How can i pass kinect tracking into another form - wpf

I have a kinect project in wpf and it uses skeleton stream that tracks the left and right hand of its users and allows me to hover over buttons.
I tried making a new form and just copying and pasting everything so i can create a new page but it didnt work, i think i may have to reference the methods used in the main page, but i am unsure.
I want to be able to use the skeleton stream alongside the hovering method in a new window
Any help would be appreciated - i apologize if this does not make sense i am a beginner
Code
public partial class MainWindow : Window
{
private KinectSensor _Kinect;
private WriteableBitmap _ColorImageBitmap;
private Int32Rect _ColorImageBitmapRect;
private int _ColorImageStride;
private Skeleton[] FrameSkeletons;
List<Button> buttons;
static Button selected;
float handX;
float handY;
public MainWindow()
{
InitializeComponent();
InitializeButtons();
kinectButton.Click += new RoutedEventHandler(kinectButton_Click);
this.Loaded += (s, e) => { DiscoverKinectSensor(); };
this.Unloaded += (s, e) => { this.Kinect = null; };
}
//initialize buttons to be checked
private void InitializeButtons()
{
buttons = new List<Button> { button1, button2, quitButton};
}
//raise event for Kinect sensor status changed
private void DiscoverKinectSensor()
{
KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged;
this.Kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
}
private void KinectSensors_StatusChanged(object sender, StatusChangedEventArgs e)
{
switch (e.Status)
{
case KinectStatus.Connected:
if (this.Kinect == null)
{
this.Kinect = e.Sensor;
}
break;
case KinectStatus.Disconnected:
if (this.Kinect == e.Sensor)
{
this.Kinect = null;
this.Kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
if (this.Kinect == null)
{
MessageBox.Show("Sensor Disconnected. Please reconnect to continue.");
}
}
break;
}
}
public KinectSensor Kinect
{
get { return this._Kinect; }
set
{
if (this._Kinect != value)
{
if (this._Kinect != null)
{
UninitializeKinectSensor(this._Kinect);
this._Kinect = null;
}
if (value != null && value.Status == KinectStatus.Connected)
{
this._Kinect = value;
InitializeKinectSensor(this._Kinect);
}
}
}
}
private void UninitializeKinectSensor(KinectSensor kinectSensor)
{
if (kinectSensor != null)
{
kinectSensor.Stop();
kinectSensor.ColorFrameReady -= Kinect_ColorFrameReady;
kinectSensor.SkeletonFrameReady -= Kinect_SkeletonFrameReady;
}
}
private void InitializeKinectSensor(KinectSensor kinectSensor)
{
if (kinectSensor != null)
{
ColorImageStream colorStream = kinectSensor.ColorStream;
colorStream.Enable();
this._ColorImageBitmap = new WriteableBitmap(colorStream.FrameWidth, colorStream.FrameHeight,
96, 96, PixelFormats.Bgr32, null);
this._ColorImageBitmapRect = new Int32Rect(0, 0, colorStream.FrameWidth, colorStream.FrameHeight);
this._ColorImageStride = colorStream.FrameWidth * colorStream.FrameBytesPerPixel;
videoStream.Source = this._ColorImageBitmap;
kinectSensor.SkeletonStream.Enable(new TransformSmoothParameters()
{
Correction = 0.5f,
JitterRadius = 0.05f,
MaxDeviationRadius = 0.04f,
Smoothing = 0.5f
});
kinectSensor.SkeletonFrameReady += Kinect_SkeletonFrameReady;
kinectSensor.ColorFrameReady += Kinect_ColorFrameReady;
kinectSensor.Start();
this.FrameSkeletons = new Skeleton[this.Kinect.SkeletonStream.FrameSkeletonArrayLength];
}
}
private void Kinect_ColorFrameReady(object sender, ColorImageFrameReadyEventArgs e)
{
using (ColorImageFrame frame = e.OpenColorImageFrame())
{
if (frame != null)
{
byte[] pixelData = new byte[frame.PixelDataLength];
frame.CopyPixelDataTo(pixelData);
this._ColorImageBitmap.WritePixels(this._ColorImageBitmapRect, pixelData,
this._ColorImageStride, 0);
}
}
}
private void Kinect_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
using (SkeletonFrame frame = e.OpenSkeletonFrame())
{
if (frame != null)
{
frame.CopySkeletonDataTo(this.FrameSkeletons);
Skeleton skeleton = GetPrimarySkeleton(this.FrameSkeletons);
if (skeleton == null)
{
kinectButton.Visibility = Visibility.Collapsed;
}
else
{
Joint primaryHand = GetPrimaryHand(skeleton);
TrackHand(primaryHand);
}
}
}
}
//track and display hand
private void TrackHand(Joint hand)
{
if (hand.TrackingState == JointTrackingState.NotTracked)
{
kinectButton.Visibility = System.Windows.Visibility.Collapsed;
}
else
{
kinectButton.Visibility = System.Windows.Visibility.Visible;
DepthImagePoint point = this.Kinect.MapSkeletonPointToDepth(hand.Position, DepthImageFormat.Resolution640x480Fps30);
handX = (int)((point.X * LayoutRoot.ActualWidth / this.Kinect.DepthStream.FrameWidth) -
(kinectButton.ActualWidth / 2.0));
handY = (int)((point.Y * LayoutRoot.ActualHeight / this.Kinect.DepthStream.FrameHeight) -
(kinectButton.ActualHeight / 2.0));
Canvas.SetLeft(kinectButton, handX);
Canvas.SetTop(kinectButton, handY);
if (isHandOver(kinectButton, buttons)) kinectButton.Hovering();
else kinectButton.Release();
if (hand.JointType == JointType.HandRight)
{
kinectButton.ImageSource = "/Images/RightHand.png";
kinectButton.ActiveImageSource = "/Images/RightHand.png";
}
else
{
kinectButton.ImageSource = "/Images/LeftHand.png";
kinectButton.ActiveImageSource = "/Images/LeftHand.png";
}
}
}
//detect if hand is overlapping over any button
private bool isHandOver(FrameworkElement hand, List<Button> buttonslist)
{
var handTopLeft = new Point(Canvas.GetLeft(hand), Canvas.GetTop(hand));
var handX = handTopLeft.X + hand.ActualWidth / 2;
var handY = handTopLeft.Y + hand.ActualHeight / 2;
foreach (Button target in buttonslist)
{
Point targetTopLeft = new Point(Canvas.GetLeft(target), Canvas.GetTop(target));
if (handX > targetTopLeft.X &&
handX < targetTopLeft.X + target.Width &&
handY > targetTopLeft.Y &&
handY < targetTopLeft.Y + target.Height)
{
selected = target;
return true;
}
}
return false;
}
//get the hand closest to the Kinect sensor
private static Joint GetPrimaryHand(Skeleton skeleton)
{
Joint primaryHand = new Joint();
if (skeleton != null)
{
primaryHand = skeleton.Joints[JointType.HandLeft];
Joint rightHand = skeleton.Joints[JointType.HandRight];
if (rightHand.TrackingState != JointTrackingState.NotTracked)
{
if (primaryHand.TrackingState == JointTrackingState.NotTracked)
{
primaryHand = rightHand;
}
else
{
if (primaryHand.Position.Z > rightHand.Position.Z)
{
primaryHand = rightHand;
}
}
}
}
return primaryHand;
}
//get the skeleton closest to the Kinect sensor
private static Skeleton GetPrimarySkeleton(Skeleton[] skeletons)
{
Skeleton skeleton = null;
if (skeletons != null)
{
for (int i = 0; i < skeletons.Length; i++)
{
if (skeletons[i].TrackingState == SkeletonTrackingState.Tracked)
{
if (skeleton == null)
{
skeleton = skeletons[i];
}
else
{
if (skeleton.Position.Z > skeletons[i].Position.Z)
{
skeleton = skeletons[i];
}
}
}
}
}
return skeleton;
}
void kinectButton_Click(object sender, RoutedEventArgs e)
{
selected.RaiseEvent(new RoutedEventArgs(Button.ClickEvent, selected));
}
private void button1_Click(object sender, RoutedEventArgs e)
{
message.Content = "Button 1 clicked!";
}
private void button2_Click(object sender, RoutedEventArgs e)
{
message.Content = "Button 2 clicked!";
}
private void quitButton_Click(object sender, RoutedEventArgs e)
{
Application.Current.Shutdown();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
}
}

You can do this in a couple of different ways, and more ways then what is below.
You could pass a reference to the sensor itself to the new window when it is created:
public MainWindow()
{
// init code for window and Kinect
// show the second window
SecondWindow mySecondWindow = new SecondWindow(_Kinect);
mySecondWindow.Show();
// other stuff...
}
public class SecondWindow : Window
{
public SecondWindow(KinectSensor sensor)
{
// ... stuff
sensor.SkeletonFrameReady += SkeletonFrameReadyCallback;
// ... more stuff
}
}
Then subscribe to the SkeletonFrameReady callback in your second window. This might work for your situation if you are interacting with items in the seconds window.
Another way would be to create a public callback inside your second window and subscribe it to the SkeletonFrameReady event.
public MainWindow()
{
// init code for window and Kinect
// show the second window
SecondWindow mySecondWindow = new SecondWindow(_Kinect);
mySecondWindow.Show();
_Kinect.SkeletonFrameReady += mySecondWindow.SkeletonFrameReadyCallback;
}
I also notice in your code that you are firing events. If you are wanting to act on events from one window in a different window, you can subscribe to those custom events in the same mentioned above.

Related

"Microsoft Blend"-like continuous Drag

Microsoft Blend allows changing numeric values of properties like Left, Top etc. through continuous drag. User clicks in the property value box, keeps the button down and drags left or right to decrease/increase the value. Simple.
The special thing about it is that if cursor reaches the left or right end of the screen and user still wants to drag more, they can continue dragging and the cursor will start over from the other end of the screen.
I'm trying to do this in one of my WPF applications using Thumb control. Using DragDetla event, if I find that the Thumb has reach the edge of the screen, I set its position to the far end. But this makes the value of e.HorizontalChange as big as the width of entire screen. How can I change Thumb's position during drag without affecting horizontal change value?
I have realized this in a WPF control by using a textbox and subscribing to events such as:
PreviewMouseDown
MouseUp and
MouseMove
MouseEnter
The drag until you reach screen limits requires a mouse capture or call to CaptureMouse method available on any UIElement. On the other side, you need to release the mouse at some point which requires a call of the ReleaseMouseCapture method. The solution could go like this:
Declare an enumeration to model the drag direction
internal enum MouseDirections
{
None,
LeftRight,
UpDown
}
Declare a class to keep trak of mouse origin (first location) and current location:
internal class MouseIncrementor
{
private MouseDirections _enumMouseDirection = MouseDirections.None;
private Point _objPoint;
private readonly Point _initialPoint;
public MouseIncrementor(Point objPoint, MouseDirections enumMouseDirection)
{
_objPoint = objPoint;
_initialPoint = _objPoint;
_enumMouseDirection = enumMouseDirection;
}
public MouseDirections MouseDirection
{
get
{
return _enumMouseDirection;
}
protected set
{
_enumMouseDirection = value;
}
}
public Point InitialPoint
{
get
{
return _initialPoint;
}
}
public Point Point
{
get
{
return _objPoint;
}
set
{
_objPoint = value;
}
}
internal MouseDirections SetMouseDirection(Point pos)
{
double deltaX = this.Point.X - pos.X;
double deltaY = this.Point.Y - pos.Y;
if (Math.Abs(deltaX) > Math.Abs(deltaY))
MouseDirection = MouseDirections.LeftRight;
else
{
if (Math.Abs(deltaX) < Math.Abs(deltaY))
MouseDirection = MouseDirections.UpDown;
}
return MouseDirection;
}
}
I have a custom control that contains a TextBox named _PART_TextBox:
TextBox _PART_TextBox;
...and field for the MouseIncrementor:
MouseIncrementor _objMouseIncr;
...these are wired up like this:
_PART_TextBox.MouseEnter += _PART_TextBox_MouseEnter;
_PART_TextBox.GotKeyboardFocus += _PART_TextBox_GotKeyboardFocus;
_PART_TextBox.LostKeyboardFocus += _PART_TextBox_LostKeyboardFocus;
_PART_TextBox.MouseMove += _PART_TextBox_MouseMove;
_PART_TextBox.MouseUp += _PART_TextBox_MouseUp;
_PART_TextBox.PreviewMouseDown += _PART_TextBox_PreviewMouseDown;
_PART_TextBox.LostMouseCapture += _PART_TextBox_LostMouseCapture;
and a number of event handlers are required to get this to work:
private void _PART_TextBox_LostMouseCapture(object sender, MouseEventArgs e)
{
_objMouseIncr = null;
}
private void _PART_TextBox_MouseUp(object sender, MouseButtonEventArgs e)
{
if (_objMouseIncr != null)
{
var mouseUpPosition = GetPositionFromThis(e);
if (_objMouseIncr.InitialPoint.Equals(mouseUpPosition))
{
_PART_TextBox.Focus();
}
}
_PART_TextBox.ReleaseMouseCapture();
_objMouseIncr = null;
}
private void _PART_TextBox_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
if (IsKeyboardFocusWithin == false)
{
_objMouseIncr = new MouseIncrementor(this.GetPositionFromThis(e), MouseDirections.None);
e.Handled = true;
}
}
private void _PART_TextBox_MouseMove(object sender, MouseEventArgs e)
{
// nothing to do here
if (_objMouseIncr == null)
return;
if (e.LeftButton != MouseButtonState.Pressed)
return;
if (CanIncreaseCommand() == false && CanDecreaseCommand() == false)
{
// since we can't parse the value, we are out of here, i.e. user put text in our number box
_objMouseIncr = null;
return;
}
var pos = GetPositionFromThis(e);
double deltaX = _objMouseIncr.Point.X - pos.X;
double deltaY = _objMouseIncr.Point.Y - pos.Y;
if (_objMouseIncr.MouseDirection == MouseDirections.None)
{
// this is our first time here, so we need to record if we are tracking x or y movements
if (_objMouseIncr.SetMouseDirection(pos) != MouseDirections.None)
_PART_TextBox.CaptureMouse();
}
if (_objMouseIncr.MouseDirection == MouseDirections.LeftRight)
{
if (deltaX > 0)
OnDecrement(LargeStepSize);
else
{
if (deltaX < 0)
OnIncrement(LargeStepSize);
}
}
else
{
if (_objMouseIncr.MouseDirection == MouseDirections.UpDown)
{
if (deltaY > 0)
{
if (CanIncreaseCommand() == true)
OnIncrease();
}
else
{
if (deltaY < 0)
{
if (CanDecreaseCommand() == true)
OnDecrease();
}
}
}
}
_objMouseIncr.Point = GetPositionFromThis(e);
}
private Point GetPositionFromThis(MouseEventArgs e)
{
return this.PointToScreen(e.GetPosition(this));
}
private void _PART_TextBox_LostKeyboardFocus(object sender, KeyboardFocusChangedEventArgs e)
{
_objMouseIncr = null;
(sender as TextBox).Cursor = Cursors.ScrollAll;
}
private void _PART_TextBox_MouseEnter(object sender, MouseEventArgs e)
{
if (IsMouseDragEnabled == false)
return;
if (IsKeyboardFocusWithin)
(sender as TextBox).Cursor = Cursors.IBeam;
else
(sender as TextBox).Cursor = Cursors.ScrollAll;
}
private void _PART_TextBox_GotKeyboardFocus(object sender, KeyboardFocusChangedEventArgs e)
{
_objMouseIncr = null;
(sender as TextBox).Cursor = Cursors.IBeam;
}
The full project is located here: https://github.com/Dirkster99/NumericUpDownLib
Please let me know if I am missing something or if there are additional questions.

How do I hittest for a TabControl tab?

Given a point relative to a Page, how do I hittest for a TabControl's tab? VisualTreeHelper.HitTest gives me the contents, but when I go up the visual tree I see nothing that would tell me that I have actually hit a tab. I don't even see the tab control itself.
public class ViewManipulationAgent : IDisposable
{
private const int _limit = 125;
private INavigationService _navigationService;
private FrameworkElement _container;
private FrameworkElement _element;
private TranslateTransform _translate;
private IInputElement _touchTarget;
// When I use this object,
// a_container is the main Frame control in my application.
// a_element is a page within that frame.
public ViewManipulationAgent(FrameworkElement a_container, FrameworkElement a_element)
{
_navigationService = a_navigationService;
_container = a_container;
_element = a_element;
// Since I set IsManipulationEnabled to true all touch commands are suspended
// for all commands on the page (a_element) unless I specifically cancel (see below)
_element.IsManipulationEnabled = true;
_element.PreviewTouchDown += OnElementPreviewTouchDown;
_element.ManipulationStarting += OnElementManipulationStarting;
_element.ManipulationDelta += OnElementManipulationDelta;
_element.ManipulationCompleted += OnElementManipulationCompleted;
_translate = new TranslateTransform(0.0, 0.0);
_element.RenderTransform = _translate;
}
// Since the ManipulationStarting doesn't provide position I capture the position
// here and then hit test elements to find any controls for which I want to bypass
// manipulation.
private void OnElementPreviewTouchDown(object sender, TouchEventArgs e)
{
var position = e.GetTouchPoint(_element).Position;
_touchTarget = null;
HitTestResult result = VisualTreeHelper.HitTest(_element, position);
if (result.VisualHit == null)
return;
var button = VisualTreeHelperEx.FindAncestorByType<ButtonBase>(result.VisualHit) as ButtonBase;
if (button != null)
{
_touchTarget = button;
return;
}
var slider = VisualTreeHelperEx.FindAncestorByType<Slider>(result.VisualHit) as Slider;
if (slider != null)
{
_touchTarget = slider;
return;
}
}
// Here is where I cancel manipulation if a specific touch target was found in the
// above event.
private void OnElementManipulationStarting(object sender, ManipulationStartingEventArgs e)
{
if (_touchTarget != null)
{
e.Cancel(); // <- I have to cancel manipulation or the buttons and other
// controls cannot be manipulated by the touch interface.
return;
}
e.ManipulationContainer = _container;
}
private void OnElementManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
var element = e.Source as FrameworkElement;
if (element == null)
return;
var translate = _translate.X + e.DeltaManipulation.Translation.X;
if (translate > _limit)
{
GoBack();
translate = _limit;
}
if (translate < -_limit)
{
GoForward();
translate = -_limit;
}
_translate.X = translate;
}
private void GoForward()
{
var navigationService = ServiceLocator.Current.GetInstance<INavigationService>();
navigationService.GoForward();
}
private void GoBack()
{
var navigationService = ServiceLocator.Current.GetInstance<INavigationService>();
navigationService.GoBack();
}
private void OnElementManipulationCompleted(object sender, ManipulationCompletedEventArgs e)
{
_touchTarget = null;
_translate.X = 0;
}
public void Dispose()
{
_element.PreviewTouchDown -= OnElementPreviewTouchDown;
_element.ManipulationStarting -= OnElementManipulationStarting;
_element.ManipulationDelta -= OnElementManipulationDelta;
_element.ManipulationCompleted -= OnElementManipulationCompleted;
}
}

RadTileViewItem Drag/Drop in minimized state

I am using RadTileView in my project, and by default the Tile Drag and Drop is enabled when they are in restored state
,
but I can't achieve the same functionality when 1 tile is in maximized state and all others are in minimized state
,
I think that Telerik hasn't provided this functionality in their RadTileView control. What would be the best way to achieve this, or is it possible or not?
After searching through different blogs, I came to know that this functionality is not available in Telerik Tile view out of the box, but they have added it in their wish list, You can vote for this feature here http://www.telerik.com/support/pits.aspx#/public/silverlight/2449
However as a work arround I have implemented a Behavior my self for RadTileView, which will do the required task.
public class RadTilesDragDropBehavior : Behavior<RadTileView>
{
private RadTileViewItem draggingTile { get; set; }
public TileViewDragDropBehavior()
{
// Insert code required on object creation below this point.
}
protected override void OnAttached()
{
base.OnAttached();
// Insert code that you would want run when the Behavior is attached to an object.
DragDropManager.AddDragInitializeHandler(AssociatedObject, OnDragInitialize);
DragDropManager.AddDragDropCompletedHandler(AssociatedObject, OnDragAndDropCompleted);
AssociatedObject.PreviewDragOver += MyTileView_PreviewDragOver;
}
private void OnDragInitialize(object sender, DragInitializeEventArgs args)
{
var tileView = sender as RadTileView;
var tileViewItem = args.OriginalSource as RadTileViewItem;
Point pt = Util.CorrectGetPosition((RadTileView)sender);
HitTestResult result = VisualTreeHelper.HitTest(AssociatedObject, pt);
if (result != null)
{
DependencyObject obj = result.VisualHit.ParentOfType<RadFluidContentControl>();
if (obj != null)
{
//trying to drag from Tile content area, not allowed.
return;
}
}
if (tileViewItem != null && tileView != null && tileView.MaximizedItem != null)
{
args.Data = tileViewItem;
var draggingImage = new Image
{
Source = new Telerik.Windows.Media.Imaging.RadBitmap(tileViewItem).Bitmap,
Width = tileViewItem.RestoredWidth,
Height = tileViewItem.RestoredHeight
};
if (tileView.MaximizedItem == tileViewItem)
{
args.DragVisualOffset = new Point(args.RelativeStartPoint.X - 50, args.RelativeStartPoint.Y-55);
}
args.DragVisual = draggingImage;
tileViewItem.Opacity = 0;
args.AllowedEffects = DragDropEffects.Move;
args.Handled = true;
// keep a copy of dragging tile
draggingTile = tileViewItem;
}
}
private void OnDragAndDropCompleted(object sender, DragDropCompletedEventArgs args)
{
if (args.OriginalSource.GetType() == typeof(RadTileViewItem))
{
if (AssociatedObject.MaximizedItem != null)
{
Point pt = Util.CorrectGetPosition((RadTileView)sender);
HitTestResult result = VisualTreeHelper.HitTest(AssociatedObject, pt);
if (result != null)
{
DependencyObject obj = result.VisualHit.ParentOfType<RadTileViewItem>();
if (obj != null)
{
((RadTileViewItem)obj).Position = draggingTile.Position;
draggingTile.Opacity = 100;
}
else
{
draggingTile.Opacity = 100;
}
}
else
{
draggingTile.Opacity = 100;
}
}
}
}
private void MyTileView_PreviewDragOver(object sender, System.Windows.DragEventArgs e)
{
FrameworkElement container = sender as FrameworkElement;
if (AssociatedObject.MaximizedItem != null)
{
if (container == null)
{
return;
}
double tolerance = 60;
double verticalPos = Util.CorrectGetPosition((RadTileView)container).Y;
double offset = 20;
ScrollViewer scrollViewer = AssociatedObject.FindChildByType<ScrollViewer>();
if (verticalPos < tolerance) // Top of visible list?
{
scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset - offset); //Scroll up.
}
else if (verticalPos > container.ActualHeight - tolerance) //Bottom of visible list?
{
scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset + offset); //Scroll down.
}
}
}
protected override void OnDetaching()
{
base.OnDetaching();
// Insert code that you would want run when the Behavior is removed from an object.
DragDropManager.RemoveDragInitializeHandler(AssociatedObject, OnDragInitialize);
DragDropManager.RemoveDragDropCompletedHandler(AssociatedObject, OnDragAndDropCompleted);
AssociatedObject.PreviewDragOver -= MyTileView_PreviewDragOver;
}
}
public static class Util
{
public static Point CorrectGetPosition(Visual relativeTo)
{
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
return relativeTo.PointFromScreen(new Point(w32Mouse.X, w32Mouse.Y));
}
[StructLayout(LayoutKind.Sequential)]
internal struct Win32Point
{
public Int32 X;
public Int32 Y;
};
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool GetCursorPos(ref Win32Point pt);
};
XAML would be like this
<telerik:RadTileView x:Name="MyTileView" ItemsSource={Binding TileItems}>
<i:Interaction.Behaviors>
<behaviors:RadTilesDragDropBehavior/>
</i:Interaction.Behaviors>
</telerik:RadTileView>

Transparency in animator control

I'm writing a user control for animation.
Its uses an internal ImageList to store the animation images and paint one after the other in a loop.
This is the whole code:
public partial class Animator : UserControl
{
public event EventHandler OnLoopElapsed = delegate { };
private ImageList imageList = new ImageList();
private Timer timer;
private bool looping = true;
private int index;
private Image newImage;
private Image oldImage;
public Animator()
{
InitializeComponent();
base.DoubleBuffered = true;
timer = new Timer();
timer.Tick += timer_Tick;
timer.Interval = 50;
}
public bool Animate
{
get { return timer.Enabled; }
set
{
index = 0;
timer.Enabled = value;
}
}
public int CurrentIndex
{
get { return index; }
set { index = value; }
}
public ImageList ImageList
{
set
{
imageList = value;
Invalidate();
index = 0;
}
get { return imageList; }
}
public bool Looping
{
get { return looping; }
set { looping = value; }
}
public int Interval
{
get { return timer.Interval; }
set { timer.Interval = value; }
}
private void timer_Tick(object sender, EventArgs e)
{
if (imageList.Images.Count == 0)
return;
Invalidate(true);
index++;
if (index >= imageList.Images.Count)
{
if (looping)
index = 0;
else
timer.Stop();
OnLoopElapsed(this, EventArgs.Empty);
}
}
protected override void OnPaintBackground(PaintEventArgs e)
{
if (oldImage != null)
e.Graphics.DrawImage(oldImage, ClientRectangle);
else
e.Graphics.Clear(BackColor);
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
if (imageList.Images.Count > 0)
{
newImage = imageList.Images[index];
g.DrawImage(newImage, ClientRectangle);
oldImage = newImage;
}
else
{
e.Graphics.Clear(BackColor);
}
}
}
The animation seems very nice and smooth,
but the problem is that its surrounding rectangle is painted black.
What am I missing here?
I've seen very smooth transparent animation done here in WPF,
I've placed some label behind it and they are seen thru the rotating wheel as I hoped.
But I don't know WPF well enough to build such a control in WPF.
Any idea or WPF sample code will be appreciated.
This was solved by removing this line from the constructor:
base.DoubleBuffered = true;
Now the control is fully transparent, even while changing its images.

Tracking down a AccessViolationException in WPF

I've written a WPF application that uses many Frame controls to view camera feeds. When deployed, it crashes pretty randomly (anywhere from 2 hours to 16+ hours), and I see these in the event log, consecutively:
System.AccessViolationException:
Attempted to read or write protected
memory. This is often an indication
that other memory is corrupt. at
MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG&
msg) at
System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame
frame) at
System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame
frame) at
System.Windows.Threading.Dispatcher.Run()
at
System.Windows.Application.RunDispatcher(Object
ignore) at
System.Windows.Application.RunInternal(Window
window) at
System.Windows.Application.Run(Window
window) at
System.Windows.Application.Run() at
Status_Station_client.MainClass.Main()
Faulting application status station
client.exe, version 1.0.0.0, stamp
4ad0faa5, faulting module msvfw32.dll,
version 5.1.2600.2180, stamp 41109753,
debug? 0, fault address 0x00002642.
Any ideas on how to track this down? The web pages do contain ActiveX controls, so a first guess is there's a problem there.
I haven't been able to trace this in Debug mode. Another thing I have thought of trying is swallowing the exception from the navigation call, but am unsure if this is a wise thing to do:
try
{
if (Frame1 != null)
Frame1.Source = new Uri(uriWithResolution);
}
catch (AccessViolationException ex)
{
// log message
}
EDIT: Here's some more source code, I'm stumped as to where the error is (i.e. where the exception is being thrown)
MatrixView.cs:
public partial class MatrixView : Window
{
System.Timers.Timer timer;
int pageNumber = 0;
IEnumerable<List<CameraInfo>> _cameraList;
GlobalSettings _globalSettings;
Screen _screen;
public MatrixView(List<CameraInfo> cameras, int pageFlipInterval, int camerasPerPage, GlobalSettings globalSettings, Screen screen)
{
InitializeComponent();
_globalSettings = globalSettings;
_screen = screen;
_cameraList = Partition<CameraInfo>(cameras, camerasPerPage);
this.Dispatcher.UnhandledException += new DispatcherUnhandledExceptionEventHandler(Dispatcher_UnhandledException);
displayCameras();
timer = new System.Timers.Timer(pageFlipInterval * 1000); // interval (in seconds) * 1000 ms / s
timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
timer.Enabled = true;
this.KeyUp += new System.Windows.Input.KeyEventHandler(MatrixView_KeyUp);
if (globalSettings.FullScreenOnLoad)
{
this.WindowStyle = WindowStyle.None;
}
}
void MatrixView_KeyUp(object sender, System.Windows.Input.KeyEventArgs e)
{
if (this.WindowStyle == WindowStyle.None)
{
if (e.Key == Key.F11 || e.Key == Key.Escape)
{
this.WindowStyle = WindowStyle.SingleBorderWindow;
}
}
else
{
if (e.Key == Key.F11)
{
this.WindowStyle = WindowStyle.None;
}
}
this.WindowState = WindowState.Maximized;
}
void timer_Elapsed(object sender, ElapsedEventArgs e)
{
this.Dispatcher.BeginInvoke(DispatcherPriority.Normal, new ThreadStart(delegate()
{
displayCameras();
}));
}
void Dispatcher_UnhandledException(object sender, DispatcherUnhandledExceptionEventArgs e)
{
EventLog.WriteEntry("Matrix Monitor", string.Format("Unhandled exception from Matrix Dispatcher\r\nMessage: {0}\r\nSource: {1}\r\nInnerException: {2}\r\nStack Trace: {3}\r\nFull String: {4}", e.Exception.Message, e.Exception.Source, e.Exception.InnerException, e.Exception.StackTrace, e.Exception.ToString()));
e.Handled = true;
}
private void displayCameras()
{
foreach (var child in uniformGrid1.Children)
{
FrameTimer c = child as FrameTimer;
if (c != null)
{
c.Dispose();
c = null;
}
}
GC.Collect();
GC.WaitForPendingFinalizers();
uniformGrid1.Children.Clear();
List<CameraInfo> camerasInPage = _cameraList.ElementAt(pageNumber);
int numCameras = camerasInPage.Count;
int sqrtOfCameras = (int) Math.Sqrt(numCameras);
double height = _screen.Bounds.Height / sqrtOfCameras;
double width = _screen.Bounds.Width / sqrtOfCameras;
foreach (CameraInfo camera in camerasInPage)
{
uniformGrid1.Children.Add(new FrameTimer(camera, _globalSettings, height, width));
}
pageNumber++;
if (pageNumber >= _cameraList.Count<List<CameraInfo>>())
{
pageNumber = 0;
}
}
public static IEnumerable<List<T>> Partition<T>(IList<T> source, int size)
{
int remainder = source.Count % size == 0 ? 0 : 1;
for (int i = 0; i < (source.Count / size) + remainder; i++)
yield return new List<T>(source.Skip(size * i).Take(size));
}
}
FrameTimer.cs:
public partial class FrameTimer : UserControl, IDisposable
{
System.Timers.Timer timer;
string _uri;
string _noImageUrl;
bool? _successState = null;
GlobalSettings _globalSettings;
CameraInfo _camera;
Ping ping;
double _height;
double _width;
public FrameTimer(CameraInfo camera, GlobalSettings globalSettings, double height, double width)
{
InitializeComponent();
_noImageUrl = AppDomain.CurrentDomain.BaseDirectory + "noImage.jpg";
_globalSettings = globalSettings;
_camera = camera;
_height = height;
_width = width;
_uri = string.Format("http://{0}:{1}/LiveView.aspx?camera={2}", globalSettings.ServerIPAddress, globalSettings.ServerPort, camera.camName);
this.Dispatcher.UnhandledException += new DispatcherUnhandledExceptionEventHandler(Dispatcher_UnhandledException);
setUrl();
timer = new System.Timers.Timer(_globalSettings.PingInterval * 1000);
timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
timer.Enabled = true;
}
void Dispatcher_UnhandledException(object sender, DispatcherUnhandledExceptionEventArgs e)
{
EventLog.WriteEntry("Matrix Monitor", string.Format("Unhandled exception from Frame Dispatcher\r\nMessage: {0}\r\nSource: {1}\r\nInnerException: {2}\r\nStack Trace: {3}\r\nFull String: {4}", e.Exception.Message, e.Exception.Source, e.Exception.InnerException, e.Exception.StackTrace, e.Exception.ToString()));
e.Handled = true;
}
void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
this.Dispatcher.BeginInvoke(DispatcherPriority.Send, new ThreadStart(delegate()
{
setUrl();
}));
}
private void setUrl()
{
ping = new Ping();
ping.PingCompleted += new PingCompletedEventHandler(ping_PingCompleted);
videoChecks checks = new videoChecks();
string ipAddressToUse = checks.isIPInternal(_camera.camIP) ? _camera.camIP : _camera.camExtIP;
ping.SendAsync(ipAddressToUse, 1000, null);
}
void ping_PingCompleted(object sender, PingCompletedEventArgs e)
{
try
{
if (e.Reply.Status == IPStatus.Success)
{
if (_successState == null || _successState == false)
{
_successState = true;
string uriWithResolution = string.Format("{0}&res={1}x{2}&header=0", _uri, (int)_width, (int)_height);
if (Frame1 != null)
Frame1.Source = new Uri(uriWithResolution);
}
}
else
{
if (_successState == null || _successState == true)
{
_successState = false;
Image1.Source = new BitmapImage(new Uri(_noImageUrl));
}
}
}
catch (ObjectDisposedException ex)
{
Dispose();
}
finally
{
((IDisposable)sender).Dispose();
}
}
#region IDisposable Members
public void Dispose()
{
if (timer != null)
{
timer.Elapsed -= new System.Timers.ElapsedEventHandler(timer_Elapsed);
timer.Enabled = false;
timer.Dispose();
timer = null;
}
Frame1.Source = null;
if (ping != null)
{
ping.PingCompleted -= new PingCompletedEventHandler(ping_PingCompleted);
((IDisposable)ping).Dispose();
ping = null;
}
}
#endregion
}
If you look at the faulting module at the bottom your stacktrace, you will see msvfw32.dll. This is not a DLL used by WPF, so I assume it's coming from some active-x within a web page you are loading. I'm even more convinced of that due to your code implying something dealing with cameras/video and msvfw32 deals with video (its very old too!!). It's showing up in the Dispatcher loop because the Dispatcher also handles a Win32 message loop, that is ultimately used by the alleged activex.
Also, try checking for the exception here, maybe you can set the argument Handled=true

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