Using parse_datetime from gnu c - c

I am developing a program for analyzing time series under gnu/linux. To analyze a time window, I want to be able to specify start/end times on the command line. Parsing dates using strptime is simple enough, however I would like to use the flexible 'natural language' format as it is used by the unix ''date'' command. There, this is done using the parse_datetime function.
I have the source of the coreutils, but would like to avoid copying over the code and all attached header files.
My question is: is there a standard library under Unix/Linux which gives access to the full power of parse_datetime().

The function you refer to is not part of any standard, nor any stock utility library. However, it is available as a semi-standalone component as part of gnulib, namely the parse-datetime module. You will need to take it and incorporate it into your program; the gnulib distribution has tools for that. Be aware that if you do this you have to GPL your entire program (this is not a big deal if the program is only for your personal use -- the GPL's requirements only kick in when you start giving the compiled program to other people).
A possible alternative is g_date_set_parse from GLib, but I can't speak to how clever it is.

Related

how to write unix "time" like utility

I am new to unix and learning to write some c programs that we can execute using gcc compiler in ubuntu. question:I need to write something similar to this: "time ls" where time should be replaced by my program. I know how to write c program for this, however, I cannot understand how unix will figure out what to execute if I replace time with my utility lets say "mytime" for instance? Some background for this will really help
Read some good Linux programming book, perhaps ALP - a bit old, but freely downloadable.
Read also intro(2) & syscalls(2).
For time related stuff, start with time(7). It explains that there are several notions of time. Then consider time(2), gettimeofday(2), getrusage(2), clock_gettime(2), times(2), localtime(3), strftime(3) etc...
Notice also that time(1) is either a builtin command of your shell, or an external one in /usr/bin/time. So it is some free software, whose source code you could download and study.
I cannot understand how unix will figure out what to execute
Be aware of the PATH variable (see also environ(7)), used by shells and in execvp(3). You could set your PATH to suit your needs. You might also be interested by strace(1) to understand what system calls a command or a process is doing. Notice that shells are ordinary programs, and you can write your own one (and that is a very useful exercise). Most shells are free software whose source code you can study. sash is a very simple shell...

Dynamically change the running code by writing into the __FILE__?

I got to know of a way to print the source code of a running code in C using the __FILE__ macro. As such I can seek the location and use putchar() to alter the contents of the file.
Is it possible to dynamically change the running code using this method?
Is it possible to dynamically change the running code using this method ?
No, because once a program is compiled it no longer depends on the source file.
If you want learn how to alter the behavior of an process that is already running from within the process itself, you need to learn about assembly for the architecture you're using, the executable file format on your system, and the process API on your system, at the very least.
As most other answers are explaining, in practical terms, most C implementations are compilers. So the executable that is running has only an indirect (and delayed) relation with the source code, because the source code had to be processed by the compiler to produce that executable.
Remember that a programming language is (not a software but...) a specification, written in some report. Read n1570, draft specification of C11. Most implementations of C are command-line compilers (e.g. GCC & Clang/LLVM in the free software realm), even if you might find interpreters.
However, with some operating systems (notably POSIX ones, such as MacOSX and Linux), you could dynamically load some plugin. Or you could create, in some other way (such as JIT compilation libraries like libgccjit or LLVM or libjit or GNU lightning), a fresh function and dynamically get a pointer to it (and that is not stricto sensu conforming to the C standard, where a function pointer should point to some existing function of your program).
On Linux, you might generate (at runtime of your own program, linked with -rdynamic to have its names usable from plugins, and with -ldl library to get the dynamic loader) some C code in some temporary source file e.g. /tmp/gencode.c, run a compilation (using e.g. system(3) or popen(3)) of that emitted code as a /tmp/gencode.so plugin thru a command like e.g. gcc -O1 -g -Wall -fPIC -shared /tmp/gencode.c -o /tmp/gencode.so, then dynamically load that plugin using dlopen(3), find function pointers (from some conventional name) in that loaded plugin with dlsym(3), and call indirectly that function pointer. My manydl.c program shows that is possible for many hundred thousands of generated C files and loaded plugins. I'm using similar tricks in my GCC MELT. See also this and that. Notice that you don't really "self-modify" C code, you more broadly generate additional C code, compile it (as some plugin, etc...), and then load it -as an extension or plugin- then use it.
(for pragmatical reasons including ease of debugging, I don't recommend overwriting some existing C file, but just emitting new C code in some fresh temporary .c file -from some internal AST-like representation- that you would later feed to the compiler)
Is it possible to dynamically change the running code?
In general (at least on Linux and most POSIX systems), the machine code sits in a read-only code segment of the virtual address space so you cannot change or overwrite it; but you can use indirection thru function pointers (in your C code) to call newly loaded code (e.g. from dlopen-ed plugins).
However, you might also read about homoiconic languages, metaprogramming, multi-staged programming, and try to use Common Lisp (e.g. using its SBCL implementation, which compile to machine code at every REPL interaction and at every eval). I also recommend reading SICP (an excellent and freely available introduction to programming, with some chapters related to metaprogramming approaches)
PS. Dynamic loading of plugins is also possible in Windows -which I don't know- with LoadLibrary, but with a very different (and incompatible) model. Read Levine's linkers and loaders.
A computer doesn't understand the code as we do. It compiles or interprets it and loads into memory. Our modification of code is just changing the file. One needs to compile it and link it with other libraries and load it into memory.
ptrace() is a syscall used to inject code into a running program. You can probably look into that and achieve whatever you are trying to do.
Inject hello world in a running program. I have tried and tested this sometime before.

Turning strings into code?

So let's say I have a string containing some code in C, predictably read from a file that has other things in it besides normal C code. How would I turn this string into code usable by the program? Do I have to write an entire interpreter, or is there a library that already does this for me? The code in question may call subroutines that I declared in my actual C file, so one that only accounts for stock C commands may not work.
Whoo. With C this is actually pretty hard.
You've basically got a couple of options:
interpret the code
To do this, you'll hae to write an interpreter, and interpreting C is a fairly hard problem. There have been C interpreters available in the past, but I haven't read about one recently. In any case, unless you reallY really need this, writing your own interpreter is a big project.
Googling does show a couple of open-source (partial) C interpreters, like picoc
compile and dynamically load
If you can capture the code and wrap it so it makes a syntactically complete C source file, then you can compile it into a C dynamically loadable library: a DLL in Windows, or a .so in more variants of UNIX. Then you could load the result at runtime.
Now, what normally would lead someone to do this is a need to be able to express some complicated scripting functions. Have you considered the possibility of using a different language? Python, Scheme (guile) and Lua are easily available to add as a scripting language to a C application.
C has nothing of this nature. That's because C is compiled, and the compiler needs to do a lot of building of the code before the code starts running (hence receives a string as input) that it can't really change on the fly that easily. Compiled languages have a rigidity to them while interpreted languages have a flexibility.
You're thinking of Perl, Python PHP etc. and so called "fourth generation languages." I'm sure there's a technical term in c.s. for this flexibility, but C doesn't have it. You'll need to switch to one of these languages (and give up performance) if you have a task that requires this sort of string use much. Check out Perl's /e flag with regexes, for instance.
In C, you'll need to design your application so you don't need to do this. This is generally quite doable, as for its non-OO-ness and other deficiencies many huge, complex applications run on well-written C just fine.

Tool to produce self-referential programs?

Many results in computability theory (such as Kleene's second recursion theorem) ensure that it is possible to construct programs that can operate over their own source code. For example, in Michael Sipser's "Introduction to the Theory of Computation," he proves a special case of the Recursion Theorem, which states that any program representing a function that accepts two strings and produces a string can be converted into an equivalent program where the second argument is equal to the program's own source code. Moreover, this process can be done automatically.
The construction that one uses to produce programs with access to their own source code is well-known (most theory of computation books contain it) and is often used to generate quines. My question is whether someone has written a general-purpose tool that accepts as input a program in some language (perhaps C, for example) that contains some placeholder for the source of the program, then processes the program to produce a new program with access to its own source code. This would make it possible, for example, to generate quines automatically, or to write programs that can introspect on their syntax trees (possibly enabling reflection in languages that don't already support it). If not, I was planning on writing my own version of such a tool, but I don't want to reinvent the wheel if this has already been done.
EDIT: Based on #Henning Makholm's suggestion, I decided to just sit down and implement such a program. The resulting program (which I've dubbed "kleene") accepts as input a C++ program and produces a new C++ program that can access its own source code by calling the function kleene::MySource(). This means that you could transform this very simple program into a Quine using the kleene program:
#include <iostream>
int main() {
std::cout << kleene::MySource() << std::endl;
}
If you're curious to check it out, it's available here on my website.
Lots of examples at the Wikipedia article and links therefrom. After looking at one or two it should be obvious how to build a quine generator a given language that takes an arbitrary piece of payload code as input.
One problem with your reflection idea is that the program cannot, in general, know that what it has constructed is its own source code.
Our DMS Software Reengineering Toolkit is a program transformation system, that will accept programs in arbitrary syntax (described to DMS in an explicit parameter called a "domain description"), parse them to ASTs, carry out analyses and transformations of the ASTs, and can regenerate revised program text from the modified version.
DMS is of course coded in a language (actually as set of domain-specific languages) for which there are already DMS-domain descriptions. So, DMS can read itself, and we use that capability to bootstrap additional DMS capabilities and optimize its performance.
So while we aren't producing quines, we are building programs with self-enhancing code.
And yes, your observation about such a tool providing reflection for arbitrary langauges is smack on. Most reflection facilities provided in languages allow only access to those things the language-compiler folks thought of paramount importance to access at runtime, such as "method names". Things they weren't interested in, of course, aren't accessible; ever seen a reflection mechanism that will tell you what's in an expression? In a comment?
DMS provides complete access to all the details of the source code, by virtue of inspecting the code from outside, using general purpose, complete mechanisms. If your language doesn't have reflection, DMS is the way to access the code and reason arbitrarily about it. Even if your langauge has reflection, DMS can reason about programs in your language in ways that your language cannot, because it can't get access to its own detailed structure.

what is the easiest way to lookup function names of a c binary in a cross-platform manner?

I want to write a small utility to call arbitrary functions from a C shared library. User should be able to list all the exported functions similar to what objdump or nm does. I checked these utilities' source but they are intimidating. Couldn't find enough information on google, if dl library has this functionality either.
(Clarification edit: I don't want to just call a function which is known beforehand. I will appreciate an example fragment along your answer.)
This might be near to what you're looking for:
http://python.net/crew/theller/ctypes/
Well, I'll speak a little bit about Windows. The C functions exported from DLLs do not contain information about the types, names, or number of arguments -- nor do I believe you can determine what the calling convention is for a given function.
For comparison, take a look at National Instrument's LabVIEW programming environment. You can import functions from DLLs, but you have to manually type in the type and names of the arguments before you use a given function. If this limitation is OK, please edit your question to reflect that.
I don't know what is possible with *nix environments.
EDIT: Regarding your clarification. If you don't know what the function is ahead of time, you're pretty screwed on Windows because in general you won't be able to determine what the number and types of arguments the functions take.
You could try ParaDyn's SymtabAPI. It lets you grab all the symbols in a shared library (or executable) and look at their types, offset, etc. It's all wrapped up in a reasonably nice C++ interface and runs on a lot of platforms. It also provides support for binary rewriting, which you could potentially use to do what you're talking about at runtime.
Webpage is here:
http://www.paradyn.org/html/symtab2.1-features.html
Documentation is here:
http://ftp.cs.wisc.edu/paradyn/releases/release5.2/doc/symtabProgGuide.21.pdf
A standard-ish API is the dlopen/dlsym API; AFAIK it's implemented by GNU libc on Linux and Mac OS X's standard C library (libSystem), and it might be implemented on Windows by MinGW or other compatibility packages.
Only sensible solution (without reinventing the wheel) seems to use libbfd. Downsides are its documentation is scarce and it is a bit bloated for my purposes.
The source code for nm and objdump are available. If you want to start from specification then ELF is what you want to look into.
/Allan
I've written something like this in Perl. On Win32 it runs dumpbin /exports, on POSIX it runs nm -gP. Then, since it's Perl, the results are interpreted using regular expressions: / _(\S+)#\d+/ for Win32 (stdcall functions) and /^(\S+) T/ for POSIX.
Eek! You've touched on one of the very platform-dependent topics of programming. On windows, you have DLLs, on linux, you have ld.so, ld-linux.so, and mac os x's dyld.

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