Audio Unit Templates missing after upgrading to OSX Lion and XCode 4.6 - xcode4.6

In previous versions of XCode, I was offered the option to choose to develop a New Audio Unit Effect Plugin and New Audio Unit Instrument in the New Project settings of XCode.
After updating to OSX Lion and updating to XCode 4.6, neither of those are options are available. How do I go about restoring these options or getting the templates? I also did an install of XCode 4.6 on another Mac with the same results.

Related

Codename One - Eclipse Plugin

I get the following install error for the codename one eclips plugin.
Any suggestions on how to resolve this.
Cheers
Make sure you are using a version of Eclipse for Java developers. It seems the Java editor functionality isn't available in your copy of eclipse.
I recommend using a recent version of JDK 1.8 and a Eclipse Neon 2 or newer (e.g. Oxygen etc.).

Linux Packaging - Program icon not appearing in GNOME 3

I'm new to Linux, but I just made my first Linux application. I created .deb .rpm and .pkg.tar.xz packages and have been testing them on various distributions and desktop environments.
I've tested with Cinnamon, XFCE, KDE and Unity and the packages work correctly, but in GNOME 3 I'm having a problem where my application icon doesn't appear. This is the case on both Fedora with GNOME 3 and openSUSE with GNOME 3, and probably any other distribution running GNOME 3.
I've found that forcing an icon cache update with the below command will cause my application icon to start appearing in GNOME 3.
gtk-update-icon-cache /usr/share/icons/hicolor
Installing another application after installing my package also fixes my application icon. It therefore seems that other packages are somehow forcing an icon cache update, but I'm not sure how.
How do you package an application so it forces an icon cache update and works correctly with GNOME 3?
Also, I've only tested GNOME 3 with rpm based distributions. Is this issue unique to .rpm or will I have to modify my .deb and .pkg.tar.xz as well?
Thanks in advance.
See:
https://fedoraproject.org/wiki/Packaging:Guidelines#Icon_tag_in_Desktop_Files
and mainly this snippet:
https://fedoraproject.org/wiki/Packaging:Scriptlets#Icon_Cache

How can I use xcode to edit typescript files?

I've setup and installed npm, node, and verified they are both there. I've also worked through the Angular 2 quickstart guide and have compiled and ran the demo app successfully in my mac environment. However, I can't use Xcode to edit the .ts files.. Xcode is associating the files to quicktime player and refuses to open in the Xcode editor.
MacOS Sierra (vr. 10.12)
Xcode vr. 8.2.1
NPM vr. 4.0.5
node vr. 7.4.0
Am I missing something?
What I see in Xcode
If you dont't want to install any xclangspec file, then you can change type to other in Identoty and Type inspector (on right side of window).
I changed to javascript and looks great!
But the best solution is the xclangspec of course if exists...

the codenameon demos under netbean 3.2 do not work

IDE: NetBeans 8.2
Windows 7
I installed codenameone under NB 8.2 and can't get a demo to load. They all say 'The project source/binary format is older than minimal supported one (1.6).'
Also can't get the codenameone plugin to update.
any suggestions? thanks.
There was a problem with older plugins which should work for 3.5.6 or newer.
As a workaround make sure the project is set to use Java 8 and open the build.xml file. Replace all references to 1.5 to 1.8.
This resolved my "Resolve Project Problems", but I still get this error when running the ToDoApp (and others) :
/Users/nnnnn/netbeans-tutorial/All-codenameone-demos/ToDoApp/build.xml:51: taskdef class com.codename1.build.client.CodeNameOneBuildTask cannot be found
using the classloader AntClassLoader[]
none of these hints helped me: https://www.adam-bien.com/roller/abien/entry/how_to_fix_the_libs
MacOs 10.14.6, Netbeans 12.2,
Now I came a little longer as I in preferences, Java added, Add JAR/ZIP:
.codenameone/CodeNameOneBuildClient.jar

How to Support Below IOS 4.3 in Xcode 4.5.2?

My iMac Version is 10.8.2,installed Xcode 4.5.2. Xcode project iOS Deployment target is 4.3, and Base SDK iOS 6.0. I am trying develop an application which can be run from 3G. Base SDK showing only IOS 6.0 but not listing any lower versions, also installed iPhone 5.0 simulator.
but no use.
Following are my questions
1) How Xcode will show Base SDK lower versions than IOS 6.0?
2) How we can can support Different IOS versions?
Please let me know the right direction,, Thanks in advance..
Have a look at this question.
It explains how to publish to older iOS targets.

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