Alright, this is somewhat related to this question: WPF Printing multiple pages from a single View Model
I tried to follow the advice given there but now I am stuck.
My application uses a MainView.xaml and the appropriate MainViewViewModel.cs, I am using MVVM Light in the background.
Now - according to the post - it seems I have to do the following:
Create a user control
Expose some properties from the user control
Make sure the view model shows these properties
The idea is clear but I am stuck when trying to notify each other.
My user control (UcTest.xaml) exposes a Dependency Property:
public string SpecialText
{
get { return (string)GetValue(SpecialTextProperty); }
set
{
SetValue(SpecialTextProperty, value);
}
}
// Using a DependencyProperty as the backing store for SpecialText. This enables animation, styling, binding, etc...
public static readonly DependencyProperty SpecialTextProperty =
DependencyProperty.Register("SpecialText", typeof(string), typeof(UcTest), new PropertyMetadata(new PropertyChangedCallback(SpecialTextChangedPropertyCallback)));
private static void SpecialTextChangedPropertyCallback(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
// Do something
Debug.WriteLine("Ffgdgf");
}
Alright, so I do now have a user control which has some dependency properties. Yet, these properties are completely separated from my ViewModel properties (those are the ones which shall be displayed).
So basically I have two possibilities:
How can I now tell my ViewModel for the UserControl that some properties have changed?
Is there a possibility to forget about the dependency properties and access the view model directly?
Additional info #1:
I have uploaded a (simple) example of what I am trying to do here: Example Project. I would like to change the value of the label in UserControl1 (via the binding property in the ViewModel for UserControl1) from my MainViewViewModel.
You would usually bind the UserControl's property to the ViewModel property. A two-way binding would work in both directions, from ViewModel to View and vice versa.
<Window x:Class="TestApplication.MainWindow" ...>
<Window.DataContext>
<local:MyViewModel/>
</Window.DataContext>
<Grid>
<local:UcTest SpecialText="{Binding MyViewModelProperty, Mode=TwoWay}"/>
</Grid>
</Window>
To directly access the ViewModel object in the above example, you could simply cast the UserControl's DataContext property to the ViewModel type. The DataContext is inherited from the MainWindow.
var viewModel = DataContext as MyViewModel;
var property = viewModel.MyViewModelProperty;
You could of course also directly assign a specialized ViewModel instance to the UserControl's DataContext:
<local:UcTest SpecialText="{Binding MyViewModelProperty, Mode=TwoWay}"/>
<local:UcTest.DataContext>
<local:UserControlViewModel/>
</local:UcTest.DataContext>
</local:UcTest>
or you may create the ViewModel instance as a resource in a resource dictionary and assign the DataContext like this
<local:UcTest DataContext="{StaticResource MyUserControlViewModel}"
SpecialText="{Binding MyViewModelProperty, Mode=TwoWay}"/>
Alright, after hours of googling it appears that the "correct" approach to this is not to do it at all. The general approach is to keep the data in your MainViewModel and not use an additional ViewModel for the UserControl (which I find a little ... well .. not so good). The main problem is that there is no easy mechanism to get the Data from the Dependency Property to the ViewModel.
For printing, I have now gone back to doing it purely in code.
Related
Hi guys I am very new to WPF. I have two datacontexts in two different classes which are being binded by the elements in the View producing datatriggers, and one or the other wouldn't work as they cannot bind both datacontexts together. How do I bind xaml from two different classes using datacontext? Is there any alternative way could make it easier?
Class A
public Window1()
{
InitializeComponent();
Appointments = new Appointments();
DataContext = Appointments;
}
Class B
private void FilterAppointments()
{
this.DataContext = this;
...
Firstly, you should never use DataContext = this; in any UserControl in a serious WPF Application. Secondly, you should look up the MVVM design pattern, which provides the idea of a view model for each view. Your Window or UserControl are the 'Views' and your view models are simply classes that contain all of the data properties that you need to display in your view.
Therefore, you should declare a view model class (that implements the INotifyPropertyChanged interface) and put whatever you wanted to data bind into that. Finally, you should set that object as the DataContext property value. In that way, you'll have access to all the data that you need.
Looking again at your question, it just occurred to me that you may have set the DataContext to this so that you could use properties that you declared in your Window or UserControl. If this is the case, then you should not set the DataContext to this, instead using a RelativeSource Binding to access the properties. That would free up the actual DataContext to be set however you like. Try this Binding within the Window or UserControl:
<TextBlock Text="{Binding PropertyName, RelativeSource={RelativeSource
AncestorType={x:Type YourPrefix:YourWindowOrControl}}}" />
I'm working on a Surface WPF project where we try to implement the MVVM pattern. Within this project we are building a few custom controls which we bind to different viewmodels.
For example we have a settings control which has a settings viewmodel and we have a mainviewmodel which is the "overall" viewmodel.
In our surfacewindows.xaml page we are setting the datacontext to the main viewmodel by using the viewmodel locator in mvvm-light. Also on our surfacewindow.xaml we have added our settings control and on the control we have set the datacontext to the settings viewmodel.
Now we need both viewmodels to interact with each other: The current case is that we need to set the visibility of the settings control. We have a property on the main viewmodel that is a boolean (IsSettingsControlVisible) which is bound to the controls Visibility property by using a converter to convert the boolean to a visibility object.
The problem arises now when we need to set the visibility to not visible by clicking on a close button on the settings control. Because we have set the datacontext on the control to the settings viewmodel, we cannot access the mainviewmodel.
What we have thought of until now is adding the settings viewmodel as a property to the mainviewmodel and remove the datacontext from the settings control. In the settingscontrol we will than use the binding as SettingsProperty.Property. Than we can access the mainviewmodel too from the setttings control. Does that make sense? Are there better ways of doing these kind of interactions?
I really like to hear your ideas about how to make these interactions happen.
I tend to work with graphs of view models that are constructed using Castle Windsor. The top level view model uses constructor injection to receive the next level of view models that it requires. And in the views I bind content presenters to properties on the view models to create the corresponding view graph.
Doing this, it's quite easy for parent child view models to communicate, but a bit harder for sibling or more distant view models to communicate.
In these instances, I tend to use an event aggregator, or Messenger to allow the view models to communicate.
As you are already using MVVMLight, I'd suggest using the MVVM Light toolkits Messenger system. It's intended for message exchange between ViewModels.
The concept behind is the Mediator pattern where different objects exchange information without knowing each other.
Here's an example:
In the SettingsViewModel register to an event that tells to show the settings dialog
public SettingsViewModel()
{
Messenger.Default.Register<ShowSettingsMessage>(this, ShowSettingsDialog);
}
private void ShowSettingsDialog(ShowSettingsMessage showSettingsMessage)
{
// Set the visibility:
this.IsVisible = showSettingsMessage.Content;
}
In your MainViewModel you send the notification, wrapped in a Message:
// make the settings visible, e.g. the button click command:
Messenger.Default.Send(new ShowSettingsMessage(true));
And here's the message:
// the message:
public class ShowSettingsMessage : GenericMessage<bool>
{
public ShowSettingsMessage(bool isVisible)
: base(isVisible)
{ }
}
I wouldn't recommend making the SettingsViewModel a property of the Mainviewmodel as you lose the possibility to use the SettingsViewModel in a different context or even remove/exchange it.
Try to create a Dependency Property on the Settings control called IsSettingControlVisible and bind it with the parent viewModel.
EDIT:
public partial class UserControl1 : UserControl
{
public UserControl1()
{
InitializeComponent();
}
public int MyProperty
{
get { return (int)GetValue(MyPropertyProperty); }
set { SetValue(MyPropertyProperty, value); }
}
// Using a DependencyProperty as the backing store for MyProperty. This enables animation, styling, binding, etc...
public static readonly DependencyProperty MyPropertyProperty =
DependencyProperty.Register("MyProperty", typeof(int), typeof(UserControl1), new UIPropertyMetadata(0));
}
and use it like this...
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfApplication1"
Title="MainWindow" Height="350" Width="525">
<Grid>
<local:UserControl1 MyProperty="{Binding Path=ParentViewModelProperty, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type Window}}}" />
</Grid>
</Window>
I have an image inside a user control that I want to bind it's visibility to a property I have set up in a class object. The dependency properties are set up and working correctly, but I don't know how to set the binding properly on the image.
The user control and class object are in the same namespace. I thought I would need to set the ElementName to the window or the RelativeSource to the class object, but I'm not getting it to work out.
Here's what a dependency property looks like (defined in MigrateUserWizardObject.cs, this inherits from DependencyObject, this resides in the UserAccountMigrator namespace):
public static readonly DependencyProperty DatabaseStepCompletedVisibilityProperty = DependencyProperty.Register("DatabaseStepCompletedVisibility", typeof(Visibility), typeof(MigrateUserWizardObject));
public Visibility DatabaseStepCompletedVisibility
{
get
{
return (Visibility)GetValue(DatabaseStepCompletedVisibilityProperty);
}
set
{
SetValue(DatabaseStepCompletedVisibilityProperty, value);
}
}
Here's an image that I want bound to this dependency property (defined in ProgressUserControl.xaml, this inherits from UserControl, this resides in the UserAccountMigrator namespace as well):
<Image x:Name="DatabaseCompleted" Source="{StaticResource GreenCheckMarkSource}" Visibility="{Binding Path=DatabaseStepCompletedVisibility, UpdateSourceTrigger=PropertyChanged}" Height="20" HorizontalAlignment="Right"></Image>
This is due to the fact that the DataContext of the image is the user control. How can I make this work?
I think you should look into using the Model-View-ViewModel pattern. Instead of setting the DataContext to the UserControl, set it to an instance of another class (ProgressViewModel, for example). This view model would have all the properties you want to bind to (including your DatabaseStepCompletedVisibility property) and makes it much easier. Right now you are wanting to bind some things to the UserControl, some things to another object somewhere else, etc.. and, as you have found, makes it difficult. Here is more information:
http://jmorrill.hjtcentral.com/Home/tabid/428/EntryId/432/MVVM-for-Tarded-Folks-Like-Me-or-MVVM-and-What-it-Means-to-Me.aspx
Without going that approach, you have to have an instance MigrateUserWizardObject to bind to. You can put that instance in your UserControl (if you insist on using it as the DataContext), then you can bind the the property of the MigrateUserWizardObject property of the UserControl. Also, your MigrateUserWizardObject doesn't have to be a dependency object or dependency property to bind to. A better pattern would be to make it a plain c# class that implements the INotifyPropertyChanged interface.
I'm experimenting with MVVM and I can't quite wrap my mind around it.
I have a View (windows) that has several repeated controls.
Let's say I have 4 textbox - button pairs. Their behavior should be the same, after pressing a button paired textbox says "Hello World!"
I have tried several options I could think of:
One ViewModel, 4 string properties binded to textboxes, 1 command
When I bind each button to the same command I can't tell which property needs to be set.
Passing enum to CommandParameter feels awkward.
One ViewModel and UserControl that hosts a textbox and a button repeated 4 times.
Now I need to expose all the properties like Command, CommandParameter, Text etc.. Seems like a lot of work.
Still can't say which property needs to be updated after click.
Each UserControl has a ViewModel
This solves button clicking and setting property, but now I have no clue how to extract texts from nested ViewModels to the window ViewModel.
Is there any other way? I suspect DataTemplates could be of use, but I'm not sure how.
What you describe is such an abstract and contrived idea that it doesn't warrant MVVM. You're talking about TextBoxes and Buttons, which are all 'View', and not the MVVM way of thinking. You'd almost always start with a Model.
There is no 'Model' per-se here though; your specification is literally to set the value of a TextBox on a Button click. The seemingly random list of '4' items (picked out of nowhere) and a seemingly useless TextBox mean nothing.
Putting that aside and assuming that you have a set of 4 business entities, each with a field on them that is user-editable, and an action that the user can trigger, you'd do this:
Create a ViewModel class to represent an item - eg MyItemModel
Create a ViewModel class to represent the set of items (likely it will just return a Collection of the first) - eg AllMyItemsListModel
Then for the View:
Create an ItemsControl, with ItemsSource bound to an instance of the 'collection' of the second ViewModel class
For each ItemTemplate, have a template or UserControl for each item
Within the template or UserControl, bind the TextBox's Text property to the appropriate property of the first class
Bind the Button's Command property to a property on the first class returning an ICommand - using RelayCommand for example
I don't know what you mean about 'extracting texts from nested ViewModels to the window ViewModel' - what does that mean and why would you want to do it?
Hope that helps.
Number 3. Except there would just be one UserControl with viewmodel and then the Main page that would have multiple instances of that UserControl on it. If the main window needs info from the UserControl you could pass it through events or use something like MVVM Light and it's messenger class.
There's no need to create a separate ViewModel for a reusable control that has such simple behavior. Just by adding a few DependencyProperties and an event handler to the simple UserControl you can reuse the logic and only set the properties that are actually different on each instance. For the UserControl XAML you just need to hook up the TextBox to the DependencyProperty and the Button to a Click handler.
<DockPanel>
<Button Content="Reset" Click="Button_Click"/>
<TextBox Text="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type UserControl}}, Path=Text}"/>
</DockPanel>
The code for the UserControl just needs to define the properties that can be bound externally and the handler to reset the Text.
public partial class ResetTextBox : UserControl
{
public static readonly DependencyProperty TextProperty = DependencyProperty.Register(
"Text",
typeof(string),
typeof(ResetTextBox),
new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public string Text
{
get { return (string)GetValue(TextProperty); }
set { SetValue(TextProperty, value); }
}
public static readonly DependencyProperty ResetTextProperty = DependencyProperty.Register(
"ResetText",
typeof(string),
typeof(ResetTextBox),
new UIPropertyMetadata(String.Empty));
public string ResetText
{
get { return (string)GetValue(ResetTextProperty); }
set { SetValue(ResetTextProperty, value); }
}
public ResetTextBox()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Text = ResetText;
}
}
Then to use the control you just need to bind to your ViewModel string properties and set the default text that should be applied on a reset which can either be hardcoded here, or bound to other VM properties.
<StackPanel>
<local:ResetTextBox ResetText="One" Text="{Binding Name1}"/>
<local:ResetTextBox ResetText="Two" Text="{Binding Name2}"/>
<local:ResetTextBox ResetText="Three" Text="{Binding Name3}"/>
</StackPanel>
This is what I'm trying to do:
I'm writing a UserControl that I want to be consumed by other developers.
I want end users to be able to use my control using Dependency Properties.
<lib:ControlView ControlsText={Binding Path=UsersOwnViewModelText} />
I'm using the MVVM pattern.
I'm binding my ViewModels to their View's using <DataTemplates>
<DataTemplate DataType="{x:Type local:ControlViewModel}">
<local:ControlView />
</DataTemplate>
So I have two questions:
Am I right in thinking that if a UserControl is being consumed in XAML then the UserControl must set the ViewModel as its DataContext when the control's Loaded event fires instead of using the <DataTemplate> method?
How do I allow users to data bind to my control's dependency properties while still being data bound to my ViewModel?
You should separate the two use cases:
The (user) control that will be consumed by other developers.
The user control that will be consumed by your application.
Importantly, the latter depends on the former - not vice versa.
Use case 1 would use dependency properties, template bindings, all the things that go into making a regular WPF control:
MyControl.cs:
public class MyControl : Control
{
// dependency properties and other logic
}
Generic.xaml:
<ControlTemplate Type="local:MyControl">
<!-- define the default look in here, using template bindings to bind to your d-props -->
</ControlTemplate>
You would then define use case 2 as:
MyViewModel.cs:
public class MyViewModel : ViewModel
{
// properties and business logic
}
MyView.xaml:
<UserControl ...>
<local:MyControl SomeProperty="{Binding SomePropertyOnViewModel}" .../>
</UserControl>
Best of both worlds with a clean separation. Other developers depend only on the control, which could (and probably should) be in a completely different assembly than your view model and view.
First off, I don't think MVVM is a good choice if you are developing a UserControl that will be consumed by others. A lookless control is what you really should be developing. Jeremiah Morrill has a blog post about this subject.
With that said, you can set the datacontext with XAML if you have a default public constructor.
Inside ControlView.xaml put:
<UserControl.DataContext>
<local:ControlViewModel />
</UserControl.DataContext>
Basically, instead of binding your UserControl's datacontext to the userControlViewModel, it's better to do it on the first child element of the user control. That way, all the references that you make within the control will be bound to the userControlViewModel, but the dependencies properties can be set from the data context set where you want to use your UserControl.
This is from a project I'm working at:
<UserControl x:Class="Six_Barca_Main_Interface.MyUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Six_Barca_Main_Interface"
xmlns:System="clr-namespace:System;assembly=mscorlib"
mc:Ignorable="d"
d:DesignHeight="900" d:DesignWidth="900">
<DockPanel x:Name="rootDock" >
<TextBlock>{Binding SomethingInMyUserControlViewModel}</TabControl>
</DockPanel>
</UserControl>
Then on the code behind:
public partial class MyUserControl : UserControl
{
UserControlViewModel _vm;
public MyUserControl()
{
InitializeComponent();
//internal viewModel set to the first child of MyUserControl
rootDock.DataContext = new UserControlViewModel();
_vm = (UserControlViewModel)rootDock.DataContext;
//sets control to be able to use the viewmodel elements
}
#region Dependency properties
public string textSetFromApplication
{
get{return (string)GetValue(textSetFromApplicationProperty);}
set{SetValue(textSetFromApplicationProperty, value);}
}
public static readonly DependencyProperty textSetFromApplicationProperty = DependencyProperty.Register("textSetFromApplication", typeof(string), typeof(MyUserControl), new PropertyMetadata(null, OnDependencyPropertyChanged));
private static void OnDependencyPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
((MyUserControl)d)._vm.SomethingInMyUserControlViewModel =
e.NewValue as string;
}
#endregion
Then when you use this on your main view, you can set the dependency property with the value you want to pass to MyUSerControl
A UserControl is part of the "View" in "MVVM" just like the TextBox or ListView controls are part of the View.
Whether you decide to use MVVM to develop your UserControl itself or write it in QBASIC (not recommended) it does not break the MVVM pattern for the consumers of your UserControl so long as they can do every thing they need with your UserControl by binding to DependencyProperty's exposed on your UserControl. i.e. Your UserControl should expose the properties it is dependent upon (hence the name). Once you grasp this DependencyProperty's suddenly make a whole lot of sense and you want their helpful on changed event handlers and default values you specify in their constructor.
If your UserControl is in a different assembly or not I cannot see how that makes a difference.
That said many would advocate you build your UserControl using the MVVM pattern itself for all the good reasons MVVM brings e.g. helping another developer looking at your code. However some things simply are not possible and/or much harder more complex and less performant hacking the XAML to do this - I am not talking about your garden variety Add User Form but for example a UserControl handling the layout of thousands of visuals. Furthermore since you are working in your View you do NOT want your UserControl's ViewModels mixed in with you applications!
Basically I am saying it is well within MVVM not to use MVVM on your View!