Disable Session.checkAgent for one action - cakephp

I have built a controller that is uses the media view to stream videos to users. When someone accesses the controller from an iOS device, the user agent being sent is not matching and the session logs out.
I am using the iPad plugin for Flow Player and I have seen other posts about flash not sending the correct user agent strings, so instead of messing with that, I'd like to disable Session.checkAgent for that specific action. I have tried adding it to beforeFilter(), but the check clearly happens before that point.
Is there some other method I can override to implement this?

I haven't tested it, but if you know (part of) the URL, you can check the $_GET['url'] inside your app/Config/core.php and modify the session configuration based upon its value, For example, $_GET['url'] starts with '/videos/view'.
You need to do this inside the configuration file, otherwise the session is already started as you already discovered.
Note that $_GET['url'] is only used in older versions of CakePHP. For newer versions of CakePHP, you may need to user $_SERVER['REQUEST_URI'] or another $_SERVER environment variable.

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Handling auth in Chrome Extension MV3

I am building my first ever Chrome browser extension and I am struggling to find the right solution for handling authentication. There is a requirement that the extension stay logged in as long as possible, to reduce the need for the user to log in often. This means we would need to use Refresh Tokens. I would very much like to handle all authentication on the background script but this is no longer persistent in MV3 nor does it have access to the DOM.
This being the case, I see these options:
use Auth0 React SDK on the content scripts - this means all my authentication logic will run in a somewhat less secure environment but the token will be handled by the library and I will be able to access it in all my content and popup scripts (if I need persistence across page refreshes, I would still need to use localStorage, I believe). But this means that the background script will not have access to the token and it will need one of the other scripts to retrieve it and send it through a message
implement the Authorization Code Flow with PKCE following the steps in this tutorial on the background script - this will mean that all my auth logic is running in a more secure environment but I don't have a way of storing the token, other than using chrome.storage. It's also a bit tricky to silently retrieve the token (or check if user is still logged in) from the background script (it can be done using an injected iframe and the web_message response type or with chrome.identitybut there are still issues with the redirect_uri which needs to be listed in the Allowed Origin config of the Auth0 app - so you can only easily do this on the pages of the extension).
I know that the recommended solution for an SPA is using the SDK but I would like to know if this is also the right solution for a browser extension. Based on this article on Token Storage, localStorage is dangerous especially due to third-party scripts. Seeing that the MV3 manifest has now removed the ability to execute remote code, is localStorage an acceptable way to store tokens?
I have implemented both options using the docs provided but I am unsure as to what is the best solution, given the changes introduced by MV3.
Thank you

Codename One Preferences/Storage permissions

I have developed and published an app in Google Play Store, which only send simple String request to REST API and store the results in the Preferences. The same app is also submitted to Windows Store for publication, however it was rejected due to the following reason:
The app declares use of the sensitive capability [musicLibrary, picturesLibrary, videosLibrary] without appearing to access the declared capability. Please removed the sensitive capability declaration and re-submit the app.
Upon inspection to Google Play Store submission, I noticed the same permissions are requested:
This app has access to:Photos/Media/Filesread the contents of your USB storagemodify or delete the contents of your USB storageStorageread the contents of your USB storagemodify or delete the contents of your USB storageOtherreceive data from Internetview network connectionsfull network accessprevent device from sleeping
So my question is, do Preferences really need these permissions, or can I set some kind of build hints to remove these permission requests, especially for UWP build? I have also tried to set android.blockExternalStoragePermission build hint, but the permissions are still requested in Android build. I have yet to try iOS build since currently I don't have Apple Developer account.
Thank you very much in advance.
Edit #1 (23/10/2018):
Upon further inspection, I found that I have mistakenly uploaded the version that didn't declare android.blockExternalStoragePermission to Google Play Store, so all good on Android version.
Currently I'm not using any of cn1libs, and here's the list of all classes imported in my application:
java.util.HashMapjava.util.Mapjava.util.Randomcom.codename1.components.InfiniteProgresscom.codename1.components.ToastBarcom.codename1.components.ToastBar.Statuscom.codename1.io.CharArrayReadercom.codename1.io.JSONParsercom.codename1.io.Logcom.codename1.io.NetworkManagercom.codename1.io.Preferencescom.codename1.io.rest.Responsecom.codename1.io.rest.Restcom.codename1.l10n.L10NManagercom.codename1.ui.Buttoncom.codename1.ui.Componentcom.codename1.ui.Containercom.codename1.ui.Dialogcom.codename1.ui.FontImagecom.codename1.ui.Formcom.codename1.ui.Labelcom.codename1.ui.events.ActionEventcom.codename1.ui.events.ActionListenercom.codename1.ui.layouts.BorderLayoutcom.codename1.ui.layouts.FlowLayoutcom.codename1.ui.layouts.GridLayoutcom.codename1.ui.plaf.Bordercom.codename1.ui.plaf.Stylecom.codename1.ui.plaf.UIManagercom.codename1.ui.util.Resources
So my original question remain, how do I set the build hints to prevent the same external storage read/write permission in Windows and iOS?
See the section titled "Android Permissions" here, for a list of some API's that might trigger extra permissions. I suggest extracting the manifest from the XML and inspecting it. It should include two permissions based on your description you should have two permissions there:
android.permission.WRITE_EXTERNAL_STORAGE - which you should have been disabled when you applied android.blockExternalStoragePermission
android.permission.INTERNET - this one you actually need
I'm assuming you have a permission for media access and here it becomes a question of where it came from?
Did you use a cn1lib that might include a feature that triggers this?
Do you have a feature in the app that isn't active yet?
Once you have the specific name or results of this investigation comment here and I'll revise the answer with more details.

iOS11 location update after getting killed by user

I'm implementing a non VOIP app in iOS 11. As per the nature of my App, I've implemented the startMonitoringSignificantLocationChanges(). All the implementation went well and it is working now.
while terminating the app I'm calling startOrReStartSignificantLocationUpdate()
and I'm restarting significantlocationupdate in didFinishLaunchingWithOptions
also I'm updating location in server in didUpdateLocations event
Location updates is reflected on my server when the App is in foreground or background. It is now reflects even if user kill the App manually. So it works with SLC but
the problem is;
Updates seems to get stopped after a period of time say, 3 - 4 hours. It happens if the user kills the App manually. As per the nature of my App, I need to get it re-initiated up on location change and get the location update to my server.
Is there any category of App which can get this location updates forever in iOS11? I'm thinking about how Moves App in iOS works. Not sure it works perfect with iOS11 though
If you only use “While Using” location access, as far as I understand nothing changes for you. If you use the “Always” access though, and you didn’t provide a “While Using” fallback as you should have… well, you will need to do that now
As Brad Jensen explains in the WWDC talk I mentioned, Apple has decided that forcing the user to give the app “Always” location access is a bad user experience:
Now, a second reason we think that many developers choose to require
Always authorization is they’re simply trying to give their users the
best possible experience (…) but this makes for a very poor user
experience for the users that don’t wish to grant the app Always
authorization. They are forced to choose between granting the app
Always, which is more than they would like in this example, or
granting it Never, which means they don’t get to benefit from any of
the app’s location-based features. And their final option is to grant
it Always and then revoke that authorization after they’re done using
the app. In any case, the user is not having a great time with this
app.
So, when you build your app using the iOS 11 SDK, you are now required to provide an NSLocationWhenInUseUsageDescription key in all cases (if you use location at all). For “Always” access, you can additionally provide a second key, which is now called NSLocationAlwaysAndWhenInUseUsageDescription. If you only provide NSLocationAlwaysAndWhenInUseUsageDescription but not NSLocationWhenInUseUsageDescription, asking for “Always” access will not work:
This app has attempted to access privacy-sensitive data without a
usage description. The app's Info.plist must contain both
NSLocationAlwaysAndWhenInUseUsageDescription and
NSLocationWhenInUseUsageDescription keys with string values explaining
to the user how the app uses this data
Effect on existing apps
Most SDK changes usually only take effect once you recompile your app with the latest version of the SDK & Xcode. This one is different: even if you don’t release any updates this summer, this change will affect you.
Here’s what the user sees when they run existing apps from the App Store in iOS 11 beta and they ask for location access:
The first one is from Foursquare, which has provided both access level options for a long time. In this case, iOS 11 lets you immediately choose “While Using” or “Always”, and since the description texts have not yet been updated with the new behavior in mind, it shows both texts at the same time.
The second one is from Topo Maps, an app that lets you browse hiking maps and find yourself on the map while you’re on the trail. You can imagine it has no reason to track you in the background, but still, the developer has not provided a “While Using” option. iOS 11 now lets you choose that option anyway, but since it might possibly cause some unexpected behavior in the app, it shows a warning that some parts of the app might not work.
If your app has only provided an “Always” key so far, I’d recommend that prepare a transitional update that adds the NSLocationWhenInUseUsageDescription key and makes sure the app works properly in this mode. That way, the user will get a popup like the one in Foursquare, which at least looks less scary.

How to implement push notifications in React Native when the app is closed

I'm studying React Native right now, and I'm trying to figure out how to enable the reception of Push Notifications even when the app is closed, just as Facebook does.
I'm a web developer, so I'm not used to mobile apps' "Manifest" logic. Where should I start from?
Thank you!
It seems that since you are a web developer, mobile app is not yet familiar with you. Actually, setting up push notification will require a few more official steps (differently on iOS and Android), and after everything is set, the push notification will happen between Apple server (or Google server) and smartphone's OS (which is iOS or Android), so the push notifications will come to the phone no matter what (without knowing/caring your app is opened or closed ^^)
In the programming code of our app, we can do our logics when the notifications come based on 2 cases: users is using the app or app is not running (not running means users are not using your app, and it is either staying awake in the background or users have exited it completely - e.g. pressing Home button twice on iPhone, and swiping the app away)
Actually, If you want your app to stay awake in the background, you can add some settings to the "manifest"-like files (of course differently on iOS & Android). However, my experiences taught me that keeping the app awake will encourage the users to complain and delete our app (my previous app's user once complained about his iPhone's battery was consumed greatly because of my app ^^)
If you really want to keep your app awake, you can set it in the settings, then in the push notifications' data, you can include extra parameters, and finally in the function of receiving push-notifications in your app, you can do anything with those parameters!
In short, you may just need to config push-notification properly for your app, and Apple/Google will do the rest, either your app is running in background or totally closed, it will receive the notifications. Hope you can find a good solution based on my explanation. If there's still something unclear, feel free to post here some more details on your needs, thanks!
This is the library I'm using with my previous react-native project: (they also have tutorial there ^^)
https://github.com/zo0r/react-native-push-notification
ADDED EXPLANATION: (based on author's needs):
The goal is: the user will register/login in the app, and will subscribe to some future events.
=> whenever users open the app, data will be sent to Apple/Google server to get a token, and you will use this token together with user's subscribe data to send all to your own push-server (you can use PHP or node.js server or whatever)
When an event gets updated a notif. should be sent to all the users who are going to that event. So a notif. aimed to certain users only.
=> like the above answer, data will be sent every time users open app (or change settings, you can do it in your logic of the app, because data will be kept your own push-server, which means on that server, you can even see user list, and can aim to certain users - it depends on what data will be sent to the users from the smartphone, but users may refuse inputting too much information like name, age or email, but it's up to your service's need ^^)
By clicking on it, the app will open and a certain page of the app (pre-existing) will be shown.
=> by default, when an notif. is clicked, the app will be opened for sure, and here once again, you can add extra parameters to the notifications (which is the landing page you need, then in the function of you app, just go there - but it may get extra logics for this. Besides, when to push notification, and which data should be pushed etc. will be controlled by your own server)
It seems like the most complicated part will be the "sending to certain users" one!
=> I explained this already, but you're right, actually it's complicated, because you need to create your own server with lots of API and logics based on your needs, and it need a few more steps (complicated one because you need to register many things with Apple & Google, then adding their Certificates into your own server etc.)
Hopefully you will achieve it, I suggest you play around and truly understand how push-notifications work first (for both sides - your own server and your application) - Good luck, though ^^

Multiple user profiles / sessions in one CEF instance

Is it possible to have multiple user profiles—with separate cookies, history, local storage, etc.—running at the same time in one CEF (Chromium Embedded Framework) instance? The goal is to allow multiple browsing "sessions" side-by-side in one window (it's actually an OpenGL app).
There are two possible solutions I've looked into, each with its own problems:
Using CefCookieManager
This is possible to do for just cookies by creating multiple CefCookieManagers. However, there does not seem to be similar API for history and local storage, which are now still shared.
Using CefSettings::cache_path
CefSettings settings;
CefString(&settings.cache_path).FromASCII("C:\\CefCache");
CefInitialize(args, settings, app, nullptr);
The problem here is that CefSettings is associated with the global CEF instance rather than with each browser/client.
Is there a way to do this that I have not discovered?
If it's only about cookies and local storage, and you host content using custom scheme handler or request interception, then you could use different domains/subdomains for each profile. See this topic for reference: http://www.magpcss.org/ceforum/viewtopic.php?f=6&t=11695 .
Regarding history, you could implement history on your own by using the OnBeforeBrowse callback.
In the topic referenced above it is also mentioned that it's technically possible to specify a different cache path per CefRequestContext (can be provided during browser creation). So working on a patch for CEF may be another option.
EDIT: CEF revision 2040 adds support for complete isolation of storage and permissions per request context, see comment #7 in Issue 1044: https://code.google.com/p/chromiumembedded/issues/detail?id=1044#c7

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