Property is NULL after webservice has been called in WPF application - wpf

My demo application implements the MVVM pattern in a WPF project. The ViewModel calls a remote webservice via a service agent (proxy) like this:
proxy.GetProjectList((sender, e) => this.ProjectList, username, password);
ProjectList is a property defined in the ViewModel. It holds an array of CProject objects. The view binds to this property to display the project names. Basically this works fine.
However I get a NullReferenceException if I add the following if-statement:
proxy.GetProjectList((sender, e) => this.ProjectList = e.Result, username, password);
if (ProjectList.Length > 0) doSomething();
Debugging the application shows that the ProjectList property is null after the webservice has been called. And I just dont't know why.
The webservice call above is implemented as follows:
public void GetProjectList(EventHandler<getProjectListCompletedEventArgs> callback, string username, string password) {
proxy.getProjectListCompleted += callback;
proxy.getProjectListAsync(username, password);
}

You're using the Async version of the method. That's why the ProjectList property does not immediately get populated after your method call.
I suggest you research a little bit about sync and async.
Also, to make this work, place your if code inside the lambda expression (or otherwise in a separate callback method to be called when the service call is completed)

Following the hint from HighCore I changed my implementation to the following.
Calling the operation from the client:
proxy.GetProjectList(GetProjectListCallback, Username, SecurePassword);
Adding the callback method before:
private void GetProjectListCallback(object sender, getProjectListCompletedEventArgs e) {
ProjectList = e.Result;
if (ProjectList != null) {
if (ProjectList.Length > 0) doSomething();
}
}
Calling the actual webservice operation in a seperate service agent:
public void GetProjectList(getProjectListCompletedEventArgs callback, string username, SecureString password) {
proxy.getProjectListCompleted += callback;
proxy.getProjectListAsync(username, password);
}
I don't know if this is a good programming style but it works :-)

Related

Entity Framework async call blocking UI thread

I have been slowly trying to convert my code from using action delegates to the new Tasks in my WPF application. I like the fact that an await operation can run in the same method, greatly reducing the number of methods I need, enhancing readability, and reducing maintenance. That being said, I am having a problem with my code when calling EF6 async methods. They all seem to run synchronously and are blocking my UI thread. I use the following technologies/frameworks in my code:
.NET Framework 4.5
WPF
MVVM Light 5.2
Generic Unit Of Work/Repository Framework v3.3.5
https://genericunitofworkandrepositories.codeplex.com/
Entity Framework 6.1.1
SQL Server 2008 R2 Express
As an example, I have a LogInViewModel, with a command that executes after a button is clicked on my WPF application. Here is the command as initialized in the constructor:
LogInCommand = new RelayCommand(() => ExecuteLogInCommand());
Here is the command body:
private async void ExecuteLogInCommand()
{
// Some code to validate user input
var user = await _userService.LogIn(username, password);
// Some code to confirm log in
}
The user service uses a generic repository object that is created using MVVM Light's SimpleIoC container. The LogIn method looks like this:
public async Task<User> LogIn(string username, string password)
{
User user = await _repository.FindUser(username);
if (user != null && user.IsActive)
{
// Some code to verify passwords
return user;
}
return null;
}
And my repository code to log in:
public static async Task<User> FindUser(this IRepositoryAsync<User> repository, string username)
{
return await repository.Queryable().Where(u => u.Username == username).SingleOrDefaultAsync();
}
The SingleOrDefaultAsync() call is Entity Framework's async call. This code is blocking my UI thread. I have read multiple articles from Stephen Cleary and others about async await and proper use. I have tried using ConfigureAwait(false) all the way down, with no luck. I have made my RelayCommand call use the async await keywords with no luck. I have analyzed the code and the line that takes the longest to return is the SingleOrDefaultAsync() line. Everything else happens almost instantaneously. I have the same problem when making other async calls to the DB in my code. The only thing that fixes it right away is the following:
User user = await Task.Run(() =>
{
return _userService.LogIn(Username, p.Password);
});
But I understand this should not be necessary since the call I am making to the database is IO bound and not CPU bound. So, what is wrong with my application and why is it blocking my UI thread?
Your RelayCommand is not async.
LogInCommand = new RelayCommand(() => ExecuteLogInCommand());
Because there is no async/await your ExecuteLogInCommand will be called synchronously.
You got to change it to
LogInCommand = new RelayCommand(async () => await ExecuteLogInCommand());
so that the RelayCommand is called async too.
Your LogIn and FindUser (which, according to the guidelines, should be called LogInAsync and FindUserAsync) which are not supposed to work with the UI should use ConfigureAwait(false) on all awaits.
However all calls are synchronous until something really asynchronous is called. I suppose that would be SingleOrDefaultAsync.
If wrapping it in Task.Run makes such a difference, then, for some reason, SingleOrDefaultAsync must be running synchronously.

How to ensure wcf service client finishs his works in silverlight?

I use wcf service client to submit changes of data for a silverlight project. The correlative codes like this:
public class DispatcherCollection : UpdatableCollection<DocumentDispatcher>
{
public override void SubmitChanges()
{
DocumentServiceClient client = new DocumentServiceClient();
client.NewDocumentCompleted += (s, e) =>
{
// (s as DocumentServiceClient).CloseAsync();
// do something
};
client.UpdateColumnCompleted += (s, e) =>
{
// (s as DocumentServiceClient).CloseAsync();
// do something
};
client.RemoveDocumentCompleted += (s, e) =>
{
// (s as DocumentServiceClient).CloseAsync();
// do something
};
foreach (DocumentDispatcher d in this)
{
if (d.IsNew)
{
// d=>object[] data
client.NewDocumentAsync(data);
d.IsNew=false;
}
else
{
foreach (string propertyName in d.modifiedProperties)
{
client.UpdateColumnAsync(d.ID, GetPropertyValue(propertyName));
}
dd.ClearModifications();
}
}
foreach (DocumentDispatcher dd in removedItems)
{
client.RemoveDocumentAsync(dd.ID);
}
removedItems.Clear();
}
}
Class UpdatableCollection derives from ObserableCollection, and I implemtent logics in class DocumentDispatcher and UpdatableCollection to buffer the changes of data such as new created, property modified and removed. I use SubmitChanges method to submit all changes to server.
Now I am stuck:
1. I am at a loss when to close the client after a bunlde fo async calls. I don't know which callback is the last one.
2. What will happen when a user closes the IE immediately right after clicking the save button (it seems to be done because it runs async but in fact the updating threads are industriously running.)?
You can keep a counter or use an isbusy function to monitor the callbacks from your Async calls - to make sure they all finished.
If the user fires off a request to the WCF service, the WCF service will complete but there will be no call back - as the application will be closed.
I think that there is no wait handle for silverlight asynchornized call brings inconvenience. Here is my experence. I want to check and submit modifications of data which are not expicitly submitted when browser is closing. I have implemented codes in App_Exit like this:
private void Application_Exit(object sender, EventArgs e)
{
Document doc = EDPViewModel.CurrentViewModel.Document;
if (doc != null) new ServiceClient().SubmitChangesAsync(doc);
}
provided that in the SubmitChangesAsync method, not submitted modifications of doc are found out and submitted. Therefore, because of the asynchronized running features, while the service invoking is being sent, the application is yet immediately closed. And that will dispose related resouces of the application, including Service Invoking Tasks. So the codes above work not. I hope so eagerly that somewhere exists a mechanism, which can export a wait handle from silverlight asynchronized call, so that I can update the above codes whith this:
private void Application_Exit(object sender, EventArgs e)
{
Document doc = EDPViewModel.CurrentViewModel.Document;
if (doc != null)
{
Task t = new TaskFactory().StartNew(() => new ServiceClient().SubmitChangesAsync(doc));
t.Wait();
}
}
With wait operation I can really be sure that all modifications are really definitely submitted. So is there any similar pattern that can be used in silverlight?
It's for me a good news, as you put it, that calls could work like the mode "requesting and forgetting". So I needn' to worry too much about data losing during submitting.
To ensure all service calls are sent out before application is closed, I think, counter is a simple and effient idea. I will try to implement it in my project.
Thank you for your help!

Mocking Asynchronous Calls in Silverlight WCF Proxy using Moq

I have a typical Silverlight application with a WCF service and I am using slsvcutil.exe to generate the standard client proxy to communicate with the web service. I am trying to write unit tests and I'm attempting to use the Silverlight Unit Testing framework and Moq to mock the proxy and remove the service dependency for testing.
I am very new to Moq and having a lot of trouble automatically raising the various Completed events on the mocked proxy automatically when service calls are made to simulate the async calls.
In order to make the proxy "mockable" I've created my own simple interface for the generated proxy calls and their completed events:
public interface IServiceProxy
{
void TestAsync(TestRequest request);
void TestAsync(TestRequest request, object userState);
event EventHandler<TestCompletedEventArgs> TestCompleted;
}
I also subclassed the generated proxy object to implement that interface:
public class MyServiceProxy : GeneratedServiceClient, IServiceProxy, ICommunicationObject
{
// ... overloaded proxy constructors
}
After looking at the Moq documentation, this is how I am attempting to set up the mock to expect the TestAsync() call and immediately raise the TestCompleted event with the result in the EventArgs:
[TestMethod]
public void Test_Returns_Expected()
{
var mockProxy = new Mock<IServiceProxy>();
var result = new TestResponse() { Value = true };
this.mockProxy.Setup(
p => p.TestAsync(It.IsAny<TestRequest>()))
.Raises(p => p.TestCompleted += null, new TestCompletedEventArgs(new object[] { result }, null, false, null));
// rest of the test to actually use the mock and assert things
}
Everything builds fine, but when I attempt to run any kind of test using the mock and set break points the TestCompleted event is never being raised when I call TestAsync().
Is there anything obvious that I am missing or any better ideas about mocking these types of async service proxies in Silverlight?
Thanks!
EDIT:
To be more clear what I am actually trying to test is a helper class I made which takes an instance of IServiceProxy and provides a cleaner service interface for my ViewModel to use by accepting Action<TResponse, Exception> callback parameters rather than dealing with callback events in my ViewModel. I understand how I could mock this as well to directly test my ViewModel but I figured it would be nice to test the helper class by itself first.
Here is an example of what I am talking about:
public class HelperClient : IServiceHelper
{
private IServiceProxy proxy;
public HelperClient(IServiceProxy proxy)
{
this.proxy = proxy;
// register to handle all async callback events
this.proxy.TestCompleted += new EventHandler<TestCompletedEventArgs>(TestCompleted);
}
public void Test(TestRequest request, Action<TestResponse, Exception> response)
{
this.proxy.TestAsync(request, response);
}
private void TestCompleted(object sender, TestCompletedEventArgs e)
{
var response = e.UserState as Action<TestResponse, Exception>;
if (response != null)
{
var ex = GetServiceException(e);
if (ex == null)
{
response(e.Result, null);
}
else
{
response(null, ex);
}
}
}
}
So in my test what I am really doing is mocking ISerivceProxy and passing it in and just attempting to test a service call to make sure the wrapper it invoking the Action correctly:
[TestMethod]
[Asynchronous]
public void Test_Returns_Expected()
{
var mockProxy = new Mock<IServiceProxy>();
var helper = new HelperClient(mockProxy.Object);
bool expectedResult = true;
var result = new TestResponse() { Value = expectedResult };
this.mockProxy.Setup(
p => p.TestAsync(It.IsAny<TestRequest>()))
.Raises(p => p.TestCompleted += null, new TestCompletedEventArgs(new object[] { result }, null, false, null));
helper.Test(new TestRequest(), (response, ex) =>
{
Assert.AreEqual(expectedResult, response.Value);
EnqueueTestComplete();
});
}
The problem is that the mocked proxy object is never raising the TestCompleted event so my response action is never getting invoked to finish the test (even though the test appears to complete successfully the Assert is never actually run). Sorry for such a long post, just trying to show you as much code as possible.
EDIT 2
Added [Asynchronous] and call to EnqueueTestComplete() which I realized I may need to make the test wait for the event to be raised. This did not really help, the event is still never raised so the test just hangs and never completes.
EDIT 3
Aliostad's answer was correct that my setup expectation's signature did not match the actual Test() signature allowing me to pass in a response Action as the second param. Stupid mistake, but that is what was preventing Moq from raising the Completed event. I was also forgetting to pass the Action in as the userState object in the TestCompletedEventArgs so that it would actually be invoked when the Completed event was raised. Also, the [Asynchronous] and EnqueueTestCompleted did not seem to be necessary in this case.
Here is updated test code for anyone interested:
[TestMethod]
public void Test_Returns_Expected()
{
var mockProxy = new Mock<IServiceProxy>();
var helper = new HelperClient(mockProxy.Object);
bool expectedResult = true;
var result = new TestResponse() { Value = expectedResult };
Action<TestResponse, Exception> responseAction = (response, ex) =>
{
Assert.AreEqual(expectedResult, response.Value);
};
this.mockProxy.Setup(
p => p.TestAsync(It.IsAny<TestRequest>(), It.IsAny<Action<TestResponse, Exception>>()))
.Raises(p => p.TestCompleted += null, new TestCompletedEventArgs(new object[] { result }, null, false, responseAction));
helper.Test(new TestRequest(), responseAction);
}
Mocking events is quite a pain and unit tests become brittle. But as you said there is no way around it. But normally you would make the call you are trying to test and block the current thread (using Sleep or other methods) until event is raised (or a time-out).
It is actually not clear what you are testing. I can see a mock and a response, where is the actual real object?
I will update my answer accordingly.
UPDATE
I can see a problem here:
helper.Test(new TestRequest(), (response, ex) =>
{
Assert.AreEqual(expectedResult, response.Value);
EnqueueTestComplete();
});
in the last statement, you are putting EnqueueTestComplete(); and you assert but this action will never be used because it is passed to the moq object.
Also you are setting the expectation for TestAsync(It.IsAny<TestRequest>())) (one argument) while you are calling it with two arguments in the HelperClient (this.proxy.TestAsync(request, response);) and that is why it never gets fired since expectation is not met.
just searched for mock asynchronous WCF client and found this question.
to prevent this situation Moq can .Verify() that p.TestAsync() has been invoked.
//will throw MockException if p.TestAsync() has never been called.
this.mockProxy.Verify(p => p.TestAsync(It.IsAny<TestRequest>()), Times.Once());

Silverlight Async Design Pattern Issue

I'm in the middle of a Silverlight application and I have a function which needs to call a webservice and using the result complete the rest of the function.
My issue is that I would have normally done a synchronous web service call got the result and using that carried on with the function. As Silverlight doesn't support synchronous web service calls without additional custom classes to mimic it, I figure it would be best to go with the flow of async rather than fight it. So my question relates around whats the best design pattern for working with async calls in program flow.
In the following example I want to use the myFunction TypeId parameter depending on the return value of the web service call. But I don't want to call the web service until this function is called. How can I alter my code design to allow for the async call?
string _myPath;
bool myFunction(Guid TypeId)
{
WS_WebService1.WS_WebService1SoapClient proxy = new WS_WebService1.WS_WebService1SoapClient();
proxy.GetPathByTypeIdCompleted += new System.EventHandler<WS_WebService1.GetPathByTypeIdCompleted>(proxy_GetPathByTypeIdCompleted);
proxy.GetPathByTypeIdAsync(TypeId);
// Get return value
if (myPath == "\\Server1")
{
//Use the TypeId parameter in here
}
}
void proxy_GetPathByTypeIdCompleted(object sender, WS_WebService1.GetPathByTypeIdCompletedEventArgs e)
{
string server = e.Result.Server;
myPath = '\\' + server;
}
Thanks in advance,
Mike
The best would be to use Reactive Extensions. Then (assuming you'd create an extension method IObservable<string> GetPathByTypeId(string typeId) on WS_WebService1SoapClient you can do this:
proxy
.GetPathByTypeId(TypeId)
.Subscribe(server =>
{
//Here you can do stuff with the returned value
});
As close to having synchronous call as it gets :)
Given the asynch nature of Silverlight you cannot return values from myFunction. Instead you can pass an Action which is executed once the service call is complete. See the example code below. I am not sure if it is considered best practice, but I use this "pattern" a lot and it has always worked fine for me.
EDIT
Updated the code below to include multiple arguments in the callback action.
void DoSomething(Guid TypeId, Action<int, bool> Callback)
{
WS_WebService1.WS_WebService1SoapClient proxy = new WS_WebService1.WS_WebService1SoapClient();
proxy.GetPathByTypeIdCompleted += (s, e) =>
{
string server = e.Result.Server;
myPath = '\\' + server;
//
if (myPath == "\\Server1")
{
Callback(888, true);
}
else
{
Callback(999, false);
}
};
proxy.GetPathByTypeIdAsync(TypeId);
}
void CallDoSomething()
{
DoSomething(Guid.NewGuid(), (returnValue1, returnValue2) =>
{
//Here you can do stuff with the returned value(s)
});
}
Put the processing of the GetPathByTypeId result into the GetPathByTypeIdCompleted callback. Assign mypath there. Make mypath a property and implement the INotifyPropertyChanged interface to notify dependents of Mypath that Mypath has changed.
Observer depends on mypath
Observer sets a notification event for mypath
Get Mypath by asynchronous invocation of GetPathByTypeId
Mypath is set, invokes notifiaction of Observer
Observer works with Mypath

Invoke or BeginInvoke cannot be called on a control until the window handle has been created

I have a SafeInvoke Control extension method similar to the one Greg D discusses here (minus the IsHandleCreated check).
I am calling it from a System.Windows.Forms.Form as follows:
public void Show(string text) {
label.SafeInvoke(()=>label.Text = text);
this.Show();
this.Refresh();
}
Sometimes (this call can come from a variety of threads) this results in the following error:
System.InvalidOperationException occurred
Message= "Invoke or BeginInvoke cannot be called on a control until the window handle has been created."
Source= "System.Windows.Forms"
StackTrace:
at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
at System.Windows.Forms.Control.Invoke(Delegate method)
at DriverInterface2.UI.WinForms.Dialogs.FormExtensions.SafeInvoke[T](T control, Action`1 action)
in C:\code\DriverInterface2\DriverInterface2.UI.WinForms\Dialogs\FormExtensions.cs:line 16
What is going on and how do I fix it? I know as much as it is not a problem of form creation, since sometimes it will work once and fail the next time so what could the problem be?
PS. I really really am awful at WinForms, does anyone know a good series of articles that explains the whole model and how to work with it?
It's possible that you're creating your controls on the wrong thread. Consider the following documentation from MSDN:
This means that InvokeRequired can
return false if Invoke is not required
(the call occurs on the same thread),
or if the control was created on a
different thread but the control's
handle has not yet been created.
In the case where the control's handle
has not yet been created, you should
not simply call properties, methods,
or events on the control. This might
cause the control's handle to be
created on the background thread,
isolating the control on a thread
without a message pump and making the
application unstable.
You can protect against this case by
also checking the value of
IsHandleCreated when InvokeRequired
returns false on a background thread.
If the control handle has not yet been
created, you must wait until it has
been created before calling Invoke or
BeginInvoke. Typically, this happens
only if a background thread is created
in the constructor of the primary form
for the application (as in
Application.Run(new MainForm()),
before the form has been shown or
Application.Run has been called.
Let's see what this means for you. (This would be easier to reason about if we saw your implementation of SafeInvoke also)
Assuming your implementation is identical to the referenced one with the exception of the check against IsHandleCreated, let's follow the logic:
public static void SafeInvoke(this Control uiElement, Action updater, bool forceSynchronous)
{
if (uiElement == null)
{
throw new ArgumentNullException("uiElement");
}
if (uiElement.InvokeRequired)
{
if (forceSynchronous)
{
uiElement.Invoke((Action)delegate { SafeInvoke(uiElement, updater, forceSynchronous); });
}
else
{
uiElement.BeginInvoke((Action)delegate { SafeInvoke(uiElement, updater, forceSynchronous); });
}
}
else
{
if (uiElement.IsDisposed)
{
throw new ObjectDisposedException("Control is already disposed.");
}
updater();
}
}
Consider the case where we're calling SafeInvoke from the non-gui thread for a control whose handle has not been created.
uiElement is not null, so we check uiElement.InvokeRequired. Per the MSDN docs (bolded) InvokeRequired will return false because, even though it was created on a different thread, the handle hasn't been created! This sends us to the else condition where we check IsDisposed or immediately proceed to call the submitted action... from the background thread!
At this point, all bets are off re: that control because its handle has been created on a thread that doesn't have a message pump for it, as mentioned in the second paragraph. Perhaps this is the case you're encountering?
I found the InvokeRequired not reliable, so I simply use
if (!this.IsHandleCreated)
{
this.CreateHandle();
}
Here is my answer to a similar question:
I think (not yet entirely sure) that
this is because InvokeRequired will
always return false if the control has
not yet been loaded/shown. I have done
a workaround which seems to work for
the moment, which is to simple
reference the handle of the associated
control in its creator, like so:
var x = this.Handle;
(See
http://ikriv.com/en/prog/info/dotnet/MysteriousHang.html)
The method in the post you link to calls Invoke/BeginInvoke before checking if the control's handle has been created in the case where it's being called from a thread that didn't create the control.
So you'll get the exception when your method is called from a thread other than the one that created the control. This can happen from remoting events or queued work user items...
EDIT
If you check InvokeRequired and HandleCreated before calling invoke you shouldn't get that exception.
If you're going to use a Control from another thread before showing or doing other things with the Control, consider forcing the creation of its handle within the constructor. This is done using the CreateHandle function.
In a multi-threaded project, where the "controller" logic isn't in a WinForm, this function is instrumental in Control constructors for avoiding this error.
Add this before you call method invoke:
while (!this.IsHandleCreated)
System.Threading.Thread.Sleep(100)
Reference the handle of the associated control in its creator, like so:
Note: Be wary of this solution.If a control has a handle it is much slower to do things like set the size and location of it. This makes InitializeComponent much slower. A better solution is to not background anything before the control has a handle.
var that = this; // this is a form
(new Thread(()=> {
var action= new Action(() => {
something
}));
if(!that.IsDisposed)
{
if(that.IsHandleCreated)
{
//if (that.InvokeRequired)
that.BeginInvoke(action);
//else
// action.Invoke();
}
else
that.HandleCreated+=(sender,event) => {
action.Invoke();
};
}
})).Start();
I had this problem with this kind of simple form:
public partial class MyForm : Form
{
public MyForm()
{
Load += new EventHandler(Form1_Load);
}
private void Form1_Load(Object sender, EventArgs e)
{
InitializeComponent();
}
internal void UpdateLabel(string s)
{
Invoke(new Action(() => { label1.Text = s; }));
}
}
Then for n other async threads I was using new MyForm().UpdateLabel(text) to try and call the UI thread, but the constructor gives no handle to the UI thread instance, so other threads get other instance handles, which are either Object reference not set to an instance of an object or Invoke or BeginInvoke cannot be called on a control until the window handle has been created. To solve this I used a static object to hold the UI handle:
public partial class MyForm : Form
{
private static MyForm _mf;
public MyForm()
{
Load += new EventHandler(Form1_Load);
}
private void Form1_Load(Object sender, EventArgs e)
{
InitializeComponent();
_mf = this;
}
internal void UpdateLabel(string s)
{
_mf.Invoke((MethodInvoker) delegate { _mf.label1.Text = s; });
}
}
I guess it's working fine, so far...
What about this :
public static bool SafeInvoke( this Control control, MethodInvoker method )
{
if( control != null && ! control.IsDisposed && control.IsHandleCreated && control.FindForm().IsHandleCreated )
{
if( control.InvokeRequired )
{
control.Invoke( method );
}
else
{
method();
}
return true;
}
else return false;
}

Resources