Is Android Installer (.apk file) supported in Tizen Os? - mobile

Is .apk file based installation supported on Tizen Os ?

The native applications of both are entirely different, .apk for android coded in Java and .tpk for Tizen coded in C++. So its impossible to directly instal .apk files in Tizen.
But OpenMobile has created an application named ACL for Tizen which will run almost any android applications in Tizen platform.
First you will have to install the application in the Tizen device and you have to load the apk within the ACL application.

No it is not supported directly, although there are some third-party emulators.
Tizen supports its own format .tpk for native and .wgt(which uses and extends W3C specifications) for Web Apps. Android uses adb for deployment, Tizen uses sdb for deployment.

Not directly, but there is one compatibility layer for that. http://openmobile.co/pdf/Data_Sheet_ACL_for_Tizen_8.pdf

Since android app is written by java, and Tizen OS is base on C/C++. it's not supported.

Related

Is there a way to build android apk to support x64 and other architectures with gluonfx maven plugin?

I have packaged my javafx project into Android application with the support of "gluonfx-maven-plugin".But there is just aarch64 architecture supported. And the converted project can be open in Anroid studio without error.Is there any extra plugins to build the project into all other Android architectures?
I want to build the app for pc's and other devices with Android OS.
Thanks for your time!

Project Centennial Apps in Hololens Emulator

I have successfully converted my WPF based .net applications to UWP using Project Centennial. When i upload that project to Hololens Emulator using Emulator portal i get the following error.
My UWP app is compiled for x86 and the emulator version is 10.0.14393.0
Failure reason: Failed to start deployment.
Failure text: A Prerequisite for an install could not be satisfied.(0x80073cfd)
HoloLens doesn't support Win32. Your app is Win32 just packed in .appx. It works on PC only and not on other device families. You may add an UWP app to the same package that will serve non-PC devices.

is there is any way to build hybrid app (Ionic, AngularJs, Cordova) in android studio

I am native android application developer working on java and android api's with android studio, recently i got a requirement to build a hybrid app with ionic, cordova and angularJs, i spent 5-6 hours and dig google to get some tutorail to setup a project structure of hybrid app in andorid studio, but haven't found anything.
I know how to use ionic, angular and cordova but don't know about the project structure and setup compiling and how to run.
so, i want you guys to post links of such tutorails (If you have any).
Have a look over cordova CLI mode. In this see specific for Android Platform for that you first need following pre-requirement to use:
Android Studio.
Android SDK.
Node.js
Git Client
After installing Node.js Open it's terminal and follow command to create Cordova project with different platform. These steps are already mentioned in official documentation.
Once you have created executed cordova build androidcommand then browse to your project directory. In that you will find that there's a directory named platforms in that you will see Android, now open your Android Studio in that select Select Import Project (Eclipse ADT, Gradle, etc). when you create a new project from there browse to Android directory. That's all you need to do for cordova
Official documentation and referrals links:
http://ionicframework.com/docs/overview/#download
https://cordova.apache.org/docs/en/5.1.1/guide/platforms/android/index.html
https://cordova.apache.org/docs/en/5.1.1/guide/cli/index.html
https://docs.angularjs.org/misc/started
Hello try to reefer this articles on mcgivery blog.
http://mcgivery.com/100-ionic-framework-resources/
I'm ionic dev and if you want to use good IDE use WebStorm :)
I'm using it on EAP version.
first of all you have to install 1)node.js 2)apache ANT 3) Java JDK &
JRE 4) Android SDk & Eclipse and then after all installation you have
to set this all software path into environmental- variable. and then
fire your npm install -g ionic. without this all software
installation and there path setup your ionic application will not
created. and still you have any confusion and any question related
software installation and there path setup then again tell me i will
help you.

Google App Engine: portable SDK or way of uploading?

I've used Google App Engine, and as far as I know the only way to update my application files on Google's servers is to use the App Engine SDK. And as far as I know the App Engine SDK is a Mac or Windows package, which is not portable (requires installation on the local machine).
I need a portable version, or another way to update my application files on Google's servers using a Mac. I found this https://code.google.com/p/appengine-portable/ which purports to offer portable versions for Windows, but not Mac.
Is there a way for me to use the App Engine SDK on Mac without installing?
Is there any alternative way for me to update my application files on Google's servers?
This is not where you looking for, but have a look at this post: http://googleappengine.blogspot.nl/2012/07/develop-in-cloud-with-exos-cloud-ide.html
I am only talking about the Python SDK here. You haven't said which .
Just use the linux SDK, and run that on Mac or Windows. I haven't used mac. But I do appengine development on Windows and Linux and have never used the Launcher. Just follow the directions for unix on windows. (Well change your file paths and slashes ;-)
The python SDK and dev server is all pure python.
The Windows and OS X packages are just the the SDK and the GUI launcher. As far as I know the SDK is pure Python and portable. Either use the SDK that comes with installer or download the SDK alone.
The linux version on the documentation download page contains only the SDK, or get it on the Google App Engine googlecode project (it will be called google_appengine_x.x.x.zip):
https://code.google.com/p/googleappengine/downloads/list
Simply download the SKD, extract it somewhere (on my Mac, I link it to /usr/local/google_appengine because some script like nosegae expects it there, but it's not necessary). The SDK doesn't need to be installed, doesn't need to be in path. You can run appcfg.py from the SDK directory or using the absolute path.
Below is the Makefile I am using to run and upload an app (with make serve and make upload):
PYTHON=$(shell pwd)/venv/bin/python
GAE=/usr/local/google_appengine
APPSERVER=${GAE}/dev_appserver.py
APPCFG=${GAE}/appcfg.py
PORT=8080
SRC=./src
.PHONY: serve upload test
serve:
open "http://localhost:${PORT}"
${PYTHON} ${APPSERVER} --port=${PORT} ${SRC}
upload:
${PYTHON} ${APPCFG} --oauth2 update ${BUILD}
test:
cd ${SRC}; ${PYTHON} runtest.py

Does Tabris iOS client development require a Mac?

Does Tabris iOS client development require a Mac? For example - If the pre-built client is used, do we still need Macs for iOS clients?
You only need a Mac for development, if you want to build your own iOS App from the sources.
If you don't have a Mac, you can request a precompiled Tabris iOS App, custom built for your iOS Device, Branding and Server URL.
So, like you said - you don't need a Mac for iOS development with Tabris.

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