the lower two bits (LDR) the offset is in words so need to convert that to bytes, times four. This makes the encoding make more sense if you think about each part of it. In arm mode the PC is already word aligned so that step is not required (and in arm mode you have more bits for the immediate so it is byte-based not word-based), making the offset encoding between arm and thumb possibly confusing.
The various documents will show the math in different ways but it is the same math nevertheless. The PC is the only confusing part, especially for thumb. For ARM you add 8, two ahead, for thumb it is basically 4 because the execution cannot tell if there is a thumb2 coming, and it would break a great many things if they had attempted that. So add 4 for the two ahead, for thumb. Since thumb is compressed they do not use a byte offset but instead a word offset giving 4 times the range. Likewise this and/or other instructions can only look forward not back so unsigned offset. This is why you will get alignment errors when assembling things in thumb that in arm would just be unaligned (and you get what you get there depending on architecture and settings). Thumb cannot encode any address for an instruction like this.
For understanding instruction encoding, in particular pc based addressing, it is best to go back to the early ARM ARM (before the armv5 one but if not then just get the armv5 one) as well as the armv6-m and armv7-m and full sized armv7-ar. And look at the pseudo-code for each. The older one generally has the best pseudo-code, but sometimes they leave out the masking of lower bits of the address. No document is perfect, they have bugs just like everything else. Naturally the architecture tied to the core you are using is the official document for the IP the chip vendor used (even down to the specific version of the TRM as these can vary in incompatible ways from one to the next). But if that document is not perfectly clear you can sometimes get an idea from others that, upon inspection, have compatible instructions, architectural features.
You missed a key part of the rules for Thumb mode, quoted in one of the question you linked (Why does the ARM PC register point to the instruction after the next one to be executed?):
For all other instructions that use labels, the value of the PC is the address of the current instruction plus 4 bytes, with bit[1] of the result cleared to 0 to make it word-aligned.
(0xA56 + 4) & -4 = 0xA58 is the location that PC-relative things are relative to during execution of that ldr r0, [PC, #92]
((0xA56 + 4) & -4) + 92 = 0xab4, the location the disassembler calculated.
It's equivalent to do 0xA56 & -4 = 0xa54 then +4 + 92, because +4 doesn't modify bit #1; you can think of clearing it before or after adding that +4. But you can't clear the bit after adding the PC-relative offset; that can be unaligned for other instructions like ldrb. (Thumb-mode ldr encodes an offset in words to make better use of the limited number of bits, so the scaled offset and thus the final load address always have bits[1:0] clear.)
(Thanks to Raymond Chen for spotting this; I had also missed it initially!)
Also note that your debugger shows you a PC value when stopped at a breakpoint, but that's the address of the instruction you're stopped at. (Because that's how ARM exceptions work, I assume, saving the actual instruction to return to, not some offset.) During execution of the instruction, PC-relative stuff follows different rules. And the debugger doesn't "cook" this value to show what PC will be during its execution.
The rule is not "relative to the end of this / start of next instruction". Answers and comments stating that rule happen to get the right answer in this case, but would get the wrong answer in other Thumb cases like in LDR Rd,-Label vs LDR Rd,[PC+Offset] where the PC-relative load instruction happens to start at a 4-byte aligned address so bit #1 of PC is already cleared.
Your LDR is at address 0xA56 where bit #1 is set, so the rounding down has an effect. And your ldr instruction used a 2-byte encoding, not a Thumb2 32-bit instruction like you might need for a larger offset. Both of these things means round-down + 4 happens to be the address of the next instruction, rather than 2 instruction later or the middle of this instruction.
Since the program counter points to the next instruction, when it executes the LDR at address 0x00000A56, the program counter will be holding the address of the next instruction, which is 0x00000A58.
0x0A58 + 0x5C (decimal 92) == 0x00000AB4

ARM Cortex A7: avoid memory veneers?

On ARMv7, which is Thumb capable, is it right that we can avoid all the veneers by using the BX instruction?
Since this instruction takes a 32 bit register, are we good?
If yes, when I see veneers in the generated code, I should specialize the output for my machine, right?
Thanks
Yes, since BX takes a 32-bit register, there's no need for veeners because you can cover the whole addressing space.
Of course you'd need to load a 32-bit value into the register, which usually means constant pooling, so if you are looking to squeeze every cycle out of it and your program is not too large you're better off with relative branches. As #Notlikethat notes, if you don't already have the address in a register there's no point in using BX when you can just LDR PC, ... (unless you need to support ARMv4T interworking).
Relative, non-conditional, 32-bit Thumb branches have a 24-bit addressing space, so you can reach +/- 16MB (for others see here). If you're doing ELF, be really careful with 16-bit relative Thumb branches. A 32-bit branch will generate a 24-bit relocation and the linker will insert a veener if the target can't be addressed with 24 bits. A 16-bit branch generates a 11-bit relocation and ELF for ARM specifies that the linker is not required to generate veeners for those, so you'd risk a link-time out-of-range branch.

Jump between Thumb and ARM

I am interested in the ARM and Thumb2 commands: LDR and LDR.W, PC, =ADDR for absolute jumping to a certain address.
For example, when I jump from ARM code to ARM, the command LDR PC, =ADDR is performed.
But what happens in the other scenarios?
from ARM to Thumb2
from Thumb2 to Thumb2
from Thumb2 to ARM
when is +1 needed to be added to the address? and why?
The rule is actually quite simple:
If bit 0 of the address is 0, the CPU will execute the code as ARM code after the next branch
If bit 0 of the address is 1, the CPU will execute the code as Thumb after the next branch
Of course if there is a mismatch, the CPU will certainly get a fault (After executing random code) because it has no way to check if the code is ARM or Thumb.
This is what explains the +1.
Note that depending on the compiler, and depending on the label used, bit 0 of the address may be automatically set by the compiler.
You need to just read the documentation.
The following instructions write a value to the PC, treating that value as an interworking address to branch
to, with low-order bits that determine the new instruction set state:
— BLX (register), BX , and BXJ
— LDR instructions with <Rt> equal to the PC
— POP and all forms of LDM except LDM (exception return), when the register list includes the PC
— in ARM state only, ADC , ADD , ADR , AND , ASR (immediate), BIC , EOR , LSL (immediate), LSR (immediate), MOV ,
MVN , ORR , ROR (immediate), RRX , RSB , RSC , SBC , and SUB instructions with <Rd> equal to the PC and without
flag-setting specified.
Since you mentioned thumb2 that means armv6 or newer. (did you say thumb2 and generically mean thumb?) and I believe the docs are telling us the above applies for armv6 and armv7.
Note that bit is consumed by the instruction, the pc doesnt carry around a set lsbit in thumb mode, it is just used by the instruction to indicate a mode change.
Also note you should think in terms of OR 1 not PLUS 1. If you write your code correctly the toolchain will supply you with the correct address with the correct lsbit, if you add a one to that address you will break the code, if you are paranoid or have not done it right you can OR a one to the address and if it has it there already no harm, if it doesnt then it fixes the problem that prevented it from being there. I would never use a plus one though with respect to switching to thumb mode.

x86 JMP opcode structure

I'm just looking at the .text section of a simple exe I wrote in C, and I'm just trying to work out how some x86 opcodes are structured.
From what I've been reading, it seems that 0xe9 is a single byte opcode for a relative jump (JMP), however I'm unsure how the rest of the bytes actually form the jump address.
I'm using the super online disassembler ODA to disassemble my program, and this is what is displayed:
.text:0x00411005 e936210000 jmp 0x00413140
So 0xe9 is the JMP instruction, and as this is a 32-bit executable, I'm assuming the next four bytes are going to be the address for the jump, however I'm a little unsure as to how they are actually structured.
If anyone could help shine some light on his, I'd appreciate it.
Thanks
This is a relative jump, meaning that the destination is given as relative to the next instruction.
This instruction is at address 0x411005 and takes 5 bytes, so the next instruction is at address 0x41100a. The relative amount to jump (encoded as little-endian, i.e. the bytes are stored from least significant to most significant) is 0x2136. So the destination of the jump is 0x41100a + 0x2136 = 0x413140.

usage of PLD in arm cortex a9

I am trying to use PLD instruction. The problem I am facing is as follows:
int32_t addr[10];
asm ("PLD [addr,#5]");
I am getting following error:
Error: ARM register expected -- `pld [addr,#5]'
The address used by the preload instruction needs to be in a register.
addr is a variable (memory location), not a register.
int32_t addr[10];
asm ("PLD [%[ADDR],#5] \n\t"
:
: [ADDR]"r"(addr)
);
Give the thing a name in the registers list, and then specify it like shown. 5 is a strange number to use for prefetch. Most PC will be working with sizes of 32 etc...
When using pld, the size of each line in memory is apparently 64 bytes for the arm chips in ipad and ipad2. So to pld most efficiently it would probably work best to do 1 pld for a 64 byte size range and then unroll the loop to cover just that range if that is the type of code being programmed.
For example you might move through sixteen 32 bit float sized entries for each pld.

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