I have a menu that is implemented in a way that when a menu item is pressed, a popup containing it's sub-items is open.
When running with touch screen, occasionally user touches 2 menu items at the same time with his fingers - and this leads to one of the menuitems have a touch capture which is not released until another window gets focus, making the app seem stuck.
How can I prevent such a case?
thanks
You could use a queue that contains delegates:
When triggering a command, add the delegate to the queue.
Then grab the first delegate of the queue and flush it afterwards.
Now you only have 1 "command".
I found the cause for the problem: the popup used to display submenu items had StaysOpen set to false.
This causes the Popup to capture input so it can know when to close itself once a click was made outside its boundaries.
Setting its StaysOpen property to True fixed the issue.
Related
I'm working on a Winforms project that uses CefSharp as a Gui. For several reasons I would like to implement a custom context menu using the Winforms ContextMenu class; rendering the menu in Html or customizing the ChromiumWebBrowser's context menu (using CefSharp.IContextMenuHandler) are not an option.
The context menu it triggered by Javascript code that calls a method on a .net object I passed to RegisterAsyncJsObject; the default context menu is prevented using Javascript. I'm invoking the method call on the Gui thread, because the call over the "javascript bridge" to the registered object comes from a different thread.
My problem: when manually showing the Winforms context menu over the CefSharp.WinForms.ChromiumWebBrowser the context menu does not get the keyboard focus (e.g. selecting items with the arrow key doesn't work nor can I close the contextmenu using Esc); instead the keyboard focus remains with the ChromiumWebBrowser control. And, if I click on the ChromiumWebBrowser's control area the context menu doesn't close either. I can only close the context menu by selecting an item with the mouse or clicking on another control within the form (in which the ChromiumWebBrowser is contained) or somewhere completely else (e.g. desktop or another application).
If I trigger the context menu from elsewhere in my code - ultimately using the same method that calls myContextMenu.Show() - the context menu gets the keyboard focus as desired. But one problem still remains: it doesn't close when I click within the ChromiumWebBrowser control.
I haven't used IFocusHander, IContextMenuHandler, IKeyboardHandler - should I?
I'm using CEF 3.2454.1344.g2782fb8, Chromium 45.0.2454.101 and .net 4.5.1.
Unfortunately extracting demo code isn't reasonably possible.
Anyone any ideas?
EDIT1:
After reading the comments, I decided to describe the code flow more precisely:
When right clicking Javascript sends a message to the registered .net object, containing the mouse coordinates. The default context menu is prevented by setting preventDefault on the MouseEvent arguments of the ContextMenu event.
The registered .net object receives the messages and calls windowForm.Invoke(Sub() ... ), because the message is not received on the Main/Gui thread, but must be processed there for the context menu to appear correctly.
The contextmenu is created and assigned to the ContextMenuStrip property of the UserControl that contains the actual ChromiumWebBrowser control.
It is displayed using ContextMenuStrip.Show(location) method.
Issues:
The context menu has no keyboard-focus.
All mouse events appear to be "swallowed" by the ChromiumWebBrowser: clicking there does not close the context menu.
Opening the context menu identically except for using a different "trigger" works fine, except for the 2nd issue.
In the end the solution is simple; everything works as implemented and desired, if the following steps are added:
Before showing the context menu disable the UserControl with the ChromiumWebBrowser and set the focus to the owning form; something like this:
Private Sub showContextMenu(position As Point)
Me.ctrlCefBrowser.Enabled = False
Me.Focus()
myContextMenu.Show(position)
End Sub
That takes the focus away from the ChromiumWebBrowser, giving the context menu a chance to respond to the keyboard inputs. And also, by disabling the control, the mouse events are not "swallowed" anymore so clicking on the browser area causes the context menu to go away again.
Then, finally, add an event handler to the context menu to re-enable the browser control again:
Private Sub myContextMenu_Closed(sender As Object, e As ToolStripDropDownClosedEventArgs) Handles myContextMenu.Closed
Me.ctrlCefBrowser.Enabled = True
Me.ctrlCefBrowser.Focus()
End Sub
That did the trick for me, now I have a fully customizable Gdi context menu for my webbrowser control :o)
Note:
A similar problem arises when using other menus as well, e.g. in a main menu or tool bar: clicking on the ChromiumWebBrowser control will not close the menu (because the mouse event is also "swallowed"). The same solution can be applied: when opening a drop down menu deactivate (Enabled = False) the web browser control. And when it closes, reactivate it. For my menus I used a derived class (Inherits ToolStripMenuItem) that adds listeners to the according events. That takes care of the problem in a global and simple way.
EDIT:
The proposed solution above left the problem that the click on the disabled browser control closed the menu as intended, but got lost, i.e. the browser couldn't process it. My current workaround now is:
Do not disable the browser control.
Using the openening events of menu items and context menus, keep track of which menu is currently open.
When the browser receives the focus (obtainable by intercepting WndProc messages) close the opened menu.
Implementing the actual solution caused some headaches in the details, but maybe that helps someone along anyhow...
I've got a window (which acts as a kind of popup window) with a couple of buttons inside. The popup disappears after some time. However, when the window is activated I don't want it to disappear until it is deactivated. I achieve this by listening to the Activated and Deactivated events.
The problem arises when I start calling Focus() on the elements inside the window. This focuses the element as expected, however, additionally IsActive of the window seems to change to true.
This is not the behavior I am after. Surprisingly, this is also not visible in the UI. The window does not get styled as if it is activated (black shadow).
Can I move the focus in a window, without activating it?
Here is my problem; I want to display a context menu, with items created on the fly in the code behind, when a D&D operation has finished.
What I can't do is
Insert an item that will cancel cancel the drop operation, if selected
I can't find a way to keep the menu open when I click anywhere outside of the menu
How can I do these two things?
Displaying the context menu will not block the D&D operation from completing, so it won't wait until the user addresses the context menu. You would have to somehow save the D&D action (capture what is being dropped and hold on to it) and wait to complete the action until after the context menu has been addressed.
A context menu will automatically close when it loses focus. However there is a StaysOpen property that overrides this behavior. If you set StaysOpen to true, it will remain open until you explicitly close it (by settings IsOpen to false).
I'm trying to show a context menu when I left-click a NotifyIcon. Just calling NotifyIcon.ContextMenuStrip.Show() doesn't work very well. A solution has been posted here before that calls a secret method using Reflection:
Dim mi As System.Reflection.MethodInfo = GetType(NotifyIcon).GetMethod("ShowContextMenu", Reflection.BindingFlags.Instance Or Reflection.BindingFlags.NonPublic)
mi.Invoke(Icon, Nothing)
This works great, except that I also need to control where the menu is shown. I want to wait for the SystemInformation.DoubleClickTime to elapse between receiving the NotifyIcon.MouseUp event and displaying the menu, so that I can handle single-clicks and double-clicks separately. But invoking the ShowContextMenu method displays the menu at the current mouse position when ShowContextMenu is called, not when the icon was actually clicked. Which means that if the mouse moved during the DoubleClickTime, the menu will be displayed in a different part of the screen. So if I can control where the menu is shown, I can just save the mouse coordinates when I receive the MouseUp event, and then I can ensure that the menu is displayed near the icon. Is there a way to do this?
Thanks in advance.
Well, I just discovered that there are existing programs that exhibit this same behavior. I just went through all the icons in my system tray and about half of them do it. If you left-click the icon and then move the mouse during the delay before the menu appears, the menu will appear at the last mouse location, wherever that is on the screen. Snagit is one application that does this. Outlook is the only program in my tray that always shows the menu where I clicked the icon. But Snagit looks like it's using a .NET ContextMenuStrip, while Outlook is probably using a native menu.
So either this is standard behavior, or it's a problem that no one else has been able to solve either. And as a user, I've never noticed this behavior until yesterday when I was testing my own application. So I guess it's not that big of a deal and I won't worry about it.
I have a button which launches a "modal dialog" - it just creates a transparent grid covering everything, with the "dialog" created on top of that.
However I have a strange issue - if I double/triple click the button really fast (or add some delay in the event code), the button click event is executed multiple times, creating multiple overlapping modal dialogs. If the first action in my event is to disable the button (IsEnabled=false) it seems to prevent this.
My guess is that Silverlight is being multithreaded with input - it is not only recording the second click in another thread (while the button's click event is running), but it is jumping the gun by evaluating which control should be the target before the previous event has finished executing. Even though that event alters what control is at those mouse coordinates, it doesn't matter.
Does anyone know anything about this behavoir, or a way around it? If I have something like a save window, where the user clicks a save button, a blocking grid ("Saving...") is placed up while it saves, and then the whole "window" is closed, I'd like to avoid the user being able to queue up multiple save event clicks (this could lead to unpredictable program behavoir).
If you've ever worked with WinForms or WPF, this is expected behavior. Your button is broadcasting its Click event until your modal dialog covers it up. Unfortunately, there is some amount of time between your first click and when the modal dialog covers the button which allows multiple clicks to the original button.
You have two solution choices:
Disable the button after the first click and then re-enable after the modal dialog returns. You've already mentioned that this works.
Write code in the Event Handler of the button to determine if a modal dialog is already being displayed. This way, you're putting the responsibility in one location rather than splitting it up (disabling and re-enabling the button). This would be my preferred solution.
I think what you're seeing is the behaviour of Silverlight's routed events.
You can set the Handled property of the event arguments to true to prevent the event from bubbling.