Using MVVM show new window and get updates data - wpf

I'm working on a WPF MVVM application. I'm showing some data in a datagrid. I've two buttons to Add and Edit the selected record. I've data in ViewModel and I've to show another window (view) and make sure that ViewModels should have no information about views.
Where should I create its view and viewmodel?
How to get the data back and update datagrid?
How can I achieve this in MVVM?
We have not yet decided to use any framework, so I've to create my own interface.

Note: This ended up being quite a long answer - please ask me if anything is unclear
The implementation of dialog windows is a contentious issue in MVVM designs, and different people use different approaches.
Like you, I've decided not to use any framework and implement most things by hand. When it comes to dialog windows, I choose to be pragmatic about my implementation of MVVM, by launching the Dialog Window from inside my ViewModel. Also, I allow each Dialog ViewModel to have a reference to the Window it is displayed in, so it can close it when appropriate (details below). This breaks some of the strict MVVM "rules", but it gets the job done.
The main downside of this is that it might break unit testing if you are testing something that goes through a dialog. However, you can go a long way without running into that problem and it has not bothered me yet.
I've built up a bit of a library of dialog ViewModels which I can easily extend. It's way too much code to post here, but I'll show you the highlights.
Base ViewModel for Dialogs
Each of my dialog windows has a ViewModel that inherits from DialogViewModelBase, which is similiar to my regular ViewModelBase in that it provides support for INotifyPropertyChanged etc. The interesting part is this public method, which I call from wherever to launch the Dialog:
/// <summary>
/// Creates window instance for this dialog viewmodel and displays it, getting the dialog result.
/// </summary>
public void ShowDialogWindow()
{
// This is a property of the DialogViewModelBase class - thus, each DialogViewModel holds a reference to its own DialogWindow:
this.DialogWindow = new Dialogs.Views.DialogWindow();
// Tell the DialogWindow to display this ViewModel:
this.DialogWindow.DataContext = this;
// Launch the Window, using a method of the Window baseclass, that only returns when the window is closed:
this.DialogWindow.ShowDialog();
}
Window launched in the above method will close when its Window.DialogResult property is set. This is why the DialogWindow is a property of the DialogViewModelBase class - when the subclassing dialog ViewModel wants to close the dialog window, it simply sets the result:
protected void CloseDialogWithResult(bool dialogWindowResult)
{
// Setting this property automatically closes the dialog window:
this.DialogWindow.DialogResult = dialogWindowResult;
}
Host Window for Dialog Views
The Dialogs.Views.DialogWindow class that the ShowDialogWindow method instantiates is defined in XAML and is a subclass of Window. It has two important features. The first is that it's primary content element is simply a ContentControl that binds to the current context. This allows me to define different Views for different subclasses of DialogViewModelBase, and the DialogWindow will host the corresponding View based on the type of the context:
<ContentControl Content="{Binding}" /> <!-- In reality this is inside a border etc but its simplified here for demonstration -->
The second important feature of the DialogWindow XAML is that it defines which dialog Views go with which dialog ViewModels. Here is a sample:
<Window.Resources>
<!-- DEFAULT ViewModel-View TEMPLATES -->
<DataTemplate DataType="{x:Type dialogs:YesNoMessageBoxDialogViewModel}">
<views:MessageBoxView />
</DataTemplate>
<DataTemplate DataType="{x:Type dialogs:ErrorDialogViewModel}">
<views:ErrorDialogView/>
</DataTemplate>
</Window.Resources>
What all this does, is that I can define dialogs as subclasses to DialogViewModelBase and implement a View for each, and then tell DialogWindow which View its ContentControl must show for which dialog ViewModel.
Launching a Dialog and getting results
Below is a sample from one of my application ViewModels, in which I launch a Dialog Window that allows the user to select an Asset Type for creation:
public void CreateNewAsset()
{
// Instantiate desired Dialog ViewModel:
Dialogs.NewAssetTypeSelectionDialogViewModel dialog = new Dialogs.NewAssetTypeSelectionDialogViewModel();
// Launch Dialog by calling method on Dialog base class:
dialog.ShowDialogWindow();
// Execution will halt here until the Dialog window closes...
// The user's selection is stored in a property on the dialog ViewModel, and can now be retrieved:
CalculatorBase.AssetTypeEnum newAssetType = dialog.AssetType;
switch (newAssetType)
{
// Do stuff based on user's selection...
}
}
PS: I should really write a blog entry about this - when I do, I will post the link here, as the blog entry will probably have more complete code samples.

It depends how you are handling the data. I will assume that changes made in the popup window can be accepted only when user clicks something like save in other case they should be discarded.
So firstly, I would suggest using MVC approach as controller is perfect for such tasks. You build viewmodels in it, assign them o views and show the views. VM's simply keeps data and commands, commands execute methods are kept in controller. In other words you have singleton class which manages your VM's and views.
You should check out Prism framework. It offers great things like view regios where you can inject different user controls on the runtime, commanding and MVC layering out of the box alongside IOC and DI patterns.

Related

WPF/XAML - binding control commands to parent window's viewmodel?

I have an application, and I have an assembly.
In the application, I have a window, and in the assembly I have a user control.
There is an instance of the user control in the window.
Both the user control and the window are backed by separate viewmodels.
In the user control, there is a button. The button should be enabled/disabled based on the state of the user control's viewmodel. When the button is clicked, processing needs to be done, based on the information in the user control's viewmodel, but it needs to be done by the window's viewmodel. (There are aspects of what needs to be done that are, and should be, outside of the scope of the user control.)
And here's the twist - this user control won't be used exclusively in this window, it might be used in another, or in a control that is used in a third. The user control can't be allowed to know what kind of window or control contains it, or is handling the process when its button is clicked.
So, what to do?
Define a command in the assembly, and bind the user control's button to it, passing the user control's viewmodel as the command parameter? How, then, do I bind the command to the window's viewmodel?
Or should I define the command in the user control's viewmodel, then raise an event to tell the parent window that the appropriate action needs to be taken?
It's not clear to me which is cleaner.
If you always know that the parent's property is going to be exposed the same with the same name, you can do something like this that has worked for me plenty of times:
Command={Binding Parent.DataContext.SomeCommand, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}}
This gets the usercontrol, then goes to the parent and gets that datacontext and binds it to that command. This works when the user control will be encompassed by many windows / controls that expose the same command (you could implement an interface here).
You could then pass the user control's viewmodel to the command (again, implement some interface) like so:
CommandParaemter={Binding }
You could use a Messenger structure to communicate between ViewModels.
MVVMLight contains one that you could use or you could write your own.
Before doing this make sure you did separate the responsibilities correctly or you'll end up with spaghetti-messages-code.
There should be hierarchy with your view models, just like you have with your controls. The main window has a child user-control. The Main View Model should be able to get connected with User Control View Model (and assign it if needed). Here is how I would do it:
public class MainVM:NotificationObject
{
// Make this a Notify Property
public UserVM userVM { get{return _userVM;}; set {_userVM = value; RaisePropertyChanged("userVM");}
public MainVM
{
userVM = new UserVM();
userVM.ExecuteCmd = new DelegateCommand (yourAction);
}
}
public class UserVM:NotificationObject
{
public DelegateCommand ExecuteCmd {get{return _executeCmd;} set{_executeCmd = value; RaisePropertyChanged("ExecuteCmd");
}
}
XAML:
<local:urUserCtrl DataContext={Binding userVM}/>
This is of course psuedocode
Sounds like a case for the Strategy pattern. http://en.wikipedia.org/wiki/Strategy_pattern
Define an interface for a strategy object that can be assigned to the UserControl's viewmodel, (or used to initialise it). The interface defines whatever properties/methods/events are required to enable the strategy object to retrieve from the UserControl viewmodel the data needed for the processing, plus a means of returning the result of the processing back to the UserControl viewmodel.
Then create a concrete implementation of that strategy object that collaberates with the Window's viewmodel to perform whatever task it needs to. In this case the Window's viewmodel might even implement the strategy interface itself.
Other instances of the UserControl in other scenarios can then be initialised with other concrete implementations of the strategy object that perform the same required task, but possibly in very different ways.

Nested Data Context with Unity

I took a course on VB.Net + WPF at university last year. For the final project, I decided to give MVVM a go (we hadn't discussed it at all in the course, I had just researched it and thought it would be a useful exercise). It was a good experience however I'm rather sure I might have made some poor choices when it came to design.
I've since graduated and my job has nothing to do with WPF or Windows development however I'm developing a small application in my own time and thought it would be fun to use C# and WPF (C# is a language I very much like to work with and I enjoyed working with WPF so it's a pretty logical choice).
Anyway, I'm using this as an opportunity to learn more about MVVM and try and implement it in a better way than I did previously. I've done a bit more reading and am finding it a lot easier to graph than I had when trying to implement it alongside learning WPF.
I've used In The Box MVVM Training as a guide and will be using Unity for dependency injection at this.
Now, in the sample app developed in the guide, there is a single view model (MainWindowViewModel). The MainWindow is pretty much a container with 3 or 4 UserControls which all share the DataContext of the MainWindow.
In my app, I'd like to have a tab-based interface. As such, the MainWindow will be primary concerned with displaying a list of buttons to switch the current view (i.e. move from the 'add' view to the 'list view'). Each view will be a self-contained UserControl which will implement it's own DataContext.
The same code in the app is as follows:
MainWindow window = container.Resolve<MainWindow>();
window.DataContext = container.Resolve<MainWindowViewModel>();
window.Show();
That's fine for setting data context of the MainWindow, however how will I handle assigning each user context it's own ViewModel as a DataContext?
EDIT: To be more specific, when I say tab-based interface, I don't mean it in the sense of tabs in a text editor or web browser. Rather, each 'tab' is a different screen of the application - there is only a single active screen at a time.
Also, while Slauma's post was somewhat helpful, it didn't really explain how I'd go about injecting dependencies to those tabs. If the NewStatementView, for example, was required to output it's data, how would I inject an instance of a class that implements the 'IStatementWriter' interface?
EDIT: To simplify my question, I'm basically trying to figure out how to inject a dependency to a class without passing every dependency through the constructor. As a contrived example:
Class A has Class B.
Class B takes as a constructor paramater needs an implementation of Interface I1.
Class B uses Class C.
Class C takes as a constructor paramater needs an implementation of Interface I2.
How would I handle this scenario using DI (and Unity)? What I don't want to do is:
public class A(I1 i1, I2 i2) { .... }
I could register everything using Unity (i.e. create I2, then C, then I1 and B, and then finally insert these into A) but then I would have to instantiate everything when I want to use A even if I might not even need an instance of B (and what if I had a whole bunch of other classes in the same situation as B?).
MVVM has lots of benefits, but in my experience wiring up the view models and the views is one of the biggest complexities.
There are two main ways to do this:
1:
Wire the view models to the views.
In this scenario, the XAML for the MainWindow contains the child controls. In your case, some of these views would probably be hidden (because you are only showing one screen at a time).
The view models get wired to the views, usually in one of two ways:
In the code behind, after the InitializeComponents() call or in a this.Loaded event handler, let this.DataContext = container.Resolve<MyViewModelType>();
Note that in this case the container needs to be globally available. This is typical in applications that use Unity. You asked how children would resolve interfaces like IStatementWriter. If the container is global, the child view models could simply call container.Resolve<IStatementWriter>();
Another way to wire the view models into the views is to create an instance of the view model in XAML like this:
<UserControl ...>
<UserControl.DataContext>
<local:MyViewModelType/>
</UserControl.DataContext>
...
</UserControl>
This method is not compatible with Unity. There are a few MVVM frameworks that allow you to resolve types in XAML (I believe Caliburn does). These frameworks accomplish this through markup extensions.
2:
Wire the view up to the view model.
This is usually my preferred method, although it makes the XAML tree more complicated. This method works very well when you need to perform navigation in the main view model.
Create the child view model objects in the main view model.
public class MainViewModel
{
public MyViewModelType Model1 { get; private set; }
public ViewModelType2 Model2 { get; private set; }
public ViewModelType3 Model3 { get; private set; }
public MainViewModel()
{
// This allows us to use Unity to resolve the view models!
// We can use a global container or pass it into the constructor of the main view model
// The dependencies for the child view models could then be resolved in their
// constructors if you don't want to make the container global.
Model1 = container.Resolve<MyViewModelType>();
Model2 = container.Resolve<ViewModelType2>();
Model3 = container.Resolve<ViewModelType3>();
CurrentViewModel = Model1;
}
// You will need to fire property changed notifications here!
public object CurrentViewModel { get; set; }
}
In the main view, create one or more content controls and set the content(s) to the view models that you want to display.
<Window ...>
...
<ContentControl Content="{Binding CurrentViewModel}">
<ContentControl.Resources>
<DataTemplate DataType="{x:Type local:MyViewModelType}">
<local:MyViewType/>
</DataTemplate>
<DataTemplate DataType="{x:Type local:ViewModelType2}">
<local:ViewType2/>
</DataTemplate>
<DataTemplate DataType="{x:Type local:ViewModelType3}">
<local:ViewType3/>
</DataTemplate>
</ContentControl.Resources>
</ContentControl>
...
</Window>
Notice that we tie the child views to the view models through data templates on the ContentControl. These data templates could have been defined at the Window level or even the Application level, but I like to put them in context so that it's easier to see how the views are getting tied to the view models. If we only had one type of view model for each ContentControl, we could have used the ContentTemplate property instead of using resources.
EDIT: In this method, the view models can be resolved using dependency injection, but the views are resolved through WPF's resource resolution mechanism. This is how it works:
When the content for a ContentPresenter (an underlying component in the ContentControl) is set to an object that is NOT a visual (not derived from the Visual class), WPF looks for a data template to display the object. First it uses any explicit data templates set on the host control (like the ContentTemplate property on the ContentControl). Next it searches up the logical tree, examining the resources of each item in the tree for a DataTemplate with the resource key {x:Type local:OBJECT_TYPE}, where OBJECT_TYPE is the data type of the content. Note that in this case, it finds the data templates that we defined locally. When a style, control template, or data template is defined with a target type but not a named key, the type becomes the key. The Window and Application are in the logical tree, so resources/templates defined here would also be found and resolved if they were not located in the resources of the host control.
One final comment. If a data template is not found, WPF calls ToString() on the content object and uses the result as the visual content. If ToString() is not overridden in some meaningful way, the result is a TextBlock containing the content type.
<--
When you update the CurrentViewModel property on the MainViewModel, the content and view in the main view will change automatically as long as you fire the property changed notification on the main view model.
Let me know if I missed something or you need more info.
For a Tab-based interface this classical article about MVVM pattern in WPF might be very useful. (It also offers a downloadable sample application.)
The basic idea to connect each tab with a UserControl is as follows (only a rough sketch, details are in the article):
The MainWindow View has a ContentControl ...
<ContentControl Content="{Binding Path=Workspaces}"
ContentTemplate="{StaticResource WorkspacesTemplate}" />
... which binds to a collection of "Workspaces" in the MainWindowViewModel:
public ObservableCollection<WorkspaceViewModel> Workspaces { get; private set; }
This WorkspaceViewModel serves as a base class for all ViewModels you want to display as a tab.
The WorkspacesTemplate is a DataTemplate which binds a TabControl to the collection of WorkspaceViewModels:
<DataTemplate x:Key="WorkspacesTemplate">
<TabControl IsSynchronizedWithCurrentItem="True"
ItemsSource="{Binding}" />
</TabControl>
</DataTemplate>
And for every specific Tab you have a UserControl with a ViewModel which derives from WorkspaceViewModel ...
public class MySpecialViewModel : WorkspaceViewModel
... and which is related to the UserControl by a DataTemplate:
<DataTemplate DataType="{x:Type vm:MySpecialViewModel}" >
<v:MySpecialUserControl />
</DataTemplate>
Now, if you want to open a tab you would have a Command in the MainWindowViewModel which creates the ViewModel belonging to that tab and add it to the Workspaces collection of the MainWindowViewModel:
void CreateMySpecialViewModel()
{
MySpecialViewModel workspace = new MySpecialViewModel();
Workspaces.Add(workspace);
}
The rest is done by the WPF binding engine. The TabControl recognizes automatically that this special workspace item in the collection is of type MySpecialViewModel and selects the right View/UserControl through the DataTemplate we have defined to connect ViewModel and View and displays it in a new Tab.
At the point where you resolve your Views deriving from UserControl, use property injection to resolve a new ViewModel for each one and set the DataContext property of the view to it.

DockPanel and User Control UI with Ribbon Control

I have a ribbon control with multiple buttons that need to display different windows/user control in the main area of the window. I'm thinking about creating a user control for each 'functional area' that relates to it's button in the ribbon.
Something like
Public Class RibbonViewModel
Public ReadOnly ucPreferences As UserControl = New ucPreferences
Public ReadOnly ucMain As UserControl = New ucMain
End Class
User clicks the Preference button and I'll do
dockMain.Children.Clear()
dockMain.Children.Add(oRibbon.ucPreferences)
This is working as far as the layout goes but I'm not sure what issues I might run into.
This will certainly work; however a more robust approach would be making use of Prism...more specifically the IRegionManager.
What this provides is a way to define regions within your application where you can push content to live within the region. An example would be...
<ad:DockingManager Grid.Row="1" Margin="0">
<ad:DocumentPane x:Name="WorkspaceRegion" prismrgn:RegionManager.RegionName="WorkspaceRegion"/>
</ad:DockingManager>
...where ad is the namespace for the AvalonDock assembly; however it could be your DockPanel just the same. This can then be referenced in the code behind as follows...
_regionManager.AddToRegion("WorkspaceRegion", workspaceContent);
_regionManager.Regions["WorkspaceRegion"].Activate(workspaceContent);
...where _regionManager is an instance received via DI within the contructor of the object placing workspaceContent in the WorkspaceRegion.
This provides nice decoupling with regard to the Ribbon action which will drive the interface to be displayed for that given action. It also provides an abstraction on the region itself, ie..is it a DockPanel or some other control.
As stated previously your initial approach will work. Whether you should opt for a framework such as Prism to isolate concerns as well as increased functionality is dependent on the scale of this project both now and in the future.

MVVM scenario with main window and many user controls

I have a main window and many user controls that I want to show/hide depending on the user choice. For example there is a user control called Customer that should get all the customers from a database or a user control that is a form to sign up for a service. And so on. Each of this controls have viewmodel that should get the data from the database. The problem is I don't know hot to set the data context in the right way. My model is an ado.net entity data model for simplicity purposes.
I tried:
<UserControl.DataContext>
<vm:CustomerViewModel/>
</UserControl.DataContext>
And I'm binding the fields to the model fields but no data are visible. Before I used the methods in MainWindowViewModel and set the viewmodel to a view in App.xaml.cs and called the method:
Views.MainWindow newMainV = new Views.MainWindow();
ViewModels.MainVM mainVM = new ViewModels.MainVM();
mainVM.LoadCustomers();
newMainV.DataContext = mainVM;
newMainV.Show();
But I thought that the main window shoudl have its own viewmodel that would handle commands only and each user control should have its own viewmodel that will get the needed data.
What is wrong with my approach?
Thanks for any help.
In principle there's nothing wrong with setting the DataContext on a UserControl in the manner you've described. So I'd suspect there's something wrong in how your binding is set up, or in how your view model's constructor is working. You should be looking in the Output Window for binding errors and putting a breakpoint in the constructor to see what's actually happening when your UserControl gets instantiated.
You might have a look at the BookLibrary sample application of the WPF Application Framework (WAF).
This MVVM sample application uses Entity Framework data models as well and it is composed of various Views (UserControls).

Open File Dialog MVVM

Ok I really would like to know how expert MVVM developers handle an openfile dialog in WPF.
I don't really want to do this in my ViewModel(where 'Browse' is referenced via a DelegateCommand)
void Browse(object param)
{
//Add code here
OpenFileDialog d = new OpenFileDialog();
if (d.ShowDialog() == true)
{
//Do stuff
}
}
Because I believe that goes against MVVM methodology.
What do I do?
Long story short:
The solution is to show user interactions from a class, that is part of the view component.
This means, such a class must be a class that is unknown to the view model and therefore can't be invoked by the view model.
The solution of course can involve code-behind implementations as code-behind is not relevant when evaluating whether a solution complies with MVVM or not.
Beside answering the original question, this answer also tries to provide an alternative view on the general problem why controlling a UI component like a dialog from the view model violates the MVVM design pattern and why workarounds like a dialog service don't solve the problem.
1 MVVM and dialogs
1.1 Critique of common suggestions
Almost all answers are following the misconception that MVVM is a pattern, that targets class level dependencies and also requires empty code-behind files. But it's an architectural pattern, that tries to solve a different problem - on application/component level: keeping the business domain decoupled from the UI.
Most people (here on SO) agree that the view model should not handle dialogs, but then propose to move the UI related logic to a helper class (doesn't matter if it's called helper or service), which is still controlled by the view model.
This (especially the service version) is also known as dependency hiding. Many patterns do this. Such patterns are considered anti-patterns. Service Locator is the most famous dependency hiding anti-pattern.
That is why I would call any pattern that involves extraction of the UI logic from the view model class to a separate class an anti-pattern too. It does not solve the original problem: how to change the application structure or class design in order to remove the UI related responsibilities from a view model (or model) class and move it back to a view related class.
In other words: the critical logic remains being a part of the view model component.
For this reason, I do not recommend to implement solutions, like the accepted one, that involve a dialog service (whether it is hidden behind an interface or not). If you are concerned to write code that complies with the MVVM design pattern, then simply don't handle dialog views or messaging inside the view model.
Introducing an interface to decouple class level dependencies, for example an IFileDialogService interface, is called Dependency Inversion principle (the D in SOLID) and has nothing to do with MVVM. When it has no relevance in terms of MVVM, it can't solve an MVVM related problem. When room temperature does not have any relevance whether a structure is a four story building or a skyscraper, then changing the room temperature can never turn any building into a skyscraper. MVVM is not a synonym for Dependency Inversion.
MVVM is an architectural pattern while Dependency Inversion is an OO language principle that has nothing to do with structuring an application (aka software architecture). It's not the interface (or the abstract type) that structures an application, but abstract objects or entities like components or modules e.g. Model - View - View Model. An interface can only help to "physically" decouple the components or modules. It doesn't remove component associations.
1.2 Why dialogs or handling Window in general feels so odd?
We have to keep in mind that the dialog controls like Microsoft.Win32.OpenFileDialog are "low level" native Windows controls. They don't have the necessary API to smoothly integrate them into a MVVM environment. Because of their true nature, they have some limitations the way they can integrate into a high level framework like WPF. Dialogs or native window hosts in general, are a known "weakness" of all high level frameworks like WPF.
Dialogs are commonly based on the Window or the abstract CommonDialog class. The Window class is a ContentControl and therefore allows styles and templates to target the content.
One big limitation is, that a Window must always be the root element. You can't add it as a child to the visual tree and e.g. show/launch it using triggers or host it in a DataTemplate.
In case of the CommonDialog, it can't be added to the visual tree, because it doesn't extend UIElement.
Therefore, Window or CommonDialog based types must always be shown from code-behind, which I guess is the reason for the big confusion about handling this kind of controls properly.
In addition, many developers, especially beginners that are new to MVVM, have the perception that code-behind violates MVVM.
For some irrational reason, they find it less violating to handle the dialog views in the view model component.
Due to it's API, a Window looks like a simple control (in fact, it extends ContentControl). But underneath, it hooks into to the low level of the OS. There is a lot of unmanaged code necessary to achieve this. Developers that are coming from low level C++ frameworks like MFC know exactly what's going on under the hoods.
The Window and CommonDialog class are both true hybrids: they are part of the WPF framework, but in order to behave like or actually to be a native OS window, they must be also part of the low level OS infrastructure.
The WPF Window, as well as the CommonDialog class, is basically a wrapper around the complex low level OS API. That's why this controls have sometimes a strange feel (from the developer point of view), when compared to common and pure framework controls.
That Window is sold as a simple ContentControl is quite deceptive. But since WPF is a high level framework, all low level details are hidden from the API by design.
We have to accept that we have to handle controls based on Window and CommonDialog using C# only - and that code-behind does not violate any design pattern at all.
If you are willing to waive the native look and feel and the general OS integration to get the native features like theming and task bar, you can improve the handling by creating a custom dialog e.g., by extending Control or Popup, that exposes relevant properties as DependencyProperty. You can then set up data bindings and XAML triggers to control the visibility, like you usually would.
1.3 Why MVVM?
Without a sophisticated design pattern or application structure, developers would e.g., directly load database data to a table control and mix UI logic with business logic. In such a scenario, changing to a different database would break the UI. But even worse, changing the UI would require to change the logic that deals with the database. And when changing the logic, you would also need to change the related unit tests.
The real application is the business logic and not the fancy GUI.
You want to write unit tests for the business logic - without being forced to include any UI.
You want to modify the UI without modifying the business logic and unit tests.
MVVM is a pattern that solves this problems and allows to decouple the UI from the business logic i.e. data from views. It does this more efficiently than the related design patterns MVC and MVP.
We don't want to have the UI bleed into the lower levels of the application. We want to separate data from data presentation and especially their rendering (data views). For example, we want to handle database access without having to care which libraries or controls are used to view the data. That's why we choose MVVM. For this sake, we can't allow to implement UI logic in components other than the view.
1.4 Why moving UI logic from a class named ViewModel to a separate class still violates MVVM
By applying MVVM, you effectively structuring the application into three components: model, view and view model. It is very important to understand that this partitioning or structure is not about classes. It's about application components.
You may follow the widely spread pattern to name or suffix a class ViewModel, but you must know that the view model component usually contains many classes of which some are not named or suffixed with ViewModel - View Model is an abstract component.
Example:
when you extract functionality, like creating a data source collection, from a big class named MainViewModel and you move this functionality to a new class named ItemCreator, then this class ItemCreator is logically still part of the view model component.
On class level the functionality is now outside the MainViewModel class (while MainViewModel now has a strong reference to the new class, in order to invoke the code). On application level (architecture level), the functionality is still in the same component.
You can project this example onto the often proposed dialog service: extracting the dialog logic from the view model to a dedicated class named DialogService doesn't move the logic outside the view model component: the view model still depends on this extracted functionality.
The view model still participates in the UI logic e.g by explicitly invoking the "service" to control when dialog is shown and to control the dialog type itself (e.g., file open, folder select, color picker etc.).
This all requires knowledge of the UI's business details. Knowledge, that per definition does not belong into the view model component. Of course, such knowlegde introduces a coupling/dependency from the view model component to the view component.
Responsibilities simply don't change because you name a class DialogService instead of e.g. DialogViewModel.
The DialogService is therefore an anti-pattern, which hides the real problem: having implemented view model classes, that depend on UI and execute UI logic.
1.5 Does writing code-behind violates the MVVM design pattern?
MVVM is a design pattern and design patterns are per definition library independent, framework independent and language or compiler independent. Therefore, code-behind is not a topic when talking about MVVM.
The code-behind file is absolutely a valid context to write UI code. It's just another file that contains C# code. Code-behind means "a file with a .xaml.cs extension". It's also the only place for event handlers. And you don't want to stay away from events.
Why does the mantra "No code in code-behind" exist?
For people that are new to WPF, UWP or Xamarin, like those skilled and experienced developers coming from frameworks like WinForms, we have to stress that using XAML should be the preferred way to write UI code. Implementing a Style or DataTemplate using C# (e.g. in the code-behind file) is too complicated and produces code that is very difficult to read => difficult to understand => difficult to maintain.
XAML is just perfect for such tasks. The visually verbose markup style perfectly expresses the UI's structure. It does this far better, than for example C# could ever do. Despite markup languages like XAML may feel inferior to some or not worth learning it, it's definitely the first choice when implementing GUI. We should strive to write as much GUI code as possible using XAML.
But such considerations are absolutely irrelevant in terms of the MVVM design pattern.
Code-behind is simply a compiler concept, realized by the partial directive (in C#). That's why code-behind has nothing to do with any design pattern. That's why neither XAML nor C# can't have anything to do with any design pattern.
2 Solution
Like the OP correctly concludes:
"I don't really want to do this [open a file picker dialog] in my
ViewModel(where 'Browse' is referenced via a DelegateCommand).
Because I believe that goes against MVVM methodology.
2.1 Some fundamental considerations
A dialog is a UI control: a view.
The handling of a dialog control or a control in general e.g. showing/hiding is UI logic.
MVVM requirement: the view model does not know about the existence of an UI or users. Because of this, a control flow that requires the view model to actively wait or call for user input, really requires some re-design: it is a critical violation and breaks the architectural boundaries dictated by MVVM.
Showing a dialog requires knowledge about when to show it and when to close it.
Showing the dialog requires to know about the UI and user, because the only reason to show a dialog is to interact with the user.
Showing the dialog requires knowledge about the current UI context (in order to choose the appropriate dialog type).
It is not the dependency on assemblies or classes like OpenFileDialog or UIElement that breaks the MVVM pattern, but the implementation or reference of UI logic in the view model component or model component (although such a dependency can be a valuable hint).
For the same reasons, it would be wrong to show the dialog from the model component too.
The only component responsible for UI logic is the view component.
From an MVVM point of view, there is nothing like C#, XAML, C++ or VB.NET. Which means, there is nothing like partial or the related infamous code-behind file (*.xaml.cs). The concept of code-behind exists to allow the compiler to merge the XAML part of a class with its C# part. After that merge, both files are treated as a single class: it's a pure compiler concept. partial is the magic that enables to write class code using XAML (the true compiler language is still C# or any other IL compliant language).
ICommand is an interface of the .NET library and therefore not a topic when talking about MVVM. It's wrong to believe that every action has to be triggered by an ICommand implementation in the view model.
Events are still a very useful concept that conform with MVVM, as long as the unidirectional dependency between the components is maintained. Always forcing the use of ICommand instead of using events leads to unnatural and smelly code like the code presented by the OP.
There is no such "rule" that ICommand must only be implemented by a view model class. It can be implemented by a view class too.
In fact, views commonly implement RoutedCommand (or RoutedUICommand), which both are implementions of ICommand, and can also be used to trigger the display of a dialog from e.g., a Window or any other control.
We have data binding to allow the UI to exchange data with the view model (anonymously, from the data source point of view). But since data binding can't invoke operations (at least in WPF - e.g., UWP allows this), we have ICommand and ICommandSource to realize this.
Interfaces in general are not a relevant concept of MVVM. Therefore, introducing an interface (e.g., IFileDialogService) can never solve a MVVM related problem.
Services or helper classes are not a concept of MVVM. Therefore, introducing services or helper classes can never solve a MVVM related problem.
Classes an their names or type names in general are not relevant in terms of MVVM. Moving view model code to a separate class, even if that class is not named or suffixed with ViewModel, can't solve a MVVM related problem.
2.2 Conclusion
The solution is to show user interactions from a class, that is part of the view component.
This means, such a class must be a class that is unknown to the view model and therefore can't be invoked by the view model.
This logic could be implemented directly in the code-behind file or inside any other class (file). The implementation can be a simple helper class or a more sophisticated (attached) behavior.
The point is: the dialog i.e. the UI component must be handled by the view component alone, as this is the only component that contains UI related logic. Since the view model does not have any knowledge of a view, it can't act actively to communicate with the view. Only passive communication is allowed (data binding, events).
We can always implement a certain flow using events raised by the view model that can be observed by the view in order to take actions like interacting with the user using a dialog.
There exist solutions using the view-model-first approach, which is does not violate MVVM in the first place. But still, badly designed responsibilities can turn this solution into an anti-pattern too.
3 How to fix the need for certain dialog requests
Most of the times, we can eliminate the need to show dialogs from within the application by fixing the application's design.
Since dialogs are a UI concept to enable interaction with the user, we must evaluate dialogs using UI design rules.
Maybe the most famous design rules for UI design are the 10 rules postulated by Nielsen and Molich in the 90's.
One important rule is about error prevention: it states that
a) we must prevent any kind of errors, especially input related, because
b) the user does not like his productivity to be interrupted by error messages and dialogs.
a) means: input data validation. Don't allow invalid data to enter the business logic.
b) means: avoid showing dialogs to the user, whenever possible. Never show a dialog from within the application and let the user trigger dialogs explicitly e.g., on mouse click (no unexpected interruption).
Following this simple rule certainly always eliminates the need to show a dialog triggered by the view model.
From the user's perspective, an application is a black box: it outputs data, accepts data and processes the input data. If we control the data input to guard against invalid data, we eliminate undefined or illegal states and ensure data integrity. This would mean that there is no need to ever show a dialog to the user from inside the application. Only those explicitly triggered by the user.
For example, a common scenario is that our model needs to persist data in a file. If the destination file already exists, we want to ask the user to confirm to overwrite this file.
Following the rule of error prevention, we always let the user pick files in the first place: whether it is a source file or a destination file, it's always the user who specifies this file by explicitly picking it via a file dialog. This means, the user must also explicitly trigger the file operation, for example by clicking on a "Save As" button.
This way, we can use a file picker or file save dialog to ensure only existing files are selected. As a bonus, we additionally eliminate the need to warn the user about overwriting existing files.
Following this approach, we have satisfied a) "[...]prevent any kind of errors, especially input related" and b) "[...]the user does not like to be interrupted by error messages and dialogs".
Update
Since people are questioning the fact that you don't need a view model to handle the dialog views, by coming up with extra "complicated" requirements like data validation to proof their point, I am forced to provide more complex examples to address these more complex scenarios (that were not initially requested by the OP).
4 Examples
4.1 Overview
The scenario is a simple input form to collect a user input like an album name and then use the OpenFileDialog to pick a destination file where the album name is saved to.
Three simple solutions:
Solution 1: Very simple and basic scenario, that meets the exact requirements of the question.
Solution 2: Solution that enables to use data validation in the view model. To keep the example simple, the implementation of INotifyDataErrorInfo is omitted.
Solution 3: Another, more elegant solution that uses an ICommand and the ICommandSource.CommandParameter to send the dialog result to the view model and execute the persistence operation.
Solution 1
The following example provides a simple and intuitive solution to show the OpenFileDialog in a MVVM compliant way.
The solution allows the view model to remain unaware of any UI components or logic.
You can even consider to pass a FileStream to the view model instead of the file path. This way, you can handle any errors, while creating the stream, directly in the UI e.g., by showing a dialog if needed.
View
MainWindow.xaml
<Window>
<Window.DataContext>
<MainViewModel />
</Window.DataContext>
<StackPanel>
<!-- The data to persist -->
<TextBox Text="{Binding AlbumName}" />
<!-- Show the file dialog.
Let user explicitly trigger the file save operation.
This button will be disabled until the required input is valid -->
<Button Content="Save as"
Click="SaveAlbumNameToFile_OnClick" />
</StackPanel>
</Window>
MainWindow.xaml.cs
partial class MainWindow : Window
{
public MainWindow()
=> InitializeComponent();
private void SaveAlbumNameToFile_OnClick(object sender, EventArgs e)
{
var dialog = new OpenFileDialog();
if (dialog.ShowDialog() == true)
{
// Consider to create the FileStream here to handle errors
// related to the user's picked file in the view.
// If opening the FileStream succeeds, we can pass it over to the viewmodel.
string destinationFilePath = dialog.FileName;
(this.DataContext as MainViewModel)?.SaveAlbumName(destinationFilePath);
}
}
}
View Model
MainViewModel.cs
class MainViewModel : INotifyPropertyChanged
{
// Raises PropertyChanged
public string AlbumName { get; set; }
// A model class that is responsible to persist and load data
private DataRepository DataRepository { get; }
public MainViewModel() => this.DataRepository = new DataRepository();
// Since 'destinationFilePath' was picked using a file dialog,
// this method can't fail.
public void SaveAlbumName(string destinationFilePath)
=> this.DataRepository.SaveData(this.AlbumName, destinationFilePath);
}
Solution 2
A more realistic solution is to add a dedicated TextBox as input field to enable collection of the destination file path via copy&paste.
This TextBox is bound to the view model class, which ideally implements INotifyDataErrorInfo to validate the file path before it is used.
An additional button will open the optional file picker view to allow the user to alternatively browse the file system to pick a destination.
Finally, the persistence operation is triggered by a "Save As" button:
View
MainWindow.xaml
<Window>
<Window.DataContext>
<MainViewModel />
</Window.DataContext>
<StackPanel>
<!-- The data to persist -->
<TextBox Text="{Binding AlbumName}" />
<!-- Alternative file path input, validated using INotifyDataErrorInfo validation
e.g. using File.Exists to validate the file path -->
<TextBox x:Name="FilePathTextBox"
Text="{Binding DestinationPath, ValidatesOnNotifyDataErrors=True}" />
<!-- Option to search a file using the file picker dialog -->
<Button Content="Browse" Click="PickFile_OnClick" />
<!-- Let user explicitly trigger the file save operation.
This button will be disabled until the required input is valid -->
<Button Content="Save as"
Command="{Binding SaveAlbumNameCommand}" />
</StackPanel>
</Window>
MainWindow.xaml.cs
partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void PickFile_OnClick(object sender, EventArgs e)
{
var dialog = new OpenFileDialog();
if (dialog.ShowDialog() == true)
{
this.FilePathTextBox.Text = dialog.FileName;
// Since setting the property explicitly bypasses the data binding,
// we must explicitly update it by calling BindingExpression.UpdateSource()
this.FilePathTextBox
.GetBindingExpression(TextBox.TextProperty)
.UpdateSource();
}
}
}
View Model
MainViewModel.cs
class MainViewModel : INotifyPropertyChanged, INotifyDataErrorInfo
{
private string albumName;
public string AlbumName
{
get => this.albumName;
set
{
this.albumName = value;
OnPropertyChanged();
}
}
private string destinationPath;
public string DestinationPath
{
get => this.destinationPath;
set
{
this.destinationPath = value;
OnPropertyChanged();
ValidateDestinationFilePath();
}
}
public ICommand SaveAlbumNameCommand => new RelayCommand(
commandParameter => ExecuteSaveAlbumName(this.TextValue),
commandParameter => true);
// A model class that is responsible to persist and load data
private DataRepository DataRepository { get; }
// Default constructor
public MainViewModel() => this.DataRepository = new DataRepository();
private void ExecuteSaveAlbumName(string destinationFilePath)
{
// Use a aggregated/composed model class to persist the data
this.DataRepository.SaveData(this.AlbumName, destinationFilePath);
}
}
Solution 3
The following solution is a more elegant version of the second scenario. It uses the ICommandSource.CommandParameter property to send the dialog result to the view model (instead of the data binding used in the previous example).
The validation of the optional user input (e.g. copy&paste) is validated using binding validation:
View
MainWindow.xaml
<Window x:Name="Window">
<Window.DataContext>
<MainViewModel />
</Window.DataContext>
<StackPanel>
<!-- The data to persist -->
<TextBox Text="{Binding AlbumName}" />
<!-- Alternative file path input, validated using binding validation
e.g. using File.Exists to validate the file path -->
<TextBox x:Name="FilePathTextBox">
<TextBox.Text>
<Binding ElementName="Window" Path="DestinationPath">
<Binding.ValidationRules>
<FilePathValidationRule />
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
<!-- Option to search a file using the file picker dialog -->
<Button Content="Browse" Click="PickFile_OnClick" />
<!-- Let user explicitly trigger the file save operation.
This button will be disabled until the required input is valid -->
<Button Content="Save as"
CommandParameter="{Binding ElementName=Window, Path=DestinationPath}"
Command="{Binding SaveAlbumNameCommand}" />
</StackPanel>
</Window>
FilePathValidationRule.cs
class FilePathValidationRule : ValidationRule
{
public override ValidationResult Validate(object value, CultureInfo cultureInfo)
=> value is string filePath && File.Exists(filePath)
? ValidationResult.ValidResult
: new ValidationResult(false, "File path does not exist.");
}
MainWindow.xaml.cs
partial class MainWindow : Window
{
public static readonly DependencyProperty DestinationPathProperty = DependencyProperty.Register(
"DestinationPath",
typeof(string),
typeof(MainWindow),
new PropertyMetadata(default(string)));
public string DestinationPath
{
get => (string)GetValue(MainWindow.DestinationPathProperty);
set => SetValue(MainWindow.DestinationPathProperty, value);
}
public MainWindow()
{
InitializeComponent();
}
private void PickFile_OnClick(object sender, EventArgs e)
{
var dialog = new OpenFileDialog();
if (dialog.ShowDialog() == true)
{
this.DestinationPath = dialog.FileName;
}
}
}
View Model
MainViewModel.cs
class MainViewModel : INotifyPropertyChanged, INotifyDataErrorInfo
{
private string albumName;
public string AlbumName
{
get => this.albumName;
set
{
this.albumName = value;
OnPropertyChanged();
}
}
public ICommand SaveAlbumNameCommand => new RelayCommand(
commandParameter => ExecuteSaveAlbumName(commandParameter as string),
commandParameter => true);
// A model class that is responsible to persist and load data
private DataRepository DataRepository { get; }
// Default constructor
public MainViewModel() => this.DataRepository = new DataRepository();
private void ExecuteSaveAlbumName(string destinationFilePath)
{
// Use a aggregated/composed model class to persist the data
this.DataRepository.SaveData(this.AlbumName, destinationFilePath);
}
}
The best thing to do here is use a service.
A service is just a class that you access from a central repository of services, often an IOC container. The service then implements what you need like the OpenFileDialog.
So, assuming you have an IFileDialogService in a Unity container, you could do...
void Browse(object param)
{
var fileDialogService = container.Resolve<IFileDialogService>();
string path = fileDialogService.OpenFileDialog();
if (!string.IsNullOrEmpty(path))
{
//Do stuff
}
}
I would have liked to comment on one of the answers, but alas, my reputation is not high enough to do so.
Having a call such as OpenFileDialog() violates the MVVM pattern because it implies a view (dialog) in the view model. The view model can call something like GetFileName() (that is, if simple binding is not sufficient), but it should not care how the file name is obtained.
The ViewModel should not open dialogs or even know of their existence. If the VM is housed in a separate DLL, the project should not have a reference to PresentationFramework.
I like to use a helper class in the view for common dialogs.
The helper class exposes a command (not an event) which the window binds to in XAML. This implies the use of RelayCommand within the view. The helper class is a DepencyObject so it can bind to the view model.
class DialogHelper : DependencyObject
{
public ViewModel ViewModel
{
get { return (ViewModel)GetValue(ViewModelProperty); }
set { SetValue(ViewModelProperty, value); }
}
public static readonly DependencyProperty ViewModelProperty =
DependencyProperty.Register("ViewModel", typeof(ViewModel), typeof(DialogHelper),
new UIPropertyMetadata(new PropertyChangedCallback(ViewModelProperty_Changed)));
private static void ViewModelProperty_Changed(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (ViewModelProperty != null)
{
Binding myBinding = new Binding("FileName");
myBinding.Source = e.NewValue;
myBinding.Mode = BindingMode.OneWayToSource;
BindingOperations.SetBinding(d, FileNameProperty, myBinding);
}
}
private string FileName
{
get { return (string)GetValue(FileNameProperty); }
set { SetValue(FileNameProperty, value); }
}
private static readonly DependencyProperty FileNameProperty =
DependencyProperty.Register("FileName", typeof(string), typeof(DialogHelper),
new UIPropertyMetadata(new PropertyChangedCallback(FileNameProperty_Changed)));
private static void FileNameProperty_Changed(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Debug.WriteLine("DialogHelper.FileName = {0}", e.NewValue);
}
public ICommand OpenFile { get; private set; }
public DialogHelper()
{
OpenFile = new RelayCommand(OpenFileAction);
}
private void OpenFileAction(object obj)
{
OpenFileDialog dlg = new OpenFileDialog();
if (dlg.ShowDialog() == true)
{
FileName = dlg.FileName;
}
}
}
The helper class needs a reference to the ViewModel instance. See the resource dictionary. Just after construction, the ViewModel property is set (in the same line of XAML). This is when the FileName property on the helper class is bound to the FileName property on the view model.
<Window x:Class="DialogExperiment.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:DialogExperiment"
xmlns:vm="clr-namespace:DialogExperimentVM;assembly=DialogExperimentVM"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<vm:ViewModel x:Key="viewModel" />
<local:DialogHelper x:Key="helper" ViewModel="{StaticResource viewModel}"/>
</Window.Resources>
<DockPanel DataContext="{StaticResource viewModel}">
<Menu DockPanel.Dock="Top">
<MenuItem Header="File">
<MenuItem Header="Open" Command="{Binding Source={StaticResource helper}, Path=OpenFile}" />
</MenuItem>
</Menu>
</DockPanel>
</Window>
I use a service which i for example can pass into the constructor of my viewModel or resolve via dependency injection.
e.g.
public interface IOpenFileService
{
string FileName { get; }
bool OpenFileDialog()
}
and a class implementing it, using OpenFileDialog under the hood. In the viewModel, i only use the interface and thus can mock/replace it if needed.
I have solved it for me this way:
In ViewModel I have defined an interface and work with it in
ViewModel
In View I have implemented this interface.
CommandImpl is not implemented in code below.
ViewModel:
namespace ViewModels.Interfaces
{
using System.Collections.Generic;
public interface IDialogWindow
{
List<string> ExecuteFileDialog(object owner, string extFilter);
}
}
namespace ViewModels
{
using ViewModels.Interfaces;
public class MyViewModel
{
public ICommand DoSomeThingCmd { get; } = new CommandImpl((dialogType) =>
{
var dlgObj = Activator.CreateInstance(dialogType) as IDialogWindow;
var fileNames = dlgObj?.ExecuteFileDialog(null, "*.txt");
//Do something with fileNames..
});
}
}
View:
namespace Views
{
using ViewModels.Interfaces;
using Microsoft.Win32;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
public class OpenFilesDialog : IDialogWindow
{
public List<string> ExecuteFileDialog(object owner, string extFilter)
{
var fd = new OpenFileDialog();
fd.Multiselect = true;
if (!string.IsNullOrWhiteSpace(extFilter))
{
fd.Filter = extFilter;
}
fd.ShowDialog(owner as Window);
return fd.FileNames.ToList();
}
}
}
XAML:
<Window xmlns:views="clr-namespace:Views"
xmlns:viewModels="clr-namespace:ViewModels">
<Window.DataContext>
<viewModels:MyViewModel/>
</Window.DataContext>
<Grid>
<Button Content = "Open files.." Command="{Binding DoSomeThingCmd}"
CommandParameter="{x:Type views:OpenFilesDialog}"/>
</Grid>
</Window>
Having a service is like opening up a view from viewmodel.
I have a Dependency property in view, and on the chnage of the property, I open up FileDialog and read the path, update the property and consequently the bound property of the VM

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