Build a makefile dependency / inheritance tree - c

Apologies if I explain this badly or am asking something bleeding obvious but I'm new to the Linux kernel and kinda in at the deep end...
We have an embedded-linux system which arrives with a (very badly documented) SDK containing hundreds of folders of stuff, most folders containing a rules.make, make, make.config or some variation of... and the root folder containing a "master" makefile & rules.make which mean that you can, from the root folder, type "make sysall" and it builds the entire package.
So far so good, but trying to debug it is a bit of an issue as the documentation will say something like:
"To get the kernel to output debug messages, just define #outputdebugmessagesplz"
OK, but some of these things are defined in the "master" make/rules file, some of these are defined in the child make/rules/config files, some are in .h files... and of course it's far nicer to turn these things on/off from the "top" make.config rather than modifying individual .h files and then having to remember to turn them off again.
So I thought it would be a useful thing to recursively build a tree, starting from the master "make" file and following everything it does, everything that gets defined or re-defined, etc... but there doesn't seem to be a simple way of doing that?
I assume I am missing a "make" option here that spits this info out, or a usage of the makefile/config that will just work?

Your situation is not uncommon. When developing for embedded systems, you might encounter many custom systems that solve a problem in a specific way. As people already commented on your question, there's no easy way to generate a dependency graph for your makefile structure/framework. But there are some things you can try, and I'll try to base my suggestions based on your situation. Since you've said:
Im new to the Linux kernel and kinda in at the deep end...
and
We have an embedded-linux system which arrives with a (very badly
documented) SDK containing hundreds of folders of stuff
You could try the following things:
If your SDK is provided by a third-party vendor, try contacting them and get some support.
SDK's usually provide an abstraction to work with several components without a deep understanding of how each one of them really works. Try to pinpoint your problem, like if you want to customize only the kernel configuration, you could find the linux kernel folder on your SDK (assuming your SDK is composed of a set of folders with things like libraries, source code of applications and stuff, one of them might be the kernel one) and run make menuconfig. This will open a ncurses-based configuration GUI that you can navigate and choose kernel options.
As people already pointed out, you can try to run make -n and check the output. You could also try to run make -p | less and inspect the output, but I don't recommend this since it will only print the data base (rules and variable values) that results from reading the makefiles. You would have to parse this output to find out what you want in it.
Basically, you should try to pinpoint what you want to customize and see how this interacts with your SDK. If it's the kernel, then working only with it will give you a starting point. The linux kernel has its own makefile-build system, named kbuild. You can find more information about it at the kernel's Documentation folder.
Besides that, trying to understand how makefiles work will help you if you have a complex makefile structure controlling several components. The following are good resources to learn about makefiles:
GNU Make official documentation
O'Reilly's Open Book "Managing Projects with GNU Make"
Also, before trying to build your own tool, you can check if there's an open source project that does what you want. A quick search on google gave me this:
makegrapher
Also, check this question and this one. You might find useful information from people that had the same problems as you did.
Hope it helps!

Related

Changing the name of a program before building it to ubuntu

Recently I have been working with an open source simulator called Multi2Sim (M2S). I'm using the simulator to simulate heterogeneous processors to collect data that I'm using with my senior project that is aimed to test thew efficiency of different replacment policies with heterogeneous processors. The program is downloaded from the official site https://www.multi2sim.org.
After following the instruction, I successfully installed and ran the program on my Ubuntu 14.04 from the terminal by calling the "m2s" command. I used it to run the processors with LRU, FIFO, and Random cache replacement policies because they are the only policies M2S provides. The nature of my senior project demands that I use as many replacement policies as I can. I contacted a group of researchers who worked with M2S and were able to implement their own policies to the program. After sending an nice email inquiring about the process of implementing a policy to M2S, they nicely said that they can't tell me since their search is still ongoing.
After snooping around the M2S files that I downloaded before using "make" command, I found where the replacement policies are written in C in a file called "cache.c". I understand the overall mechanism of how the C program works now.
I don't have much knowledge with how
My question is: If I write the replacement policies to the the "cache.c" file, do I need to use the "make" command again in order for me to use them with the m2s command? or can I somehow implement the policies without having to remake the whole program? If I had to remake the program, is there a possible way to make it in a way that I will have the command in the terminal with a different name?
Thank you all in advance.
Yes. The whole point of make is that it will rebuild those parts of the program which need rebuilding (in fact it is designed to rebuild only those parts of the program that require rebuilding).
You might also want to consider putting the program under source control (git is worth learning) so that when you break it (as you inevitably will whilst learning) you can easily revert your mistakes, and see exactly what you changed.

Synchronize single c header file between two projects

I have a radio chip (connected to an embedded processor) which I have written a library for. I want to develop the protocol to use with the rf chip on a PC (Ubuntu). In order to do so I have copied the header file of my library into a new folder, but created an entirely new implementation in a new c file and compile for the PC with gcc. This approach has worked better than expected and I'm able to prototype code that calls the rf lib on the PC and simply copy it right over to the real project with little or no changes.
I do have one small problem. Any changes I make in the the library's header file need to be manually copied between the two project folders. Not a big deal, but since this has worked so well, I can see doing things like this again in the future, and would like to link the API headers between the real and "emulated" environments when doing so. I have thought about using git submodules to do so, but I'm not fond of lots of folders in my projects especially if most of them only contain one or two files each. I could use the c preprocessor to swap in the right code at compile time, but that doesn't cover the changes in my Makefile to call the right compiler with the right fags.
I'm wondering if anyone else has ever done something similar, and what their approach was?
Thanks guys!
maybe you should create a "rflib" and treat it as an external library that you use within your embedded project.
develop on one side and update to the newest version on the other.
An obvious (but fairly hacky) solution is to use a symlink.
I think the best solution, since they will share so much code, would be to just merge the two projects and have two different makefile targets for the binaries.

how to modify the firebreath plugin's version number(such as 1.0.0.0->1.0.0.1)

if modify the following line
set(FBSTRING_PLUGIN_VERSION "1.0.0.0")
in file
firebreath\projects\{ProjectDir}\PluginConfig.cmake
then run "prepxxx.cmd" or rebuild the solution directly, it could modify the version correctly, but if "PluginConfig.cmake" be modified, the solution and project files will be recreated too, all of the configuration for the solution and the projects will be discarded. if this is a complicated solution, and you have to reconfig for all of these every time, it will make people maddening!
is there better way to do this?
I believe you asked this question on the firebreath-dev list; I hope you weren't expecting a different answer here, because I wrote FireBreath and I can pretty much guarantee that any other answer will be an ugly, ugly hack.
FireBreath uses CMake, and CMake is designed so that you regenerate your project and solution files on the fly. There is very very little that you can customize on the solution or project that you can't set up correctly with cmake. The correct fix for this is to figure out how to do the things you are currently doing by hand with your solutions and do them in the CMakeLists.txt and Win/projectDef.cmake files.
If you still refuse to accept this answer, the only other way would be to find all the places where FireBreath applies those properties and change them by hand in the build directories. A quick grep shows me that it is used to customize these files:
gen_templates/config.h
gen_templates/firebreathWin.rc
Mac/bundle_template/Info.plist
Several places in the WiX template
In the Chrome package manifest
And of course you'll need to do a bit more looking because it also gets split up and used as FB_VERSION_MAJOR, FB_VERSION_MINOR, FB_VERSION_PATCH, and FB_VERSION_BUILD
Any of these variables may be used in multiple places.
Of course, also note that if you ever update your firebreath codebase you're likely to end up triggering cmake again if there were any changes to the firebreath cmake files. As long as you don't care about ever getting bugfixes, security improvements, or about building on other machines, I suppose you could take this approach.
If I were you, I'd really think about just fixing your cmake files so you don't have to change the project by hand... every case I know of that someone has tried to ignore that advice has ended badly.

Establish call tree for C code

I have a large code written in C, but I did not write all of it myself. I wish to create an overview of the call structure in the code for reference. That is: I wish to know what (non-standard) functions are called by the different functions in the code, and thus create a hierarchy or a tree of the different functions. Are there any free, Unix compatible programs (that means no Visual Studio, but a Vim plugin or such would be neat) that can do this, or will I have to write something that can do this myself?
Doxygen does that too, it has to be enabled though.
For an overview of available tools see
http://en.wikipedia.org/wiki/Call_graph
There is a Vim plugin C Call-Tree Explorer called CCTree
http://www.vim.org/scripts/script.php?script_id=2368
As you mentioned a Vim plug-in, check out http://sites.google.com/site/vimcctree/. It uses CScope to generate the tree, so you will need to first generate a CScope db of your source files.
Have a look at http://www.gson.org/egypt/ This uses GCC to process the code and extracts the interdependencies within the program from the AST it emits.
gprof will do that. It also generates an execution profile, but in doing so it creates a call tree.
I just downloaded SourceTrail (https://github.com/CoatiSoftware/Sourcetrail/releases) and it did what I wanted, which was pretty close to what I think you want.
(What I wanted was to find out what routines called the function I was considering changing, or needed to understand).
Note that it is no longer maintained, but it did exactly what I wanted. It runs under Windows and Linux, and made finding who calls a function pretty trivial (as well as following that function's call tree down as needed). If you care, it has a GUI (is a GUI? whatever).
It does the parsing itself, but it didn't take very long to run, perhaps about the same time or a little less than compiling the code.
But if you want text only, or don't want to use a gui, or don't want to have it scan the code, this isn't for you.
(Notes - in my case, I was hyper-focused on one or 2 functions, and didn't care what system functions were being called. I spent some time stubbing out all the include files that were needed (since I ran the parse on one machine (A Linux machine) that didn't have all the include files needed for the Windows program I was looking at, and then did the exploration on a different (Windows) machine. Which, I should mention, worked perfectly. I just copied the entire source tree from my Linux machine to my Windows machine (which included the Sourcetail project file), loaded Sourcetail and had it load the project - done.)

Tool to determine symbol origin in C

I'm looking for a tool that, given a bit of C, will tell you what symbols (types, precompiler definitions, functions, etc) are used from a given header file. I'm doing a port of a large driver from Solaris to Windows and figuring out where things are coming from is getting to be difficult, so this would be a huge help. Any ideas?
Edit: Not an absolute requirement, but tools that work on Windows would be a plus.
Edit #2: To clarify what I'm trying to do, I have a codebase I'm trying to port, which brings in a large number of headers. What I'd like is a tool that, given foo.c, will tell me which symbols it uses from bar.h.
I like KScope, which copes with very large projects.
KScope http://img110.imageshack.us/img110/4605/99101zd3.png
I use on both Linux and Windows :
gvim + ctags + cscope.
Same environment will work on solaris as well, but this is of course force you to use vim as editor, i pretty sure that emacs can work with both ctags and cscope as well.
You might want give a try to vim, it's a bit hard at first, but soon you can't work another way. The most efficient editor (IMHO).
Comment replay:
Look into the cscope man:
...
Find functions called by this function:
Find functions calling this function:
...
I think it's exactly what are you looking for ... Please clarify if not.
Comment replay 2:
ok, now i understand you. The tools i suggested can help you understand code flow, and find there certain symbol is defined, but not what are you looking for.
Not what you asking for but since we are talking i have some experience with porting and drivers (feel free to ignore)
It seems like compiler is good enough for your task. You just starting with original file and let compiler find what missing part, it will be a lot of empty stubs and you will get you code compiled.
At least for beginning i suggest you to create a lot of stubs and modifying original code as less as possible, later on once you get it working you can optimize.
It's might be more complex depending on the type of driver your are porting (I'm assuming kernel driver), the Windows and Solaris subsystems are not so alike. We do have a driver working on both solaris and windows, but it was designed to be multi platform from the beginning.
emacs and etags.
And I leverage make to run the tag indexing for me---that way I can index a large project with one command. I've been thinking about building a master index and separate module indecies, but haven't gotten around to implementing this yet...
#Ilya: Would pistols at dawn be acceptable?
Try doxygen, it can produce graphs and/or HTML and highly customizable

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